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Nightcore.5621

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Everything posted by Nightcore.5621

  1. > @"Hypnowulf.7403" said: > The thing to consider... is that this isn't the only content that ArenaNet is working on right now. Indeed, they're also chipping away at the Canthan expansion. This was—quite unfortunate as it is—an executive mandate from NCSoft. ArenaNet wanted to continue with sagas from this point onward, which I believe might have been the right choice, but the bigwigs at NCSoft are all about their bottom-line as a publically traded corporation so an expansion was foisted upon ArenaNet without aught in the way of warning. > > Thus, they have limited resources at hand. It isn't their fault that they find themselves in this position. Just as it isn't their fault Apple made continuing development on Mac platforms impossible. There are just a number of undesirable factors in confluence right now and they've no power to decide elsewise. > > I'm not pleased about what's happened as I believe that the Cantha expansion could've happened at a much later date, I worry about crunch. I don't blame ArenaNet, though. I mean, this is what capitalism does for better and worse. > > I am impressed, however, by what they've managed to achieve as I quite enjoyed the DRMs. Then again, my drive is for story, I don't find ephemeral numericals or "cheevos" as compelling as I reailse many do, so perhaps the ward system requires tweaking as they say. I wouldn't know. I do, however, agree that the bosses are a touch spongy. As a narrative experience to be taken as part of the greater whole of this Saga? I enjoy them. It was nice to see Taimi again and—shameless Icebrood cheerleader and Jormie proselytiser that I am—I was very excited to romp around alongside Ry-Ry. I might just be easy to please, especially where this storyline is concerned. > > This, of course, brings us to the pricklier part of this assembly's proceedings: The obvious disenfranchisement of the hardcore. > > I have discussed this topic at length. Raiding is a dopamine addiction, there's no end-point. I mean, it isn't just the drive for more difficult content because if it were, then one would chase the inverse-meta. One could equip sub-par items and utilise a strange, suboptimal build. This is about rewards and how they must be earned—if a reward is earned, it results in the dopamine hit that raiders simply _need_. However, this increases their power potential which means that future content must be more difficult. It's a never-ending cycle of difficulty vs. reward, and the further you strive down that sordid path, the less accessible to casual players your product becomes. > > So here's the problem: Casuals are money, hardcore players are not. In the hardcore mindset, the need for reward dictates that ArenaNet should be doing all they can to sate that desire for the raider's "hard work." There is little concept of recompense that I have borne witness to in raid culture. What this means is that any product that isn't _that one_ (World of Warcraft, yes) is doomed to bankruptcy. See: WildStar. > > It's a matter of logistics. You have to consider the number of hardcore players (very few compared to other demographics), the cost of producing content entirely for them, and the profitability of that demographic. Unlike casuals, hardcore players are not money. > > This is especially true in Guild Wars 2 where you know as well as I do that you can convert gold to gems—and who has the most gold? Raiders, the hardcore players. If you can convert gold to gems, you have no need to buy gems, and in conversing with any of the raiders I've met? They don't buy gems! Why would they? They can convert their excess masses of gold so why bother? ArenaNet has actually created a scenario in which hardcore players are even less profitable than they would be in other scenarios. > > On the flipside? Casual players are money, as stated. We spend a lot of actual money on gems. ArenaNet needs _actual_ money, not gold. I don't mean to be especially sardonic and patronising here (only a little) but NCSoft isn't interested in an ephemeral numerical. They care naught for however much gold you might have, their concern is only for filthy lucre, real world money to sate the ravenous hunger of their shareholders. If you've chosen to not be a source of this lucre, your words have no weight. > > So this is a two-pronged issue: It's expensive to develop content for only one audience at the expense of all others, and that audience is the least profitable audience of all. That's why they've been throwing bones at best, it's why they're reusing content. You simply aren't profitable. You don't buy gems and what you want is unattainable. > > Look at it this way: When you get to the point where ArenaNet can no longer deliver unto you that juicy, delectable, cajunga dopamine hit that you so desperately need, you'll all leave Guild Wars 2 in droves. This is what raiders do. They'll turn up at some game's doorstep as a minuscule yet ceaselessly chirruping mob, and they'll have unreasonable demands. I've seen it before so many times. Yes, trying to force any developer down this path—a path to bankruptcy—is unreasonable. > > So you're not profitable and eventually you'll all leave anyway. NCSoft is a corporation interested in their bottom-line. Where's the profit to be made from appealing to you as a potential audience? Where's the money? The not-gold money? > > Raid culture is its own self-fulfilling prophecy of doom. The problem is is that like gambling, operant conditioning chambers are addictions. If you really want an MMO to appeal to you above all else? Here's what you have to do: First of all, learn to temper yourself so that your addiction doesn't rule and ruin you. In order for this to be in any way sustainable, you have to be willing to accept a decreased dopamine flow. Next, remind yourselves that you're customers partaking of a product. You have to be profitable. If you're not? You won't get anywhere. > > This is something I've explained countless times. The most profitable group is casual players who play in groups of 1-3, 3 as the upper-limit. 1-2 will be even more common an amount. This is why the content is focused around appealing to them, whereas other demographics get table scraps. Blame capitalism if you want, I mean that is fair. That's a good start as you could try to fashion your own product. If you do, though, be sure to teach these lessons to your customers or you'll end up just as bankrupt. > > You have to meter yourselves and you have to be profitable. It might make you angry but that's the reality we live in. This is why MMOs have failed so often. Only the original—World of Warcraft—stands as an appeal to the hardcore raider. Every other MMO that has managed to survive caters to a more casual audience. > > I mean, it makes sense. It's why outfits and mounts are sold rather than gated behind content one has to grind for—it's also why they're the best looking in the game. Casuals are money. If they weren't, content for other demographics would be the focus. > > > @"Tazer.2157" said: > > DRMs can be designed to be group content [...] > > This is a very bad idea. The core profitable demographic doesn't enjoy forced grouping, that's a raid thing. In doing this, ArenaNet would alienate their paying customers. I mean, you have to realise that. This is why they _don't_ do it. > > You could say that they could develop a system where players could replace NPCs, and certainly, they could do that! However, that costs development time and money (and time is also money!). The truth of the matter is, as I explained above, the raider demo isn't really a profitable one. In order for them to take their _very limited_ resources away from developing other content, it would have to be towards a profitable goal. > > They might do this in Cantha as it would be a less expensive way to keep their raider audience around. They can develop single-player content where AI characters hold the other roles, and then multiplayer content where players step into the bodies of other characters. That's something they might do, but you can't count on it. > > You always have to consider the looming monolith of NCSoft. If ArenaNet does anything that really displeases them, it could mean a reshuffle and lost jobs or even the closure of their studio and the sunsetting of Guild Wars 2. > > If you want that to change—as I've said—be profitable and be patient! If the data shows that your demographic is profitable, that's something ArenaNet can show. As it stands, there are only table scraps because there are voices at ArenaNet that do enjoy more hardcore content—just as you do—but it's a bad idea to make too much of it when it doesn't increase the value of ArenaNet or Guild Wars 2. Eveything you said is so true.
  2. > @"phokus.8934" said: > It is obnoxiously long but my only real complaint is that the T4 daily is also the rec. Ain’t nobody got time for that. Yes doin it 2 times in row... Just No thanks
  3. If u punish People to much in a game in the end People Will just stop play the game and play something else.
  4. > @"TaurusZA.5493" said: > I only have one character that I know how to play properly - a warrior / bannerslave. I was getting really good and accumulated over 100KP in fractals, well on my way to Fractal Prodigy. > > Unfortunately Sunqua Peak has ruined this completely for me, to the extent that I now no longer want to play fractals. This boss requires condi DPS, and at best the condi berserker's DPS absolutely SUCKS. I have tried and tried and tried, and I can't do this fractal. No matter what. So it's either learn to play some new character from scratch or quit fractals altogether. Nowadays it's impossible to find a decent group for the other fractals, since most parties start including 100CM. I just can't do this fractal. > > Thank you, A-Net, for ruining my favourite part of the game. I Yes this fractal is the reason i don't do dailys when they in it. Just to long and boring and the reward not worth it for All that time spend
  5. I always skip fractal dailys when SUNQUA is one of them. Its to long and the reward for the time spend doin it its not worth it. I dont know maby make it shorter. It feels to long for a fractal and it feels more like it should have been a raid
  6. > @"HardRider.2980" said: > It does tell you when you are leaving the area. Plus the map shows the boundaries of the map Stop u self. Sometimes u dont even get a respond time to act before u gettin kickt out.
  7. > @"Grand Marshal.4098" said: > Only issue with PoF maps and LS4 is the god awful lag that appears when doing group content. The lag is the reason i don't do these maps. I want to play pof maps but just cant for the lag
  8. Yeah.. The gamemode is depression it as dead as it can be. I can play a whole Day and only see like 10 People..
  9. > @"Strider Pj.2193" said: > > @"Nightcore.5621" said: > > > @"Strider Pj.2193" said: > > > Play WvW. I have over 4300 charges. > > > > > > There are effective ways to get the charges. > > > > > > Without gold or gems. > > > > > > ? > > > > just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first. > > Then sell me a Gift Of Exploration pass I can get for badges of honor. Then we can talk. > > But again, I never said you HAD to do WvW. I said it’s an option to get the items for free. > > And there are options to buy them from the gem store as well. > > Plus, you get them free each month from just logging in. And than u can play u dead game mode All by u self :)
  10. We All know how to get transmution Stones but u know what.. In a game that is 90%about fashion it makes No sense to go All that truble to change u look eveytime. If People want to Pay for a unlimted transmution stone i cant see why not
  11. > @"Strider Pj.2193" said: > Play WvW. I have over 4300 charges. > > There are effective ways to get the charges. > > Without gold or gems. > > ? just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.
  12. Is really not that flashy if u compare to People usin infusion stackin and I dont do that cuz that look stupid as hell
  13. > @"Veprovina.4876" said: > > @"Nightcore.5621" said: > > Just a shame the cape dont show when u have shield ? maby a bug ? > > No, the cape is a "back item" and all back pieces disappear when you have a shield and not in combat. It's becasue the shield is on your back so it would clip. They then decided that the priority goes to the weapon instead of the backpack. No. My 2 other capes are shown when i have shield on My back also.
  14. > @"The Greyhawk.9107" said: > I think....I think I hate you. Haha Why? :)
  15. The only problem Will be some abuse it and have like 10 of these infusion on... We already have enoguth stupid looking infusion stackin
  16. > @"Bigpapasmurf.5623" said: > > @"Nightcore.5621" said: > > > @"Dadnir.5038" said: > > > Do you realize that showing your winrate don't make your build "OP"? In a sPvP match you're fighting 5v5. You've got 4 players playing alongside you, they are just as much responsible of the victory or defeat than you (or your build) are. > > Yes. But condi thief still to strong it kills anything im agienst really no weakness All builds should have weakness. I been playin for 20 days almost 5 haours eveyday and there is really no class condi thief strugle agienst > > > > > > As someone who mains a condi teef in WvW (and played similar build in PvP) it does have its weaknesses, however aside from healbrand or support tempest, most people dont know how to handle condi teef. Even smart rangers can beat em if they stay ranged, spellbreakers can shake off condis as can weavers. Heck even condi revs can do it if they play smart. I never see them in pvp but yeah wvw is another story
  17. > @"Dadnir.5038" said: > Do you realize that showing your winrate don't make your build "OP"? In a sPvP match you're fighting 5v5. You've got 4 players playing alongside you, they are just as much responsible of the victory or defeat than you (or your build) are. Yes. But condi thief still to strong it kills anything im agienst really no weakness All builds should have weakness. I been playin for 20 days almost 5 haours eveyday and there is really no class condi thief strugle agienst
  18. > @"Vancho.8750" said: > And top 250 PVP titles and Legenderies and, and, and uhm a little monkey that says meow. > Just play the kitten game it is not so hard. These titles says No bots on My team No afk in spawn and alot of win trade, thats what they represent. Nothing else.
  19. I really cant see why not? We already have Max level boosters, waypoints, teleport stone and other stupid things in gemstone. I remember anet say PLAY THE WAY YOU WANT TO Play and if People want to play this way why not? People already skip Hard jps usin teleport Stones or masteries point to get there faster. Maby People get @ Hurt cuz they want u to go through same hell they did. I really cant see why not.
  20. The game cant even run smooth on a 4000$ computer and u want it to run on a mobile? Come on...
  21. > @"Happy Yes.1453" said: > do yourself a big favor and don't start gw2 pvp > @"Happy Yes.1453" said: > do yourself a big favor and don't start gw2 pvp Yeah haha. Is Never to late but is not good so i would say dont do it.
  22. > @"lare.5129" said: > > @"Nightcore.5621" said: > > The price maby higher > yes. it is easy see by number value. It is ok for me? yes. I sell mc time to time. > > >but u also get faster gold now > greetings from wvw. I don't see where I am faster get gold. May be someone get it, me not. > > > if we want FAIR and don't worry about price - one way only - acc bound Wvw is also the only gamemode that reward you nothing :/
  23. > @"lare.5129" said: > > @"Nightcore.5621" said: > > Who says they Will be account bound? > everyone who say "oh, why so big price on TP" > The price maby higher but u also get faster gold now than u did in old days so its pretty much the same
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