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Zape.2094

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  1. Thanks guys, might look into Deso a little then! :)
  2. > @"kamikharzeeh.8016" said: > the most hardcore for fighting is WSR, but it's a expensive nomad server that swaps server regularly. > > usually hardcore fighting is in opposition to hardcore ppt. wsr hops always to a ppt server for that case (expensive bc constant transfers). > > most guilds, if not all, are not big enough, the format is filled with random guilds. > > i personally see tiers as worthless and matchup winning as tiresome. yet without big guilds that's all u can do kinda. if u seek a semi-casual semi fighting guild, u can technically even go to Desolation (we're in your matchup, but fight mostly undernumbers, the server is kinda artificially full). there's a guild named TAG who might suit for what u think. > > btw u can check gw2mists .com for more info about guilds on servers, statwise. (and to update / fix your proabably old builds) > > your classes are fine, spellbreaker, healbrand and herald still all top tier. > > Thanks alot for your input! Ive noticed we fought against TAG yesterday on FSP, and it was a fun matchup indeed. :) Are you in TAG? How are you liking the general atmosphere in Deso? Thanks!
  3. > @"Paposeco.6013" said: > Hello, > > I am currently on a wvw server where there is 0% of open commanders, all of the few guilds that exist talking about leaving after this last re-link and no chance to get any type of fun out of WvW by myself. > > My question is, if possible to answer, what are the servers that: > - maintained a healthy and stable WvW community during all these past years; > - has a low percentage of bandwagoning; > - has frequent open tag commanders; > - where people use voice comms and not just text to communicate. > > WvW is all about interaction and I feel myself migrating from server to server just to find out that on each and every re-link people just leave for ??????? reasons, I only play Gw2 for the WvW because unfortunately there is nothing better in the gaming market in that department, despite not having the developing attention it deserves. But having to transfer so often is not only expensive, but also destroys completely the community aspect of the game, in my opinion. > > Thank you. > > NOTE: I'm on European servers. Not sure if this forum works for both America and Europe as one. Im from FSP which is full, so I cannot advise you to transfer to it (although I totally would if you could), but just some food for thought: 1. You want low percentage of bandwagoning 2. You want a lot of open tag commanders Which one is it? Open tag commanders pretty much bandwagon all the time since its their job. :bleep_bloop:
  4. Exactly. I have screenshots of players posting these links in starter zones to annoy newcomers, cause apparently getting newbies kicked out of the game is super fun and very exciting. I barely got one of them to stay with the game, because I quote "i started today and i keep getting crashed every 15min". After I explained it was patch day he decided to stick with it for a few more days. Can we do something about it, or are ArenaNet as usual just going to ignore this issue?
  5. Can we please do something about the players who are spamming people with this trait? Or is this "not reportable"?
  6. > @"RisenHowl.2419" said: > What's important with clouding is that you have mobility, strong self heals or invuln, and a way to stack 25 self might (generally a trait or cheesecake). So probably weaver and dragonhunter would be the best bet here I assume? Revenant has a bit of it, but feels a bit too clunky in terms of being very predictable and having no real mobility. If you get focused you're gonna get stomped. Whereas a weaver could technically mist form / blink out, and the guardian could just pop his shitton of invulnerabilities if it gets that far and run out safe and sound. Do Rangers have any proper disengage? I never played them much but I didnt think they had that much mobility. Sure, they have immob, but you cant count on that to work vs a zerg (stability, multi enemies, etc...)..... How do rangers get out of trouble other than sitting at 1500+ range (and greatsword leap)?
  7. > @"Bhima.9518" said: > > @"Zape.2094" said: > > > @"Dawdler.8521" said: > > > > @"Caedmon.6798" said: > > > > When it comes to thief,typically no. Even on my DE vs a properly stacked up blob my shots will be 99% blocked/reflected/destroyed,the one hit that does land will be instantly healed. But,on thief you can go for stragglers,and usually theres some able to be picked off. They are far from wanted because everyone does everything else better in blob fights,except getting those stragglers because of your high mobility,able to stealth finish and lock em down with immob spamms. > > > IMO thief has a problem for zerg flanking - by design for the thief to be effective, it needs to be glassy. But if its glassy, its very weak to getting targetted. So while it does bring the damage, it has a tendancy to not be able to follow through. > > > > > > But then again how effective this is often depends more on how good the commander is at herding the kittens than it does on the skill of the thief. > > > > So which class would you suggest for such actions? > > > > Im thinking ranger cause of the 1500+ longbow range, but it kinda lacks AoE (except for longbow 5, which makes you a sitting duck), or perhaps an Elementalist with a staff (1200range and good AoE)? Any ideas? Id really like to give zerg busting a go ^.^ > > > > > > Btw Caed, Ive heard of you busting people out on your deadeye, hope to see you ingame some time!! :) > > The answer you are looking for is core guardian power build. It can spike as well as a staff weaver but its WAAAYYY easier to pull off, the cooldowns aren't as punishing, you have 2 invulns, and utility that actually helps your team: ALL AT THE SAME TIME. You give up a bit of range because it relies not just on staff but on scepter, but its 100% worth it. I was playing staff weaver in WvW zergs for awhile and just on a whim switched to power core guard. It feels like a cheat code. Do you go full Berserker with it, or should I go more Marauder and healthy stats aswell?
  8. > @"Dawdler.8521" said: > > @"Zape.2094" said: > > > @"Dawdler.8521" said: > > > > @"Caedmon.6798" said: > > > > When it comes to thief,typically no. Even on my DE vs a properly stacked up blob my shots will be 99% blocked/reflected/destroyed,the one hit that does land will be instantly healed. But,on thief you can go for stragglers,and usually theres some able to be picked off. They are far from wanted because everyone does everything else better in blob fights,except getting those stragglers because of your high mobility,able to stealth finish and lock em down with immob spamms. > > > IMO thief has a problem for zerg flanking - by design for the thief to be effective, it needs to be glassy. But if its glassy, its very weak to getting targetted. So while it does bring the damage, it has a tendancy to not be able to follow through. > > > > > > But then again how effective this is often depends more on how good the commander is at herding the kittens than it does on the skill of the thief. > > > > So which class would you suggest for such actions? > > > > Im thinking ranger cause of the 1500+ longbow range, but it kinda lacks AoE (except for longbow 5, which makes you a sitting duck), or perhaps an Elementalist with a staff (1200range and good AoE)? Any ideas? Id really like to give zerg busting a go ^.^ > > > > > > Btw Caed, Ive heard of you busting people out on your deadeye, hope to see you ingame some time!! :) > I just said it has a problem with the follow through. It can still *do* it. If you *want* to pewpew... then pick a class that got pewpew. There is no 1v50 zergbusting omnibuild thats running full berserkers mixed with full minstrels, all the traits and every skill on the bar. I dont think you understand what I mean by zergbusting.... I dont plan to 1v50. I plan to cloud the enemy zerg and pick off their tail, flank the enemy zerg and put a ton of damage down on their downed players to rally our zerg. Generally I want to be behind the enemy zerg when my zerg is on the other side. When they clash, I want to flank and throw down damage, then quickly get away to safety. :) Basically clouding.
  9. > @"Dawdler.8521" said: > > @"Caedmon.6798" said: > > When it comes to thief,typically no. Even on my DE vs a properly stacked up blob my shots will be 99% blocked/reflected/destroyed,the one hit that does land will be instantly healed. But,on thief you can go for stragglers,and usually theres some able to be picked off. They are far from wanted because everyone does everything else better in blob fights,except getting those stragglers because of your high mobility,able to stealth finish and lock em down with immob spamms. > IMO thief has a problem for zerg flanking - by design for the thief to be effective, it needs to be glassy. But if its glassy, its very weak to getting targetted. So while it does bring the damage, it has a tendancy to not be able to follow through. > > But then again how effective this is often depends more on how good the commander is at herding the kittens than it does on the skill of the thief. So which class would you suggest for such actions? Im thinking ranger cause of the 1500+ longbow range, but it kinda lacks AoE (except for longbow 5, which makes you a sitting duck), or perhaps an Elementalist with a staff (1200range and good AoE)? Any ideas? Id really like to give zerg busting a go ^.^ Btw Caed, Ive heard of you busting people out on your deadeye, hope to see you ingame some time!! :)
  10. > @"FalconRN.6219" said: > > @"vonhellsing.2819" said: > > when we will have next relink ? > > friday, 27 november ,2020 Here's a post that didnt age well
  11. > @"DeceiverX.8361" said: > > @"Dawdler.8521" said: > > Yet some people would *still* move superfast and some move superslow because some people can get speed buffs in their builds and some cant. > > > > There is no "fix" for this except uniform speed with no available buffs whatsoever. > > This was the point of signets and swiftness. > > Some brilliant mind at ANet decided that movespeed disparities weren't big enough, though, and to overload boons even further by changing rune of speed. > > 25% should be the permanent number. 33% should be swiftness. No other benefits should exist. > If people want instant mobility, they should take weapons which provide it. If superspeed is necessary to evade certain things, it means AoE radii are too large and should be cut, and the effect made an extreme rarity. > > It's that simple, and yet, here we are... I got absolutely nothing useful to add to the topic but I wanna express my appreciation for your proper use of "radius" plural. You go lad, the world needs more people like you.
  12. > @"ArchonWing.9480" said: > In approximate order... > > **Essential (generally required in all groups):** > > Support Firebrand-- Offers stability , as well as protection and healing to deal with massive CC. > > Support Scrapper-- Offers healing, stealth and massive condi clear > > Scourge-- Condi corrupts/strips/damage mitigation/damage > > Power Herald-- Stability, damage, CC. > > Heal Tempest-- Auras, Immobolize, Cleanses > > Shoutbreaker-- Cleanses, bubble > > **Off-meta (good, can be used in alternative compositions but does not directly replace an essential class)** > > Reaper-- Damage, Corrupts, Pulls > > Power Scrapper-- Lots of 11111 mass damage > > Power/Burn Guardian-- Same as above, though power is better against more organized groups > > Immob Druid-- Entangle, and more. > > Support Chronomancer-- Miscellaneous Utility, Res's, Stealth, and the source of much tears. > > Power Spellbreaker-- Same as shoutbreaker but has really fallen behind. > > **Non-Essential Classes (Can work, but must maintain Social DIstancing-- not accepted into most generic groups)** > > Stance Share Soulbeast- Highly Survivable, Immobs, Additional Support, Very high point blank burst but the lack of aoe spam does hurt. > > Pole Dancer Daredevil-- Mobile PBAOE that really pressures squishes that fall out of line while able to also keep up with your own blob, so high surviability, but ineffective in pirate ship situations and chokes. Extremely selfish. > > Power Staff Weaver-- Very High spike damage, but needs to be babied. Selfish. > > Power Beserker-- Ehh, still works I guess but gimmicky and selfish. (maybe meme banner?) > > Ventari Rev-- A huge meme, but it's sure good for stopping disablers! > > **Quarantined (Please stay home and away from Zerg fights. If you must join a zerg fight, maintain maximum social distancing.**) > > Transfuse Necro-- When well played, in an organized group, it's strong. However, in the wrong hands, it's the best way to get your people killed. In general, do not pursue if you don't know what you're doing. Your group will probably have to know who you are before they trust you. > > Most condi builds > > Thieves (excluding daredevil and mebe venom share, but that pales in comarison to ele/druid) > > Non-Support Mesmers > > Core Engi > > Longbow rangers, and anything else that relies on Projectiles. > > Most PvE builds for doing WvW dailies. > > ~~Most players on my server~~ That was very detailed, loved it! Which weapon does the power scrapper run? Do they use a hammer? Or do they use one of their utilities as the main weapon to spam 1? :)
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