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Sylvia.4870

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Everything posted by Sylvia.4870

  1. > @"Yasai.3549" said: > D/D 3 : > Triple Trouble > Disappear and strike rapidly in a Triangular AoE. > > Ini cost : 5 > Evade : 1/2s > Triangular AoE : 300-300-300 centered on the Thief when cast > Targets : 5 > Hits 3 times > Applies 2 Stacks of Bleed per hit > > **Why tho?** > Dagger needs some cleave. > > If Dagger/Pistol won't provide this cleave, then I would like Dagger/Dagger to provide the cleave instead. > > **But why a Triangular AoE, what was wrong with Death Blossom?** > Death Blossom has the problem of actually not hitting the target if the target moves out of the actual attack range, and it doesn't matter if yu move with the target mid cast, the actual hit position doesn't actually follow. > > > Death Blossom can grant evasiveness for a short moment and apply some condition damage along with physical damage; however, one is vulnerable after its animation has ended.
  2. > @"Smoosh.2718" said: > I have seen this happen only once in all my PvP matches ive ever had. That is truly rare. > > @"Smoosh.2718" said: > > I have seen this happen only once in all my PvP matches ive ever had. > > I had 3 this year You mean last year, 2020?
  3. > @"ArthurDent.9538" said: > It goes into overtime and instantly ends as soon as one team takes a lead. :open_mouth: Thank you kindly for the answer, sir!
  4. > @"aspirine.6852" said: > Thief is played by sad people, and mesmer is played by cool people... lol Not always.
  5. > @"Danikat.8537" said: > It doesn't have a unique effect on melee hits, but the aura (yellow smoke effect) does follow your arm and surround you and your enemy when you're doing melee attacks, so it does still look different to using a normal weapon. > > Also like other people in this topic I like the weapon as it is. I made it specifically because it's so understated for a legendary, and because of the charr theme, which makes it ideal for my charr thief. Fair enough. > > @"Danikat.8537" said: > > It doesn't have a unique effect on melee hits, but the aura (yellow smoke effect) does follow your arm and surround you and your enemy when you're doing melee attacks, so it does still look different to using a normal weapon. > > > > Also like other people in this topic I like the weapon as it is. I made it specifically because it's so understated for a legendary, and because of the charr theme, which makes it ideal for my charr thief. > > but... it does though. > > As I notice, the yellow-orange light will be triggered on a foe once the attacks are critical.
  6. 1. Solving the problems about the lag in both EU and NA servers. 2. New hairstyles, new horns, new beards, new tattoos, new faces, new scars for every races, male and female. 3. The Alliance system in World versus World mode. 4. New maps and their new mechanics for Players versus Players mode (Deathmatch 5v5 included would be great). 6. New maps for World versus World mode (such as a map in the snow, one in the rain , one in the summer) and new designs for towers, keeps, guards including lords. 7. Guild versus Guild mode with new unique maps(Deathmatch:10v10 , 15v15 , 20v20, 25v25, 30v30, 40v40, 50v50) 8. If one makes the same mistake more than twice times (for example; botting, cheating others intentionally with any means[cheat engine, trainers, etc.]) with no remorse despite being warned and being temporarily suspended, one should be banned for good. It would be pleasing if Game Masters punished them with no hesitation. 9. Cantha(I can't wait to see it!).
  7. > @"mindcircus.1506" said: > > @"Sylvia.4870" said: > > > @"mindcircus.1506" said: > > > I put in a lot of time and effort to make this weapon because I really liked the way it looked and that it didn't bombard me with particles on every swing. > > > I would be pretty upset to see the changes you are asking for. > > > > I don't ask for any other changes except the effect when it is swung(the only thing it doesn't have). Nothing else. I know it takes time and effort to craft a legendary weapon. > I read the original request. > And again.... as someone who made this weapon I would be pretty upset to see the changes you are requesting made. > If I wanted a particle effect on swing like incinerator I would have made Incinerator > On the contrary, if its designers see it fitting as it is, it is fine by me. Nothing of it will change.
  8. > @"Smoosh.2718" said: > It currently has a target glow on melee critical hit. The Gems could be a bit brighter personally, so people know its a legendary, their curent glow is too dim to be noticed sadly. > > I couldn't agree more.
  9. > @"mindcircus.1506" said: > I put in a lot of time and effort to make this weapon because I really liked the way it looked and that it didn't bombard me with particles on every swing. > I would be pretty upset to see the changes you are asking for. I don't ask for any other changes except the effect when it is swung(the only thing it doesn't have). Nothing else. I know it takes time and effort to craft a legendary weapon.
  10. > @"The Fear.3865" said: > Do we need moar effects ? <3 > ![](https://i.imgur.com/cctTnox.jpg "") The special effect on swinging it is the only one that is missing. The others are satisfying.
  11. > @"The Greyhawk.9107" said: > You mean they didn't? I don't have the Claw and haven't really looked at it much, but surprising that they didn't add some extra FX for some attacks. Maybe its the class you use, I do know some Legendaries, including Gen1) who don't include FX in all attacks. No, they didn't add the extraordinary effects for the melee strikes. As I know, they added the effects on it when drawn, the footprints, the projectiles and the extra effects when one's attacks are critical on a foe. I previewed it and turned around my character to see its effect several times.
  12. I mean the unique effect of its when one swings it for close combat.
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