What I would like to see is huge Warrior changes in basically every aspect, it failed as the realization of the class they described it as:
"Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become."
Adrenaline is a joke, as well as pretty much every burst skill Warrior has. They are slow, telegraphed and they just don't have enough of anything worth mentioning.
"...the longer warriors stay in a fight, the more dangerous they become." - this is a complete failure, I wish it was true, it sounds nice.
Anyhow, especs as I see them should be:
- Spellbreaker - a duelist - remove boons, CC/interrupt, evade and block, needs to have stronger sustain. For all I care, change skills and traits that AoE remove boons to not do so if that means to buff other traits and skills, Sun and Moon trait should be a core Spellbreaker effect (interrupts give you quickness, heal for % of crit dmg)
- Berserker - AoE DPS powerhouse - both condition and power builds. Rework and remove a lot of traits, so minor traits are a clear Berserker identity and major have distinctive cond/power choice and the 3rd option of hybrid spec. Burst of Aggression trait should work on hitting a target with a Burst skill too while in a berserker mode.
- New Espec - I vote for Spear - to have one-handed range option, and I would like that spec to be tank oriented, with Taunts, kinda spammable block mechanic that is using adrenaline and endurance resource management to be effective, huge endurance regen and gain (maybe even give minor endurance to Allies), AoE improved Fury boon (added 10% more critical damage)