Since the OP left out necromancer weapons - probably from a lack of understanding - they are also in dire need of an update:
1). Staff - This is not a normal weapon. Long considered "utility" or not main'able, this weapon as designed is something used to switch to, spam and move off. The power coeff on all attacks is terrible, the conditions per ability is nearly useless, but it does have a field and finisher (unusual for necro). The fear is the only useful part of the weapon. The autoattack is completely useless and evaded easily.
2). Dagger. Another terrible necro weapon. The auto attack is extremely close range and the weapon has no gap closer but an immobilize on skill 3. The channel skill 2 is not that helpful. The dagger is another weapon without a unified theme.
3). Offhand Horn. What happened? This weapon used to be useful, but with the recent change to skill 4 it just became a slow cast limited range cone stun that is inferior to both offhand dagger and focus. It desperately needs a rework.