> @"mindcircus.1506" said:
> The low-effort "open world pve" population in this game actively rebels against any content that has a fail condition.
> @"Cyninja.2954" said:
> Raids needed a bigger player base
> @"Asum.4960" said:
> But to blame people who simply want to play with other players of similar skill levels
So, you need a bigger player base, but not the "open world pve" population and only those that already know how to do raids? Doesn't leave a lot of people to pick from, but sounds like a great plan.
> @"Pyriin.3291" said:
> The entry point itself is player motivation.
What entry point are you talking about
> @"aspirine.6852" said:
> Why would I join only to get kicked because I never done it before..
> @"vicky.9751" said:
> Why do people need to join a discord, put an api key, and then get pinged endlessly for mostly **experiencd** groups or stuff that fills too fast? **this is not** a healthy way to get people to play these raids. I wish gw2 had a matched finder like other games, at least you would GET a party.
Tomorrow make a brand new account, quickly get your guy to 80, ascended everything and pop on down to the dome. Lay it on thick that you have never done a raid before but have watched the videos and come on here the following day to tell us how you failed miserably to find a game and it completely put you off the whole experience, or you can lie.
My money say you will lie?
You could always knee jerk reply straight away and say things like join a training guild(but not your one), try strikes first, or a favourite of mine come back when you've gain experience.
I don't want raids or strikes to die, it seems like it could be great end game content but if you don't meet the majority of the population half way, they will.