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Mikali.9651

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Everything posted by Mikali.9651

  1. What I would like to see is huge Warrior changes in basically every aspect, it failed as the realization of the class they described it as: "Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become." Adrenaline is a joke, as well as pretty much every burst skill Warrior has. They are slow, telegraphed and they just don't have enough of anything worth mentioning. "...the longer warriors stay in a fight, the more dangerous they become." - this is a complete failure, I wish it was true, it sounds nice. Anyhow, especs as I see them should be: - Spellbreaker - a duelist - remove boons, CC/interrupt, evade and block, needs to have stronger sustain. For all I care, change skills and traits that AoE remove boons to not do so if that means to buff other traits and skills, Sun and Moon trait should be a core Spellbreaker effect (interrupts give you quickness, heal for % of crit dmg) - Berserker - AoE DPS powerhouse - both condition and power builds. Rework and remove a lot of traits, so minor traits are a clear Berserker identity and major have distinctive cond/power choice and the 3rd option of hybrid spec. Burst of Aggression trait should work on hitting a target with a Burst skill too while in a berserker mode. - New Espec - I vote for Spear - to have one-handed range option, and I would like that spec to be tank oriented, with Taunts, kinda spammable block mechanic that is using adrenaline and endurance resource management to be effective, huge endurance regen and gain (maybe even give minor endurance to Allies), AoE improved Fury boon (added 10% more critical damage)
  2. I would like it if they keep Dragon missions and even improve on them for Story mode. I just like the idea that it can be played solo or as group content, that is what GW2 needs for me. New elite specs ofc: - bunny thumper (giving Ranger a Hammer weapon, which would be more CC oriented, maybe even act as a tank spec). - for Thief, I would like to see more AoE options - staff was just 100% disappointment for me, more than the gameplay, it is the skin options, too few. Though, the return of the Assassin - the combo-based Thief could be interesting. - for Warrior - better range options (spear anyone?), or a tank spec. More sandbox-like toys. A person before me said that this game is not a sandbox and they don't want those things, but I don't think they realise that this game doesn't have vertical progression, so any content that can last and give a feeling of progression should be a nice bonus for this game. Call them life skills for all I care. Housing <3 Tengu race is my wish too. There is a high chance we won't see race added in the game, but one can still dream. Overall, a BIG skill update/a balance patch. Not in terms of nerfing things, but in terms of making certain unused skills more viable (rework Swords from the Warrior pls, especially Flurry and off-hand) Bring back Guild Missions. Make Guilds mean something again. Use Dragon missions as a Guild Missions content too. I would like to see more PvP options. We don't chase e-sport dream anymore. So, just let us have fun. Capture the point mode in this game is not really rewarding IMO. I liked it more in Guild Wars 1, when it was called Alliance Battles, 12 vs 12, on huge maps where rotations were needed. I guess bunker meta could be a problem, so you could really do something like "80% reduction on the boon duration while standing on the allied captured node for longer than X seconds).
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