> @"ArmoredVehicle.2849" said:
> I doubt ANet will bother with this, Mac support has always been limited. Heck the game itself is still using OpenGL on macOS and the api is deprecated (still present but not supported or optimized).
>
> If I had to pour resources on Mac I'd focus my efforts on getting the game on Metal which is what most programs/games are using these days and a larger amount of people would benefit from this. As a sort of hitting 2 birds with 1 stone, the performance might even improve on M1 with Rosetta.
And that is why I've gone and installed Debian + Lutris + DXVK on a little 'spare parts' Linux box I built to play GW2, it will happily run at 60fps in most zones where my Mac struggles to get 25fps. I do pop on with the Mac client on my 2010 MacPro every now and again. The only reason I stil have the MacPro is for my CAD/BIM apps and photo / publishing software.