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Euclid.2517

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Posts posted by Euclid.2517

  1. > @"fatihso.7258" said:

    > Soulbeast hardly keeps up on power dps competition against other specs yet keep nerfing it to the ground, thanks Anet. I'm gonna switch to staff DD and just auto attack while watching netflix and that will beat Slb eventually with these nerfs every once in a blue moon.

     

    You must be kidding right?

  2. > @"senterya.4937" said:

    > I don't really understand the point of nerfing Deadly/Ferocious Archetype for ranger if it's in PvE only. At first glance, this will only mean that soulbeasts will be even less wanted in strikes/raids and fractals.

    >

    Seriously? For power Soulbeast it is currently the best power dps with fair amount of CC, who can also bring spirits.

     

    If you find it underperforming, probably you should work on your rotation. And very likely other professions would be more underperforming for you.

     

    Also, 50 power is like 2% nerf. No big deal.

     

  3. > @"Janke.1358" said:

    > "Deadly Archetype (Soulbeast): Reduced the condition damage increase gained while merged with this Deadly archetype pets by 25% (200 to 150 at level 80) in PvE only.

    > Ferocious Archetype (Soulbeast): Reduced power increase gained while merged with Ferocious archetype pets by 25% (200 to 150 at level 80) in PvE only."

    > Why? Really? No ranger players on the balance team?

     

    I think they shouldn't nerf condi. It is underperforming comparing to other classes.

    But power Soulbeast should be nerfed more.

  4. > @"frareanselm.1925" said:

    > If we look at the TOP DPS classes to single target we see:

    > Power Dragonhunter or Core Guardian, power , greatsword/scepter or sword

    > Power Chronomancer with sword/x

    > Power soulbeast with greatsword

    > I bought the expansion to play my condi berserker with his torch, and the Firebrand with his new axe, or a mirage with his axe.

    > Then I find what? That my DPS is very low in comparison. Build a full viper set to be outperformed by a core build.

     

    Condi berserker has the highest benchmark damage in warrior class :)

     

    Also you should notice the difference between benchmark and reality.

     

    Core guardian needs to keep aegis up which is awkward in most cases.

     

    Power Chrono heavily relies on "slow" conditions on enemy.

     

    In practice, condition Firebrand is much more powerful than its ranking in the benchmark list.

     

    Only build you mentioned that is truly OP is power Soulbeast.

     

  5. > @"Roche.7491" said:

     

    > In raids, you honestly asked a question Hello. What do you mean by kp? You won’t receive any reply and get booted out the map with no idea what is kp or what is going on lol.

     

    You can join training raid which would always be happy to answer your question. Or a guild. You just need to find a right place to ask.

     

    > Funny thing is that those leaders who wants immediately good teammates, are leaders who succk at pvp. they only know how to blame the team for losing & ...

     

    I think this is pretty much personal biased hatred. Most raid leaders I know are either platinum or legendary pvp rank.

     

    > Until gw2 fixed the Raid system, Raid won’t get much support compared from majority of the population. That’s why they experimented and invented these so called Strike with great success. The majority supported strikes but not raid. Raid is only surviving because of the unbalance reward gw2 gave.

     

    The developer say they introduce the raid as "a starting point for people to get into raid". Raid exists because some people want challenge. The reward imo are not as good as open world farm even with a static that clears all 7 wings in 3 hours.

     

    > Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

     

    Quite the contrary, with legendary armory I see a surging amount of player going to raid training and casual runs to get Legendary armor and ring someday. So your hope that "raid would go Oblivion" is just your personal illusion.

     

    In short: find a right place, stop biased hatred, stop your illusion.

     

     

  6. Actually when I first step on HoT territory I constantly want to smash my keyboard.. :)

     

    But it should be hard because we are in dragon's domain. It just makes great sense.

     

    And after a while you just get used to it.

     

    I think this is healthy for the game because fail-and-learn is an important and entertaining part of any game.

     

    Most GW2 content (even raid) is pretty easy comparing to most other games once you get used to it.

  7. Have you played spb?

     

    After the recent patch even those once LEGENDARY spellbreaker players switch to other builds/professions. And much fewer people plays it based on my matches observation.

     

    It is a SINGLE target tether. And even with those "might" the damage of spellbreaker is still underperforming in this patch.

     

     

  8. > @"Roche.7491" said:

    > No. I discourage raids. Let those people who demands kp stick with addicts forever.

    >

    > Strike and fracts are the way to go. Friendly and casual environment.

     

    Why is asking KP such a big deal for you? If you don't have it you should just join a training run or casual runs which don't require KP and are friendly.

     

    No one would like to carry a stranger who is a total newbie in an EXP run.

  9. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > you already got the only flashy legendary armor.

    >

    > And for this alone raids do not need any more rewards. At all.

    >

    > Also I am questioning your 'most challenging content' line. What is so challenging about raids? A lot of it could be done by a script. Just go to coordinate xyz, execute perfect rotation, on timer/hp X, dodge twice, execute rotation again.

    >

    > Boring to the max.

     

    This comment is underestimated :o

     

    Comparing to other games, raid in GW2 is relatively easy (including CMs) if people know what they are doing and trust one another. Also the gearing process isn't harsh and expensive.

     

    Definitely, this game's old engine isn't what keeps me here.

     

    What keeps me here is the spirit of this game: an MMO where everyone has a place. Which sadly many people have forgotten.

     

    You can get almost anything you want (except super expensive pinata infusions etc.) as long as you work on it.

     

    Raid rewards are fine for me: infusions, armors and ring.

     

  10. > @"LadyKitty.6120" said:

    > There's quite a bit of misinformation. Kitty's adding her fixes. (as someone who's literally played all healbuilds and spent years theorizing and testing them)

    >

    > > @"Oogabooga.3812" said:

    > > Having played firebrand, druid, scourge, tempest, scrapper, and renegade healers, here are some comparisons between them, as they all have various strengths and weaknesses.

    > > **Firebrand**

    > > Disadvantages:

    > * Rather short range compared to other healers

    >

    > > **Druid**

    > > Advantages:

    > > * High spike healing

    > Weak spike healing if trying to provide boons while healing.

    > > * Easy continuous party buffs

    > > * Moderate DPS contribution

    > Weak compared to heal scourge, rene, herald, X+Wh tempest and healbrand.

    > * Can provide extra conditions for classes that provide from condicount on boss

    > >

    > > Disadvantages:

    > > * Normal revival speed

    > Druid is 3rd best, Kitty would say as they have 5-target insta-ress at 32s cooldown as long as you can keep up the Nature Spirit and properly timed their self-ress is instant.

    > > * Average condition clear

    > Druid sucks in this regard, to be honest.

    > * Needs to choose between decent heals with Lingering Light or boonbotting with GotL while providing weak heals

    > * Weak on sustained heals

    > > The druid is a reactionary healer i.e. heals after damage, and managing the spirit location on a mobile boss can be problematic.

    > > Difficulty: easy to start, moderate high to master

    > >

    > > **Scourge**

    > > Advantages:

    > > * Moderate condition clear, but barrier will also soak condition damage

    > One of the best condition clearers, among with heal engi and tempest.

    > > * The best revival skills

    > > * Moderately high CC contribution

    > > * High regeneration upkeep

    > * You simply cannot die as a heal scourge if you actually know how to properly play it

    > > * Can diversify into boon stripper and trash mob pulls

    > > * Some condition DPS contribution (if you use scepter to deal condidamage instead of using dagger and wasting 1500 stats to be able to epi at a couple bosses)

    > Or decent power dps contribution 'cause Kitty's new secret Zealot's build. (which actually makes proper use of dagger's power damage. Video on Kitty's youtube.)

    > * Extremely versatile build-wise as you can make it into boonbot, insane barrierbot, barriering epibot or backstabbing carrier. If you only need resses, though, play Blood Magic condi scourge to ress while doing good condidamage.

    > >

    > > Disadvantages:

    > > * Low party buffs

    > One of the best mightbots if you go for boon duration. Though then again, nobody cares about might so Kitty's given up on even trying to make people see it as viable.

    > > * Very low projectile block access

    > Corrosive Poison Cloud is a very good projectile block, though still loses to rev's tablet. Lacks reflects, however.

    > * No blocks for tanking purposes and needs to rely on Unholy Sanctuary against blockable 1-shot mechanics.

    > > The scourge relies on mitigating damage through the barrier preemptively, and the teleport revival covers up many mistakes by either the scourge or the downed player.

    > > Difficulty: easy to start, moderate to master

    > >

    > > **Tempest**

    > > Advantages:

    > > * The best pure healer

    > Loses to heal renegade and heal scrapper. Heal tempest is about 4500 heals per sec for 5 + some extra for other 5 thru aurashare while heal-rene is 6500ish and heal scrapper is about 7000. Unlike some people seem to misunderstand, Soothing Mist heals the tooltip number over the duration, not per sec (seen people think that a lot).

    > > * Moderate CC contribution

    > Kitty would say low. Unless you specifically take extra CC skills as utilities, heal tempest is among the lowest when it comes to breakbar contribution.

    > > * Moderate projectile reflects

    > Is one of the few classes capable of quite reliably reflecting Matt's shards.

    > * Has Rebound! to prevent whole squad from going down if well-timed. (That skill's ridiculously broken if used correctly)

    > >

    > > Disadvantages:

    > > * Average mobility

    > Good mobility with Eye of the Storm which you want at any boss with CCs.

    > > * Low or no party stability

    > Covers for it with automatic party stunbreak and Eye of the Storm's manual stunbreak.

    > > * Being caught off rotation can take a while to get to the needed attunement if playing auramancer-version

    > >

    > > The tempest is usually busy rotating skills to keep buffs up, and can be messed up due to mechanics or the need to revive someone.

    > > Difficulty: moderate easy with staff, moderately complicated with X+warhorn.

    > >

    > > **Scrapper**

    > > Advantages:

    > * Strongest pure healer in the game if focusing on heals instead of trying to deal the little dps it can do even if you camped hammer

    > * 2nd best ressbot in general and best ranged resses, thanks to Function Gyro and Toss Elixir R. If mastered, stronger support than heal scourge in almost every regard.

    > > * Moderate damage mitigation

    > > * Moderate CC contribution (both with hammer and shield), very high CC contribution if slotting in Personal Battering Ram and such.

    > * Lots of channeled blocks if needed for blocking boss mechanics while tanking

    > * Full healing power to 600 range and 60% to 900 range.

    > >

    > > Disadvantages:

    > > * Low spike healing

    > Ridiculously strong spike healing if you use Mortar 5, Elixir Gun 5 and Med Kit auto at same time.

    > > * Low stability access

    > Bulwark Gyro's toolbelt skill, just saying. Toss Elixirs as well if you need lots of stab.

    > * Can only provide reflects thru extremely inconvenient and unreliable means

    > > Difficulty: high (condi engi-tier)

    > >

    > > **Renegade**

    > > Advantages:

    > * Can heal at 95% power from long range while providing strong sustained heals

    > * Can provide slow for dps chronos

    >

    > > The renegade contributes greatly to the offense part of the fight with alacrity and the area of effect CCs (can single-handedly break Blasting Black Peter’s defiance bar).

    > > Difficulty: moderate high

    > >

    > > Feel free to agree or disagree! I have not toyed with warrior, thief or mesmer healers.

    >

    > **Herald**

    > Advantages:

    > * Strong spike heal

    > * Good party boons (regen, protection, fury, swiftness and might for 10, Assassin's Presence and some alacrity for 5 though might stacking takes time to ramp up)

    > * Excellent survivability

    > * 2 Channeled blocks to deal with dangerous mechanics

    > * Capable of healing and providing boons from decent range (within 600) and good choice for kiting duties

    > * Strong regen

    > * Excellent projectile block

    > * Decent CCs and knockbacks

    >

    > Disadvantages:

    > * Essentially locked out of healing others when in Dragon Stance

    > * No access to stab unless sacrificing boon output by taking Dwarf Stance instead of Dragon.

    > * No reflects

    > * Too slow might ramp-up to seriously compete with warhorn tempest, heal/boonbot scourge and druid but works if none of those are present

    > * Requires some focus on energy management and correct facet usage

    >

    > Difficulty: moderate high

    >

    > **Heal Deadeye**

    > Advantages:

    > * Can easily provide full might and fury for 10 as well as tons of vigor and swiftness for 5

    > * Extremely good mobility

    > * Capable of stealthing allies (but who needs it?)

    > * Extremely fun and good meme-value

    > * Decent amount of CC now that they boosted pistol 4

    > * Easily convertable into Heal Thief on bosses where you can use Detonate Plasma for booning

    >

    > Disadvantages:

    > * Squishy

    > * Can only heal in boss's melee range

    > * No blocks to deal with 1-shot mechs

    > * Weak Druid-tier heals

    > * People can't see it as a healer so good luck trying to get into a squad. Even if your name is Lady Kitty.

    > Difficulty: High 'cause you gotta move extremely well while managing initiative.

    >

    > **Heal Berserker**

    > Advantages:

    > * Decent condi cleanses (shouts "Shake It Off!" every 10 seconds)

    > * Can provide fury, swiftness and resistance for 10 as well as barrier

    > * Also capable of bringing might for 5

    > * Can bring that famous warrior CC power with mace

    > * Average mobility

    > * Good survivability

    > * Has reliable stun-breaks

    > * Can also be specced as Spellbreaker for boonstrip

    > * Has a reliable channeled block if needed

    > * Shouts a lot so good fun factor

    >

    > Disadvantages:

    > * Heals are mostly triggered by cleansing conditions and thus heal berserker is mostly applicable at bosses where squad gets lots of condis.

    > * At bosses with lots of incoming condis, rivals druid in heal output

    > * Serious meme. Don't ever try it at any boss that doesn't spit conditions at you and even then ask yourself kitten you're doing with your life.

    >

    > Difficulty: moderate as it requires timing the few heals well.

    >

    > Heal chronomancer

    > Advantages:

    > * Really strong burst heals

    > * Provides solid stream of heals around it though on relatively weaker side (through Illusionary Inspiration-trait spamming clones with scepter, though even then 2-4x what you'd usually need)

    > * Can provide quickness for 10 semi-reliably

    > * Can also provide some alacrity

    > * Capable of tanking like a chrono

    > * Full chrono's CC capability

    > * Decent mobility

    > * Has Feedback and all the usual mesmer utilities

    > * Has access to squad stabs and blocks

    > * Decent condi cleanse

    >

    > Disadvantages:

    > * Mainly capable of providing alacrity and quickness but nothing else.

    > * Rather weak Druid-tier total heals

    > * Unknown to most players and you get easily mistaken as normal chrono

    > * Lots of things going on at the same time and can be confusing

    >

    > Difficulty: Easier than good boon chrono

     

    Wow kitty you are the second person I know in game who is active in forum.

     

    Thanks for the helpful information.

  11. > @"Safandula.8723" said:

    > > @"Euclid.2517" said:

    > > > @"Drakewind.8961" said:

    > > > I started playing about a month ago, was trying a few professions but finally settled with the ele. I loved doing the entire story btw. I found a nice guild and got into raiding. That's when I realised that I suck. The worst thing about it is that I researched my build, rotation, gear and the rotation for that boss as power weaver and my friend who is playing power ranger managed to outdo my dps with a lot less effort. I thought it's just the fact that my build requires more skill but having looked at the benchmarks and from general opinion it seems that's not the case. Even if I learn to play my spec to the maximum, ranger is still better at every role when it comes to raiding. Did I forget to mention that as the squishiest profession in the game I would very often get downed by aoe damage even though I was playing according with the mechanics. I was told there is just no reason to pick weaver over any other spec. I had a similar experience with every other aspect of the game. I am getting into pvp with power tempest off meta build and I quite enjoy that it's easy to shut down and I'm still playing on unranked. I was thinking that an elementalist would be useful in various aspects of the game, that a more complicated class would offer a better reward. The problem is that I couldn't find that reward anywhere. Judging by other posts on this subforum, ele in general is not in a good spot, and the most discussions I see that aren't about expressing dissapointment with ele, are about WvW. Is it worth even waiting for the ele to get fixed? I would like to stick with one character that can be good in most aspects of the game.

    > >

    > >

    > > I noticed you are talking about **power weaver**.

    > >

    > > I am a hardcore player who clears fractal cm everyday and all raid wings each week.

    > >

    > > Elementalist is my main toon.

    > >

    > > The condition weaver is really good and fun.

    > >

    > > But for **power weaver**, if you compare it to other power classes, **objectively** there is no reason to pick it. **Power Soulbeast** is strictly better in every manner. (CC, boons generation, burst damage, sustained damage, survival).

    > >

    > > If you truely master it, power weaver is fine but certainly not the best for reasons above.

    > >

    > > Subjectively, it is very fun as you need to give everything you have and keep your hands busy.

    > >

    > > Following is a old post, but I think it is still very relevant. MyPuppy.8970 has a really good point.

    > >

    > > https://en-forum.guildwars2.com/discussion/71563/elementalist-too-many-bad-and-meh-abilities

    >

    > I cant rly agree about sustained dmg. Weaver does it a bit better.

    > Soulbeast in fractals is quite broken becouse of one Wolf pack, which sadly can be stacked, but looking at charts weaver is top dps most of the Time. Weaver carries siax p2 quite hard, blast fury and might and gives conjurables. Also its easier to play weaver on high lvl cms than slb. Weaver is a bit of a piano class, but overall main concept of rotation is pretty straight forward

     

    Yes, before the recent patch, power weaver had better sustained damage.

     

    But now, power Soulbeast is also better in sustained damage.

     

    Technically, in contrived situation like fractal where you precast everything, you could slightly outdps a power Soulbeast. But in all other real situations power Soulbeast is just better now.

     

    But yeah, like you said in speedrun no-heal fractal CMs weaver is really nice as it brings fire field, stack might and fury and give allies conjures. That's what makes weaver meta in Fractal.

     

    But in raid scenario pre-boon is useless and only thing you can precast is meteor shower.

     

    ----

    Patch address

     

    https://en-forum.guildwars2.com/discussion/98220/game-update-notes-february-25-2020#latest

     

  12. > @"Drakewind.8961" said:

    > I started playing about a month ago, was trying a few professions but finally settled with the ele. I loved doing the entire story btw. I found a nice guild and got into raiding. That's when I realised that I suck. The worst thing about it is that I researched my build, rotation, gear and the rotation for that boss as power weaver and my friend who is playing power ranger managed to outdo my dps with a lot less effort. I thought it's just the fact that my build requires more skill but having looked at the benchmarks and from general opinion it seems that's not the case. Even if I learn to play my spec to the maximum, ranger is still better at every role when it comes to raiding. Did I forget to mention that as the squishiest profession in the game I would very often get downed by aoe damage even though I was playing according with the mechanics. I was told there is just no reason to pick weaver over any other spec. I had a similar experience with every other aspect of the game. I am getting into pvp with power tempest off meta build and I quite enjoy that it's easy to shut down and I'm still playing on unranked. I was thinking that an elementalist would be useful in various aspects of the game, that a more complicated class would offer a better reward. The problem is that I couldn't find that reward anywhere. Judging by other posts on this subforum, ele in general is not in a good spot, and the most discussions I see that aren't about expressing dissapointment with ele, are about WvW. Is it worth even waiting for the ele to get fixed? I would like to stick with one character that can be good in most aspects of the game.

     

     

    I noticed you are talking about **power weaver**.

     

    I am a hardcore player who clears fractal cm everyday and all raid wings each week.

     

    Elementalist is my main toon.

     

    The condition weaver is really good and fun.

     

    But for **power weaver**, if you compare it to other power classes, **objectively** there is no reason to pick it. **Power Soulbeast** is strictly better in every manner. (CC, boons generation, burst damage, sustained damage, survival).

     

    If you truely master it, power weaver is fine but certainly not the best for reasons above.

     

    Subjectively, it is very fun as you need to give everything you have and keep your hands busy.

     

    Following is a old post, but I think it is still very relevant. MyPuppy.8970 has a really good point.

     

    https://en-forum.guildwars2.com/discussion/71563/elementalist-too-many-bad-and-meh-abilities

  13. I am a hardcore player who clears fractal cm everyday and all raid wings each week.

     

    Elementalist is my main toon. I will just talk about PVE.

     

    # Weaver

     

    If you really enjoys the playstyle, it is fine.

     

    The condition weaver is really good and fun.

     

    But for power weaver, if you compare it to other power classes, objectively there is no reason to pick it. Power Soulbeast is strictly better in every manner. (CC, boons generation, burst damage, sustained damage, survival).

     

    If you truely master it, power weaver is not bad but certainly not the best for reasons above.

     

    Subjectively, it is very fun as you need to give everything you have and keep your hands busy.

     

    Following is a old post, but I think it is still very relevant.

     

    https://en-forum.guildwars2.com/discussion/71563/elementalist-too-many-bad-and-meh-abilities

     

    # Tempest

     

    Tempest recently got buffed in both dps side and support side. IMO, I think it is underestimated by many people.

     

    Dps side, tempest provides one of the best AOE damage.

     

    Support wise, you can apply 25s stacks of might, fury, regeneration etc. to 10 people. And it is the best pure healer imo.

  14. > @"Jimbru.6014" said:

    > Interestingly, mesmers are having the opposite problem right now. Condi mirage is still powerful DPS, at least in PVE. But more broadly, mesmer power builds are not in a good place.

     

    Power Chrono has the highest benchmark damage though :) Nimon is right

  15. > @"Kodama.6453" said:

    > > @"Fueki.4753" said:

    > > How about _The Arcanist:_

    > > Instead of iterating on the Attunements, like Weaver and Tempest do, we get a Gauge to fill.

    > > We then have a new F5 button that transforms the Ele into a Arcane Wraith for a period of time, specified by how much of the gauge is full.

    > > Arcane Wraith are invincible and can't contribute to point capture, but they have 3 CC skills and 2 defensive group support skill.

    >

    > What will elementalist sacrifice as their trade off to get that new F5 skill?

     

    Guardian elite spec is an direct upgrade to their f1, f2, f3 though. ?

  16. As one of the ele's FEW USEFUL CC skills to break bar, this now just feels kitten.

     

    Today @Deimos I need to be in air/air or fire/air to use this skill, which means 50% of time it is not there.

     

    Even when I eventually get the right attuement, the moment I press UPDRAFT Saul has just finished his teleportation :'(

     

    Pls make this skill a PVE split at least.

  17. > @"Mikexsa.6482" said:

    > I've made my decision (almost). I'm having so much fun with a **Condi Weaver.**

    > I've tried a different attribuets, and I found out that **Carrion** is almost perfect

    > the sustain is amazing and the condition damage too. Unfortunately NO Expertise

    > **IS IT VIABLE?**

    >

    > I ran:

    > Fire 1-1-2 | Earth 2-1-3 | Weaver 1-1-3

    > Rune of Agony | Rune of Smoldering

    > Carrion Attribute | Rune of Elementalist

    >

    > I also tried **Grieving** but again I felt that the sustain was pretty bad.

    > I can survive with it but it's still tough.

    >

    > I didn't mentioned **Viper** because it's like berserker but with more damage.

    >

    > What's your Opinion?

    >

     

    You can try trailblazer stats with a minor loss of dps but great boost to sustain. Its dps is close to full viper.

     

    If you are running signet of fire and signet of restoration, I suggest go earth 2-1-2. You can use signet of restoration but still retain its passive.

     

    Try weaver 3-1-1 or 3-1-3 when fighting elite mobs. Superior Element is only minor dps improve. Tho its weakness infliction can be helpful.

     

    Grieving stats not as good as viper as condi ele need the extra condition duration. It's mostly used with condi Firebrand.

     

    The meta uses rune of elementalist. But if you focus more on burst with condition, you can try rune of Balthazar and free up some viper stats for other.

     

    Condition duration, IMO, is the most worthwhile stats to dps for foes you cannot one-shot.

  18. Welcome to ele family, when guardian is favored by most people and better in almost every aspect. :/

     

    # For open world

     

    Steki is right with tempest. FA tempest is very nice to use in open world. And dps tempest works fairly well nowdays in end game content.

     

     

    If you insist weaver in open world, condi is better than power for foes you cannot one shot.

     

    1. Less boon reliance

    2. More robust than power build, due to the earth spec. You can drop the Superior Element for vitality trait without much dps loss, which is not the case for power build.

    3. Deals more damage in general.

     

    You can use condition weaver to solo most HoT hp champions. I find this hard with power build.

     

    # For fractal,

     

    Condi weaver has the highest condition burst in game and very enjoyable to play. From my experience, it is 55% burning, 25% power and 20% bleeding in most scenarios. So it also works in fractal due to how burning works.

    BUT if you are in a high dps group, POWER is better.

     

    # "btw the damage didn't felt really good, even with full berserker"

    Your feeling is justified for two reasons:

     

    1. Ele is very boon reliant. In open world, you can consider take the fire trait that gives you might every time you strike to slightly address this.

    2. Ele is not meant to be a brain dead dps. Rotation is important. And you need to quickly swap attunement to make sure you get to use skills other than auto attack. And this brings us back to point 1. (Alacrity)

     

    # "but he was really really squishy"

     

    It is the squishes in game. (LOWEST hp+ light armor)

     

    Guardian also has lowest hp but compensated with aegis; (this is why fb/DH is the meta dps, in addition to their high dps)

     

    Necro is just tanky.

     

    Mesmer has evade/invul/blocks/aegis.

     

    Ele's compensation is probably.. the downed skill 2? ?

  19. > @"Fines Juliverine.5846" said:

    > Well there are power based builds and then there are condi based builds ...

    >

    > Differences in encounter make either viable.

    >

    > About power weaver, it was one of the solid choices before this patch, since its damage was kinda high compared to other classes even tho it brought no buff to the group what other classes did.

    >

    > But now it is even outplayed by a lot of power based builds ( apart from reaper ) nearly every build is able to actually perform at least on a very similar lvl

    >

    > So regarding that, ele has no range option , lowest healt , lowest armor , no blocks or any great utilities if you want to go for dps ... and it also ads nothing but damage and mediocre cc to the grp

    >

    > So why should that be weaker than a holo , slb, dh and Mesmer then ?

    >

    > The fact that Mesmer and guardian are so dominant just shows how poor the balance decisions are.

    >

    > Don’t get me wrong I wouldn’t want to have an ele buff if other classes were brought to a reasonable lvl ... but since basically every other class got buffed, ele is kinda left behind when it comes to a power build.

    >

    > Not so much in fractals but in raids for sure.

     

    I agree with you. Given the risk a power weaver takes, its dps is lackluster comparing to many other power builds now, whether the burst damage or sustained damage.

     

    Moreover, it is a pure dps class that offers nothing other than dps. (Unlike Soulbeast which can take spotter and storm spirit

     

    Or dps Firebrand that gives group aegis and tome as panic button etc.)

     

    Your disappointment is understandable.

  20. I am talking about non-open world PVE here and dps tempest.

     

    Nowadays in fractal/raid, I rarely see a tempest dps (either in pug or statics), most dps eles go with weaver.

     

    I myself also rooted for weaver most of time. TBH, condi weaver feels much different from power weaver and more enjoyable and versatile.

     

    But still, I got bored with weaver and tried out tempest. It's surprisingly good given that few people use it today.

     

    ## boon stacking

    You can carry your team's boon as a dps class!

    Heat Sync, and area might/fury stacking comes handy with scepter/warhorn

     

    ## Group Healing as dps

    Soothing mist and "wash the pain away" gives group healing!

     

    ## Feel more like a mage

     

    Scepter/warhorn skills embodies the mage style imo and the animation is fantastic.

     

    Personally I really like the animation of water glob where you chase it for healing xd.

     

    #Good damage on medium/large hitbox

     

    I tried on form 99cm and Samarog today. The dps is really solid and at the same level of power weaver, if not better.

     

    #Good AOE cleave

     

    Overload Air, wild fire, lightning orb etc. You can cleave adds while doing dps on boss.

     

    Also, you are ranged. This is really nice in situations like Xera/Gorseval. You can clear shard/orb while doing the boss!

    What a mage!

     

    In contrast, when I play weaver in Gorseval, I always cower when the orb gets close.

     

    #Group Control on adds

     

    Dust storm pulses blindness.

     

    Cyclone pulls.

     

    #Panic Button

    You can switch to water attunement for some burst healing (if you take water spec) as panic button.

     

    This is not doable as weaver. You will be stuck in water for 4 seconds.

     

    --

    Personally, I would recommend ele pve beginners to play tempest. I have seen so many people playing weaver but doing really bad.

     

    Remember, as a weaver, you are the squishes and all you can offer is dps. If you are bad, you are utterly bad. people wouldn't hesitate to kick you and replace with DH/Soulbeast nowadays.

     

    Tempest is just simpler and capable of doing more things, and deserve more attention from mage lovers.

     

    What do you think?

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