> @"Math.5123" said:
> > @"Markri.9475" said:
> > > @"Math.5123" said:
> > > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong.
> > >
> > > Good riddance.
> > While alot of abilities got nerfed in the febuary patch, there where those that didnt get a damage shave. which made them meta viable, Grenades for example. Sword of justice still uses the same dmg coeff.
> > How long ago an ability was changed or how many times it has been changed is irrelevant to the overall balance. Its just small minded.
> >
> > This complain from Crab Fear probably stems from SoJ and not all spirit weapons..
> > I dunno at what part of SoJ or its synergistic traits a nerf is best applied, but I think SoJ is a too strong ability today.
> >
>
> Well, you're wrong. SoJ is not the issue, eternal armory and permeating wrath are too strong. Decreasing the count or increasing the cd "of spirit weapons" not just SoJ, is not the solution.
>
> The coefficient isn't even high to begin with and it's not used on any power builds (in pvp)
What I said was "I dunno at what part of SoJ or its synergistic traits a nerf is best applied, but I think SoJ is a too strong ability today."
I maybe need to clarify that when I say "SoJ is too strong ability", I mean the usage of SoJ we see in the meta, with it's traits/synergies. When someone says steal/swipe is thiefs strongests ability, I just assume they mean traited and how we see the ability in the meta. Since swipe/Steal without traits is pretty garbage.
Wether its used on power builds depends on alot of things. Can a guardian power build afford running SoJ over survivability? I assume they cannot. That doesnt mean SoJ is not strong when they eventually gets enough buffs so that they can afford dropping a utility for SoJ.
Wether SoJ dmg coeff is high or not depends what you compare it too. 0.72 per strike is not low imo, considering how it works.
As you noted, SoJ is used in PvE. The only difference between the two modes for it is the vuln stack duration 8sec vs 6sec(pvp). So its using the same dmg coeff, and used in pve for its dmg I assume.
As said with my first post though, Im not sure what part of SoJ & its traits/synergies to tackle with a nerf. But as it is now, its too strong (imo).