Jump to content
  • Sign Up

MattDu.7123

Members
  • Posts

    103
  • Joined

  • Last visited

Everything posted by MattDu.7123

  1. > @"mindcircus.1506" said: > The low-effort "open world pve" population in this game actively rebels against any content that has a fail condition. > @"Cyninja.2954" said: > Raids needed a bigger player base > @"Asum.4960" said: > But to blame people who simply want to play with other players of similar skill levels So, you need a bigger player base, but not the "open world pve" population and only those that already know how to do raids? Doesn't leave a lot of people to pick from, but sounds like a great plan. > @"Pyriin.3291" said: > The entry point itself is player motivation. What entry point are you talking about > @"aspirine.6852" said: > Why would I join only to get kicked because I never done it before.. > @"vicky.9751" said: > Why do people need to join a discord, put an api key, and then get pinged endlessly for mostly **experiencd** groups or stuff that fills too fast? **this is not** a healthy way to get people to play these raids. I wish gw2 had a matched finder like other games, at least you would GET a party. Tomorrow make a brand new account, quickly get your guy to 80, ascended everything and pop on down to the dome. Lay it on thick that you have never done a raid before but have watched the videos and come on here the following day to tell us how you failed miserably to find a game and it completely put you off the whole experience, or you can lie. My money say you will lie? You could always knee jerk reply straight away and say things like join a training guild(but not your one), try strikes first, or a favourite of mine come back when you've gain experience. I don't want raids or strikes to die, it seems like it could be great end game content but if you don't meet the majority of the population half way, they will.
  2. > @"mindcircus.1506" said: > > @"MattDu.7123" said: > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > The raiding community did not ask for Strikes. > They asked for more raids. I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose.
  3. Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect.
  4. Another year and still broken I don't mind farming the Kralkatite ore but the Powdered Rose Quartz is mind numbingly boring. I'm averaging between 10 to 20 Quartz per meteor because more often than not I'm the only one that turns up. At 3 meteors an hour, at maximum(20 Quartz) I can make 1 weapon every 8 and a half hour , at that rate I just as well join the army of AFK farmers. > @"Voltekka.2375" said: > You know you can buy rose quartz from tp, right? Several people have suggested buying it on TP but It works out about 10g per weapon (see join the army of AFK farmers) and secondly isn't that just proving that its broken. I actually enjoy farming but needing just under 150 hours to gain **one** of the materials needed to make a full set of Astral weapons is sucking the fun out of the game for me. I watched several how to's on Rose Quartz farming and with it fully powered they were averaging 40 Powdered Rose Quartz and 4 Rose Quartz per meteor. So can't we just have it fully powered with one Impact Site Marker instead of needing four other people that are not going to turn up? I'm not asking for anything extra, just by dropping the 5x power up, we can have the same advantage as those that could access the S4 maps had, when we had to sit them out, until they fixed the server lag.
  5. In a similar vein to Batel.9206. I was in Brisban Wildlands(dailies) fighting a Bandit Executioner that dying became a Legendary Bandit Executioner. In-between trying to kill it, I'm resurrecting anyone that I can get to, when a high level mastery player, was getting upset and telling everyone that they shouldn't wait to be res'ed but should go to a waypoint and return. Obviously he started with a mount or he would of known that you can't get back in without one and if all those inside the bubble die, the event fails. There are a **lot of good commanders** that run the HoT maps but in their absence, if they assume they have all veterans, or with the language barrier, new players can quite easily mess up. Back when I started, I'm pretty sure I had no idea what CC was till I arrived at HoT and the jump in difficulty, was enormous before mounts.
  6. > @"Super Hayes.6890" said: > We don't come here for a level playing field And Sorry, I can't let that slide ;) Yes we do, that's why everyone gets upset when they put a pay to win feature into any multiplayer game and the PVP/WvW players want to nerf every profession but their own off topic, how do I do the quote bit at the bottom, I like that
×
×
  • Create New...