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Ikarus.2659

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  1. > @"huuof.9231" said: > Hey guys, > > May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? > > Thanks! As ArmoredVehicle said performance wont make any difference. But I had recently switched from RX580 to GTX1080 and this fixed crashes with DXVK-ASYNC. But maybe it was just my RX580 or my config. Since AMD drivers are open source its the better way for linux. ;)
  2. > @"ibrokemypie.8526" said: > > @"Ikarus.2659" said: > > > @"Mack.3045" said: > > > > > > Hi mate, here is the async patch build of dxvk 1.7.3 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > > > > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > > > > > The build is here https://www.dropbox.com/s/jvsr9zzzqpsnp6o/dxvk-async-1.7.3.tar.gz?dl=0 > > > > > > Enjoy :) > > > > > > > > > > Thank you, seems like a very fast build to me, but sadly arcsps is not working with it. Or am I the only one with this issue? ^^ > > > @"argiopeweb.7523" said: > > > @"Ikarus.2659" said: > > > Thank you, seems like a very fast build to me, but sadly arcsps is not working with it. Or am I the only one with this issue? ^^ > > > > arcdps is not working for me either. It is initially visible on the character selection menu, but the client crashes with an "unexpected exception" if you play with the arcps overlay on the character selection screen or during the loading screen after character selection. I've not made it into the game once with arcdps installed. > > > Arcdps seems to work for me on lutris wine version 5.7.11, and tkg wine builds from 5.7 (didnt test earlier builds) up until and including 5.19, and I do not know why but would definitely like to see this fixed. Maybe someone more knowledgeable than I can do something with this information, but as a workaround just use one of these versions of wine and it will work fine. Same here. I meant ardsps is not working with the dxvk-async build provided by @"Mack.3045". I also play with lutris 5.7.11 with arcdps, vkbasalt and a few more plugins. Runs faster than vanilla windows for me (about 20+ fps and less stutter). But I have freezes now and than. Maybe every 2 hours or so... I cant login with lutris-6.0rc1, but with arch systems wine-6.0. but its slow as hell :disappointed:
  3. > @"Mack.3045" said: > > Hi mate, here is the async patch build of dxvk 1.7.3 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > The build is here https://www.dropbox.com/s/jvsr9zzzqpsnp6o/dxvk-async-1.7.3.tar.gz?dl=0 > > Enjoy :) > > Thank you, seems like a very fast build to me, but sadly arcsps is not working with it. Or am I the only one with this issue? ^^
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