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TwinFrozr.6214

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  1. Guild Kingdoms rather than Guild Halls - i.e. a real sandbox PvE map with a guild castle at the centre. Ranger pets/combattable enemy creatures as GH "decorations" GH minidungeons Yes, I just obtained my first-ever (banker) guild hall and love it.
  2. > @"Solanum.6983" said: > > @"TwinFrozr.6214" said: > > > @"Solanum.6983" said: > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us? > > > > That's a valid concern for a few players. Earlier in the thread I suggested the possibility of braking legendary items down to their base ingredients for those that have multiple, but that's just one suggestion. > I don't see why they should scrap something that would be a huge QoL for a small portion of the playerbase that have multiple of the same legendary items instead of looking at ways to compensate instead. That could be one solution, as long as they keep time tracking, so people don't make new legendaries and break those down as well. Or maybe an exchange for a different legendary? Kinda hard with armors and trinkets for now, maybe we'll get wider choices in the future. My worry here is that we won't get everything back. Perhaps 1000g, perhaps something sellable on TP (like Salvaged Excellence), perhaps a title. At least, I hope they're aware of the issue and hear us out somehow.
  3. > @"Linken.6345" said: > > @"TwinFrozr.6214" said: > > > @"Linken.6345" said: > > > > @"TwinFrozr.6214" said: > > > > > @"Dark Red Killian.3946" said: > > > > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out. > > > > Not literally; but practically, yes you do. > > > > > > > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially. > > > > > > > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else? > > > > > > > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable. > > > > > > > > > @"Dark Red Killian.3946" said: > > > > > Not an easy feat for casuals. > > > > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless? > > > > > > > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_"). > > > > > > > > One may argue that you still have the physical item, but what's the remaining use for it? > > > > > > > > > @"Linken.6345" said: > > > > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it. > > > > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically) > > > > > @"Solanum.6983" said: > > > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. > > > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us? > > > > > > > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title. > > > The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is. > > > They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters. > > > > > > Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game. > > > > > Sure, that's a pro. And sure, I did it for Twice-Told Legend; a title I get regardless of the legendary wardrobe. > > > > But okay, this guy has had the armor for all the years, so it's not even worth history. Why not follow the trail and drop precursor crafting into copper price levels? Decrease Realm Avenger from 250,000 to 250 kills? Make all new characters start at level 80 with exotic gear, all skills and full world completion? Who cares about the rest, they already had it for all the years. Everything to everyone is apparently the way to go. > > > > I personally view this as yet another diminishing return for investing playtime and/or money in Guild Wars 2 (fyi, I've been heavily restrictive with gem purchases since I had to throw away my Copper-Feds). The veterans are yet again punished, so the newbies can get the world served on their shiny little silver plate. > > I dont see how any of your examples compare to legendary armory its not like they are making the legendary them self easier to attain. > The only one asking for that is you now sarcasticlly saying precursors should be copper levels to craft as that somehow made your point better. Because you're still focused on obtaining the legendary. The wardrobe isn't about obtaining the legendary. It's about **sharing**, or copying, the legendary you've already obtained. It's not a question about access to just one legendary. It's one, two, five, ten, perhaps even 71 legendaries. This entirely depends on the number of compatible characters you have. I mean, a 1,500-2,000 gold crafting price is a literal giveaway if 71 characters can simultaneously access it. > If we go the other way maybe they should make the Realm Avenger be per character since that's what you want for legendaries. > Good luck trying to kill 250.000 times 9. Thanks for explaining my thoughts and opinions to me, I seemingly have problems with that myself. To remind you from just a few scrolls up, you were the one quoting me to defend the wardrobe as-is (either that, or you lack understanding that >1 unit of effort is more than 1 unit of effort). Just because you want to save thousands of golds by not having to make additional legendaries, doesn't mean I want to raise current cost by 9x per legendary, or that account-wide achievements should be soulbound. I just explained a personal example to protect lower-end market failure, as well as satisfying multiple legendary owners. Aside, I never said a word about including Realm Avenger into legendary production. I just took the absurdity in your logic to its edge. All you care for is the legendary usable on all characters as easily as possible. You don't even see the slightest moralic problem with that others have sunk thousands of golds into the same thing before.
  4. > @"Linken.6345" said: > > @"TwinFrozr.6214" said: > > > @"Dark Red Killian.3946" said: > > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out. > > Not literally; but practically, yes you do. > > > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially. > > > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else? > > > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable. > > > > > @"Dark Red Killian.3946" said: > > > Not an easy feat for casuals. > > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless? > > > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_"). > > > > One may argue that you still have the physical item, but what's the remaining use for it? > > > > > @"Linken.6345" said: > > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it. > > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically) > > > @"Solanum.6983" said: > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us? > > > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title. > The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is. > They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters. > > Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game. > Sure, that's a pro. And sure, I did it for Twice-Told Legend; a title I get regardless of the legendary wardrobe. But okay, this guy has had the armor for all the years, so it's not even worth history. Why not follow the trail and drop precursor crafting into copper price levels? Decrease Realm Avenger from 250,000 to 250 kills? Make all new characters start at level 80 with exotic gear, all skills and full world completion? Who cares about the rest, they already had it for all the years. Everything to everyone is apparently the way to go. I personally view this as yet another diminishing return for investing playtime and/or money in Guild Wars 2 (fyi, I've been heavily restrictive with gem purchases since I had to throw away my Copper-Feds). The veterans are yet again punished, so the newbies can get the world served on their shiny little silver plate.
  5. > @"Dark Red Killian.3946" said: > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out. Not literally; but practically, yes you do. On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially. My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else? Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable. > @"Dark Red Killian.3946" said: > Not an easy feat for casuals. Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless? When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_"). One may argue that you still have the physical item, but what's the remaining use for it? > @"Linken.6345" said: > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it. I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically) > @"Solanum.6983" said: > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us?
  6. I'm not a fan of this, for many reasons: - What's the future incitament of ever crafting anything but a single legendary of each type, when you can simply copy around the same equipment for free? - What will happen to the interest of the entire sub-legendary market (exotics, ascendeds, etc)? - How will it affect your sales of transmutation charges, skins, etc (what is nicer to show off than legendaries, really)? Not only have you already made legendary skins freely transmutable, but with this wardrobe, also freely copyable. This will decrease the rarity of legendaries to a level below Basic. What would literally any living organism take; one VW or Ferraris for a lifetime? I cannot see the point of trashing the entire legendary rarity, instead of connecting free stat swaps to all lower gear of the same type. Bind a legendary greatsword, and all non-legendary greatswords will acquire free stat swapping. > @"Voulex.4128" said: > So please add a system to get a refund for the additional crafted gear and spended pvp/wvw currency, because it will all be totally useless after the system will be implemented. We're talking about multiple thousends of gold that alot of ppl spend to craft legendary stuff for all of their professions. I would be amazed if this happened. I requested refund for 7 of my 8 Copper-Feds during shared inventory release, and that was an indisputable no-no.
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