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VocalThought.9835

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  1. > @"Agrippa Oculus.3726" said: > > @"VocalThought.9835" said: > > > @"Jski.6180" said: > > > > @"VocalThought.9835" said: > > > > > @"Jski.6180" said: > > > > > All classes should have medium armor and medium health its kind of silly that the vary of hp / def is still in the game even though the reason for such effects are long gone as in the old trait point system that had hp def build into it to where some classes would get more from there hp line that where low hp and high hp classes would get a lot less. > > > > > > > > If every class had the same health and armor, than that would change the theme and balance of the classes, wouldn't it? > > > > > > How would that change the theme? A class is tankly or glass though its gear combo build more then any thing else. By letting all classes have the same hp / armor you would get away from class just simply getting free hp / armor over other classes that done there by letting them build more glassly. In an odd way the high tankly classes though the current hp / def system are more able to go glassly then the lower hp / def making them more likely to build tankly. > > > > > > > > > > These class didn't start with nor will end with GW2. All of these are traditional archetypes throughout the fantasy lore. Warrior/Fighters or Paladins always had Heavy Plate or Chainmail, Thieves or Rangers / Rouges wore medium/ Leather Armor, and Scholars/Mages wore robes/ Light Armor. One doesn't just and change a whole 100 years of story telling and mythical lore for nothing without expecting a major shift in continuity. Even in games that allow changes, its explained and put in a slightly different box. > > You both are absolutely right that it's a very old concept, indeed _thematically_ tied to the classic archetypes you described. > But gameplaywise there's imo some real big flaws on how ANet has implemented an arbitrary system tied to both AR _and_ HP! Sure, you'd obviously expect more Armor Rating / Defence on a full plated body armor worn by a frontline archetype (like a warrior) than a mesmer in the backline wearing nothing more than a nightgown. But Health, well, I don't see any thematical or even logical reasoning behind the system that is in place now (i.e. it's not like something far more logical like: if you wear Heavy Amor, you move slower: I'm happy that's not in the game, btw. It would hurt the game a lot!). > I mean take the Guardian, by new people often seen as a Paladin archetype. Yes you would expect them to have sturdy armor, but no, I would never expect them to have the lowest base health pool out there ... Or a Necromancer ... it's in the name even: death should be it's specialty, and it is the furthest away from it with the largest health pool out there! > > There's only gameplay reasons why they have **set** differences in Health Pools, which leads to lesser choice once you've chosen your class, and the stigmas that come with it in the community. So, _I'm_ a real advocate of removing those base health pool differences. (Again, combined with an extensive balance pass!). > Armor Rating is a different story. Yea, you could set those to one and the same AR for all classes, I don't think it would actually hurt the game that much (probably even improve it), but like mentioned above, this one is thematically **far** more tied to these classic archetypes. It's somewhat comparable to the whole idea of wielding a shield, but not getting extra defence from it. It just feels a bit weird. Think of it as training and efficiency. If you're a mage in heavy armor, not only are you not trained to Fight in that armor, you don't have the prowess need to cast your sophisticated spells. Warriors don't fight in non heavy armor because it makes no sense not to. Plus, the class with more close combat experience seems to be hardiy and durable. Thieves don't get touched.
  2. > @"Jski.6180" said: > > @"VocalThought.9835" said: > > > @"Jski.6180" said: > > > All classes should have medium armor and medium health its kind of silly that the vary of hp / def is still in the game even though the reason for such effects are long gone as in the old trait point system that had hp def build into it to where some classes would get more from there hp line that where low hp and high hp classes would get a lot less. > > > > If every class had the same health and armor, than that would change the theme and balance of the classes, wouldn't it? > > How would that change the theme? A class is tankly or glass though its gear combo build more then any thing else. By letting all classes have the same hp / armor you would get away from class just simply getting free hp / armor over other classes that done there by letting them build more glassly. In an odd way the high tankly classes though the current hp / def system are more able to go glassly then the lower hp / def making them more likely to build tankly. > > These class didn't start with nor will end with GW2. All of these are traditional archetypes throughout the fantasy lore. Warrior/Fighters or Paladins always had Heavy Plate or Chainmail, Thieves or Rangers / Rouges wore medium/ Leather Armor, and Scholars/Mages wore robes/ Light Armor. One doesn't just and change a whole 100 years of story telling and mythical lore for nothing without expecting a major shift in continuity. Even in games that allow changes, its explained and put in a slightly different box.
  3. > @"Taril.8619" said: > So, Elite Specializations are pretty cool. They add a new specialization, new utility skills and a new weapon to a class. > > But, the downside is the limitation that is having to use the new Specialization to be able to use the new weapon and utilities as well as going forward the specialization itself will become more notably limiting since you can't use multiple Elite Specializations together (Meaning that each new Elite Specialization still only has 2x the current 5 core Specializations to use alongside) > > As such, I was wondering if core classes might ever be expanded upon? Given that such a thing would create more potential options to utilize. I.e. A new core weapon/Utility set could be utilized by any combination of Core Specializations as well as any Elite Specialization. While any new Core Specialization increases the pool of options that can be paired with an Elite Specialization (Whilst also making more combinations for 3x Core Specialization builds) > > If necessary, you can continue to lock these additions behind Expansion content (Such as how Elite Specializations are unlocked), it's just it would be nice for new content to have more flexibility. I hope we stick with 9 classes. I think all the class themes can be touched on by the Elite Specializations. Right now, what ever class you can think of from any fantasy story, you can tie into one of the 9 classes, which is what I like the most.
  4. > @"Jski.6180" said: > All classes should have medium armor and medium health its kind of silly that the vary of hp / def is still in the game even though the reason for such effects are long gone as in the old trait point system that had hp def build into it to where some classes would get more from there hp line that where low hp and high hp classes would get a lot less. If every class had the same health and armor, than that would change the theme and balance of the classes, wouldn't it?
  5. > @"Biff.5312" said: > If it was going to happen, Tengu is the only one that makes much sense to me. However, I don't think there's any lack of variety now in the number of race/profession combos. There's simply no need for a new race, and given that there's no particular racial bonuses in the game, it really seems pointless. Everything isn't about advantages or bonuses. Somethings are just about satisfaction. Plenty of players would just be satisfied to play a Tengu.
  6. > @"mercury ranique.2170" said: > > @"Lonami.2987" said: > > > **Very likely** > > * [**Tengu:**](https://wiki.guildwars2.com/wiki/Tengu) Said to have been the 6th scrapped race from GW2, they have a large presence in the game, and their own large territory in the middle of the other playable races. They use the charr skeleton, which would make development and armor adaptation easier, though it's unlikely they would go back to adapt every armor skin. Lot of unique bird and Asian-themed customization. > > * [**Largos:**](https://wiki.guildwars2.com/wiki/Largos) Very easy to implement, since they would use the same skeleton as the humans, sylvari, and norn. Most of the armor skins would be very easy to adapt too. The wings could be a problem, but they've never been stated to be a biological part of them, and for all we know they could be special assassin backpacks. Lot of fish and underwater-themed customization. They would fill the classic spot of the dark elves, and bring a dark anti-hero race to the mix. > > Nothing in the game has a skeleton. It is not how game modeling works. It has a form and in that form there is nothing. You do see some skeletons in game production, used to design motion but it is not needed in the actual game. It is the outside of the body what matters. That means Tengu can't be based on the Charr model and Largos not on the Humanoid model. They would still require a redesign of all armor in the game. > > I think a lot of us knew what was meant. I think it was funny that you cam for his neck... ??
  7. > @"Linken.6345" said: > > @"VocalThought.9835" said: > > I see people complaining about Tengu's armor, story, and voice lines. I think all of these are easy to work out. Yes it's going to take time and money, but it's not impossible. I say, just do the darn thing. If they can create mounts in this game, they can create a race. No one is asking for perfection, but with game like this, they can always make improvements with each future game update. > > Yes it will cost time and money, neither of those Anet will be able to earn back. > People against a new race would rather see time and money go to something else they might enjoy. It doesn't matter what people who are against it think. Once it's done it's done, and they can move on to discuss the next debate. People were against a new class, mounts, and new zones, and build templates. Those things came and went. A new Race could come out too and people will forget they complained.
  8. > @"Sigmoid.7082" said: > > @"VocalThought.9835" said: > > I think all of these are easy to work out. > > This is half the problem with a lot of suggestions on here. People like to vastly underestimate how difficult things are. > > Everything is easy or doable if you just dismiss or handwave all the hard bits and downsides about them. > I could do it right, if they hired me and gave me a team I could direct.
  9. I see people complaining about Tengu's armor, story, and voice lines. I think all of these are easy to work out. Yes it's going to take time and money, but it's not impossible. I say, just do the darn thing. If they can create mounts in this game, they can create a race. No one is asking for perfection, but with game like this, they can always make improvements with each future game update.
  10. The best and most wanted ideas for the next Elites are: * **Warrior/ Staff > Dual Pistols > Focus > main hand Shield. * **Guardian/ War Horn > Offhand Sword > offhand Scepter > main hand Focus * **Revenant/ Great Sword > Scepter > Focus > Dual Pistols > Main hand Axe * **Ranger/ Hammer > Rifle > Shield > Focus > offhand Sword > Scepter > Dual Pistols * **Engineer/ Offhand Dagger > Mace > Focus > Staff > Great Sword * **Thief/ Torch > Offhand Sword > Dual Mace > Focus > Great Sword > Dual Axes * **Elementalist/ Long Bow > Great Sword > Offhand Scepter > Main hand Focus > * **Mesmer/ Short Bow > War Horn > Main hand Pistol > Dual Daggers * **Necromancer/ Shield > Hammer > offhand Axe > Rifle > Main hand Sword
  11. > @"Fueki.4753" said: > I'm still hoping for Javelin, so we can get a Paragon-like elite specialization on Warrior. > I think they could use Staff for that with Javelin/spear weapon skin.
  12. > @"ElijahFitzroy.5762" said: > > @"VocalThought.9835" said: > > > @"ElijahFitzroy.5762" said: > > > if you take a look on google and search GW2 cosplay you can see quite a few people that have made characters from other games/movies/cartoons. There is actually a really good Skeletor i've seen recently. Also Beast has been used many times (even I have a version) I've also made; Hawkeye, Jack Torrence (the shinning), She-Ra, He-man, Sarah Sanderson (Hocus pocus), Selene (Underworld) and Aurora (Malificent), just to name a few. > > > > > > I do try to match their "powers" in whatever story they are in to a profession that matches them in game or a profession that has the weapons they use, such as my Hawkeye character is a Ranger. Though most of them don't have full loadouts because they are cosplay characters for contests or they were just an idea. Though my Hawkeye is a vanilla ranger build because that is the easiest one to use longbow on. Lets see; > > > Hawkeye (ranger/vanilla) > > > Sarah Sanderson ( Necromancer/scourge) > > > She-ra (1980s) (mesmer/vanilla) > > > The Beast (Guardian/vanilla) > > > The Grinch (Mesmer/below 80) > > > Selene (Engineer/scrapper) (thief would work better but I specifically needed a scrapper at the time) > > > Jack Torrence (Ranger/Below 80) > > > Aurora (mesmer/Below 80) > > > Jack Sparrow (Engineer/vanilla) *he's an asura, quite adorable* > > > > > > If you ever need help with character design please feel free to message me. I love making new toons and trying to match them up with the right class and make them look as good as possible in game. Good luck and as I said take a look at google, you might get some cool ideas from others. Another good place to check out is GW2 style (www.gw2style.com) . its a great website where people post their looks. > > > > > > > I always saw The Beast being a Mesmer. > > Not for me, picked guardian cause of the blue magic. Pink doesn’t really fit. If it was red or purple it would make more sense. Plus I picked it cause you can used torches on it and there are candelabra torches, plus they can also use focus and there is a mirror focus. > > Mesmers can use Tourchs and Focus, but have pick magic. Mesmers also can wear light armor like Beast does.
  13. > @"Zahld.4956" said: > A new trait line that cannot be deselected and is an additional trait line. > This trait line would have only one or two activated traits at any time. > This trait line would be a general trait line where other traits may not seem to fit any other trait line. > This trait line would be easier for devs to increase the pool of (traits) because adding a trait would not cause too much of an imbalance compared to when adding a trait to any other trait line. > There is not major or minor traits, just a pool of traits with one or two to be used at a time. > This is already in the game. It's a hidden trait line that come from when you pick the profession and it determines your skills, weapons, and specializations
  14. > @"ElijahFitzroy.5762" said: > if you take a look on google and search GW2 cosplay you can see quite a few people that have made characters from other games/movies/cartoons. There is actually a really good Skeletor i've seen recently. Also Beast has been used many times (even I have a version) I've also made; Hawkeye, Jack Torrence (the shinning), She-Ra, He-man, Sarah Sanderson (Hocus pocus), Selene (Underworld) and Aurora (Malificent), just to name a few. > > I do try to match their "powers" in whatever story they are in to a profession that matches them in game or a profession that has the weapons they use, such as my Hawkeye character is a Ranger. Though most of them don't have full loadouts because they are cosplay characters for contests or they were just an idea. Though my Hawkeye is a vanilla ranger build because that is the easiest one to use longbow on. Lets see; > Hawkeye (ranger/vanilla) > Sarah Sanderson ( Necromancer/scourge) > She-ra (1980s) (mesmer/vanilla) > The Beast (Guardian/vanilla) > The Grinch (Mesmer/below 80) > Selene (Engineer/scrapper) (thief would work better but I specifically needed a scrapper at the time) > Jack Torrence (Ranger/Below 80) > Aurora (mesmer/Below 80) > Jack Sparrow (Engineer/vanilla) *he's an asura, quite adorable* > > If you ever need help with character design please feel free to message me. I love making new toons and trying to match them up with the right class and make them look as good as possible in game. Good luck and as I said take a look at google, you might get some cool ideas from others. Another good place to check out is GW2 style (www.gw2style.com) . its a great website where people post their looks. > I always saw The Beast being a Mesmer.
  15. > @"Nokomis.5076" said: > Many of those might run into a problem if reported. The https://www.guildwars2.com/en/legal/guild-wars-2-naming-policy/ states > > We do not permit names that: > > [...] > > Reference names of copyrighted or trademarked characters, materials, or products > > Use misspellings or alternative spellings of names that violate any of the above rules > I didn't even know that was a thing.
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