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Tridentuk.1625

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Everything posted by Tridentuk.1625

  1. It sounds to me like they're achieving exactly what they're designed to do- prolong content. As a fellow new player I'm relieved that parts of the game have such high barriers of entry and long progression requirements.. because the second I feel like I've mastered everything in the game and I don't have any more really worthwhile targets for improvement to set myself (I mean there's getting better at PVP but I'll probably plateau at some point), that will be the second that the game starts to feel stale to me. I'm sorry that it doesn't meet with your "want everything.. now!" personality (even though I already feel like the game gives a load away fairly easily, if I had it my way end-game progression would take even longer including with regards to gear, etc.), but I like value for money when I purchase things and having a game that has me driven for years to new goals is value, because it means I won't drop the game within a year to go buy another game.
  2. @Dawdler.8521 Hahahaha. *Baruch Bay.. Seriously don't know why my brain decided it was "Burundi", it's not even close to the correct name!
  3. My earliest memories are from... TODAY!! I just played WvW for the first time after starting playing 2 weeks ago. I haven't even got full exotics yet, just bought the cheapest exotic weapons speced for power, haven't bought expansions yet so I went in as D/P core with no mount. Damn if I didn't have fun though. Some highlights: - Being surprised when I started 2-0 for kills when I literally had no idea what I was doing (ended up on like 4-15), some dude wondered into the tail end of the zerg for the first one and was low enough to backstab, and the second one I jumped in on a low health guy at the edge of the fight- my hand was literally shaking from adrenaline. - Running around with the zerg and being largely useless on my power roaming build, using my bow of all things as I waited for vulnerable targets and mostly running away (when not dying). - Trying to kill a guy 1v1 while wondering why he was running away from me (doesn't he know I'm a nub?) and switching to bow to try to stagger him because that's how my brain works right now. - Leading the charge for the zerg on a guy running away using my thief mobility, and then immediately dying when he turned around because I didn't realise everyone else had given up. - Dying with the same teammate who I think was a fellow nub a few times over that I kept running into and developing an unspoken affection for him/her for our shared experience. I rate the experience 10/10 - will definitely come back and be useless again
  4. Strider Pj.2193 I see thanks very much. Apparantly Ring of Fire is exclusively homeless looking at the past 2020 links. Feelsbad. It would have been cool to keep up with my server's tier placements but apparently we're going to be piggybacking all over the place.
  5. @Trianox.3486 I think I'm leaning toward thief and guardian, and then deciding between the two. Thief sounds really fun but I'll also be playing PvE modes and people seem to suggest it's sub-optimal for those, and I might as well create a less reflex/awareness oriented character for when I'm tired or it's late. Mesmer also sounds like an option but I never really liked illusion play in previous games. I do want to press more buttons but I don't really consider playing set piano pieces to be what I'm looking for, coming from a MOBA/strategy background where I spent countless hours practicing mechanics anyway it's not going to be the challenge I'm looking for I don't think. A learning curve in when/how/what to do with a higher variety of rewards and consequences is a higher one in my book, although being a nub I suppose I'll actually have to try it out before I can really comment.
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