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Zoser.7245

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Everything posted by Zoser.7245

  1. > @"Leonidrex.5649" said: > “healing that other classes have built into their kit and mesmer doesn’t” That is. Other two professions profit highly the tormenting runes but they also have a great built in sustain in different ways. Add that in WvW our illusions are useless mainly. Then add those runes doesn’t exist in PvP, so the niche where you are competitive against other professions is too small. So, sustain is the key but not only for Mirage, for Core Mesmer and should be available for all our specializations because the small one we have come from Inspiration trait line, force you to use a defensive trait line because you also lack of a good clean condition. Also, the healing from mantras is something you never want to use as it means you used all their charges. Firebrands have a better version of mantras now with three charges which is a lot more valuable to manage them. For me Chaos trait line should be renamed and add there the offensive sustain to the Core Mesmer. > @"Yoci.2481" said: >It is true that most builds can ignore a condi mirage as condi Mirage has >little chase potential and low burst. A solo roamer that fights for an >objective like a camp doesn't have that option, though. Many builds have >a hard time against such a condi Mirage, especially in competent hands. >It can be pretty oppressive in those cases. And that are the moments >most people think about when they hear calls for giving Mirage the >second dodge back. And? You cannot expect that all builds work for all. But today things have changed a lot, you have the mount, you have templates and you can carry more than one build. If you are going to take a camp solo… Why don’t you take less than 10 seconds to change to a roamer build? Or at least one that let you disengage and leave the combat with a bit of brain? Mesmer are not the best thing chasing… I don’t watch people saying… Oh, poor mesmers that are useless under AOE… We should accept some tradeoff and nerfs to let them be better and usefull, competitive, or… Buff mesmers illusions with a better survival!!! In fact, the last thing a readed few days ago were petitions of generalized buffs for all professions minus mesmers… in the PvP forum and that a Mirage with ZERO dodges will be the best one for the game. None there argued against that. So, the feeling is that Mesmer should be disabled, something ignorable or used as environmental artificial intelligence bots from Anet to fill the map. > @"Salt Mode.3780" said: > yes but those asking for a 2nd dodge isnt asking for a freebie like other >classes asking for buffs. We are literally asking for a tradeoff, either give >IH a ICD or nerf the amount of might and vuln on gs ambush or condi >stacks on staff. Mesmer mains already know there is no free lunch just >look at chrono, we gave up distort on split so we can shatter with no >clones again. So, we have learned nothing. Oh yes, we accept tradeoffs and things that underperform us for what? Be balanced? Then after do that... they watch something else they don’t like and we suffer double nerf because they almost never revert a change and we end f***ed as usual and waiting years for nothing. NO thanks, we did it in the past and we are still suffering all the accumulated nerfs without reverting some nerfs to prevent us to end overnerfed. The developers didn't give a shit, they didn't spend a minute on it and revert previous changes to not overnerf several things. Hopefully, today they seem to not listen these type of suggestions. > @"Ronald McDonald.8165" said: >"I have to agree with both Helseth and Shorts (which I think is pretty >easy to say are the two best Mesmer players) that adding the 2nd dodge >to Mirage will break the class and is toxic for the game. Unhealthy >mechanics are not good for the game. Like most everyone else, I don't >enjoy playing against unhealthy mechanics, so I don't find the solution to >be to add more. I play Mesmer 99% of the time. Just because other >classes have unhealthy mechanics, doesn't mean I want one too." That sounds familiar for me. Every time that something makes mesmers effective ends nerfed or removed with the same unhealthy history and same people involved. If the next changes to the mesmer make the profession only profitable for them, they will be the happiest gw2 players in the world and the true Mesmers!!! You can feel the ego there. Sadly for them, the nerf was so unfortunate and big that nobody wanted one in a competitive tournament where real money and prizes are up for grabs... so they ended playing something else in those tournaments and curiosly those professions with and "Unhealthy >mechanic". SO funny... why then they played unhealthy ones if they care a lot about healthy mechanics? Wouldn't they have preferred to play the two dodges "Unhealthy Mirage"? What irony... or maybe hypocrisy not playing something healthier? Or is it that verbiage and honor are soon forgotten when money is involved? Devs recognized that it was the easy solution to kick mesmers out and a band aid to not dedicate (waste?) time in research a proper and fair solution. But they kept others, looked for excuses and didn't give a damn. -------------------- For now i only can remember all the things we have lost again. Proper phantasms and their builds, effective glamours and their builds, the three charges in our mantras that are now in the Firebrand hands. Our lost of CC capabilities through traits without add useful ones to our skills. Nerf to our defensive and stealth capabilities, etc. While in the way others got all that, like some portals, better stealth, better CC, better mantras, the sustain that we never had, etc. But hey, it doesn't matter, I think that continuing to debate the same thing is wasting time. Maybe there's something better to talk about the day the next expansion is released. Perhaps the next mesmer will be a troubadour with a harp in his hands to entertain allies and a machine that lauch healing and support potions in the back as a weapon... Sure that a lot of people will be happy with that!!! At this point our new specialization should already be defined and have a roadmap in its development. Which one will be? Probably someone reading this already know it.
  2. Now that i'm playing other professions i also watch how bad phantasms are today when they are supposed to be our best and most determining skills. Or, at least, the most powerful. You can't count on them, they are unreliable in many scenarios and they are not determinative at all. After many tests i even ended using one phantasm that, in theory, is not ideal for the build I use, but in practice it is much better than the one that is supposed to be the right one. After that it was very clear for me that they do not work as they should. And I am currently not happy with any of them. They are clearly improvable, both the skills themselves and some of the traits associated with them or that affect them.
  3. > @"Curunen.8729" said: > The tradeoff should be losing Distortion, and modifying all other shatters. > > F4 should be Desert Distortion only - ie gain 1s mirage cloak (no invuln, only evade), and all clones become mirrors. Additionally, breaking mirrors from any source should give 1s mirage cloak (maybe this could be the replacement trait - buffing mirrors or something). I can't watch mirrors as a realiable source for replace distortion. Clones, unless your at melee range, can be elsewhere in undesirable places to use those mirrors. So F4 will be a waste almost always with only 1s of mirage cloak. They also often not survive enough to profit them for increase of F4 duration. For change F4 to something worse better don't touch it with the excuse of give back the second dodge. We don't need extra nerfs with the trade off excuse. One of the worst things that have happened to mesmers is, in fact, the rework of traits and skills only with only PvP in mind and a narrow vision of the matter. Each time that they do it we lose diversity and effectiveness in other game modes. Even WvW suffered it. That also happen if you only take into the account a single game mode, only PvE, for example. We actually have several traits that are only useful or relevant in a single game mode and práctically useless in others. The best is first fix the purpose of the trait/skill and once you know it find a way to make it useful in every game mode, even if those traits and skills must have some extra effects depending of the game mode without changing its design goal.. Can't even imagine what more they'd ruin the next time they make some rework on Mesmers/Mirage. But with the next expansion i can visualice the next hits to us. I actually almost not use my Mirage but i'll suffer them too. I can only hope that, with a bit of luck, they'll at least have a clever vision of how improve several things instead of ruin them like they often do with mesmers. Wel, time will show it.
  4. Don't forget the torch. Reduce its cooldowns to the same as the Scourge's torch. The Prestige -> 20s cd. Phantasmal Mage -> 25s cd. 30s in both is too much for what they offer untraited. Phantasmal Mage is also easy to avoid. But I doubt it, I'm not counting on it. It has already been asked/requested many times and they have not done anything. I imagine they go on the same way as with the one dodge man. One less concern playing other professions against mesmers. They ignore, dodge or kite it depending on the position. It almost do no damage if you clean the conditions. Torch is more used today as a defensive weapon than anything else due to the single dodge. At least against good players and coordinated teams. Anyways it'll solve nothing. We have too many things that should be reworked. Although it'd be a welcome update for the torch.
  5. > @"Yoci.2481" said: > Good bye GW2. I gave them over two years to fix Mesmer. Turns out it was two years too many. See you in a different game maybe. It's impossible to find a mesmer build without compromises and some flaws. The traits are a mess today. They ruined many of them and now we have few that worth to choose. You also need to do too many things without a proper reward. Imagine build might with a mesmer now.... It's never there when you need it or in a ridiculous amount and that even building for try to get it, lol. Then you play something else and by choosing a single trait and using a single skill.... WoW it's there, a lot stacks available in the right moment. We also lost a lot usefull CC. For a proper cleaning condition through traits or a good synergy you also have to sacrifice vital things. That doesn't happen in other professions and specializations with a lot better synergy between traits and skills. Better utilities, etc. But that is. My solution was simple. Now i play Renegade mainly and updating the builds of other professions as alternatives. Problem solved. My Mirage is now relegated to being a craftsman and the personal-living story. Imagine that, now, i also have started to do dailies with Renegade, equip the tools with it and forget that the Mirage is there. Depending on the game mode i also have other alts. But basically that is. The solution was not to play it more than for trivial content. Why play a profession that can't do things as good as others? Why complicate all that much? No thanks. No more headaches with mesmer builds. I also refused to give ideas for the next specializacion. Overall, these developers always end up nerfing and messing the mesmer profession/specializations against the whining pressure from PvP mainly, but in general too as Chronomancer changes and mess showed, it was affected by all raid/PvE whining and PvP/WvW whining. Too much damage was done to mesmers before starting to split game modes in a more serious way, even some of the lastest skills rework did more damage than help. Too late to be happy as a mesmer, that is understandable. Now i'm having fun, yes... but with the Renagade, that thing works, and works well, it's effective and efficient if you know how to manage your energy, a machine. It has the sustain that mesmer lacks without sacrifice things.... the burst when needed, good CC without you be forced to center the build on it, or sacrifice something... Etc. It is a lot better designed today. I like the skills/traits it has, the synergy with core Revenant and how all seems to work together. A long time has passed since i felt something similar playing mesmer. Necromancer is also nice to play after finish its build, is a different beast. My next focus will be on holo or scrapper probably. I don't know if with the next expansion they'll do a general rebalance for all professions that could give some hope for future mesmer changes... But, for now, playing something else it is the best decision, no doubt. No more keywarrior to try to help, that age when someone was interacting with us in a constructive way to improve mesmers has gone. It's time to turn the page and look away. I hope you find your own way to have fun wherever you are playing now. Stay strong and safe. Regards.
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