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Kichwas.7152

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Posts posted by Kichwas.7152

  1. So my suspicion is more or less right?

     

    Scrapper is just fine, it's just not popular and doesn't look as good 'on paper'.

     

    I am slowly working my way through all 12 characters... and Engineer was a deep alt for me. But she happened to be one of the only ones that had not even started Path of Fire and... I just recently realized that you want to pick all three choices for the council at the very start of Path of Fire and then run the entire thing with each choice to be able to unlock 4 ascended back items (the 4ths for having gotten the first 3)... so... dusting off the Engineer and one other alt. And as noted above I did recently use the engineer in some lower fractals for a bit and noticed better than expected results.

     

    So... if Hammer Scrapper is just fine, then I think I will put that Ascended hammer on the to-do list. Hammers / Maces / Clubs are my favorite weapon choices in fantasy games. Swords just make me feel like you're going after someone with a TV Informercial knife... and the sound effects for swords in a lot of games make them feel even weaker. In Guild Wars the sound and animation for hammers and maces make them feel about 20x more potent than they actually are... so I'm always searching for a play option where the weapon is actually good.

  2. Keep in mind that the stuttering frames issue you reported in your other thread might not resolve with a new GPU if you go with nVidia. They've got a bug in their drivers right now, and no one seems to have isolated what the common factor is between people who have the problem and people who don't.

     

    But if you have the issue, you can't upgrade your nVidia driver past 452.06

     

    See your other thread where I posted links and info about this.

     

  3. Are you on an nVidia card? (I think gtx970 is nVidia).

     

    This isn't a Guild Wars 2 issue but a bad set of drivers from nVidia.

     

    This problem has been plaguing me here in Guild Wars since september. Random freezes when in action, turning, jumping, whatever... Many jumping puzzles where I was doing fine, screen froze, and I cam back to a dead character.

     

    Recently resubbed to WoW... and the issue followed me into that game. On searching, I found the issue in this tread:

    https://us.forums.blizzard.com/en/wow/t/frametime-spikes-causing-stutter/717899/19?u=ayobami-aerie-peak

     

    To sum up... the last good nVidia driver was 452.06

     

    Every nVidia driver since has had code in it for the 3xxx series of cards, that is messing up games for SOME people on other cards.

     

    I'm on an RTX 2080 in an AMD Ryzan 2700 system. The issue has been seen on both 1xxx and 2xxx cards - but some people with the same cards don't have it. No idea what's the common link yet...

     

    But here is where you can get the working driver for a rollback:

    https://www.nvidia.com/Download/driverResults.aspx/162984/en-us

     

     

  4. > @"Danikat.8537" said:

    > That's part of the reason I stick to buying select licences and the occasional 5-pack (although the main reason is I don't like loot boxes and never buy them - I want to know exactly what I'm getting for my money). The only problem with that approach is I think the select licences are too expensive, so I wait until they're on sale for 800 gems or less, which can take a while. But since they're purely cosmetic (and I had to wait months for any skins I wanted to be available at all) I don't mind waiting.

     

    Back when I played WoW - I think I bought about 10-20 new mounts over the years. In Wildstar, I bought a few. In ESO I've bought several. In FFXIV, I've bought a few.

     

    Here... I bought the Halloween pack when it first came out - it think it was low priced at the time. And I have bought exactly one other mount skin since - the new bird raptor.

     

    The price is set poorly. It's above impulse buy, so a person stops and thinks 'do I really want that, is it really going to improve my experience?'

    - and once you are thinking about a purchase, the majority of potential buyers walk.

     

    Expensive goods like cars, home AC, and so on work by using high-pressure sales psych tricks to keep you from thinking about what's going on until after you sign a contract, and cheap goods work by making the price low enough that you don't care. Everything in between - has to deliver quality and wait for you to come back after thinking it over.

     

    The price needs to be about half of what it is. Cut it there, and they'd get about 3-4x as many buyers. There is a point where this diminishes, but I suspect it's even lower than half... because these things are not even new mounts, they're mostly just reskins - and so the impulse price on that is probably around under $3-5... Yet that bird... cost me $20. Which is why it was the first time since 2017 that I bought any mount skin.

     

    (there is one other I am thinking over... but even if I did get that, that's not a way to fund a business - 2 sales in 4 years...)

     

  5. Snowcrows only has Holosmith. For Scrapper they list a healer. Likewise metabattle and discretize. Metabattle lists one power scrapper, and it's for Open World - so no rotation listed as Open World is basically the no-skill-required-or-desired space for rolling a cat's butt over the keyboard and collecting loot... O.o

     

    Thus my other thread asking what is wrong with power scrapper that results in not seeing it anywhere?

  6. Looking over various build sites I don't see hammer scrapper other than once:

    https://metabattle.com/wiki/Build:Scrapper_-_Barrier_Bruiser

    - which is intended as a solo open world PvE build.

     

    A month back I tried out a scrapper build with my engineer because... well, I find Holosmith uninteresting to play. In fractals from T1-T2 and I seemed to be doing OK. Not great but not bad - but also no expert in Engineer:

    http://gw2skills.net/editor/?PegAIRlRwgYNMNWKO0L/teA-zRIYhSFHM6ZQ4SwRShKVg0B-e

    - that's mostly exotic gear because this is just me trying to come up with a reason to use an alt more, and that's stuff I could toss together from random dungeon tokens then test out for a bit.

     

    Am I missing something. Given that I've not played engineer much over the years, I seemed to be doing a lot better on this than I expected. In that exotic gear, coming in about middle of the pack in the average fractal or dungeon I went into, when I expected to be consistently dead last given how the build just never shows up as recommended.

     

    And my build is... not well thought out either... It's just "hey, some random traits, and toss in all the scrapper utilities that do damage just because... and oh, this rune is cheap."

     

    Why is hammer scrapper "bad"? Or is it not bad, it's just not liked?

     

    Is there a DPS build here I should/could pursue into ascended gear and higher fractals, or was I getting mid-range results because my random facerolls on the keyboard were just that 1 in a million chance of hitting the right combo amid a pack of people that by random chance repeatedly didn't know what they were doing yet by random chance we still somehow cleared content? :)

     

    Like... what am I missing?

     

  7. > @"Opopanax.1803" said:

    > > @"Kichwas.7152" said:

    > > I find Renegade in open world PvE to be silly powerful.

    > >

    > > As noted above only Reaper has been more 'cheese mode' - I can solo some of the temple chains in Orr on my Reaper and she doesn't even have anything but exotic gear...

    > >

    > > Renegade - shortbow and maxe/axe. Swapping between Kala and Malyx - it's pretty absurd. Kala's elite makes me almost as immune to damage as Reaper's shroud mode... In fact I often also use it in fractals up through T3 in moments when we're taking too much damage and there's been a lot of group fail - it's a recovery trick to buy time while the group gets back on track - AND if I place it right I can heal my entire group back to full.

    > >

    > > Spamming Bannish Enchantment and Embrace the Darkness can strip the CC bar of bosses off very fast if you have the right talents.

    >

    > I'm assuming you are running Runes of Torment?

     

    I use Runes of Nightmare. https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Nightmare

    The fear duration is a wasted item, but otherwise everyone on it is perfect and very potent for a condition renegade.

     

  8. > @"Veprovina.4876" said:

    >

    > Honestly, if you play anything except WvW, you'll be swimming in gold.

    > I get like 10-20 gold per day just playing low tier fractals for half an hour, how is that hard in any way or worse than a farming bot or just buying gold directly?

     

    Yep.

     

    I do T3 daily and get that result.

     

    T3 daily means you'll want 106 Agony so you can run anything in the tier. And that's not that hard to get because the infusions rain on you (multiple times a week I bust past 500 +1 infusions - which I exchange up to +9s and collect for the characters in my account - if I were to sell them, I'd get about 20-30g more per week, give or take).

    - this means you need 12 infusion slots. That's 2 accessories, 2 attuned/infused rings, and then maybe your weapons and 2 pieces of armor. The gold I would make from 1 week at T2 could buy most of that (you need crafting to 500 though).

     

    I spent years NOT doing this and thinking I had no path to getting gold and no path to ever maxing my crafts here... I finally just read a guide on how to most efficiently get each craft to 500 - picked the ones I would need for a single character and maxed them, made just the bare minimum gear to hit T2, and when I saw how much gold it gave me... realized I could rapidly move up from there. Now in the past 2 months I've maxed out every craft except cooking (only because it requires running around and I'm too occupied in fractals) - completed full ascended except back sets on 2 characters, and halfway geared out several more...

     

    It's just a small amount of focus to hit T3 that first time, and once you do - you're driving in the fastlane from then on.

     

  9. If you want to see how bad of an idea it would be, there are a lot of mobile MMOs coming out these days that have 'autoplay' in them. Log in, and your game plays itself.

     

    You can then stand around somewhere in all sorts of glam it got for you.

     

    If you like that - those MMOs are for you. But they don't tend to have very vibrant communities. They're quick cash grabs to get people hooked on paying for powerups and better odds at the glam... and the studios that make them can churn out several new 'MMOs' a year with the formula...

     

     

  10. > @"Smoosh.2718" said:

    > > @"Kichwas.7152" said:

    >

    > > FFXIV has both systems - the random PUG and the list a group and people just join method.

    >

    > FFXIV also has a feature of sometimes waiting 2 hours as a DPS for a dungeon queue pop.

    > Which makes me glad players in Gw2 can change their spec on the fly.

    >

     

    That's a whole other topic but... so does FFXIV. Just switch your class, since every character can play every class, swap to the one that's in demand (a one button press), and the queue pops.

     

    Or...

     

    Avoid that random tool, and join a manual built group. They have the tool we have here also - and the secret is... DPS get into groups in that pretty fast, because you can look at all the groups forming, what they need, and just slide right into one.

    - That's why I like the system GW2 has, and that manual system in FFXIV. These tools work better for finding groups to match your interests.

     

    Over time even in WoW, the devs mostly abandoned the random LFG tool to low level content. Once you hit max, you need to use the manual system to do 'mythics' and 'world bosses' and 'events'. They've basically been copying from GW2 for a lot of these things...

    - If I recall right though, in WoW you click to join, and have to wait for someone to accept you. This can result in failing to get into any group because they're all slow to hit accept and it times out or they don't see the notice or whatever.

     

    Here people join, and groups usually just 'roll with it' for whatever ends up in the group. And since it's manual, you can also see what's happening if a group is slow to form... like the other day when I was trying to run a T3 fractal late at night - our group wasn't filling, and I could see that there were also no other groups. It was just not the right time. In WoW I might sit in LFG for an hour and think other people were getting groups and maybe I should switch toons or something - all of which would have been useless if no one online was in the tool, but over there I can't see that info like I can here. Unless I'm looking for something "endgame", where they've removed the random tool (funny how in WoW, 99.99% of the game is called 'endgame' - making that term meaningless... but, whatever...).

     

     

     

  11. It's pretty rare to get summarily kicked from a group. I'm sure I must have seen it at some point but I can't remember an example.

     

    FFXIV has both systems - the random PUG and the list a group and people just join method. I'd say as a whole the community there trusts the results of the second system more. The random group gets all the 'guess what happened to me in a PUG recently' stories. The list a group system does get the complaints of people using it to sell runs or put up too restrictive of requirements, but for the most part - letting people just join up allows for relatively faster group forming and of people who have the same intentions.

     

    IE: if you want to do a speedrun, want a certain comp, etc... - people join knowing that. In the random system when you get a new 'I want to watch all the cutscenes and explore all the side spots' player and a speedrunner there's drama...

     

    > @"Van.5796" said:

    > Not everyone is in a guild or has enough members to run one.

     

    And the current system addresses that perfectly.

     

    When they added the manual system to FFXIV, it was GW2 that a lot of people cited for inspiration. Noting at that time, the fan-run website that used to be used here. Having played both this and WoW, manual group building tools like this one are vastly better. Over the years, WoW has continuously improved it's manual group building tools - and a lot of that is because people wanted a tool like we have here because having to rely on their guild and friend list wasn't always viable. I'm not sure what state their manual tool is in right now - I do remember it being popular for their world-events system that they also copied from GW2...

     

     

  12. If you want these classes to work as typical MMO tanks - just change the current 4 or 5 abilities to apply taunt instead of their current effects.

    I would argue the 4 as a single target with a 3 second duration.

     

    You could then add a new control effect that is PvE only - aggravate. Aggravate would last 25 seconds when used from '4' and 30 seconds when used from 5.

    On the 4 if you just force your current target to only attack you. On the 5 it would force 5 enemies that are NOT your target to attack you. Aggravate would NOT be a CC and the effected enemy could use ANY of their abilities. They would also do 5% more damage to you, and 2% less to others, while under this effect.

    - and then you have tanks...

    - Put aggravate on all shields for any profession that can use a shield.

     

    But... GW2 isn't supposed to have a trinity... even if it kinda does in raids... so... what are we doing in this thread anyway?

     

    **(as in... if we're going to do this, lets do it all the way, with something like my aggravate effect, otherwise, lets avoid this alltogether and not create a 'half baked' tank.)**

     

    A half-tank would just annoy players that want trinity game play and also annoy those that don't want it... we'd be 'halfway in the door' and not in either room... go all the way in, or shut that door.

     

     

  13. When crafting ascended weapons it's best to get the mats ready to craft both sets before crafting them at all. Not just agony wise - but also the stat difference.

     

    Having crafted a LOT of ascended weapons recently (going through several characters)... it seems to take from 20-50g depending on how many of the 'once a day' mats I had saved up before I started in. If you've got the money for one, usually you've also got it for 2. And if you're crafting armor first - you probably made it to T3 or at the least T2 Fractals by this point. T3 Fractals can give about 8-30g per day if you open ALL of the fractal chests that drop - even with spending gold on keys to unlock them, that won't cut into the cost too deeply...

    - So I can fund a new weapon, with zero mats on hand before I start, about once every 3 days... Assuming I did NOTHING but run fractals and craft.

     

    Armor is similar in cost.

     

    I can speed it up a little by doing the regular dailies (2 more gold a day) and selling off assorted mats in my bank that aren't used for ascended items.

     

    - which basically means... craft both sets of weapons in one sitting... so you can avoid this issue. Worst case scenario is going to be saving up gold for 12 days... but odds are you will end up only needing 1/2 or less of that time - because the fractals drop more than gold - salvaging all that stuff generates mats to both use and sell, and while doing this keep making the once a day ascended mats.

     

    Over the course of the last 3 weeks I've taken 2 characters into almost full ascended gear and Agony over 120 for one, and 147 for the other, as well as passed out 4 more weapons to other characters... I started the whole process with less than 200g on my account, dipped to 6g left BEFORE I started the second character... and have actually increased my gold while making items for the second character, but still under 100g - which is to say, you actually don't need to be rich to do this - you just need to stick to doing the highest tier of fractal dailies you can.

     

    So this issue feels very minor to me. You can get past this 'bump' really fast once you start down the path of ascended gear.

     

  14. It's probably too late in the game's lifecycle to add player housing. But it would have been a great engine for driving sales on the gem store.

     

    Look at the 'cash shops' of games like ESO and FFXIV. ESO to a large extent, and FFXIV to a minor extent use player housing as revenue sources for their cash shops.

     

    Houses themselves for ESO - in key locations around the game world. Furniture, NPCs, crafting stations, vandors, and more are all things that could be sold for player homes.

     

    The now dead MMO Wildstar even sold enough bits and pieces to construct your own buildings on your home parcel... and the only reason that game lasted a few years more than it did was all of the people who got into making and showing off their homes.

  15. We arrive in Cantha and some Asura coming with us open an Embassy - first waypoint.

     

    We get to a point in the story - about 20 minutes of gameplay in, similar to where Path of Fire gave the raptor - and they link their waypoint to a local network built by the Canthans - second waypoint, and as we travel Canthan waypoints we now pass open up to us.

     

    We get a side story about some Asuran who's insulted that humans were able to independently replicate this technology without even seeing their version first, and who insists the human version must be flawed and won't work right - ending when he uses a waypoint and... is not heard from again.

     

    3 chapters into the post expansion Living Story - we find that Asura somewhere on the top of a mountain and figure out whatever must have happened...

     

    It could then be a recurring expansion theme that Asurans are 'shocked' humans could do 'all the things they have done here' and keep insisting they must have a pack of their own Asurans locked away in a lab somewhere... which... we never find... because it doesn't exist... and human Canthans repeatedly stating things like "clearly humanity unbothered by you lesser non-humans can achieve great things, the Emperor should extend his gracious hand to the rest of Tyria and remove you shell-less kappas from there as well..."

    - However... "somewhere" in northern Cantha, deep under the ruins of some ancient part of Keaning... will be a mini-dungeon. In this dungeon is a lab that until some recent event broke the wall sat empty for thousands of years... and in that lab are the ruins of some ancient waypoint like device, and an image on a metal plate of a map... that looks suspiciously like Earth...

     

     

     

  16. > @"phokus.8934" said:

    > > @"Doctor.1384" said:

    > > The issue with a mainhand 900 ranged weapon as an elite spec addon is that theres no ranged offhand to pair it with as both offhand options are for closing gaps for melee weapons

    > There is no issue. You can have a 900 ranged weapon and still close the gap. Also, 900 range doesn’t mean you should be locked at 900.

    >

    >

     

    That is essentially the playstyle of any tempest. Scepter / x. Where x is currently Warhorn so ranged both... BUT... the F1-4 overcharge abilities are all melee, and the rotation is all about spamming Overload Air on cooldown. So... it's essentially playing a ranged weapon in melee with 'no downtime when forced to dodge out'.

     

    My problem here is doing that another scepter user would feel repetitive. I'd rather they just give two new weapons built to be paired. Scepter / Focus or Scepter / Warhorn.

    - Summon legends or Calldown Legends. The off-hand would give an ability based on the legend you have equipped but NOT active (better: based on a legend you do not have equipped, but then I'm not sure how they would pick which legend). And both 4 and 5 would be 'blast finishers' designed to hit where scepter 2, as a combo field - went off. The trick then would be ensuring this was superior to pairing it with Mace.

     

  17. > @"Vasdamas Anklast.1607" said:

    > > @"Justine.6351" said:

    > > Rofl another greatsword thread !

    > >

    > > >! Knighthonor would be proud.

    >

    > I don't like Knighthonor guy but is wishing GS as new power weapon for revenant a bad thing? We got shortbow last time local hipster revenant society begged for ranged condi weapon.

    > Any VIABLE VARIETY would be really good.

    >

     

    If the game gets YET ANOTHER greatsword... because you know, that's such a rare weapon option... it should be condition or support structured. At present there is really no use for any greatsword that doesn't have berserker stats in pretty much any gameplay... At the most you could instead go soldiers for a 'training wheels still required' new player... but... really...

    - For a weapon that is so overused, it seriously lacks variety...

     

    Give me Greatsword as a support offhand designed to work best with harrier gear. Then I won't roll my eyes at yet another greatsword...

  18. > @"Dadnir.5038" said:

    > > @"Yasai.3549" said:

    > > Is this PvE or PvP?

    >

    > I think the title of the thread answer pretty well this question...

     

    Yeah. I notice a lot of threads get confused in the "that build is good/bad" argument when both are actually right because the CONTEXT is different for them and they spend a page of posts arguing before anyone notices one is talking PvE and the other PvP...

     

    I'm a PvE player - with a grand total of 1 character set aside for 'casual WvW roaming' that basically runs soldiers and joins existing zergs or does dailies to try and unlock wardrobe items for my PvE characters.

     

    I've got a condition-DPS based Revenant which I find a lot of fun to play, and looking to see thoughts on what else performs well and/or is enjoyed by people as condition in PvE.

     

  19. > @"Ashen.2907" said:

    > > @"Kichwas.7152" said:

    > > > @"Astralporing.1957" said:

    > > > If your idea of a bard is someone shouting loudly while waving a banner around, i definitely don't want to hear you singing.

    > >

    > > Yeah but... every table top and computer game that has bards... basically does a version of that...

    > >

    > > Just like they all have an obsession with giving navy seals (rangers) bows and bears...

    > >

    > > And seem to want to give monks kung-fu powers. I wonder how many Dominican monks have fought Jet Li... O.o At least Guild Wars 1 got this one right (and having lived in Asia - I can tell you a Buddhist monk is a lot more like the Dominican guy than he or she is like Jet Li... so... yeah... score 2 for ArenaNet again).

    > >

    > > Don't blame the player because game devs got their concept-wires crossed, thanks to table-top game authors having no clue and none of these folks doing basic research...

    > >

    > > Just once I'd like to see a game with a 'Bard' NPC in some cool trailer, everyone gets all hyped up... and the guy who shows up in the new content... is a William Shakespeare knockoff voiced by Patrick Steward. ;)

    > > - and his buddy is a fantasy version of Rambo, who doesn't even know which end of the bow points away from himself because he just uses daggers, mutters about the war, and hides in swamps, and their other buddy is a religious guy who hangs out in the library and teaches kids history - that they refer to as the local monk.

    > >

    > > It'd blow gamers minds...

    > >

    > >

    > >

    > >

    > There is no Buddhism, Dominicans, Asia, kung Fu, etc in GW.

    >

     

     

    Yeah. though I would suggest looking at the inspirations of Cantha again.

     

    But they did have monks - monks are a CORE part of Guild Wars. And when they did them - they did them right. They were religious figures - healers. NOT kung-fu experts that gamers for some weird reason have linked to 'monk'... Guild Wars 1 got this concept right where so many games get it so wrong because they copy-paste from table-top devs who had no clue of the world 10 miles from where they lived...

     

  20. > @"JusticeRetroHunter.7684" said:

    >

    > In a game in which way points did not exist, the density map would look something like this.

     

    You've never played WoW have you?

     

    Over there - your Density map... would look like a map of the world with a single dot on it in one tiny spot.

     

    No Waypoints - but people still go nowhere.

    - that's actually the fate of a LOT of older MMOs.

     

    In fact the two MMOs that seem to have player populations that spread around the game the most are, from what I have seen, Guild Wars 2 and Elder Scrolls Online. Both of these have waypoint concepts - yet players are also everywhere. Almost evenly spread around both old and new content.

     

    It's not the 'travel method' that impacts this... it's the 'gear treadmill design'. In GW2 and ESO old content is never fully obsolete. Moreso in ESO than here though.

    I would argue that if you think GW2 has too much 'density' and not enough spread - they should switch to ESO's scaling system (everything outside of raids and elite dungeons there is scaled to the same point - basically the moment you make a new character you run out into the world in gear and stats that are what I think we get here in PvP - scaled to 80-exotic, and every enemy in the game outside of raids / elite dungeons is basically scaled to 'Orr' challenge level - result is all content is always equally relevant... but also... always equally a little too easy as the game ages and player skill has gone way past the challenge of 'Orr').

     

    This game has some of the best use of it's maps of any MMO I've seen. Rivaled only by ESO to a point where I'm not sure which of them is in a better state on this point - they seem neck-in-neck in a race both are winning when compared to any other competitors.

     

  21. > @"Astralporing.1957" said:

    > If your idea of a bard is someone shouting loudly while waving a banner around, i definitely don't want to hear you singing.

     

    Yeah but... every table top and computer game that has bards... basically does a version of that...

     

    Just like they all have an obsession with giving navy seals (rangers) bows and bears...

     

    And seem to want to give monks kung-fu powers. I wonder how many Dominican monks have fought Jet Li... O.o At least Guild Wars 1 got this one right (and having lived in Asia - I can tell you a Buddhist monk is a lot more like the Dominican guy than he or she is like Jet Li... so... yeah... score 2 for ArenaNet again).

     

    Don't blame the player because game devs got their concept-wires crossed, thanks to table-top game authors having no clue and none of these folks doing basic research...

     

    Just once I'd like to see a game with a 'Bard' NPC in some cool trailer, everyone gets all hyped up... and the guy who shows up in the new content... is a William Shakespeare knockoff voiced by Patrick Steward. ;)

    - and his buddy is a fantasy version of Rambo, who doesn't even know which end of the bow points away from himself because he just uses daggers, mutters about the war, and hides in swamps, and their other buddy is a religious guy who hangs out in the library and teaches kids history - that they refer to as the local monk.

     

    It'd blow gamers minds...

     

     

     

     

  22. > @"LilSpark.4567" said:

    > > @"JusticeRetroHunter.7684" said:

    > > Even if the game isn't dead or dying, you will feel like it is. Many systems in place in this game alienate players from each other, and I would say a significant number of players on the PVE forums actually prefer this alienation (Wanting to play a solo-game in an MMORPG)

    > >

    > > The responses you will hear is that "It's not dead or dying, just go make friends teehee" But you will eventually notice how devoid of life the game has.

    > >

    > > People say they want more content...Yet we get new maps every 3 months, new expansions every couple years...i think this is the most "content" I've ever seen a game give out for free and people still want more. Thing is that they can never satiate the desire for meaningful experiences with artificial ones. Those meaningful experiences come from other people. So you'll hardly ever find these meaningful experiences.

    > >

    > > Just giving you my own personal and honest opinion on my outlook on the game. Other's will feel free to disagree.

    >

    > Thanks for the reply. A lot of people recommend WoW to me but it's not my kind of game. Guild Wars 2 is different from all the mmorpg I've played. It's the only mmorpg that makes me come back every day and invest a lot of hours. But I started to think he was dead because I don't meet a lot of players..

     

    WoW is more of a dying game than this, ESO, or FFXIV.

     

    WoW is trending down, this and those are trending stable or up.

     

    Every expansion WoW gets a boost of players - who then quickly leave.

     

    In WoW all but the most recent zones are dead. And it's more of a perma-death. Where here if a new Living World chapter hits a lot of people might rush to it, a week or two in and they're all spread across the game again. WoW and FFXIV have 'gear and level' treadmills - so people almost only do the most current content. You only see them in old maps in some holiday event to 'go click on all the NPCs you haven't talked to since 1973, then come back here for a holiday item'...

     

    WoW can seem 'lively' if you happen to be standing at the 'queue spot' of the most recent patch. But go anywhere else and it's dead. FFXIV is not that bad, but it's close.

     

    ESO and GW2 will often seem smaller because you go to some popular spot and it doesn't have as many people as that queue spot in WoW or FFXIV did. BUT then you go anywhere else in ESO and GW2 and... there are people out there with you. Often a lot of them, but usually 'enough of them' to be lively without getting laggy.

     

    And because the pattern is more steady here and in ESO - while we do get bumps in population with expansions and such - neither the rise nor the dip is as sharp as the other games. So yeah - when 3 million people don't join on the launch of a story chapter it might seem dead... but also... 4 million don't leave 3 weeks later...

     

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