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Cobra.6509

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Posts posted by Cobra.6509

  1. Peoples are asking me how is POF. Its beautiful ?? Its better than Core or HOT ?? I tell them I don't know. I am constantly chased by mobs whatever I go. Hell, even in cities or even on wp is possible to get killed. Its impossible to stop for 5 second to enjoy the surroundings or to check the map. Mobs are attacking you by miles away, they will chase you half of the map, respawn times are insane, so you will not be able to kill all mobs in the area, in order to rest a little....they will come back faster than you can kill them. Its insane. Its like Anet want to prove you that can be worst then HOT, aggressive mobs wise. Also they are situations like this : you need a chest behind a large mobs party, you can go in and out from there only with mounts, you manage to get to the chest without killing the mobs, but you cant go from that location because you cant access your mount while tagged by mobs. Killing that mobs party its impossible because of spawning rate, getting out there is impossible because you need the mount....a lot of this annoying situations that are not think thru by Anet.

  2. What have the two expansions brought completely new?

    HoT brought gliding,

    PoF will bring mounts, all others: raids, elite specializations, new maps, new races etc. are new iterations of elements already present in the game.

    What could bring completely new third expansion?

    a)Housing ... maybe something inside the guild hall. Every guild member would have the right to consider his a place inside guild hall and then customize it as he likes.

    b)Henchman's like in GW1 can be another option, the ability to recruit your own party is appealing at least for dungeons and low level fractals. Obviously, you can add other content where you can use them.

    c)Trading - Using special mounts to transport materials in PVE Maps. Players can be merchants or thieves (Open World PVP), and the winnings of such activities may be personal but also to the benefit of the server on which the player operates. For example, each server (WvW wise) gets some important benefits at reset.

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