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Biermeister.4678

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  1. Fighting Quaggans Protecting the Orb Guarding Camps Escorting Yaks Buying Upgrades Centaur's ,Skritt and Quaggans were like the Ogre's and Dredge in EB No squads LA was server based And the Lag
  2. I got a Broken Spoon drop today but no horde
  3. > @"aspirine.6852" said: > Player inside other objects would be a problem for me. I would not like the get my account flagged for getting stuck while repearing double doors or wall in wvw. Or falling in a whole in the map like the one on Inner bay center gate at times
  4. > @"NotTooFoolish.7412" said: > > @"Tseison.4659" said: > > I’d like for them to bring back the Ritualist outfit already or permanently add the outfit voucher in the gem store so we can choose which outfits we want. > > > > But to answer your question the outfits I’d like for them to add would be: > > Luxon > > Kurzick > > Ancient > > Imperial > > Norn > > And lastly, Obsidian > > I'd love to see primeval one for ranger. It was my favorite armor from Nightfall. Even if it would come as an armor skin, I'd probably buy it for the looks. > > We already have the devish one as an outfit... we need more :anguished: Elite Druid and Elite Cabalist and all Obsidian
  5. > @"Dawdler.8521" said: > > @"Threather.9354" said: > > My issues are that _Desert map sucks because very few play it and you need 3 servers on it_ > This however remains in direct opposition to the reason people say they *like* desert, it being more roamer friendly to fewer people. > > Also the GW2 community said to keep it so not sure why you say its not for the GW2 community. > > BTW in the NA matchups T1 DBL remains by far the more balanced border out of the 3 in terms of KDR and also the most active. Kind of funny. Alpines have been dead all week
  6. > @"Veprovina.4876" said: > They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent. Yes extra skirmish ticket's would be nice since it takes three weeks to get a legendary war insight so some sort of converter would be nice
  7. > @"saerni.2584" said: > > @"Biermeister.4678" said: > > > @"Jugglemonkey.8741" said: > > > > @"saerni.2584" said: > > > > > @"purple.6194" said: > > > > > Well, hit two pages, Ladies and gents, original post just referring to deadeye and their ability to hide in keeps forever and port groups in from outside outer wall directly to lord room, ( yes this is a thing). No it is not a matter of strategy or skill. Yes you can do it with core and daredevil, it is easier with deadeye, people who do it aren't god gamer's I know 10 people across the NA servers ( there are more obviously merely restricting it to advance my point here) that do it for up six to hours during their respective timezones. 8 of those 10 have 600+ ping with unstable connection, 4 out of this group bug under the map to build untargettable cats from underneath. No they wont get banned its been years . While this is happening bl keeps becomes largely indefencible, redbl in particular is that much more vulnerable with the keeps being far easier to hide in and response time on that shithouse map being that much longer. As a result the keeps go to paper while the thieve's and squads that use them ktrain it up and just wait for them to logoff before bothering to upgrade on the bl's. This has its impact on everything else but again just one step at a time, > > > > > > > > > > I said fix deadeye's and not fix thief for one simple reason, deadeye is the easiest to do this on, therefore that is what the keep hider's use. keep it as basic as possible, this does not need to get into the weeds of confusing concepts. > > > > > If there was a skill element at all, fair enough its just an odd bad gameplay minigame within the game for players to play. There is not, this is obviously another unintentional result of throwing kitten at a wall without any followup. > > > > > > > > > > I am not talking about roaming, issues with stealth generally, or strategies to 1shot thieves with rangers' cus thats solid gameplay! That is a whole other issue that obviously needs solving but again one baby step at a time. Up until this month there has been no reason to even bring it up, i don't think the forums are of much value at all, but again simply here since there was some actual wvw changes that even indicate someone is looking at wvw at all > > > > > > > > > > ALSO can't resist, INB4 git gud round 2 :) > > > > > > > > Lol. Clearly just making up examples. "I know a guy." "They are all hacking/exploiting under the map." "Six hours a day kek." > > > > > > > > That sounds really boring. Kittens and puppies level of "why would anyone even try that for 20 minutes let alone 5+ hours?" > > > > > > > > Oh right. Because it doesn't happen. > > > > > > Also, why is permastealth even an issue if he's talking about hackers? If these people are untargetable due to being under the map, them being thieves is wholly irrelevant. If the deadeye is hiding in a keep and doing it legitimately without hacking, the fact that hackers exist is wholly irrelevant. Just sounds like an attempt to link thieves to hackers in the hope they get nerfed, frankly. > > > > Because permastelth hides the hack and that is the problem > > Oh don't worry. Most people using hacks aren't trying to hide it. > > I fought a rev the other day. Soon as he got downed he disappeared. Later he started teleporting into camps right in front of me and others. > > Permastealth doesn't hide hackers because 99% of hackers aren't running thief and don't even bother running builds with stealth either. > > Professions I've seen hacking in the last year: > 1. Many core engineers > 2. Many core guardians/firebrands > 3. A single rev > Then you have the Camp Bot DH that spawns in the middle of the camp every 5 min that was a good one to watch and kill over and over
  8. Get rid of it that way insta res will be gone and the only way to res is to hard res when not in combat
  9. > @"Threather.9354" said: > 1. It is too hot for warclaw and camel skin is missing > 2. It gives unfair advantage/disadvantage (competitiveness) > 3. Its half as popular as **one** alpine map > 4. The keeps and towers are too large > 5. The lords have too much CC > 6. The siege spots are too high > 7. It has ton of bugs (falling through gates, leaping past walls) > 8. Lord rooms are designed for clouding and everything else is 1000 chokepoints > 9. Scouting it is impossible with every keep and tower having multiple cata/treb spots that can't be countered with siege in combination with 100 hiding spots > 10. It takes spot of a real map > > The map need some serious fixing and holding onto it is just failure to admit it isn't what the playerbase wants. Replace desert with 3rd alpine map. Design a new EB with different middle castle and throw it in, so we can have 5 maps instead of 4. Reduce map cap by like 15 as 60 man fights are much less fun than 45 ones 1. Warclaw is a spirit so heat will not bother it 2. Great for open fights with pinch points and obstacle's built in 3. Only popular map is EB 4. Keeps and Towers just the proper size to keep scouts busy 5. CC the same they just do not stand still like the ones on Alpine and EB so standing in one spot to kill the Lord is not an option and no flame ram for Break 6. only on Air Keep 7. Alpine bay is bugged also 8. They make a great space for a three way fight 9. See number 4 10. Replace one Alpine with a Water Map that way we can use all of our Shiny Weapons Desert was designed to be a hard map Alpine is a easy map designed for player running everywhere, In Desert BL you can not treb a keep from any tower so aggressors are out in the open not hiding behind a wall's EB has be changed several times, and we do have 5 maps 4. Map cap has been reduced What the Devs need to do is to fix broken cookie cutter builds
  10. > @"Jugglemonkey.8741" said: > > @"saerni.2584" said: > > > @"purple.6194" said: > > > Well, hit two pages, Ladies and gents, original post just referring to deadeye and their ability to hide in keeps forever and port groups in from outside outer wall directly to lord room, ( yes this is a thing). No it is not a matter of strategy or skill. Yes you can do it with core and daredevil, it is easier with deadeye, people who do it aren't god gamer's I know 10 people across the NA servers ( there are more obviously merely restricting it to advance my point here) that do it for up six to hours during their respective timezones. 8 of those 10 have 600+ ping with unstable connection, 4 out of this group bug under the map to build untargettable cats from underneath. No they wont get banned its been years . While this is happening bl keeps becomes largely indefencible, redbl in particular is that much more vulnerable with the keeps being far easier to hide in and response time on that shithouse map being that much longer. As a result the keeps go to paper while the thieve's and squads that use them ktrain it up and just wait for them to logoff before bothering to upgrade on the bl's. This has its impact on everything else but again just one step at a time, > > > > > > I said fix deadeye's and not fix thief for one simple reason, deadeye is the easiest to do this on, therefore that is what the keep hider's use. keep it as basic as possible, this does not need to get into the weeds of confusing concepts. > > > If there was a skill element at all, fair enough its just an odd bad gameplay minigame within the game for players to play. There is not, this is obviously another unintentional result of throwing kitten at a wall without any followup. > > > > > > I am not talking about roaming, issues with stealth generally, or strategies to 1shot thieves with rangers' cus thats solid gameplay! That is a whole other issue that obviously needs solving but again one baby step at a time. Up until this month there has been no reason to even bring it up, i don't think the forums are of much value at all, but again simply here since there was some actual wvw changes that even indicate someone is looking at wvw at all > > > > > > ALSO can't resist, INB4 git gud round 2 :) > > > > Lol. Clearly just making up examples. "I know a guy." "They are all hacking/exploiting under the map." "Six hours a day kek." > > > > That sounds really boring. Kittens and puppies level of "why would anyone even try that for 20 minutes let alone 5+ hours?" > > > > Oh right. Because it doesn't happen. > > Also, why is permastealth even an issue if he's talking about hackers? If these people are untargetable due to being under the map, them being thieves is wholly irrelevant. If the deadeye is hiding in a keep and doing it legitimately without hacking, the fact that hackers exist is wholly irrelevant. Just sounds like an attempt to link thieves to hackers in the hope they get nerfed, frankly. Because permastelth hides the hack and that is the problem
  11. What is wrong with the Brick Kitty it seems to be operating better than designed
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