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Zushada.6108

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  1. I won't deny, I appreciated her input and perspective a lot. And yes, I do miss her. Change stinks and I have accepted it but one of the key things I have missed is the actual, formal feedback threads for the LW episodes. How the mods filter through all these threads post release is beyond me. However, like I said, times change and we must all keep moving on and encouraging more thoughtful interaction from the Anet team. I'd rather see them here than on Reddit all the time.
  2. OP I feel your pain but I also have to say there's a lot of good advice in this thread. What I can add (and my apologies if this has been mentioned) is that WAY back in the day, PVE players used to have to run WvW in order to achieve full Map Complete (Gift of Exploration). This was removed and the only requirement left was the WvW Gift of Battle reward track. I offer this insight into the history as a way of explaining why you have received the responses you have in this thread. I too mainly run PVE but have actually grown to enjoy WvW. As others have mentioned, the community is not all as toxic as it may appear and even on a "dead server", you really can achieve the GoB quite quickly through the PVE aspects of the game. If I may. I think, one of the key aspects is that WvW players (and I mean those who pretty much only WvW) get tired of GoB players coming in, not listening and generally leaving as soon as their reward track maxes - regardless of what objective etc is being capped at the time. WvW requires people to cap and defend the big objectives. Yes, there is generally some butthead spamming nonsense in map/team chat that most of us either laugh at (for being the butthead who points out stupid things) or put on ignore. Yes, some commanders bark orders but that's because they are trying to move a team of 50 players moving in one direction (I forget the new squad limit atm). It's not personal, it's just needed for success. However, it goes both ways. Over the years, WvW players have been incredibly generous to PVE players who want to learn and get the GoB, Warclaw etc. Participation in this game, whether PVE or WvW is still participation. Consider it from this perspective... how many times have you been in a PVE event in open world only to see a pile of AFK players mooching free rewards off those who are putting in the effort? That's incredibly frustrating! WvW players are no different. So it's not that they are toxic, they simply get frustrated when people refuse to defend an objective or leave in the middle of an important cap simply because they maxed their reward track during the last pip and don't care that they are leaving their server-mates hanging one player short. In most games I find PVP quite toxic but WvW is really a hybrid of PVE and PVP content. With a GH boost, the free banners that generally appear at WP or Keep, plus an XP booster (use Laurels and buy the 30 mins ones if you do not want to buy the ones in the gem store or have none in the bank) you really can get it in no-time. My server suffers from chronic afternoon emptiness and we tend to get bowled over around noon-hour eastern time no matter who we are linked with. Yet, because that time works for me, I run about solo and generally find pugs who are in the same boat just wanting that GoB or, like me wanting to max their pips for the week, so we run about together ungrouped taking camps, shrines and if we have enough of us we take towers. Do we get annihilated a lot by enemy zergs? Yup, but taking a look at the basic builds on meta-battle or gw2mists is really helpful for survival. From experience, I can tell you skill comes later and there are times when the other players are simply just faster than me. :-) Finally, find a WvW oriented guild. Although most of the people in my guild play all game modes, those who main WvW have died A LOT showing me the ropes and have helped me to understand the nuances of the game mode. In fact, the only change to the GoB I would like to see is a way to earn the Gift of Battle (or equivalent) in PVP as well as WvW. There's a whole other community of people who have the same concerns as you but after all this time, I can't see it ever being changed by the devs when it's really not a huge time sink -- especially when they have the WvW XP bonus events on. In the end, I have to agree with those who have commented about being a main WvW players -- the amount of work required for WvW mains to get a legendary is insane compared to PVErs who really just have to complete a reward track. Cheers and good luck.
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