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Nicolo.2418

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  1. > @"Kirrund.2654" said: > So I played when the game came out, and I quit for 7 years, and I came back. I've been playing WvW every night with a fun guild and been having a blast. I've played PvP games and FPS games most of my life, and I've played on a competitive level in a few games (not this one). I'm older now and certainly not a master of this game or anything, and I'm learning new things each day, but analytical wise of what's good and powerful in competitive settings, I'm competent. I kept trying different Mesmer builds and wondering why every class I go up against seems to take practically no real damage despite blowing all of my CDs to burst, unless they just flat out weren't paying attention, were generally terrible, or didn't use any defenses. On my current build I'm playing pretty much Vallun's power mirage build for the additional distortions and leaps on sword 1, I use food for energy, I'm in full berserker. I don't mind being more glass canon and susceptible to dying if it means I can do more DPS. > > I'm tellin' ya, I gotta WORK to hit people for 1.5 to 2.5k. Sometimes if I'm lucky 3k. Chunking people's HP down just doesn't happen, even on the glassiest of canon builds in WvW. > > I've 1v1'd a few different classes like renegade and herald and after going through all of my shatters twice and utility cooldowns 2-3 times, I still didn't manage to get them past 50% HP, meanwhile it seems like they can just keep up pressure with minimal effort while I'm having to distort key attacks or risk taking half my HP in one hit, then when I'm out of defensive cooldowns I instantly die. That's in 1v1 situations. Daredevil who's competent? No contest. But that's fine, maybe that's just Daredevil/thieves' shtick, maybe they're just a hardcounter. But then I go and watch videos posted of revenants and see how casually they put out 4-8k damage hits with each, and cooldowns that are the same or shorter, and utility cooldowns that are not only functionally better, but 1/3rd the cooldown length. Like what? How is this balanced? > > Here's the most recent one I saw that someone posted on reddit. > > > I'm not going to talk about his skill or anything, he's obviously competent, maybe he's amazing, I don't know, but that doesn't matter here because no amount of being skilled can change those damage numbers or how short those cooldowns are. Just look at the damage that he does, look at how much shorter the cooldowns are! Look at how many extra evades he seems to have. A lot of his damage avoidance comes from being slippery with so many targetted (and untargetted?) mobility options, that also hit really hard and seem to have pretty low cooldowns. You can't do that on Mesmer. Look at how tanky he is, his hp total, and he's still managing to do that many non targetted cone and ground AOEs that are hitting people for 2k easily, and then using some abilities that hit for 8k+. He permanently floats between 15-24 stacks of Might. Everything this class does hits way harder than anything Mesmer does, without even a fourth of the resource investment. How does this make any sense? Please, someone explain it to me. I'll admit, I haven't made this class yet, but I'm staring at his button presses, and I was already going to make one of these soon after watching some other videos. It just seems absurd to me that I'm playing in this Mesmer world and wondering what I'm doing wrong, when it seems like the reality is that Mesmer just does no real damage pressure in any remotely sustainable way compared to where the game is now in WvW. What is this class balanced around? Intangible strength items things like portal? If portal is holding it back from having any real other strength...I don't know, I don't think its worth it. > > This cannot be even remotely approached on the current iteration of Mesmer. > > P.S. It also showcases another problem with Mesmer, where you can see towards the back half of the video while he's 1v4ing, the Chrono shatters and he just kites the clones with two mobility skills and they never do anything. I'm sure other classes would complain if they built up resources above their bar only to have those randomly empty out and do nothing. i have to admit - you are absolutly right while you talk about (power mesmer) As revenant you have not only a lot of dodge ..the all in all sustain is pretty high compare to mesmer for example. Sword 4 and 5 are borken... hitting ppl with 9k+ deathstrike is obviously stupid. But every class except power mesmer can play like that... longbow ranger / soulbeast can oneshot you and has a lot of sustain - burn guard , dh , reaper , etc... 50% what you see in this video is movement and outplaying the enemy.. with which class you are doing that is not rly important as long as it has enough dmg and all in all sustain (invul / dodge / cc/ movement skills) i mean balance discussions are quite difficult but i hope they will fix it in an bigger balance next months since mesmer is a cool class and it would be nice if its not reduced to stealth-oneshot or condi bunker. JazzXman plays a good pmesmer which isnt oneshot / conditank so if you dont know the yT channel already check it out =)
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