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Zhaid Zhem.6508

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  1. WvW is far from comparable with PvP. You can't compare sustain in WvW, - with food, stronger sigils, stronger runes, different wvw bonus, mix of gear/stats to pinpoint, etc- with sustain in pvp. Also because this is not the same gameplay. Try to spam barriers with your weaver in PvP; you already have less vigor, less endurance, less vitality, less healing power, so less barriers overall but also less offense, less pressure. A reaper, a war, will just laugh, chain CC/boonstrip and destroy you, or you're just a poor thief to decap and flee but with less pressure, less mobility. Even for a air-tempest you're a free kill at best, annoying but harmless capholder clown at worst. Of course you'll still have the platine-3 Fire-Weavers or LR Weaver in the morning, in solo-Q who humiliate you with so much ease. Oddly you don't see them in tournaments; oddly you see much more tempests in good teams ... weird ... Still a nerf to stone resonance will deeply affects them because this skill is often the only or the main source of barriers.
  2. Sure, you wanted the bulk and versatility of this amulet on Elem may be more than any other class, it looked very attractive but in facts it's a lazy/hasty choice : with the nerf of Pyromancer's puissance ( the 10 > 6sec duration + this kitten Flame Expulsion with the lost of mights) and the nerfs of the overall spec and stats, power base and coef, healing, and burning duration, etc, Celestial Elem was kinda low anyway. Celestial (or full celestial in WvW) is strong on classes with quick and permanent 20-25 mights (class spec, sigils, runes...) and of course hybrid specs and weapons; like revenant, necro and, in the past, Elem. The big Competitive Update in February 2020, and others updates this year, hurted elem too much (IMO elem more than any other, but may be i'm sentimental), celestial elem travelled from Strong/Okai to way too tight to compete.
  3. > @"Bleikopf.2491" said: > > @"vardeleanu.8972" said: > > > @"Bleikopf.2491" said: > > > > 1. Ele has a wide variety of cc (knockdown, knockback, launch ,daze, pull, float, sink, immobilize, cripple, chill, freeze and finally stun) out of witch only the last two mentioned are improved by **the stun duration part of the trait**, so the utility of the trait rarely comes into play, and > > > > > > I'm afraid I don't quite follow? The Trait mentions that knockdown, knockback, launch, daze, pull, float, sink and stun all work. > > > > Stormsoul : Deal increased damage to disabled foes. Outgoing **stun** duration increased. > > Keywords, keywords... > > Oh, that makes so much more sense now to me. I always assumed it was outgoing disabled duration increased... > Yeah, then this Trait doesn't do anything at all. Yes and you only have stun with dagger air#3 (schoking aura) and Staff air#5, or with the schoking from Tempest Air overload. It doesn't work with the elite elemental And If I remember the damage modificator doesn't work either with Lightning Rod (The damage is not affected at first (unless you chain cc against a disabled foe)) The utility of the +33% is really situational, I don't think it's useless (It works okai for a fresh-air tempest in pvp for example) but usually you'd benefit more of fury uptime, and the +10% damage ... kinda poor ...
  4. I agree. Plus, once more we have a trait that benefit mostly to tempest rather than core ... It's becoming a habit. But hey, we already have 3 300sec icd traits (I think it's a record) since February + as I said a lot of traits that benefit more to tempest than core or weaver ... the developpers can't work on all priorities at once. Actually they're not working on Elem, but I mean in general.... Well, in general they're not working on elem, but I mean after the extension pack.
  5. I hope they will update the tooltip description for Updraft, it will be a big step forward.
  6. There was a time, in wvw, D/D weaver was totally broken; like really; like you won 75% of all fights (1v1-4 or more) and the 25% remaining you could flee if you had wanted. I have played it, I have seen other players play it ... and we were Gods, and people whispered us praises (and insults) But yes it had high learning curve and high mastery for this result. Not all weavers were gods. You had to deserve this status. There are, or were, broken builds, like holo or Stance Spb, or trailbazer mirage, boon soulbeast... but IMO even if they are "easier" to master you couldn't reach this potential,this versatility. You did 150% of efforts, but the reward you were 110% of any other, you were +10% stronger. So it was broken, but it was broken in the hands of very few players. Was it then really "unbalanced" ? I dont think so. I believe it is legitimate to have counters; even in roaming WvW 1v1. No class no build should have the ascendant on all others in one mode/role no matter all the ascended armor and food and infu etc. But now the learning curve is still high and exigent, and the potentiel has been lowered too much that it gets ridiculously frustrating. The big pvp-power patch, in my eyes, has hurted elem/weaver more than any other ; the base power, the power healing, the coefs, the base condi duration, + all the modificators nerfed, the fury, the elemental lockdown etc. While for other the nerf especially felt on the power and secondarily, viciously, on the sustain over the time; with elem you felt it in all stats, all aspects ; You need more power, healing power is less rewarding, but you still need it anyway because it's the class design but you can"t reach the same number as before. Other classes were nerfed, it's sad, but outside a sigil, a trait... they didn't have to reconsider their gear, their build. At least I haven't. On Elem, except if you were already full glass-cannon, you had to "theory craft" after the patch and experiment, revise the accessories, the runes, the breakstun, ... to find a wobbly balance. I don't think I am the best player over the world, but I'm not that bad far from it and there were good players and build I beat yesterday I can't beat anymore, not even have a chance. Like for example : on same "skill" ; a SpB is a counter to melee weaver, still you had a chance because of a mistake, a smart play etc: but you don't have anymore, you don't have enough BS/stab, you have less regen/sustain, you have less power/burst, you even have less kites overall (number + cast +distance+ CD), you can't buff yourself enough ("Active defense" like vigor/protection/dodge, it doesn't last long with boonstrip and CC chain). A Spb can just run Rampage + F1 GS and you're dead. Just try it, this is not a joke, play SpB, and you'll feel Weaver is one of the easiest prey you can encounter, you can really humiliate him until he ragequits. And yet, in the classes with low stab/BS Weaver is not the last, but sometimes "Active defense" is useless if you can't be active. Same for Rifle deadeye : You had enough sustain/regen and leaps and cc and Burst to burn all his breakstun/steps or kill him in fast enough, or at least to say "I won't let you win"; now ... you're dead ... you can just let go the mouse and keyboard, because you're dead, or you don't have the sustain or you don't have the power/burst, you can't have all the tools. (Even for fresh air you're not sure to have the burst before a step/evade to kill him, before be killed) I'm on a point with D/D weaver the level, and the investment I could give, are at my utmost, but are not rewarding like it should be, like other classes and builds do. To illustrate, we're in WvW with an imaginary Score Board after : With weaver I'm Platine-2, after years of training , and If I try an other class (Obviously with the knowledge of the game and a view of the class ) I can reach the same level in few hours, may be even higher, like Platine-3 with a Flasbang Holo, a Soulbeast ... So you can be a better Weaver than me, legend-1let' say, I believe you I met some ... BUT I bet you'll be even stronger with an other class and you don't even know it yet. You still do 150% of effort, but you're barely at 98% of other class. This was mainly about D/D weaver (Water/Arcane, Air/Arcane, whatever). Because it's the thread. About condi weaver, tanky gears, with all the love I have for cellofrag to cite only one , I think those are more" troll builds" than "dual builds" but with the same issue. : Sure you can easily win outnumbered fights against greedy and newbies players, but to me tanky Condi Weaver/tempest are just annoying to fight, close to Mirage : or you can't counter condition and you die, or you could but you just die of boredom ... or you just run away because this isn't a fun. Smart players can quickly assess you're not worth to fight. Still: with your experience, your level, you could play with condi Herald/revenant, with condi mirage... and did better, even harass them better with cripple, frost and shadowsteps. I'm not a fan of Fresh-Air Weaver, I don't have enough experience about it, I believe the curve is even steeper but the build less versatile. Except some cut scenes on youtube I rarely see fresh-air weavers last long in 1v2, mostly on open fields without walls etc. But I also have the experience of "burst Mesmer" as well, and it's more enjoyable: immediately more intuitive, solid and stronger. Same with fresh-air Tempest. I think both Fresh air specs are counters to D/D weaver (Range+CC, or fat melee pressure+schoking aura; it's hard for weaver to keep pressure) but are less viable for roaming (alone). I still play mainly weaver. Sure I love Elem ; but I think I am in the sunk-cost, I invest too much in Ele (time, golds with inscriptions, sigils etc) I just don't want to leave it, emotionally I can't. I'm in the expectation, the hope, for a buff somewhere, even ridiculous, a +5% base power or base healing which might balance a little better. But also because I play less these last months, and I want a class I'm familiar with. All of this is my experience, my feeling, you could think differently; especially on fresh air and tempest I don't know or master well, or have some trouble to fight against. But on D/D weaver I have won almost all my duels against other D/x and Sw/x weavers, with my own weaver and with other classes, I'm pretty sure I know more about it, the balance, the control etc, than 80% of elems (In WvW) : The more you invest, the best you are, Other classes > melee Weaver.
  7. Even in PvE it's just "okai", but not really noticeable. Look at major master traits The shouts traits , mights and weakness, no longer to 10 allies. The overload trait; something like 3sec 1 stack of stab for yourself The aura trait : regen and vigor (common boons) on auras (shared to 5 players if you play Powerful aura, not 10 like shouts) For support tempest now you can exchange Mights on shouts with REGEN ... WOW what a buff. Edit, I just want to remind : you still don't want to OVERLOAD in water, in a tempest HEALER build in pve ... because it just lengthens the CD and handicap your group for 16-20 secondes. Yeah, really great support the tempest in pve.
  8. They don't hate ele, they just don't play it.
  9. Axe / torch + Short Bow + traps. Traitlines : Skirmishing > Wilderness survival > marmanship Gear : Carion/Dire, Condition Damage + whatever. Something like that : http://gw2skills.net/editor/?POgAc+lFwsYUsP2JW+OnA-zRIUb0wSCXuHvOYA-e Even if you don't have a lot of equipment with Condition Damage during leveling, burning with Torch + Flame trap* are really strong to cleave mobs quick enough. Power is cool, but IMO condi trap is better for Open world and leveling, because you hit more targets with a good burst and cripple them.
  10. With runes of firebrand (and alacrity) yes you can keep 100% quickness.
  11. > @"AliamRationem.5172" said: > Lord Hizen put up a killer condi deadeye build. > > https://en-forum.guildwars2.com/discussion/118351/best-thief-build-for-open-world-pve-broken That's not new But I suppose equip trailblazer make builds broken.
  12. Ren is not that hard, the trick is to time well the weapon swap + legend swap to benefit twice the 2 sigils on weapon swap; once you get the move it is as faceroll to drain energy, as scourge in case. But yes Engie/holo is probably the hardest with a piano partition, muscular rotation with all kits and CD on differents skills, + heat + the big RNG + the fact DPS isn"t really high anyway despite the efforts.
  13. It is better because you have no better option, but is +2sec on fire field better than a +10% condi damage !? Not so sure. Flame uprising doesn't pulse burning. + you have no projectil finisher.
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