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ibrokemypie.8526

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Everything posted by ibrokemypie.8526

  1. > @"Ikarus.2659" said: > > @"Mack.3045" said: > > > > Hi mate, here is the async patch build of dxvk 1.7.3 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > > > The build is here https://www.dropbox.com/s/jvsr9zzzqpsnp6o/dxvk-async-1.7.3.tar.gz?dl=0 > > > > Enjoy :) > > > > > > Thank you, seems like a very fast build to me, but sadly arcsps is not working with it. Or am I the only one with this issue? ^^ > @"argiopeweb.7523" said: > > @"Ikarus.2659" said: > > Thank you, seems like a very fast build to me, but sadly arcsps is not working with it. Or am I the only one with this issue? ^^ > > arcdps is not working for me either. It is initially visible on the character selection menu, but the client crashes with an "unexpected exception" if you play with the arcps overlay on the character selection screen or during the loading screen after character selection. I've not made it into the game once with arcdps installed. Arcdps seems to work for me on lutris wine version 5.7.11, and tkg wine builds from 5.7 (didnt test earlier builds) up until and including 5.19, and I do not know why but would definitely like to see this fixed. Maybe someone more knowledgeable than I can do something with this information, but as a workaround just use one of these versions of wine and it will work fine.
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