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Isle of Stars.3049

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Posts posted by Isle of Stars.3049

  1. One way to rework Stealth mechanic is to have it split into two types:

     

    Type 1 Stealth involves "Strategic Stealth", this is where DE stealth should come in. It may be cast pre-emptively to set up ganks and ambushes. For this to work, units under the Type 1 Stealth should appear as "transparent" if an enemy goes within the range threshold in relation to the unit under the effects of Type 1 Stealth.

     

    Type 2 Stealth is "Tactical Stealth", this is mainly the during combat Stealth used as a reprieve or to reposition while in combat. Stealth from specific sources should have a reprieve so that S/D and D/P Thieves will not be affected because they need Stealth mechanics during combat.

  2. They have blue-orange morality that is beyond the scope of our own. I think, they are incapable of comprehending what is good and what is evil (correct me on this) unlike the deities that are being revered by the humans of Tyria. Pretty much like the Eldritch Abominations in Lovecraftian literature.

  3. > @"MUDse.7623" said:

    > > @"Isle of Stars.3049" said:

    > > > @"Jugglemonkey.8741" said:

    > > > > @"Isle of Stars.3049" said:

    > > > > > @"Jugglemonkey.8741" said:

    > > > > > As long as the target is more than 600 or so units away from you, you can use spotter's shot then start the cast of DJ before the first shot hits. This is a lot more reliable than using DJ straight off, as the first shot will either bait or prevent a dodge which means DJ is more likely to hit, and it also avoids the skill queue issue of your char using a regular auto instead of DJ.

    > > > >

    > > > > I really do not like this design. Most of my targets in PvP were not aware that a Spotter's Shot will be coming from Stealth and a DJ will immediately follow through, when they realize that a DJ is coming, it'll be too little too late as they are immobilized and thus cannot dodge.

    > > > >

    > > > > Apologies for spoiling the pleasures of DE players, but Spotter's Shot should be treated as DJ which applies reveal after the bullet goes off the rifle and not "upon hit". Just my two cents.

    > > >

    > > > ....It's stealth. The entire point is that the other guy isn't aware of what's coming.

    > >

    > > I understand that, but why does DJ applies reveal before hit while Spotter's Shot isn't, and why should there be an opportunity to hit twice while in Stealth?

    >

    > my bet is that they cannot make the laser animation of DJ visible when the thief remains in stealth, kind of like binding shadows animation is gone when the thief is in stealth.

     

    Ah yes, coding issues haven't been taken into consideration here. That's a nice take you got.

     

    Edit:

    Grammar.

     

  4. > @"Jugglemonkey.8741" said:

    > > @"Isle of Stars.3049" said:

    > > > @"Jugglemonkey.8741" said:

    > > > As long as the target is more than 600 or so units away from you, you can use spotter's shot then start the cast of DJ before the first shot hits. This is a lot more reliable than using DJ straight off, as the first shot will either bait or prevent a dodge which means DJ is more likely to hit, and it also avoids the skill queue issue of your char using a regular auto instead of DJ.

    > >

    > > I really do not like this design. Most of my targets in PvP were not aware that a Spotter's Shot will be coming from Stealth and a DJ will immediately follow through, when they realize that a DJ is coming, it'll be too little too late as they are immobilized and thus cannot dodge.

    > >

    > > Apologies for spoiling the pleasures of DE players, but Spotter's Shot should be treated as DJ which applies reveal after the bullet goes off the rifle and not "upon hit". Just my two cents.

    >

    > ....It's stealth. The entire point is that the other guy isn't aware of what's coming.

     

    I understand that, but why does DJ applies reveal before hit while Spotter's Shot isn't, and why should there be an opportunity to hit twice while in Stealth?

  5. Deal. Farming for them shinies has always been my core issue in this game. Need to focus if I really want that Incinerator, Lol.

     

    I will give one of your officers a message once I am online one of these days.

  6. > @"Jugglemonkey.8741" said:

    > As long as the target is more than 600 or so units away from you, you can use spotter's shot then start the cast of DJ before the first shot hits. This is a lot more reliable than using DJ straight off, as the first shot will either bait or prevent a dodge which means DJ is more likely to hit, and it also avoids the skill queue issue of your char using a regular auto instead of DJ.

     

    I really do not like this design. Most of my targets in PvP were not aware that a Spotter's Shot will be coming from Stealth and a DJ will immediately follow through, when they realize that a DJ is coming, it'll be too little too late as they are immobilized and thus cannot dodge.

     

    Apologies for spoiling the pleasures of DE players, but Spotter's Shot should be treated as DJ which applies reveal after the bullet goes off the rifle and not "upon hit". Just my two cents.

  7. > @"Dondarrion.2748" said:

    > Where did the Raven Helm + Raven Mantle go? The wiki suggests they should be under the Gem Store Style category, but have they been cycled out already?

    >

    > Also, when are you making the Sworn Zaishen Helm available under the Special Edition category for BL statuettes again?

    >

     

    The Raven Helm and Mantle have been removed from the gemstore several days ago.

  8. By Melandru's armpits, our team encountered two of them in sPvP and them Rangers are chasing my no do-gooder rear until the end of the game. Can't decap effectively as well since my teammates get wiped out immediately.

     

    When there's a robber, there's a police I reckon.

  9. I think there should be an event in WvW where in the three servers will fight in a specific time, and then whoever wins the war will gain exclusive benefits, for instance:

     

    1. A node containing high end materials located in the center of EB exclusively granted to those who win the war

    2. Exclusive bonuses (such as sPvP/WvW pip bonus and PvE experience/Magic Find bonus) to the winners

     

    This event happens only once per day, and the duration is good until the next war for the nodes. I think people will go to WvW in a daily basis.

  10. I bet OP's main has something to do with chivalry and honor. Excuse me for being rude but this thread is too funny.

     

    If you are really concerned about winning the war for your World, I suggest you stop minding those duels as they are not relevant in the grand scheme of things. Your presence is better off somewhere else like manning a treb, taking down a camp or killing a Lord. Heck, even killing a supply cow helps a bit better than killing someone who is only in for the thrill of single combat.

     

    WvW is a game mode currently in life-support, just be happy that there are people willing to support it regardless.

     

     

  11. > @"Misquesh.9504" said:

    > > @"Isle of Stars.3049" said:

    > > This comment will be heard better when posted in the Thief sub-section since most pros hangout under that dank den.

    > >

    > > Personally, I don't have to land 100% critical chance for a Deadeye and there's no reason to do so since crit chance =/= crit damage. Having 80% crit chance means you are already landing 4 critical hits out of every 5 shots.

    > >

    > > 1. Go for Valkyrie

    > > 2. Infusions do not matter in your case since it's only a single ascended equipment

    > > 3. It's pointless to increase crit to 100%, as you won't benefit anything from it

    > > 4. Get Beryl Orbs and put them in your armor set

    > >

    > >

    >

    > I made the same post in the "Thief" section and it got 0 replies so far. Thankfully this section has more talkative people.

    >

    > I prefer to have 100% crit on my Deadeye because it allows me to consistently outheal any damage that I receive. To the point where I can solo champion level enemies easily as a thief without any +vitality items. Something that I value because I play alone. Not landing a crit means not regening my entire health pool back up, and I don't want that to happen. And if my DJ doesn't crit - I'm done. Losing 100% crit greatly decreases my damage output AND survivability.

    >

    > Good to know that infusions don't matter much though. I'm not earning much laurels to spend them left and right. And I never thought of using Orbs in armor instead of runes.

    >

    > I guess our playstyle is too different, but still thanks for the reply.

     

    Well if you're using your crit to heal some of your health back, consider checking Omnomberry Ghosts as well since it grants precision and a little bit of life sustain.

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