Jump to content
  • Sign Up

Hell Nirvana.9045

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Hell Nirvana.9045

  1. One minus (for my "workflow") I've noticed with 2.2.0 is that the game minimises now upon opening Yakuake, or if I switch between virtual desktops in KDE. Edit: I had done the full replacement, not the update. Edit2: Switching to Windowed Fullscreen works, but Fullscreen used to work without the game minimising before.
  2. > @"mozlima.4015" said: > > @"Hell Nirvana.9045" said: > > > @"VAHNeunzehnsechundsiebzig.3618" said: > > > > @"Hell Nirvana.9045" said: > > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: > > > > ``` > > > > default-sample-format = float32le > > > > default-sample-rate = 48000 > > > > alternate-sample-rate = 44100 > > > > default-sample-channels = 2 > > > > default-channel-map = front-left,front-right > > > > default-fragments = 2 > > > > default-fragment-size-msec = 25 > > > > resample-method = soxr-vhq > > > > remixing-produce-lfe = no > > > > remixing-consume-lfe = no > > > > high-priority = yes > > > > nice-level = -11 > > > > realtime-scheduling = yes > > > > realtime-priority = 9 > > > > rlimit-rtprio = 9 > > > > daemonize = no > > > > ``` > > > > It sounds problem-free, save for GW2. > > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. > > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. > > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? > > > > > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way... > > > > > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help. > > > > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc.. > > > > > > no audio problems ever. > > > > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase. > > > > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.) > > > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet. > > My only problems rise when listening to something locally stored via mpv. > > Whats is your distro? > Did you change ~/.config/mpv/mpv.conf? > Did you change ~/.config/pulse/default.pa? > Did you change ~/.asoundrc? I dug more into my issues (which expanded beyond GW2, in the end), and had to force 48000 Hz in mpv.conf. Issues occurred when mpv was playing 44100 Hz audio, but other software were playing 48000 Hz audio. Mpv seems to prefer the source's frequency over system settings by default.
  3. > @"VAHNeunzehnsechundsiebzig.3618" said: > > @"Hell Nirvana.9045" said: > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: > > ``` > > default-sample-format = float32le > > default-sample-rate = 48000 > > alternate-sample-rate = 44100 > > default-sample-channels = 2 > > default-channel-map = front-left,front-right > > default-fragments = 2 > > default-fragment-size-msec = 25 > > resample-method = soxr-vhq > > remixing-produce-lfe = no > > remixing-consume-lfe = no > > high-priority = yes > > nice-level = -11 > > realtime-scheduling = yes > > realtime-priority = 9 > > rlimit-rtprio = 9 > > daemonize = no > > ``` > > It sounds problem-free, save for GW2. > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way... > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help. > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc.. > > no audio problems ever. > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase. > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.) I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet. My only problems rise when listening to something locally stored via mpv.
  4. I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: ``` default-sample-format = float32le default-sample-rate = 48000 alternate-sample-rate = 44100 default-sample-channels = 2 default-channel-map = front-left,front-right default-fragments = 2 default-fragment-size-msec = 25 resample-method = soxr-vhq remixing-produce-lfe = no remixing-consume-lfe = no high-priority = yes nice-level = -11 realtime-scheduling = yes realtime-priority = 9 rlimit-rtprio = 9 daemonize = no ``` It sounds problem-free, save for GW2. If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? If I start mpv playback after booting up GW2, there appears to be no audio issues either way... Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help.
×
×
  • Create New...