I guess it's time (again) to explain to people how target painters/traps/watchtower actually work.
Because "paint trap is instantly cleansed" is misinformation, and most of the replies in this thread display an incredible lack of understanding of the game mechanics at play.
There are three *different* effects in play:
**Marked**
This is the effect applied by target painters/watchtower/sentries.
_Marked_ targets are visible on the map to the team controlling the source of the effect.
When you are _marked_, entering stealth applies _detected!_
**Detected!**
This effect is applied when you enter stealth while _marked_
If you stay in stealth for _more than 2 seconds_ you will be pulled out of stealth and the _revealed_ debuff will be placed on you.
**Revealed**
This debuff prevents you from gaining stealth, it is applied by _detected!_ and various player abilities.
The Deadeye elite skill Shadow Meld (2 charges) can cleanse _revealed_
Now, it is important to understand that Deadeye can _only_ cleanse the _revealed_ status. They remain _marked_ if hit by target painters (or seen by a sentry/tower)
Therefore, if they use shadow meld to cleanse reveal, and re-enter stealth, they will immediately be _detected!_ again and _revealed_ 2 seconds later.
Note that non-Deadeye thieves can not Cleanse the revealed debuff at all.
It's important to understand these mechanics correctly! And once you do, you will realise that throwing a Target Painter on a Deadeye immediately invalidates their entire ability to actually play the game.
"Oh but it's too much effort/hard to use a Target Painter"
Well, then don't complain.
For the low cost of 1 cheap consumable and 10 supply you can render them _unable to play the game, and probably dead_. If that's too much effort for you, that's _on you_.