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Posts posted by Mewcifer.5198
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Took me a bit to get used to it, I feel the barrier could have been a different colour, but now that I'm used to it it doesn't give me those mini heart attacks anymore.
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People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.
Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.
PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.
However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.
Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.
It would not really harm anyone. And maybe the pity prize could only have a chance of getting the boots. That way people can either overcome the JP, craft the boots, or grind away hours of the their life for a chance at it.
That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.
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I tried to give an actual real suggestion but it seems this thread is doomed to chaos.
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How about it puts full maps at the bottom of the list? That way commanders don't have to worry about relisting if they lose members as well as making it easier for people to find maps they can get into.
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Maybe add a title to actually completing the jumping puzzle if there isn't one already. That way people who have done it will have their special reward that no one else can get as well as ap. Then there can be a pity chest with a chance at the boots box for every x-number of tries that also doesn't come with any ap.
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Everyone keeps saying to take it slow and steady but in my experience if I don't immediately jump from one platform to the next I get taken by the green good and then it is all over. The JP doesn't really allow much time for thinking.
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I don't think enough people use the rp lfg to warrant it having that much added to it. I would much rather they break apart the open world section into various zones such are Core, Heart of Thorns, Living World, and Path of Fire.
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I am not maxed on bank tabs but I certainly see no problem with anet adding more available to purchase
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Either approval or having a checkbox in squad settings to "allow merges" that is off by default. That way if I am doing something I don't mind merges on so much, like a lab farm, I can leave it open.
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Maybe sometime soon they will do a full underwater combat overhaul (new or rebalanced skills mostly) and add an underwater mount at the same time.
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> @Lunarlife.5128 said:
> > @Jephery.8915 said:
> > Sure its fine if everyone is using it with good intentions. But as always, the problem is making it so trolls can't abuse systems.
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> At worst you get 10 random people since commanders that have spent 300g don't usually troll pointlessly.
10? no, normally like 20-30 people who don't belong in the squad, are in a totally different map trying to do a totally different event.
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I want this, it would make sense. We have mounts that increase our mobility on land, why not underwater as well? I wonder what it's special movement ability would be.
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I know I already posted in this thread but just today I was helping trying to organize said TT and was the one who had someone merge a DS squad with me. This really needs looked at.
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> @starlinvf.1358 said:
> > @hellsqueen.3045 said:
> > > @Mewcifer.5198 said:
> > > Am I the only person who hovers over to see what the buttons on the UI do when I start a new game? I would hardly call the lfg tool buried.
> >
> > It is such an important tool, it shouldn't be under friends list to get to it.
> > It should have it's own tab at the top next to the friends list.
> > It's not just some thing to help you make friends, it is a tool to help you find a group with a common goal.
> > Without being guided to it, why does it make sense for it to be where it is currently?
> > I am glad that you clicked friends list and then went out of your way to check all the tabs in it, but you shouldn't have to do that for something that is a key feature when you get to max level content.
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> The problem with this line of thinking is that, eventually, everything gets justified as being important, and must in the forefront for "availability" purposes. The bigger problem is the "Friends" menu needs to relabeled and tweaked into "Social" menu, containing all messaging, grouping, friend list and (arguably) the Guild interface. That way the only "hurdle" is a person's ability to associate the term "social" with certain in-game concepts, and thus should know where to look for it.
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> Honestly the menu systems are in need of a layout overhaul, as the disparate pathways of finding sub-menus is a bigger contributor to the difficulty then having a 2 Tier menu depth.
It isn't even the "friends" menu. It is "Contacts and LFG"
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> @Veprovina.4876 said:
> > @Mewcifer.5198 said:
> > Am I the only person who hovers over to see what the buttons on the UI do when I start a new game? I would hardly call the lfg tool buried.
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> I agree, it's not exactly buried or hidden, but having to click the "social" button, then be presented with a friends list, then click the LFG tab, and *then* click the content you want for 10 times or more a day is tiring and tedious. If the social button would park at LFG that would already be a huge improvement. I mean, who looks at their friends list that much anway? That's what guilds are for.
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> So if anything, having the LFG tool have it's own button would just be a bit less tedious.
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> But those are such minor complaints really that it's not worth discussing in depth i think...
I actually use my friends list all the time xD My main guild is teetering on member cap, so using my friends list is a much easier way to keep track of people and see who is online and what content they might be doing.
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> @hellsqueen.3045 said:
> > @Mewcifer.5198 said:
> > Am I the only person who hovers over to see what the buttons on the UI do when I start a new game? I would hardly call the lfg tool buried.
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> It is such an important tool, it shouldn't be under friends list to get to it.
> It should have it's own tab at the top next to the friends list.
> It's not just some thing to help you make friends, it is a tool to help you find a group with a common goal.
> Without being guided to it, why does it make sense for it to be where it is currently?
> I am glad that you clicked friends list and then went out of your way to check all the tabs in it, but you shouldn't have to do that for something that is a key feature when you get to max level content.
If you hover over it it says it is "contacts and lfg" I didn't have to open it to see what was under all the tabs. It really isn't hidden or buried.
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Am I the only person who hovers over to see what the buttons on the UI do when I start a new game? I would hardly call the lfg tool buried.
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I legit afk in Amnoon when I am not doing anything in particular just so I can do this event whenever it pops up.
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First time I did this I did it with a friend and had no problems. Second time it was a full party of people and we got this same bug multiple times in a row until one of us left to do something else. Then it worked fine. Not sure what caused the issue.
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As another person who commands an event that required squads and using lfg to get numbers, I would also like to personally express how frustrating this is. Especially when the merging messes up the lfg listing.
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The annoying part is his flavour text says nothing about him healing. And anyone using a knockback skill at the wrong time (like, say, trying to break his break bar) ruins anyone's chance at knocking him back at the right time because that internal knock-back timer. Anet needs to take a look at this fight because there shouldn't be fights that it is so easy for one person doing something wrong to ruin the fight for everyone.
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> @smsarasin.3468 said:
> > @hellsqueen.3045 said:
> > > @Dearth.3805 said:
> > > I had this issue but was able to get the shoulder box:
> > > - Click replay in the story log
> > > - Go back to the start position of Beast of War
> > > - Click the option to Continue your story progression (the green star option as opposed to the purple star to replay for achievements)
> > > - Complete the entire mission through to the start of To kill a god
> > >
> > >
> >
> > Obviously we can do that.
> > However, it is just flawed that we go through the whole instance with someone and press to continue the story and we do not get the same rewards.
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> I also noticed that during the story missions my son was getting several different minis as rewards that I didn't get. (mini Herald for example). I wasn't so bummed about that since the minis are nice, but don't really impact my gameplay like the weapons or armor collections tend to do.
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> I guess I'll go back and replay the mission, this time being the one in the lead with my son's assistance and see if that trips the rewards for me.
Wait there is even MORE things that I might have missed? I'm going to have to track down all the story rewards and see which ones I missed.
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Yeah, the bug definitely seems to be if you were not the story instance owner. Every single person in my guild (including myself) who was second-in-command to someone else for that part of the story did not get the proper rewards despite it showing as them completing the story and giving the mastery point.
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The rewards are very disappointing for something that makes me have to run back and forth across the map over and over and over again.
What's Your Character's Theme Song?
in Guild Wars 2 Discussion
Posted
Probably the wedding march because my female asura runs around in a pink and white wedding dress and it's a game in my guild that if I stand next to someone and another guildie takes a picture of us, that someone becomes my new husband. It has lead to some amusing adventures of me chasing a guildie in circles yelling "MARRY ME!"
I am currently at 5 husbands and always hunting more.