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Kichwas.7152

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Posts posted by Kichwas.7152

  1. Here I am thinking Guild Wars 2 doesn't have ENOUGH things in it to charge me money for...

     

    I keep wondering... how do these people make any money when there's nothing good in the cash shop?

     

    Too expensive?

     

    What?

     

    How many buttflap outfits do you need?

    (answer: 0)

     

    How many recolors of the same mounts do you need?

    (answer: 0)

     

    How many random loot box keys do you need?

    (answer: 0)

     

    They did get me on character slots - but really... I have 3 more than you need... all you really "need" is 1 if you really like playing the same thing all the time. But to play each profession? 9 and done. What game can survive off of $30 in sales past base expansion costs over a span of 8 years?

    (answer: none).

     

    There are things that I have bought beyond this... but... how many did I need?

    (answer: none)

     

  2. > @"Mil.3562" said:

    > > @"otto.5684" said:

    > > > @"Kichwas.7152" said:

    > > > That... was my attempt.

    > > >

    > > > But I'd love to see if anyone has 'high DPS' builds for the revenant - of any flavor.

    > > >

    > >

    > > Strongest dps output is condi renegade. Mace/axe and SB. Renegade/invocation/corruption. Full viper. Viper is not very easy to get.

    > >

    > > If you want to use berserker gear/power instead, power renegade. Sword/sword. Renegade/invocation/devastation.

    > >

    > > I would look up Gw2 metabattle for detail setups.

    > >

    > > Power herald is good in open world, and meta for PvP. Group PvE it is kinda meh.

    >

    > I have a question. If going condi renegade build why waste points on precision and power with viper stats? Why not go trailblazer with same buff to condi damage and duration plus a lot more sustainability?

     

    In addition to @"otto.5684" 's comment, I would never run Toughness and Vitality anymore in PvE. Maybe Vitality... but the only place for Toughness is really a 'WvW solo roamer' build. As in... if you're PUG-playing WvW so your group is just whoever you manage to follow before they outrun you... which is my situation... then you play something with a lot of survival stats.

     

    But in PvE, I know they say Toughness only triggers aggro in raids, but even in open world I find that my characters with a toughness score of 1021 because of a back item... take ALL of the aggro in any zerg I join, even if my ArcDPS is ranking me so low I might as well be AFK.

     

    I find the more toughness I have, the less survivable PvE content gets...

    And I find vitality just doesn't cut it enough. The 1-2-3 hit combo that would kill my character if she had 12,000 health usually is also so big it would kill her if she had 20,000... so instead I focus on mobility and timing my heals so that I only take hit #2, and heal through it...

     

    I don't do 'structured PvP' so I have absolutely zero idea how useful Toughness or Vitality are there. The reason they are so useful in WvW is because it's more common to be 'one of several targets' than to be focused on. When one member of a larger zerg - toughness and vitality can keep up with the incoming damage in WvW. So my 'second ranger' is set up on a soldier build for WvW roaming, while my 'first ranger' does a melee DPS Soulbeast build for all forms of PvE.

     

    And yes - the Power stats help a lot, not just with shortbow, but also with my mace and axe. I find in fractals I am usually #2 or 3 on the DPS, and when I am doing my timing perfectly (I'm new to this build, my other revenant is a healer boon bot so playing DPS rev is still a work in progress) I can be #1 by a wide margin - even in a melee only fight.

     

    (I find that for ranged, my primary tactic is to time #3 to be just right - that applies torment - on anything I can convince to be mobile... because the shortbow is getting insane numbers from BOTH sides - power and condition).

     

     

  3. While it took me a while to get used to it, I rather like the Revenant's quirky 'switch legendaries' system. I don't mind that the choices in each legendary are pre-picked for you - there's a lot of power in essentially having a loadout of twice as many utilities as everyone but some engineers - and engineers sacrifice in combat weapon swap as their tradeoff.

     

    I end up with a lot of rapid fire abilities that can be quite powerful if I am smart about how I use them. My elite skills are often 'on demand' and spammable. I can hit the Mallyx one as part of my routine to break a CC bar, alongside the utility skill that 'applies a condition' as my talents are set to apply blind anytime I trigger an elite. The elite in Kalla coupled with the heal skill are enough that I can fully heal up myself and my entire group during a burn phase and likewise 'sustain heavy damage' during a phase we're being hit hard - if I remember to manage my energy right for it.

     

    This in-play struggle to make my choices match up with my energy while still maximizing my DPS output makes the class engaging to play.

     

    Some of my other characters are more interesting to 'edit the build on', but the Revenant ends up more interesting to actually play... which in my opinion is a LOT more important.

     

    As for it's commonality - I don't see it as rare at all. I spam fractals and living world seasons most of the time - and in these areas I see a constant stream of them. Sure, 104% of people are on Guardian... ;)

    But... well... outside of 'Guardian Wars 2' gameplay, revenant seems fairly common. If I wanted to talk about professions that are dead, I'd be looking at Thief and Engineer. Those are so rare for the PUGs I join that I feel like I need to get an autograph anytime I see one.

     

     

  4. > @"Buran.3796" said:

    > > @"Kichwas.7152" said:

    >

    > > Viper Ascended is a nightmare grind. But... Viper Exotic is easy. So I made 2 pieces of Berseker Ascended armor, and used the Mystic Forge to change it to Viper. B)

    > > - 4 more pieces to go.

    >

    >

    > Why to grind ascended viper instead of just crafting the cheapest ascended pieces and then changing the specs in the mystic foge for some gold coins with the exotic insignia?

     

    Which, in the part you quoted, is exactly what I said I did. :)

     

  5. This was a painfull wall of text to read.

     

    > @"Blumpf.2518" said:

    > Everyone who is raiding has heard of them. Snowcrows and their website with raidbuilds and recommendations what and how to play in raids.

    > Unfortunately that leads to some problems.

    >

    > Almost everyone in the LFG tool is thinking that this is the "meta" and the only way to play, so the builds are just copied and the raidsetups too.

     

    "thinks"

     

    > BUT the average raid doesnt exist of 10 SC members, instead you will most of the time have people whose DPS is lower, who dont know their classes well, or you have a suboptimal raid composition or people dont know everything about the boss or people just make mistakes.

     

    "instead most of the time you will have"

     

    > And then you have a problem, because boss phases are longer. Boons will disappear because boon duration is bad, group takes more damage because protection is suddenly gone, area damage is ticking all the time and longer as the phase should be or heal is not enough.

     

    I... just don't know...

     

     

    > It also happens that CC phases take really long cause people dont use their CC skill or are just spamming all skills instead of saving CC skills. And then people go down

    >

     

    "because people don't"

    "Then people go down"

     

     

    > doesnt consider this. Snowcrows meta is made for a high-dps group that doesnt makes mistakes who is able

    >

     

    "doesn't"

    "doesn't make mistakes and is able"

     

     

    > As average raid, the sc speedkill meta is nerfing your own raid,

     

    huh?

     

     

     

    > Therefore i highly recommend for everyone who is not interested in speedkills, but just wants to raid to think about this. Bring higher Boondurations into the fight,

     

    "highly recommend everyone that is not interested"

    "wants to raid, think about this"

    "Boon durations"

     

     

     

    > especially for quickness and Alacrity you want to have 100% boon duration. Use Full Tanks (Minstreal Gear) for bosses who deal a lot of damage to the tank.

     

    "Minstrel"

    "bosses that deal"

     

    > Of course Snowcrows dont destroy random raids on intention, but out there are a lot of people for who the snowcrows raid meta is like a religion they have to follow,

     

    "doesn't destroy random raids intentionally. However there are a lot of people that see the snowcrows raid meta like a"

     

    and... more...

     

    Perfect grammar is not the key, but decent enough that it's not confusing would be nice to see.

     

    When you can't think of the right grammar, fall back to an intentional 'spoken style'.

     

    -------

     

    That out of the way.

     

    Meta builds and sites promoting them have been around for ages in MMOs. They repeatedly come under criticism by those who feel they narrow options or promote team comps regular players can perform well in. It is a valid concern, but I think players also tend to drift away from the meta builds in their own play as they figure out what they are good at doing. Without the meta suggestion, a lot of players would be much more aimless, and come to the group with a random set of gear, talents, and rotations.

     

    Do you remember Guild Wars 2 in 2013? The meta was essentially to mash your buttons faster than the other person, and to have exotic gear. Without some guidance, that would still be the meta. For a lot of players it is still the meta, sometimes complimented with a legendary weapon.

     

    There will always be PUG groups that demand tighter restrictions than they should, and those groups will have their problems as a result. Go into any MMO and you will find them.

     

    If not Snowcrows, it would be discretize, or metabattle, or people would still be quoting dulfy and wooden potatoes. Guides will always find their way into the conversation.

  6. > @"TheGrimm.5624" said:

    > > @"Kichwas.7152" said:

    >

    > > (In Valorant's case this is particularly concerning as their development house is owned by a Communist Chinese game company... but that's not the case with Guild Wars... still... it's handing things over to someone else...)

    > >

    >

    > Don't get me wrong, would prefer they code their own. But if they don't than there are options out there and was curious on their and players take on it. For PvE, its not a big deal, for sPvP and WvW, its a different story.

    >

    >

     

    Since there's no 'Professional league' or licensed mob-run gambling association connected to Guild Wars 2 competitive play... it seems like adding a toxic can of worms for no gain.

     

  7. > @"Aeolus.3615" said:

    > > @"otto.5684" said:

    > > > @"Aeolus.3615" said:

    > > > IF op has access to grieving stats that would be the way to go, why go power if one can go power and condi at same time...

    > >

    > > Condi with sword is not good. Mace does not work with power. As far as I know grieving rev is not good. Though SB would still be decent.

    >

    > pretty much agree with that but he also uses mace axe

    >

     

    As noted in my thread, for Mace/Axe you want Viper's not Grieving as the condition duration is more useful than bonus critical damage given that you won't be dishing out crits much but you will be dishing out a lot of conditions.

     

    It's also what you see on the various 'build sites' - 2 out of 3 recommend viper's and renegade for mace/axe. The third doesn't recommend using a revenant as DPS to begin with...

    https://snowcrows.com/raids/builds/revenant/renegade/condition/

    https://metabattle.com/wiki/Build:Renegade_-_Condi_DPS

    - metabattle also has a herald version of the same thing but it's had it's armor choice removed (that section of the article is missing) and recommend mace/shield and staff so... yeah... it's called a DPS build but it looks like it's just somebody open sticky-note pad...

     

    discretize only sees the profession as a boon bot:

    https://discretize.eu/builds/revenant/renegade

  8. Yeah no. Valorant has this and it messes up all sorts of things with people's machines. You basically allow some special program into the kernal of your machine to monitor what you use it for - and block things not on their list.

     

    What's not on their list? Anything they haven't yet thought of allowing yet... which often happens to be things like the bios management software of your motherboard, apps to monitors things like fan speed, CPU and GPU heat, and sometimes just random other programs you might have like your printer app, art tools, or other games - because it's not been whitelisted yet.

     

    It takes the issues you might have with Anti-Virus software where you can at least say "no I trust this app" to a whole new level because if you say "I trust this app" you're obviously a cheating scoundrel...

     

    Nope. No thanks.

     

    (In Valorant's case this is particularly concerning as their development house is owned by a Communist Chinese game company... but that's not the case with Guild Wars... still... it's handing things over to someone else...)

     

     

  9. You need to narrow down your focus to the elements that interest you.

     

    This isn't one of those MMOs where you're grinding for something before the next patch makes it obsolete. There is no specific goal. So you need to set your own and then push other things aside.

     

    For living story - either you do it all for the story, or you can just dip into each chapter long enough to unlock the zone and buy the portal scroll so you can use it for random open world farming. I would not have skipped chapter 2 if the story itself was how I wanted to do it.

     

    There is no point to doing fractals other than doing fractals. You are not unlocking anything or advancing anything other than the fractals themselves. If you like this kind of content - go for it. If not, don't. The same can be said of open world groups, world bosses, and so on...

     

    Each element can be looked at by itself and chosen on the basis of whether or not you enjoy it. NOT on the basis of grinding it to be ready for patch day and the next tier - because that isn't happening here.

     

    So narrow your focus a bit.

     

     

  10. > @"Hot Boy.7138" said:

    > > @"Kichwas.7152" said:

    > > Oldest image I can find is from launch day 2012, even though I was in beta:

    > > (Edited this because I typed the above after finding a 2013 image, but before hitting post I found a few first day of launch images)

    > >

    > > Then:

    > > ![](https://i.imgur.com/uv1vUdM.jpg "")

    > >

    > > ![](https://i.imgur.com/gcVE6cd.jpg "")

    > >

    > > And now:

    > > ![](https://i.imgur.com/UIQiltY.jpg "")

    > >

    >

    > I love your humans a lot.

     

    That was the same character in the three human pics.

     

  11. > @"mikansei.5742" said:

    >

    > Kaineng is already supposed to be chock full of narrow, maze-like alleys, dotted by street vendors' stalls, boxed in on every side by wall-to-wall buildings - it's going to be cramped and slow whether you're mounted or not. Even the jackal that can turn on a dime is going to be horribly impractical because there will always be obstacles to run into.

    >

     

    Possibly.

     

    Though I hope not.

     

    Paris was once know for the same thing. So when Napoleon III took over, the after effects of one revolt where the citizens used those allies to make barricades and shoot soldiers from rooftops was to rip up all the narrow winding hidden alleys and make huge grand wide open avenues to all major points so that troops could easily move in and out. Something Germany later used to great effect (oops). That same renovation however gave us the 'City of Romance' we know today out of what was once known as a maze-like city of hidden 'vipers nests'.

     

    Why that random note? Because it's been what... 300 years since Guild Wars 1? The city better have had -some- changes...

     

    And in a realistic outcome any conqueror after Shiro is going to look at the city and think about what made it easy for people who opposed him to run around the city so hidden so well for long enough to organize resistance right underneath him.

     

    I will be very disappointed if the Kaeneng City of 300 years later looks anything at all like the old one. If it does it will reveal a lack of an appreciation for the effects of history. That said - with Elona they made grand sweeping changes, as well as with Tyria and Ascalon... so I have hope that they won't fumble this one.

     

    The 'future Kaeneng' has also had 300 years of the Jade Sea sitting next door - which has likely been mined and carved into like crazy. We might find huge opulent jade towers, trinkets and toys and other things made of jade might be common place everywhere. Attempts to bring soil in and put it over carved out 'bowls' of jade to turn it into farmland. Huge canals and trenches dug through the jade sea to bring in irrigation - the jade itself will erode so slowly (mountain rock essentially) that you can carve into it for such grand structures.

     

    That at least, it what should happen...

     

    If it's just a barren wasteland with 'jade fish frozen in midair' still, after 300 years... I will be as disappointed as I was when they did the Shannara Chronicles on TV a few years ago and a world that takes places tens of thousands of years after WWIII... you could see cars on the side of the road with plants growing in them... as if the metal of the car body would even still be there and not rusted away... given that if you abandon a car in the real world inside of 10-20 years most of it will have been carried away by the elements...

     

    This is 300 years, in the middle of a city and the areas around it... stuff, had better have changed.

     

     

     

  12. > @"Aeolus.3615" said:

    > Isnt grieving stats the best for power and condi at same time?

     

    I suppose it's about focus. The power or the conditions.

     

    Because crit damage bonus versus condition duration is the trade off there.

    Here is my build on grieving:

    http://gw2skills.net/editor/?PmzAkeVltQIsNKipRSsMCiNSgMDSgjuk+TF-zRZYBJEGrSHtGIRpQJYFgMKFuIc0ogIShKqAhHA-e

     

    And here it is on Viper's:

    http://gw2skills.net/editor/?PmzAkeVltQIsNKipRSsMCiNSgMDSgjuk+TF-zRZYBJEmpSHtGIRpQJYFgMKFuIc0ogIShKqAhHA-e

     

    I'm thinking there just isn't enough critical chance to make that tradeoff worth it.

     

    Yes a Renegade has a 30% higher crit chance at full endurance. But this is a mostly melee build meaning time spent NOT dodging won't be enough... and all of that condition duration really works in favor of the high condition damage.

     

    If you stick to mostly ranged, then I would think the Ferocity build might be better. I'm not sure how much of an impact a difference of 328 ferocity against a loss of 21.45% of condition duration is... which is more impactful. Already in short fights I can melt things before the conditions come into play much - and in long fights, such as boss fights in fractals, the longer it takes the more I 'keep pace or pull ahead' in arcDPS.

    - This was most dramatic when I was recently paired in a fractal with a sword/sword renegade. In shorter fights he was 10-20% ahead of me on arcDPS, but on long fights it was more like I was 20-30% ahead. Of course most of the fractal is trash pulls so I spent most of the run thinking this guy was just much better than me, but on boss or champion fights it flipped and I started to think we might be equally skilled.

    - he was probably berserker (I didn't ask). But that's also a ferocity based build theme.

     

     

    My core rotation... in case this shines any obvious lights on newbie flaws:

     

    - Call to Anguish on 'pull' / 'new targets' - groups them and gap closes. Flaw: this is a 'combo finisher' so for ideal DPS you want a field down first...

    - Searing fisure to lay down a combo field...

    - Echoing Eruption - combo finisher... also another gap closer...

     

    I see a big problem in the skill design here... both of my 'finishers' are also gap closers. Logically you want to do them first... but DPS wise you need to do them last... Logic would having 'Searing Fisure as step three. In a perfect DPS move it's step one... but I move it to step two to try to get the best of both worlds...

     

    It's very 'weird' play to lay a small field down in front of myself, and then use a leap that can move me 600-1200 away, targeted on top of myself... and when the enemy is 593 away... it's just really 'off'... especially when the '600' leap also pulls them into a nice tight stack right about perfect for my combo field... that leap should have been where the field effect was put to make the skill effects match the logical rotation...

    - this is reminding me of how the 'perfect rotation' for many classes in both ESO and FFXIV is to do an animation-cancel every 1 second (ESO) or 2/3rd through GCD (FFXIV)... something that just 'fries the brain' of newer players because it makes no sense 'conceptually' and looks bad on screen...

     

     

    Skills I am struggling with 'when to use':

     

    The two axe skills, Frigid Blitz and Temporal Rift... these seem like just 'rando spammers' - but I do see that Temporal Rift claims to pull in enemies. Yet it lacks 'Pull' in the effects list. Going to test that out on some open world mobs...

     

    The next general thing I do is to start kiting mobs as soon as I see 5+ stacks of torment on my target, assuming I can kite them (ie: I have the aggro and they're willing to move...).

     

    The biggest weakness I see with this build - it being my first time 'maining' a condition build in maybe 5 or more years... is all the times we have to bash down a wall or take out an arrow cart or something... something that doesn't take condition damage...

  13. I've sat in front of target dummies working through various combinations of the mace skill and yet to see any issue.

     

    Using a female norn.

     

    Wondering if this issue is race / gender specific?

     

    My other revenant is a female asura, so I will cross compare.

  14. @"Dark Red Killian.3946" and @"Tesche.5423" I think you two are on to something. For me it seems we can wipe at any stage (and I've been in enough PUGs to have seen a wipe in most of the phases) but the water stage and be fine. Go down during water though, and it glitches and can't be rerun without leaving.

     

    I've yet to have a group try to rerun it from the start. PUGs just break up when it glitches...

     

  15. Oldest image I can find is from launch day 2012, even though I was in beta:

    (Edited this because I typed the above after finding a 2013 image, but before hitting post I found a few first day of launch images)

     

    Then:

    ![](https://i.imgur.com/uv1vUdM.jpg "")

     

    ![](https://i.imgur.com/gcVE6cd.jpg "")

     

    And now:

    ![](https://i.imgur.com/UIQiltY.jpg "")

     

    Another, then:

    ![](https://i.imgur.com/DbL9Nwn.jpg "")

    And now:

    ![](https://i.imgur.com/FC4bYUP.jpg "")

     

  16. > @"otto.5684" said:

    > > @"Kichwas.7152" said:

    > > That... was my attempt.

    > >

    > > But I'd love to see if anyone has 'high DPS' builds for the revenant - of any flavor.

    > >

    >

    > Strongest dps output is condi renegade. Mace/axe and SB. Renegade/invocation/corruption. Full viper. **Viper is not very easy to get.**

    >

     

    Started making Ascended armor today.

     

    Viper Ascended is a nightmare grind. But... Viper Exotic is easy. So I made 2 pieces of Berseker Ascended armor, and used the Mystic Forge to change it to Viper. B)

    - 4 more pieces to go.

     

    DPS isn't yet high as I can get on my Firebrand or my Weaver, but that mace / axe combo and the Mallyx stance are a lot more fun.

     

     

     

  17. The worst thing is when you're in a fractal and you /gg because you failed the jump puzzle and all but you and one other person are up there waiting... and there that one person is ignoring chat and starts healing you while ensuring he's also still in combat by having his pet attack some mob on a ledge off in the distance...

     

    again...

     

    Or the entire group /gg's except for that one guy in a super low DPS bunker build that self heal forever on anything but a boss... and just as you all /gg, he finds something to attack that self heals itself faster than his low DPS can dish out... so... Netflix time.

     

     

     

  18. When I look through various build sites, there is way too much repetition of the same runes.

     

    These are basically set bonuses if this were another MMO, so if I go through something like Elder Scrolls Online builds - I also see a lot of repetition, and the community there complains about that... but it's about half of what I see here.

     

    There, there's maybe 10-15 common 'sets' for DPSers, and tanks and healers have maybe 3 or 4 sets...

     

    Here it's like the same 5-6 runes appear in 90% of builds.

     

    But in both cases, the further "up" you go in the meta, the tighter that list gets. 'Top ranked' players basically having a choice of this build, or that one, or get out.

     

    Yet Guild Wars 2 has about as many runes as ESO has sets. It's not really excusable for the community to 'abandon' more than 30%-40# of your 'sets'... If that happens, it means they're in severe need of a redesign.

     

    I don't know what that redesign looks like - but I think making the rune synergize with itself well is probably a key ingredient.

  19. Yep. I randomly ported over there when the Kara Queen was being farmed yesterday... and saw a zerg running here and there. Followed along and we cleared the whole map in a few minutes...

     

    When stuff is up, the place gets packed. Then all the world boss farmers vanish and for about a short while you have a map all to yourself to enjoy before everything resets.

     

  20. I hope so.

     

    He wasn't really built up well as a villain.

     

    I gather there was Guild Wars 1 era content that never came out. If it had, we'd know him like Vadar. But instead he's Snoke.

     

    Just like Snoke, he was actually one of the most damaging deadly villains the world of Tyria ever knew - but to the audience he was just 'guy in scary mask #7...

     

  21. Yeah I'm basically running the 'poor player' version of mace/axe and shortbow renegade in almost full viper.

    http://gw2skills.net/editor/?PmzAkeVltQIsNKipRSsMCiNSgMDSgjuk+TF-zRZYBJEmZSHHYhSwKAZUKcR4oRBRkCVUBCPA-e

    - just that getting viper accessories is not quick or easy, so for those I went mostly rampager. The spec is I think from metabattle or snowcrows with minor tweaks:

    - https://snowcrows.com/raids/builds/revenant/renegade/condition/

    - https://metabattle.com/wiki/Build:Renegade_-_Condi_DPS

     

    I went with force and accuracy sigils instead of the ones they use, and I moved one talent point from 'charged mists' to 'roiling mists'.

     

    I'm not sure what race / gender combo has the messed up mace animation, but I've yet to be able to find it on a norm female.

     

    I am finding mace a lot of fun especially in the animations and sounds. I've always found maces and hammers more enjoyable to play, so it's good when there's a class that is strong with one of them. That carries over to other games too often, and I use a 2-handed club in ESO, and my 'dark-knight' in FFXIV uses the 'pvp reskin' for her sword which changes it to a spiked greatclub. :)

     

     

    But... if this is also the high DPS build for Revenant, then all the better. Running with arcDPS in a bunch of fractals and dungeons I'm getting 'mid-high' in my PUGs which is a good sign since I'm still mastering the rotation. My 'old revanant' uses staff on a healing build, and everytime I look in these forums or on metabattle it always seems to be pushing Revenant towards 'support or change profession'... so hopefully I can get the DPS to be good.

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