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VocalThought.9835

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Posts posted by VocalThought.9835

  1. > @"draxynnic.3719" said:

    > > @"Opopanax.1803" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Opopanax.1803" said:

    > > > > > @"VocalThought.9835" said:

    > > > > > > @"Fueki.4753" said:

    > > > > > > > @"Delita Silverburg.8632" said:

    > > > > > > > We need a unarmed/clawed monk profession imo.

    > > > > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.

    > > > > > > Imagine punching people while dual-wielding Binding of Ipos!

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Dual Shields!!

    > > > >

    > > > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    > > > >

    > > > > I've never understood how you could make a dual shield look good, or have good animations.

    > > > >

    > > > > If you want this, could you explain why?

    > > >

    > > > There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    > >

    > > I could see small buckler style shields for something like that.

    > >

    > > The problem is that most shields in game right now just seem too big for that to look good, imo.

    >

    > Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    >

    > I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    >

    > The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as _daggers._

     

    I think the difference in fighting in battle with a weapon has to do with training. On average, a person with a Sword fighting a person with a Shield, the guy with a sword would win, but a train man with dual shield would win.

     

    I think the biggest problem is that, because some of you never seen it, can't see it. Fighting with two shields is not a new concept.

  2. > @"JohnWater.5760" said:

    > > @"draxynnic.3719" said:

    > > > @"Opopanax.1803" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > > @"Opopanax.1803" said:

    > > > > > > @"VocalThought.9835" said:

    > > > > > > > @"Fueki.4753" said:

    > > > > > > > > @"Delita Silverburg.8632" said:

    > > > > > > > > We need a unarmed/clawed monk profession imo.

    > > > > > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.

    > > > > > > > Imagine punching people while dual-wielding Binding of Ipos!

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > Dual Shields!!

    > > > > >

    > > > > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    > > > > >

    > > > > > I've never understood how you could make a dual shield look good, or have good animations.

    > > > > >

    > > > > > If you want this, could you explain why?

    > > > >

    > > > > There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    > > >

    > > > I could see small buckler style shields for something like that.

    > > >

    > > > The problem is that most shields in game right now just seem too big for that to look good, imo.

    > >

    > > Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    > >

    > > I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    > >

    > > The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as _daggers._

    >

    > Dual Shield has the same energy as dual Scepter.

    > Doesn't fit GW worlds

     

    This is the exact same argument people gave for mounts.

  3. > @"Slartibartfast.5416" said:

    > Seriously, this has been requested NUMEROUS times over the past 8+ years. Just about every other MMO on the planet does it, I have no idea why Anet refuses to. I play with people who do not speak English that well. They rely on being able to copy what they see in chat so they can translate it.

    >

    > So seriously, either implement an in game automatic translator, or give people the ability to copy text. Or do you believe that having to alt-tab out to Discord every couple of seconds to send messages to people, copy responses, translate them in Google or DeepL, and type back your response, then come back to the game, is that a really good game experience in your opinion? It's awkward enough having to use an external translator, but that's at least doable if they're able to copy text from chat. Or do you prefer that people just use a 3rd party chat program like Discord, and just don't use the in game chat at all? Because we can do that, too, if that is your design decision. They won't be able to understand what goes on in map chat, but what the kitten. It's mostly a Barren's chat experience, anyway.

     

    They don't allow Copy and Paste to help avoid spam.

  4. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > > @"MatyrGustav.6210" said:

    > > > > @"VocalThought.9835" said:

    > > > > I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice.

    > > > >

    > > > > Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind.

    > > > >

    > > > > HOT-

    > > > > (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues

    > > > > (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode

    > > > > (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies

    > > > > (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state.

    > > > > (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes.

    > > > > (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities.

    > > > > (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities.

    > > > > (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements

    > > > > (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud.

    > > > >

    > > > > POF-

    > > > > (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes

    > > > > (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter

    > > > > (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies.

    > > > > (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit.

    > > > > (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge

    > > > > (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice

    > > > > (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked.

    > > > > (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities

    > > > > (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities.

    > > > >

    > > > > EOD-

    > > > > (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue.

    > > > > (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged.

    > > > > (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open.

    > > > > (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one.

    > > > > (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech.

    > > > > (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat.

    > > > > (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered.

    > > > > (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements.

    > > > > (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud.

    > > >

    > > > Yes i feel as though Anet would definitely need to expand on the core class, and especs after the 3rd espec are added in EoD. It would make more sense to add more weaponry and new utility skill lines for the current 3 especs instead of pumping out more especs that are limited.

    > >

    > > I think, just add an additional weapon for each elite would be more than enough to feel like you have a new playstyle. Maybe after EOD, they can focus on other things other than elite specializations. Maybe focus on new masteries, player housing, or legendaries. Heck, I'd perfer they finish adding Living World 1 back to the game.

    > >

    > > I truely feel that if ANet would just go head and add another weapon to each elite spec, add Tengu as a new race, add another underwater mount, and the Elite Specializations I have in mind, with the new story, fractals, raids, and pvp match ups, EOD would be great.

    > >

    > Yes, after this 3rd Espec, that would be fine if Anet just added an extra weapon to each espec to finalize things with the classes. Though, if that was the case as a personal preference, id prefer the extra 3 weapons to be added to the core classes instead. I would want the opportunity to use each with each espec if i wanted.

    >

    I kinda like the idea of adding a weapon to each elite, so if you wanted to use the same weapon differently, than you could merely change the elite specs.

     

    > Player housing would be nice. I wouldn't want it to be too expensive. I played FFXIV and i couldn't afford a house, so i had to buy an apartment. I never understood how small the apartments were since they were in their own instance. In Gw2 there should be an option to purchase instanced land for your house. I would love a large garden too

    >

    They should do housing like ESO does. Everyone gets a free apartment, but you can buy a house anywhere.

     

    > New race would be nice, but im curious to see if they would have their own story, and lv1 starter area.

    >

    >

    They better give a new race a lvl 1 starter area. They should even add more story to the starter area, so when you come back you have more adventures to do.

     

     

  5. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice.

    > >

    > > Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind.

    > >

    > > HOT-

    > > (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues

    > > (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode

    > > (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies

    > > (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state.

    > > (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes.

    > > (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities.

    > > (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities.

    > > (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements

    > > (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud.

    > >

    > > POF-

    > > (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes

    > > (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter

    > > (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies.

    > > (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit.

    > > (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge

    > > (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice

    > > (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked.

    > > (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities

    > > (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities.

    > >

    > > EOD-

    > > (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue.

    > > (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged.

    > > (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open.

    > > (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one.

    > > (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech.

    > > (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat.

    > > (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered.

    > > (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements.

    > > (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud.

    >

    > Yes i feel as though Anet would definitely need to expand on the core class, and especs after the 3rd espec are added in EoD. It would make more sense to add more weaponry and new utility skill lines for the current 3 especs instead of pumping out more especs that are limited.

     

    I think, just add an additional weapon for each elite would be more than enough to feel like you have a new playstyle. Maybe after EOD, they can focus on other things other than elite specializations. Maybe focus on new masteries, player housing, or legendaries. Heck, I'd perfer they finish adding Living World 1 back to the game.

     

    I truely feel that if ANet would just go head and add another weapon to each elite spec, add Tengu as a new race, add another underwater mount, and the Elite Specializations I have in mind, with the new story, fractals, raids, and pvp match ups, EOD would be great.

     

    The only think else I would like is if you could create a 6v6 pvp, while players use the alts. I would love to see how good the AI would be if I just pick 6 of my custom characters vs 6 of your custom characters and we watch them go at it.

  6. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ?

    >

    > Lol.

    >

    > As far as themes go, i feel Anet hasnt really made a general Arcane Wizard. Elementalist has arcane utilities but thats it, the class is really tied to the elements. I think it would be very interested to how the class would play if there was an spec Called Arcanist, and if there was an Arcane attunment for the spec.

     

    I was just thinking, if they did make a Wizard, how would they be different from the current spell casters?

  7. > @"Opopanax.1803" said:

    > > @"VocalThought.9835" said:

    > > > @"Opopanax.1803" said:

    > > > > @"VocalThought.9835" said:

    > > > > > @"Fueki.4753" said:

    > > > > > > @"Delita Silverburg.8632" said:

    > > > > > > We need a unarmed/clawed monk profession imo.

    > > > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.

    > > > > > Imagine punching people while dual-wielding Binding of Ipos!

    > > > > >

    > > > > >

    > > > >

    > > > > Dual Shields!!

    > > >

    > > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    > > >

    > > > I've never understood how you could make a dual shield look good, or have good animations.

    > > >

    > > > If you want this, could you explain why?

    > >

    > > Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

    >

    > I may have to watch infinity war again. I remember him sqinging his shield around with both hands lime a weapon, but not swinging two shields.

    >

    > From an aesthetic viewpoint, I would rather have a 2h shield with 5 skills, if i had to have a shield themed weapon.

     

    You don't recall Black Panther saying, "Get this man a Shield", and they gave him two black claw shields? I think it'll be easier to use a shield in a main hand then create a two-handed tower shield, unless you just want the same shields and just give them 5 skills, like the Elementalist's conjure Earth Shield.

     

    Plus, why create a new weapon when they can simply create 3 new skills and put shield in the main hand?

     

    If you never seen people fight with dual shields, just do a Google Search. It's not that far fetched.

  8. > @"Opopanax.1803" said:

    > > @"VocalThought.9835" said:

    > > > @"Fueki.4753" said:

    > > > > @"Delita Silverburg.8632" said:

    > > > > We need a unarmed/clawed monk profession imo.

    > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.

    > > > Imagine punching people while dual-wielding Binding of Ipos!

    > > >

    > > >

    > >

    > > Dual Shields!!

    >

    > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    >

    > I've never understood how you could make a dual shield look good, or have good animations.

    >

    > If you want this, could you explain why?

     

    Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

  9. I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice.

     

    Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind.

     

    HOT-

    (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues

    (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode

    (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies

    (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state.

    (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes.

    (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities.

    (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities.

    (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements

    (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud.

     

    POF-

    (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes

    (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter

    (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies.

    (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit.

    (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge

    (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice

    (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked.

    (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities

    (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities.

     

    EOD-

    (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue.

    (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged.

    (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open.

    (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one.

    (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech.

    (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat.

    (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered.

    (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements.

    (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud.

  10. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ?

    >

    > Lol.

    >

    > As far as themes go, i feel Anet hasnt really made a general Arcane Wizard. Elementalist has arcane utilities but thats it, the class is really tied to the elements. I think it would be very interested to how the class would play if there was an spec Called Arcanist, and if there was an Arcane attunment for the spec.

     

    Well I too hope that they make Arcane 5th element for the next elite, but if you really wanted to you could just have all Acane Utility Skills or be a Mesmer that focus on Chaos Magic and Glamour Skills.

  11. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > > @"MatyrGustav.6210" said:

    > > > > @"VocalThought.9835" said:

    > > > > > @"MatyrGustav.6210" said:

    > > > > > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments.

    > > > >

    > > > > We already have this with the Necromancer and Revenant

    > > >

    > > > Necro doesn't really have mana, all spells are on cooldowns, and its spells are basically all conditions and effects.

    > > > Revenant, has something similar to Mana but is more like stamina, and they don't really have spells.

    > > > I want a class that feels like a classic mage with dps, with them working a little bit like thiefs initiative but just for utility spells. Maybe give them twice the amount of the initiative (Mana), but it regenerates slower. The weapon strikes could be based off of cooldowns only. Long range utility Dps spells.

    > > >

    > > Yeah, they could do that with either the next Necro or Rev elite. More likely Necro, where instead of going into Shoud, the life force could be used for utility skills instead.

    > >

    >

    > That"ll be cool. Though in hoping necro will finally have Bone skills and summon Skeletons traditionally. But either would be cool.

     

    I'm sure they could do both.

  12. I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ?

  13. > @"MatyrGustav.6210" said:

    > > @"VocalThought.9835" said:

    > > > @"MatyrGustav.6210" said:

    > > > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments.

    > >

    > > We already have this with the Necromancer and Revenant

    >

    > Necro doesn't really have mana, all spells are on cooldowns, and its spells are basically all conditions and effects.

    > Revenant, has something similar to Mana but is more like stamina, and they don't really have spells.

    > I want a class that feels like a classic mage with dps, with them working a little bit like thiefs initiative but just for utility spells. Maybe give them twice the amount of the initiative (Mana), but it regenerates slower. The weapon strikes could be based off of cooldowns only. Long range utility Dps spells.

    >

    Yeah, they could do that with either the next Necro or Rev elite. More likely Necro, where instead of going into Shoud, the life force could be used for utility skills instead.

     

  14. > @"MatyrGustav.6210" said:

    > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments.

     

    We already have this with the Necromancer and Revenant

  15. > @"kharmin.7683" said:

    > > @"Dark Red Killian.3946" said:

    > > It can be an option. I still think next expac should introduce a secondary character companion, like a hero that you can equip with its own gear and profession. You can swap to them outside of combat to play as them. They could have Tengu, or any other playable race they want to add. You get your glamour wars for new races, anet gets profit off the outfits people buy, there you go.

    >

    > Why would we need heroes? It's an MMO.

     

    They had heroes in GW1

  16. > @"MokahTGS.7850" said:

    > Pretty sure they misspoke...new weapons meaning skins. Balancing of 30 skills per class is not something they drop in a smaller patch. Expansion 3...maybe. Why would they lose the monetary gain of selling point for the expansion. Adding nunchucks to the game is a pretty good bullet point for an expansion sales pitch.

    >

    > In the trailer it says "Weapons & Skins" which most likely means weapon skins and other skins (backpacks, mounts, armor, etc.) The proceeded to show the very skins they are talking about in the next few seconds...none of which were on a new weapon.

     

    So you think they would misquote after showing someone threw a spear? Okay...

  17. > @"Ayrilana.1396" said:

    > It's following the same direction it did when it launched.

     

    No it's not. It Living World was greatly changed, along with th Trait System, Attributes, personality system. I think the trait system and living world was improved, but I wished they stayed the course with personality.

  18. > @"Teratus.2859" said:

    > Returning Gw1 pets.

    > Panda.

    > White Tiger.

    > Rainbow Phoenix and/or Regular Phoenix.

    > Giant Rat.

    > Red and/or Blue Lurkers (Giant Crabs).

    > Crane.

    >

    > New Pets or new fictional pets based on real animals.

    > MegaBat/Flying Fox.

    > Elephant.

    > Komodo Dragon.

    > Pangolin.

    > Binturong aka The Bearcat.

     

    I like your Giant Rat and Flying Fox idea. Along with that, I hope they add Wisps, Crocodiles, and Ferrets!

  19. > @"guardian of fortuide.1724" said:

    > Hello everyone, My Name is Guardian. I played GW2 religiously in vanilla many years ago I have almost 1,000 hours logged just in vanilla and Iv just returned to find all this new glorious content that has come out over the years. To my dismay I found it very unappealing to do what I find the most fun in MMO's which is raid content and ill get to the reasons why in a alittle bit but first I would like to talk about my journey up to this point after my return about a month ago.

    >

    > So I seen recently that GW2 was going to release a new expansion in Cantha. Factions being my absolute favorite aesthetic of any game of all time I am very excited for this also I hear that GW2 will now be releasing on steam very shortly, and many of my friends hope to try out the game when it comes to the steam marketplace. So I hop back into the game and wow there is alot of new content. This is where I run into my first issue with the current state of GW2, not the players but the state of how complicated it is to get Ascended gear for new and returning players, even with tons of resources and guides out there I found it very convoluted and off putting figuring out how to obtain ascended armor, and if I wasn't such a massive fan of the Guild Wars franchise I would have probably played through the new expansion content HoT and PoF and called it a day, because its just way to messy figuring out everything needed to get the elusive ascended gear. and I feel like this is our first road block. When new players will come through steam I want there to be a second wave of Guild Wars fans I want the game to take off again but I feel this path to getting ascended gear will need to be made far more clear for this to happen, as Ascended gear is basically required to do Raid content and Raid content is what many people play MMOs for.

    > However I digress, after learning all the intricacies and asking too many questions 2 and 1/2 weeks later I was fully ascended and ready to raid. Along my path every sub community I met, the hardcore fractal runners the hardcore PvE Meta grinders and everyone in-between was so friendly and I had some great times and met some great people who helped me stumble along.

    > Now I'm there I'm ready to raid Iv watched every boss fight and I have practiced my rotations and my build and gear is perfect. So i go looking for my first Raid and I see every raid even training raids have this annotation.. kp, I'm like what is kp? I tried to get into several Raid "Training" groups and all asked for kp. so I asked in the Map chat and I was told by a friendly passer by that Kp stands for Kill Proof and most Raid groups want it even new player raid groups. So I asked well how is anyone supposed to get kp if you cant get into a raid without kp that makes no sense. He and a few others told me "Fake it till you make it" They actively encourage to study the bosses then just fake item chat codes to act like I have kp to get into groups.

    > In all the MMOs I have played from Dark age of Camelot to mythic WoW raiding I have never herd of such an Elitist exclusive community based system that is so off putting and punishing to new players. This system will absolutely not be sustainable for a prolonged future, Casual players Raider or not are the heart of the game. We need Casuals to keep the game alive, We need a system over haul in my opinion that removes kp tokens from the game entirely and I propose to have a Gear score esc system similar to the Agony Resistance in fractals because that is also hardcore end game content at T4 and I don't see anywhere near the level of elitism there so maybe in Raids a similar system can work as well.

    > So Between the convoluted path to a full Ascenened set of gear and the Elitiest end game community I don't believe the current climate is suitable for a prolonged future we may get a scourge of new players from steam and the new expansion but I guarantee as my friends where all new and returning players will be turned off of the game For these reasons.

    >

    > **Proposed solutions**

    > * Have a Agony Resistance esc. system that locks raid wings based on resistance levels

    > * Have a INGAME clear and concise path to Ascended gear with details

    > * Possible some kind of true group finder system that automatically detects Gear score and will show you what wings you can queue for similar to WoWs.

    > * Remove all kp tokens

    > * Add an inspect future to other players so if people want to form there own groups they still can do that and do gear checks.

    >

    > In Conclusion, I'm just a casual player I only have about 1,150 hours or so now and I know most of the player base now has far more than me. But this is just why I felt turned off from the game as a returning player and why my friends who where watching my journey on stream where turned off ,obviously this is just my opinion. Have a good day everyone! I hope to see you in Tyria

     

    I think when it comes down to it, this game was not made for you. In order for you to achieve what you want, you must change. I know it seems like if the game changed, things would be so much easier, but there so many people that have done what your trying to do.

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