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Jacques.8170

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Everything posted by Jacques.8170

  1. > @"ArmoredVehicle.2849" said: > I doubt ANet will bother with this, Mac support has always been limited. Heck the game itself is still using OpenGL on macOS and the api is deprecated (still present but not supported or optimized). > > If I had to pour resources on Mac I'd focus my efforts on getting the game on Metal which is what most programs/games are using these days and a larger amount of people would benefit from this. As a sort of hitting 2 birds with 1 stone, the performance might even improve on M1 with Rosetta. And that is why I've gone and installed Debian + Lutris + DXVK on a little 'spare parts' Linux box I built to play GW2, it will happily run at 60fps in most zones where my Mac struggles to get 25fps. I do pop on with the Mac client on my 2010 MacPro every now and again. The only reason I stil have the MacPro is for my CAD/BIM apps and photo / publishing software.
  2. Don't see ANet getting to it soon. Adobe is just slow as they have years of old code base to go through. Companies like Affinity Serif had M1 releases of all three of their apps ready on the day of release, hence the reason I kicked the Adobe bucket last year. EveOnline is getting a native M1 client in Q1 2021, Blizzard already has a native client for WoW - and both of these will use the Metal API. I just can't see ANet doing it because the user base is so small on GW2.
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