Jump to content
  • Sign Up

TwinFrozr.6214

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by TwinFrozr.6214

  1. > @"Solanum.6983" said:

    > > @"TwinFrozr.6214" said:

    > > > @"Solanum.6983" said:

    > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character.

    > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us?

    > >

    >

    > That's a valid concern for a few players. Earlier in the thread I suggested the possibility of braking legendary items down to their base ingredients for those that have multiple, but that's just one suggestion.

    > I don't see why they should scrap something that would be a huge QoL for a small portion of the playerbase that have multiple of the same legendary items instead of looking at ways to compensate instead.

    That could be one solution, as long as they keep time tracking, so people don't make new legendaries and break those down as well. Or maybe an exchange for a different legendary? Kinda hard with armors and trinkets for now, maybe we'll get wider choices in the future.

     

    My worry here is that we won't get everything back. Perhaps 1000g, perhaps something sellable on TP (like Salvaged Excellence), perhaps a title. At least, I hope they're aware of the issue and hear us out somehow.

  2. > @"Linken.6345" said:

    > > @"TwinFrozr.6214" said:

    > > > @"Linken.6345" said:

    > > > > @"TwinFrozr.6214" said:

    > > > > > @"Dark Red Killian.3946" said:

    > > > > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out.

    > > > > Not literally; but practically, yes you do.

    > > > >

    > > > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially.

    > > > >

    > > > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else?

    > > > >

    > > > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable.

    > > > >

    > > > > > @"Dark Red Killian.3946" said:

    > > > > > Not an easy feat for casuals.

    > > > > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless?

    > > > >

    > > > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_").

    > > > >

    > > > > One may argue that you still have the physical item, but what's the remaining use for it?

    > > > >

    > > > > > @"Linken.6345" said:

    > > > > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it.

    > > > > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically)

    > > > > > @"Solanum.6983" said:

    > > > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character.

    > > > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us?

    > > > >

    > > > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title.

    > > > The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is.

    > > > They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters.

    > > >

    > > > Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game.

    > > >

    > > Sure, that's a pro. And sure, I did it for Twice-Told Legend; a title I get regardless of the legendary wardrobe.

    > >

    > > But okay, this guy has had the armor for all the years, so it's not even worth history. Why not follow the trail and drop precursor crafting into copper price levels? Decrease Realm Avenger from 250,000 to 250 kills? Make all new characters start at level 80 with exotic gear, all skills and full world completion? Who cares about the rest, they already had it for all the years. Everything to everyone is apparently the way to go.

    > >

    > > I personally view this as yet another diminishing return for investing playtime and/or money in Guild Wars 2 (fyi, I've been heavily restrictive with gem purchases since I had to throw away my Copper-Feds). The veterans are yet again punished, so the newbies can get the world served on their shiny little silver plate.

    >

    > I dont see how any of your examples compare to legendary armory its not like they are making the legendary them self easier to attain.

    > The only one asking for that is you now sarcasticlly saying precursors should be copper levels to craft as that somehow made your point better.

     

    Because you're still focused on obtaining the legendary. The wardrobe isn't about obtaining the legendary. It's about **sharing**, or copying, the legendary you've already obtained. It's not a question about access to just one legendary. It's one, two, five, ten, perhaps even 71 legendaries. This entirely depends on the number of compatible characters you have.

     

    I mean, a 1,500-2,000 gold crafting price is a literal giveaway if 71 characters can simultaneously access it.

     

    > If we go the other way maybe they should make the Realm Avenger be per character since that's what you want for legendaries.

    > Good luck trying to kill 250.000 times 9.

    Thanks for explaining my thoughts and opinions to me, I seemingly have problems with that myself.

     

    To remind you from just a few scrolls up, you were the one quoting me to defend the wardrobe as-is (either that, or you lack understanding that >1 unit of effort is more than 1 unit of effort). Just because you want to save thousands of golds by not having to make additional legendaries, doesn't mean I want to raise current cost by 9x per legendary, or that account-wide achievements should be soulbound. I just explained a personal example to protect lower-end market failure, as well as satisfying multiple legendary owners.

     

    Aside, I never said a word about including Realm Avenger into legendary production. I just took the absurdity in your logic to its edge. All you care for is the legendary usable on all characters as easily as possible. You don't even see the slightest moralic problem with that others have sunk thousands of golds into the same thing before.

  3. > @"Linken.6345" said:

    > > @"TwinFrozr.6214" said:

    > > > @"Dark Red Killian.3946" said:

    > > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out.

    > > Not literally; but practically, yes you do.

    > >

    > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially.

    > >

    > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else?

    > >

    > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable.

    > >

    > > > @"Dark Red Killian.3946" said:

    > > > Not an easy feat for casuals.

    > > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless?

    > >

    > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_").

    > >

    > > One may argue that you still have the physical item, but what's the remaining use for it?

    > >

    > > > @"Linken.6345" said:

    > > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it.

    > > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically)

    > > > @"Solanum.6983" said:

    > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character.

    > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us?

    > >

    > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title.

    > The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is.

    > They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters.

    >

    > Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game.

    >

    Sure, that's a pro. And sure, I did it for Twice-Told Legend; a title I get regardless of the legendary wardrobe.

     

    But okay, this guy has had the armor for all the years, so it's not even worth history. Why not follow the trail and drop precursor crafting into copper price levels? Decrease Realm Avenger from 250,000 to 250 kills? Make all new characters start at level 80 with exotic gear, all skills and full world completion? Who cares about the rest, they already had it for all the years. Everything to everyone is apparently the way to go.

     

    I personally view this as yet another diminishing return for investing playtime and/or money in Guild Wars 2 (fyi, I've been heavily restrictive with gem purchases since I had to throw away my Copper-Feds). The veterans are yet again punished, so the newbies can get the world served on their shiny little silver plate.

  4. > @"Dark Red Killian.3946" said:

    > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out.

    Not literally; but practically, yes you do.

     

    On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially.

     

    My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else?

     

    Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable.

     

    > @"Dark Red Killian.3946" said:

    > Not an easy feat for casuals.

    Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless?

     

    When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_").

     

    One may argue that you still have the physical item, but what's the remaining use for it?

     

    > @"Linken.6345" said:

    > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it.

    I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically)

    > @"Solanum.6983" said:

    > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character.

    I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us?

     

  5. I'm not a fan of this, for many reasons:

     

    - What's the future incitament of ever crafting anything but a single legendary of each type, when you can simply copy around the same equipment for free?

    - What will happen to the interest of the entire sub-legendary market (exotics, ascendeds, etc)?

    - How will it affect your sales of transmutation charges, skins, etc (what is nicer to show off than legendaries, really)?

     

    Not only have you already made legendary skins freely transmutable, but with this wardrobe, also freely copyable. This will decrease the rarity of legendaries to a level below Basic. What would literally any living organism take; one VW or Ferraris for a lifetime?

     

    I cannot see the point of trashing the entire legendary rarity, instead of connecting free stat swaps to all lower gear of the same type. Bind a legendary greatsword, and all non-legendary greatswords will acquire free stat swapping.

     

     

    > @"Voulex.4128" said:

    > So please add a system to get a refund for the additional crafted gear and spended pvp/wvw currency, because it will all be totally useless after the system will be implemented. We're talking about multiple thousends of gold that alot of ppl spend to craft legendary stuff for all of their professions.

    I would be amazed if this happened. I requested refund for 7 of my 8 Copper-Feds during shared inventory release, and that was an indisputable no-no.

  6. > @"Cyninja.2954" said:

    > > @"TwinFrozr.6214" said:

    > > > @"mindcircus.1506" said:

    > > > > @"TwinFrozr.6214" said:

    > > > >I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > > > The worst parts of this community name-call, hyperbolize, tell others the aren't playing the game right, and make up fake numbers to support arguments without logic or basis in reality.

    > > > The worst parts of this community make blanket statements about content they have never/barely accessed, and use sock-puppet arguments about their "friends" rather than speaking for themselves.

    > > > The worst parts of this community talk about what's "good for the game" while having zero data to back up their claims and invoke the word "community" as if others who don't align with them do not belong.

    > > >

    > > > The worst parts of this community are gathered in this very thread.

    > > I notice that my previous comment took its toll on you quite badly. Apologies, it was really nothing personal.

    > >

    > > I don't get what you're trying to say with your gibberish about "logic". Do you understand what logic is? Then answer the following:

    > > - What logically says a player absolutely can't do 8,000 dps, especially if it's a low number?

    >

    > Experience. I can tell you right now, if 99% of players took their personal build, ran their person rotation (non existent most of the time) combined with incorrect itemization, most do not break 3-4k dps at best. That comes from years of experience in raid training

    Apologies for not replying earlier.

     

    Indeed, I totally agree, and fit rather well into that category. At least from a laidback PvE perspective (ranger with golemancer runes and mistfire wolf, just <3 ^_^)

     

    Nevertheless, Mindclown talked about "fake numbers to support arguments without logic or basis in reality". This while having absolutely no clue about neither which type of player I am, nor how much damage I do. Zip, zero, zilch, nothing, nada. This, plus that 8,000 isn't much at all from what people tell us here, makes my statement a quadrizillion times more solid than a simple "no" from a random guy who doesn't even belive my existence.

     

    > Now, some who do prepare before they go for challenging group content, aka read up, train at the golem, try to understand their class, might ONLY lack the experience of the boss mechanics. I have yet to see ANY new player be this prepared in years of training players. The best I have seen is people prepare for the next raid AFTER an introductory training run with a guild. These are the players who reach around 8k dps most often on a boss where good players do double that damage or more.

    >

    > Might there be an exception, absolutely. Let's not treat this 1 in a million exception as the norm though, and since most often the norm is what shapes and forms behavior... you get where I am going with this right?

    Yes, that's fully understandable. Many players play for fun, and have more important stuff in their lives than studying a game inside out for some pathetic skill flashing. This naturally brings trial and error across the way.

     

    > > @"TwinFrozr.6214" said:

    > > - What logically says one person's experience is worth more than the same person plus his/her friends (or, as for not offending you, a random number of randomized known people) together?

    >

    > Depends entirely on the goal post and the issue at hand. If you have thousands of hours experience driving a car, that does not in any way make you qualified to fly a plane. You might have gained some basic understanding of how to approach to learn to fly a plane, but your strict experience of learning and driving a car does not apply.

    >

    > Fun fact: this is mirrored in fractals and raids in this game.

    > Having run hundreds of fractals does not make you in any way experienced with raids. It might have taught you about group synergy, class builds, game mechanics, etc. to some extent preparing you for how to approach raids. This is then very visible then taking new players for raids. If they have had experience in WvW, Spvp or fractal content, often many of the lessons can be applied to raid content.

    Of course not. But if you have hundreds of hours studying peoples' mentality, come to a conclusion, and have reliable people agreeing with it; what says there wouldn't be an even more intense version if the same people gets an opportunity to gather at an even better point? That's the thing. It's not about fractals vs. raids, meta build vs. non-meta build, apples vs. pears. It's mentality vs extreme mentality here.

     

    > > @"TwinFrozr.6214" said:

    > > - What logically says one must have a specific amount of experience of one specific subject, before forming a personal opinion; and that every subject similar or equal is irrelevant?

    > > - How high is that experience level, and what logically says it makes you experienced enough for your own personal opinion?

    >

    > You are mixing up having an opinion, and having a qualified opinion. The later is literally based on how much experience and knowledge one has on the subject matter. The former is what most people have out the bat, and ever one has a right to.

    >

    > The problem here arises when players with opinions try to pass those off as qualified opinions.

    I'm not mixing up, I'm asking.

     

    If my opinion isn't qualified, what makes his opinion qualified (not _more_ qualified, but qualified)?

    What is the exact threshold for when that opinion gets qualified?

    Is it 100% sure to say the person who reach that threshold, takes every bit into perspective, and that it can't be biased because of peer pressure?

    Where is the "data" to back that up?

     

    > @"Cyninja.2954" said:

    > > @"TwinFrozr.6214" said:

    > > > @"TwinFrozr.6214" said:

    > > > you're extremely biased towards your personal preconception (which is fully understandable; as we human beings have a natural tendency/bias to agree with everything that's in our own favor). Alternatively, which is actually pretty obvious, you're trolling.

    > >

    > > Besides, it's fairly obvious I can argue far better even as a Chinese neanderthal than you will ever manage to attempt on this forum. It's getting to us you can't even succeed as a troll.

    > >

    >

    > Might want to fix that slip-up. You miss quoted yourself, which in this context is hilarious since you are essentially insulting yourself.

    Might want to read again, and you'll see why I "miss quoted" myself.

    (Though I changed "Chinese" to "Chinese speaking only", to clarify the subject about language barriers, rather than Chinese people. Thanks for the heads up)

     

    > Must be nice that the report function is out of order huh? Probably a long vacation from the forums incoming once it has been fixed.

    No problem matey, go ahead with your reports. Just remember that abuse of the report function, as well as complete off-topic posts, will give you quite a bunch of holidays as well. You should know that after thousands of posts, just saying ;)

  7. > @"yann.1946" said:

    > > @"TwinFrozr.6214" said:

    > No i agree, but i think thats where the problem also lies.

    > You claimed somewhere earlier in this tread that that misinformation is beter then no information. But this is most of the time false. This only works in my opninion if the misinformation actually benefits the person (saying a white lie to save someones feelings for example.) This is not the case in this discussion.

    > (if this is not what you meant then i would love to have an explanation what you meant so i can get an acurate response. :) )

    Of course misinformation is better than no information. If you think 20 legendary insights are many, when de-facto standard is 200, at least you have a clue what legendary insights are, and what they're good for. If you have no information, you either don't even know what a legendary insight is, or spend half your life collecting 2,000, because you never cared to ask anyone. In both cases, knowledge has to be polished, but a hostile view of open-mindedness is really nothing to endeavour.

     

    > Lets assume in this case that 1 out of a 1000 people in training runs is toxic. Then 1 every 100 runs would be experienced as toxic. And the people in those runs opinion of raids would probably be that raiders are toxic and they wouldnt run these anymore because they didn't enjoy themselves (which is a very reasonable thing to do.

    >

    > In contrast imaging that 1 in 100 open world meta event player is toxic (placing things on chests for example) You probably won't really care that much.

    >

    > Here the experiences give such a different view then whats actually going on that relaying on this experience may give you false information.

    Yes, I agree wholeheartedly. However, some in this thread are completely blinkered by their opinion, that everything is either 100% black or 100% white. There are either only perfect players or only useless players, nothing in between. As they think my few runs aren't enough for me to even have an opinion, like they're only bugbears, what says _they_ have done the exact right amount of runs to claim that?

     

    > > In this case, pseudo-elitists:

    > > - look for the most challenging content possible, and want everybody to know about it - totally check

    > > - complain about others, instead of giving constructive criticism - check

    > > - troll and can't stay civilised in map chat - check

    > > - kick whenever they get the opportunity - check

    > >

    >

    > So raids will attract toxic people, i agree. But the question isn't how lickely is a toxic person to be a raider. The question is how lickely is a raider to be toxic. :)

    Yes.

     

    > > It's pretty obvious what type of players raids are gathering (except it's PvE, which they normally "hate"). This especially if it filters out "bad" players by pure DPS. As an active WvW player for 7 years, it's more or less impossible not to predict the mentality of the average raid player. I mean, if you've been hospitalized fighting Hells Angels one day, you won't kick in the door to Bandidos the next by curiosity. At least not if you aren't dumber than nature itself (which I'm getting the impression that some actually are).

    > >

    > > Anyhow, I hope and think it was the "worst case scenario", although it wasn't that bad really. Just a waste of time and some maintenance in the blocklist. I've since met some raiders who have been helpful with builds and nice in general, and also applied to a raid guild. If true that raids actually require this and that much dps, I have no problem with that, as long as people aren't kittening about it. Which definitely isn't the thing with hotjoinable strikes, which is why I felt the need to reply to the thread. What's next, li and kp in costume brawl? :lol: (nah, should not give em ideas)

    > >

    >

    > I understand how you feel here, but isn't it better in this case that their are squads with reqs. If someone asked li for costume brawl, would you want to be in a group with that person?

    > :p

    Well, as long as people don't feel unwelcome, I don't see a problem. Now, I had misunderstood the point of raid requirements that was discussed earlier, where you actually have to do specific damage to complete the bosses. In strikes though, I don't see the point of that, at least not if the bosses are massively harder than its hotjoin counterpart.

     

    Costume brawl was a little of a exaggerated joke, heh ;) Luckily costume brawl is multiboxable. But if it wouldn't be, and every party would ask for kp and li requirements, what would be the option?

     

    > > > But to me the problem wasn't that you think the raidcommunity is toxic. it was about HOW you and you're friends got that information/idea.

    > > My first raid experiences were the problem, current raid mentality is the problem. Or for now, was, as I now understand it's to some extent required for boss completions.

    >

    > To get a little more serious, because this is actually the point that matters to me. My mother once told me "can you blame people for being racist if they where robbed for example?" my response is yes you can, i might understand where they came from but theire reasoning is probably flawed as they're making a wild generalization and then let comfirmation bias /selection bias take it from their.

    >

    > Now i'm not saying you're racist or anything, please don't take it that way. :)

    >

    A criminal inspector could definitely use racism as an _potential_ incentive, like the laser Swede who shot half a dozen immigrants in the early '90s. What most peeps here don't understand is, that the inspector would never say it *is* racism before gathering proof of the matter. Which is why other posters' desperate attempts to put words in my mouth doesn't really get to me.

     

    I obviously see what's posted in LFG, and can relate with 8,200 hours of gameplay experience. If requirements aren't absolutely necessary, they shouldn't be there. I don't know how to picture it easier than relating strike requirements to raid requirements, fractal requirements, WvW requirements, and PvP whiners. No matter the game mode, they always require, always flame and always whine about nothing. Again, the worst part of the community in their nutshell.

     

    > But this story was more to highlight that people can have personal opinions, with a good reason to have this opinion. And this opinion still being very wrong/dangerous/illogical. And as Cyn said earlier, their is a difference between a personal opinion, and a educated opinion.

    > I do hope that you either find a group which works for you or find you don't like the content raids offer.

    Yes, absolutely, that's a fair point. Forgot to reply to that in between.

     

    I have experience enough to understand why I don't want pseudo-elitistic mentality in strike runs. I don't need to play strikes with them to understand why I don't want to play strikes with them. I neither need thousands of raid runs to realize that. It's just obvious that if you give them enough room, they will try to take over the game mode and make everyone play by their book. An idiot realizes that kittenheads in raids are no different from kittenheads in WvW, PvP or fractals, especially not after proving it so well.

  8. > @"yann.1946" said:

    > To bad, If their is a commander in the squad you play then that commander can decide everything. So in that case the comm can kick the toxic people for example.

    > You do need a comm you trust ofcourse. :)

    Yeah. Our commander gave up when enough left, if memory serves correctly. Long ago.

     

    > Can i ask you to elaborate on this point, because i have no idea what you mean by raid purchases as a requirement?

    I mean, if the only alternative to become a pseudo-elitistic kittenhead would be to purchase raids, as nobody would teach, raid selling should be forbidden.

     

    > You're welcome. :)

    > But how do you know that that isn't also the worst case scenario in raids? Like i won't deny that their are toxic people in raids, but to me i've met more toxic people in open world (or 1 person who has way to much free time).

    For the majority in this thread, who take their own misunderstandings for undisputable facts, instead of actually asking like you do here; I should finally take the opportunity to explain.

     

    Like everybody else, I can only speak for my own experience, based on personal encounters of community and raids. Everyone's experience is different. People can have a good, bad, awkward or awesome experience from either 5 runs, 50 runs, 500 runs or 5,000 runs. Obviously there is still much experience to collect after just a few runs. However, if teammates cannot even behave to begin with, the likeliness you want to get back is somewhere between low and microscopic. Especially if you already have bad experience from thousands of hours of similar activities, aside a bunch of runscammers in your blocklist. You have to be ignorant to the bone not to understand different activities catches different types of players.

     

    In this case, pseudo-elitists:

    - look for the most challenging content possible, and want everybody to know about it - totally check

    - complain about others, instead of giving constructive criticism - check

    - troll and can't stay civilised in map chat - check

    - kick whenever they get the opportunity - check

     

    It's pretty obvious what type of players raids are gathering (except it's PvE, which they normally "hate"). This especially if it filters out "bad" players by pure DPS. As an active WvW player for 7 years, it's more or less impossible not to predict the mentality of the average raid player. I mean, if you've been hospitalized fighting Hells Angels one day, you won't kick in the door to Bandidos the next by curiosity. At least not if you aren't dumber than nature itself (which I'm getting the impression that some actually are).

     

    Anyhow, I hope and think it was the "worst case scenario", although it wasn't that bad really. Just a waste of time and some maintenance in the blocklist. I've since met some raiders who have been helpful with builds and nice in general, and also applied to a raid guild. If true that raids actually require this and that much dps, I have no problem with that, as long as people aren't kittening about it. Which definitely isn't the thing with hotjoinable strikes, which is why I felt the need to reply to the thread. What's next, li and kp in costume brawl? :lol: (nah, should not give em ideas)

     

    > But to me the problem wasn't that you think the raidcommunity is toxic. it was about HOW you and you're friends got that information/idea.

    My first raid experiences were the problem, current raid mentality is the problem. Or for now, was, as I now understand it's to some extent required for boss completions.

  9. > @"Sykper.6583" said:

    > > @"TwinFrozr.6214" said:

    > > Yet another vague troll reply. Obtuse deflections?

    > >

    > Oh **absolutely.**

    > Providing irrelevant questions under the premise for 'logical questions' is bluntly clear. But perhaps you were being sincere? Let's go through them (though all deflect away from Circus's points):

    Yes ma'am, your questions are completely irrelevant as long as you don't specify them. Forum basics taken to the extreme. Thanks for quoting properly.

     

    > * What logically says a player absolutely can't do 8,000 dps, especially if it's a low number? **Depends entirely on the context, but this random number generated by you can be interpreted differently by someone playing a class known to do probably 10000 through simple auto-attacks. Whereas someone built to endure a lot of punishment without the right weapon will never hit this number.**

    Which, if anything, verifies my point that any player can do 8,000 dps pretty easily. So no reason not to believe that if not genuinely trolling.

     

    > * What logically says one person's experience is worth more than the same person plus his/her friends (or, as for not offending you, a random number of randomized known people) together? **What a silly statement, if you are being sincere I assume you might have erred, as 1 < 1+x in any logical sense.**

    If you want further replies, step up your game matey.

     

    > * What logically says one must have a specific amount of experience of one specific subject, before forming a personal opinion; and that every subject similar or equal is irrelevant? **This is where I'm going to borrow Cyninja's term of one having a 'qualified opinion' versus just an 'opinion'. Knowing how to be a fisherman does not give you a qualified opinion on how to do an electrician's job. Society absolutely puts more faith in people who _know_ what they are talking about.**

    This if anything verifies my previous point. You don't necessarily have to know your job (raids/WvW) to know your colleagues (pseudo-elitists).

     

    > * How high is that experience level, and what logically says it makes you experienced enough for your own personal opinion? **I'm actually going to provide a very specific answer to this one, mainly because it's pretty general. The experience level is literally getting your first raid kill I would argue, the bare minimum. Which seems to be an excessively, _grueling_ task according to the forum complaints.**

    Okay. Then you've already forgotten what "Circus" said in the comment you're defending:

    _The worst parts of this community make blanket statements about content they have never/barely accessed_

     

    "A few runs" are not enough for him, yet one kill is enough for you...? How'd you want it?

     

    > * What logically says you, out of millions of players, are the only right to judge the above? **And this is where you attempt to twist back to Mindcircus, the statements he is saying aren't a 'him' thing. This is a blatant deflection.**

    So that's a no on Mindcircus' behalf? Hahaha man, let him speak for himself.

     

    > * And if so, why would you logically reply to something you've already predetermined as fake? **Because misinformation is the bane of logic.**

    Misinformation is better than no information. And if you knew logic, you could simply use your brain, and see that it's not all that hard to have a friend or do 8,000 dps in Guild Wars 2.

     

    > > First, there were no definite statements in my reply. I diffidently interpreted what was actually written, as it appeared ill-informed and outrageously anti-logical (which is ironic if anything; trolls going on about logic, seriously :3)

    >

    > _I'm getting the impression that you honestly believe you're the only physical person playing this game. Every player and every thing you haven't seen hasn't happen. There are no friends because there are no players. Neither can't there be any dps. And, most importantly, as the combined value of opinion decrease with the amount of people agreeing, your opinion is worth more than the entire world's together. Either that, or you're extremely biased towards your personal preconception (which is fully understandable; as we human beings have a natural tendency/bias to agree with everything that's in our own favor). Alternatively, which is actually pretty obvious, you're trolling._

    > Yep, you certainly aren't being direct, it's just difficult not pointing out when _someone pulls out a strange liquid to pour into a well_.

    "I'm getting the impression" is not a definite statement.

    "Either that, or" is not a definite statement.

    "Alternatively" is not a definite statement.

     

    You're too blinded by your own hate to manage a logical conversation.

     

    > > Second; if quoters try shaming, I have the indubitable right to defend myself and question it, regardless of your opinion. It's essential to recall that you are no authority of the matter, and that your view is irrelevant. Likewise, neither questioning nor having a different view than you equals something even close to "dishonesty". Question yourself, what do you do on a forum if you have such complications with questioning?

    >

    > I 100% agree you should defend yourself. I'm entirely aware that my points before were completely aggressive. What I find most telling, and logically insufficient, from your reasoning is easily how you already believe I have no authority on the matter and my view is irrelevant. I definitely am no mod, I certainly do possess the equal rights as you to post on the forums, maintain a discussion or throw a fit or talk about cats. But to insist views from users are irrelevant? That blows away the entire purpose of these forums, where people provide varied levels of stances on things. And as mentioned before, where discourse becomes more important is _who has the more qualified opinion?_

    Of course your opinion about the defensiveness of my post is irrelevant. Give me one single reason to care? I didn't talk about the thread, or I would have mentioned that while quoting a completely different chunk of text. I'm very sorry for that part being unclear.

     

    As a side note to you, and everyone else in this thread, please quit taking the context of every word for granted. I'm not even a native English speaker, sometimes stuff might get wrong.

     

    > > If you happen to know better, go ahead and post at least one example to support _your_ statements, instead of trying to hate whatever you find so massively difficult to understand.

    >

    > Refer to above quote from you setting up Circus as egotistical, naive, and/or a troll which I can only assume you think is constructive?

    Again, there are no definite statements. I'm questioning the absurdity of the reply, and whether it's even possible to have such a lop-sided view of reality (or in this case, not even reality, but a game community)

     

    > > I don't care about his/her/its opinions of assaults. It's downright extraneous, which is also pathetically easy to understand. If somebody cite me about the community, I'll reply about the community. If somebody cite me about bugs, I'll reply about bugs. If somebody cite me about Pamela Anderson, I'll reply about Pamela Anderson. I don't reply about strikes, LFG, attainment wads, steamrolling, farming, raiding, making, drinking, snoozing, feeding your momma's dog, or something else when I get quoted about the _community_, for profusely palpable matters. Go figure, and we can evade discussing certainties.

    >

    > You must be fun at parties.

    >

    > > Moreover, I know what I understand perpetually greater than you will ever pipedream to do. You may not comprehend that, but hey, that's not my problem.

    >

    > And here I thought I had an ego.

    >

    > > I haven't assumed whatever about that. What I _have_ alleged however, is that if strikes touch a level of a potentially redundant pseudo-elitistic raid mesosphere, Anet must sip the bang and fight the inferno back.

    >

    > Or they don't? Perhaps like literally every other facet of that lovely LFG tool they can let sleeping dogs lie?

    >

    > > Trolling or not; if you have a mouse, with a scroll wheel, and know how to use it, yet another answer lies right within the treasury behind ;)

    >

    > **Definitely** fun at parties.

    Thanks for verifying our prejudications. Time to step up from this nonsense.

  10. > @"garngikel.9406" said:

    > So we all know crafting disciplines will never be account bound, though it's annoying its understandable. There are many reasons why its this way (e.g., affect earning exp). It's an idea Arenanet has probably thought about before.

    > Since that's not possible, how about making crafting disciplines transferable between characters? I know that will still affect earning exp, etc, but it is an idea worth looking through IMO. What do you think?

    Hey, wait, many reasons? Apart from earning some XP, being a little coppersink and selling cheap mats?

     

    I cannot realize why it's not account-wide yet. But yeah, it would probably be useful for some, as long as it stays around half the price of a character slot :)

  11. > @"Sykper.6583" said:

    > > @"TwinFrozr.6214" said:

    > > > @"mindcircus.1506" said:

    > > > > @"TwinFrozr.6214" said:

    > > > >I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > > > The worst parts of this community name-call, hyperbolize, tell others the aren't playing the game right, and make up fake numbers to support arguments without logic or basis in reality.

    > > > The worst parts of this community make blanket statements about content they have never/barely accessed, and use sock-puppet arguments about their "friends" rather than speaking for themselves.

    > > > The worst parts of this community talk about what's "good for the game" while having zero data to back up their claims and invoke the word "community" as if others who don't align with them do not belong.

    > > >

    > > > The worst parts of this community are gathered in this very thread.

    > > I notice that my previous comment took its toll on you quite badly. Apologies, it was really nothing personal.

    >

    > Was just keeping tabs on this thread really but...

    >

    > This comment and the entirety of the gibberish below it are deflections, obtuse at best.

    Yet another vague troll reply. Obtuse deflections?

     

    > If it's not already ironic you are attempting to make blanket statements about Circus's comment when it was just pointed out that's exactly one of the many types of toxic players in this game, I don't know what to say other than your dishonestly is showing here.

    First, there were no definite statements in my reply. I diffidently interpreted what was actually written, as it appeared ill-informed and outrageously anti-logical (which is ironic if anything; trolls going on about logic, seriously :3)

     

    Second; if quoters try shaming, I have the indubitable right to defend myself and question it, regardless of your opinion. It's essential to recall that you are no authority of the matter, and that your view is irrelevant. Likewise, neither questioning nor having a different view than you equals something even close to "dishonesty". Question yourself, what do you do on a forum if you have such complications with questioning?

     

    If you happen to know better, go ahead and post at least one example to support _your_ statements, instead of trying to hate whatever you find so massively difficult to understand.

     

    > You already know **precisely** the argument Circus is making with all of this, the LI/Killproofs for strikes isn't an issue, players are asking for experience not at all dissimilar to a resume when you join the raid, you are getting a job to do with the team.

    I don't care about his/her/its opinions of assaults. It's downright extraneous, which is also pathetically easy to understand. If somebody cite me about the community, I'll reply about the community. If somebody cite me about bugs, I'll reply about bugs. If somebody cite me about Pamela Anderson, I'll reply about Pamela Anderson. I don't reply about strikes, LFG, attainment wads, steamrolling, farming, raiding, making, drinking, snoozing, feeding your momma's dog, or something else when I get quoted about the _community_, for profusely palpable matters. Go figure, and we can evade discussing certainties.

     

    Moreover, I know what I understand perpetually greater than you will ever pipedream to do. You may not comprehend that, but hey, that's not my problem.

     

    > The arrogant ones demanding the requirements to be adjusted to their needs are people who don't match the resume, not even a little bit. Let alone attempting to take initiative themselves to create their own strike requirements that suit their own needs, they would rather try _leeching_ off the efforts of the squad leader and adversely impacting the rest of the squad team's job.

    I haven't assumed whatever about that. What I _have_ alleged however, is that if strikes touch a level of a potentially redundant pseudo-elitistic raid mesosphere, Anet must sip the bang and fight the inferno back.

     

    > So allow me to turn the question back, are you trolling or are you actually unaware that sometimes, people would like certain things from people who join their groups?

    Trolling or not; if you have a mouse, with a scroll wheel, and know how to use it, yet another answer lies right within the treasury behind ;)

  12. > @"yann.1946" said:

    > > @"TwinFrozr.6214" said:

    > > > @"yann.1946" said:

    > > > > @"TwinFrozr.6214" said:

    > > > > > @"yann.1946" said:

    > > > > > > @"TwinFrozr.6214" said:

    > > > > > > > @"yann.1946" said:

    > > > > > > > > @"TwinFrozr.6214" said:

    > > > > > > > > > @"Ecoxiss.1079" said:

    > > > > > > > > > I think that looking for Killproofs for Strikes is a Problem and shouldnt be allowed by Arenanet. They are designed to inspire new players and casuals to start raiding but 80% of the LFG Groups have started to do this Killproof Nonsense in Strikes too. This is exactly why Raids arent much played and wont get new stuff added. Its just spliting the community further.

    > > > > > > > > Yes, exactly. And this is also why raid/fractal sales should be forbidden.

    > > > > > > > >

    > > > > > > > > > @"Gaile Gray.6029" said:

    > > > > > > > > > Reaching back to the roots of Guild Wars, selling "runs" has been a core role for certain members of our community. We recognize that some players are not able to complete all content.

    > > > > > > > >

    > > > > > > > > Many players are not able to complete content because nobody's even willing to let them try. Like the job where you need 30 years experience to qualify for tutorial. I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > > > > > > >

    > > > > > > > Their are training raids however.

    > > > > > > I'm well aware. In fact, that's my only raid experience after 8,000 hours of total gameplay. And even in "training", people whine about damage, healing, equipment, skills, LI and god knows. Have friends myself who don't even try raids because of its truly awful atmosphere.

    > > > > > >

    > > > > >

    > > > > > That really just depends on the guild and group though. And doesn't it make sense that during a training you would tell the people who underperformed that they do?

    > > > > >

    > > > > > Where were the complains about li in trainings, I ve never heard about that before.

    > > > > >

    > > > > If they underperform to a level where content is not completable, absolutely. Sure, my raid experience is limited, but my fractal level is around 90, and I have already done quite some pug strikes. Never had a problem or anyone complaining. I get the impression that this is more about kittenheadry than actual performance issues - it's a game, for heaven's sake.

    > > > >

    > > > > Li problem happened when we had to pug others to fill up the training group. They also stalked my ≈8,000 dps and whined about it.

    > > > >

    > > >

    > > > Honestly I'll have to disagree about the being able to complete part. Because the point of a training is improving so not getting told what someone can improve on shouldn't be frowned upon.

    > > >

    > > > It's important how this gets communicated though.

    > > >

    > > You're absolutely right, one cannot learn without feedback. I didn't get any kind of constructive feedback, though. How much damage did I have to do? 16,000? 32,000? Half a million? All we got was three other trolls joining the first one, then our squad started leaving because the pugger psuedo-elitists couldn't behave, resulting in all of us kicked when they became majority. 1,5 hours right to the trash can.

    > >

    >

    > Their was no commander in the squad?

    >

    I really can't remember, sorry. Haven't played a raid in 2 or 3 years now.

     

    > > > > > > > Or do you really think their would suddenly be no requirements if sell groups where abolished?

    > > > > > > Do you really think raiders will help, if they're rewarded by avoiding to?

    > > > > > >

    > > > > > > Everything isn't just black and white, but it's a good compromise.

    > > > > > >

    > > > > > > Edit: Shared achievements could also be a solution. Whenever you help someone who happen not to have certain raid achievements, the commander/members of the squad also get points for helping. As the toxic community have mainstreamized to "hate" achieving, they won't care (or, they will care and start behaving), and the helpful/nice part will get rewarded for good deeds. In such a situation, it should totally be against ToS to sell runs as a side effect.

    > > > > >

    > > > > > The things is, their are not enough raidsellers to make this a mayor contributor to the amount of raid training. (ignoring that quite a few sellers actually teach).

    > > > > >

    > > > > > The bigger problem that would happen is discontent because now people will actually have to learn things they don't want to.

    > > > > >

    > > > > > Edit: how do your friends know about the atmosphere if theyve never tried it?

    > > > > You may be right on that one, I haven't looked for the amount of sellers in a while. Doesn't change the point, though: there are still raiders preferring to exploit others' weaknesses for a profit.

    > > > >

    > > >

    > > > Or their are people making gold based on skill and the desinterest of some people to do some content.

    > > >

    > > > Do you have a problem with mesmers asking gold for jp ports?

    > > >

    > > Yes, if the case was that you would need a group to complete the puzzle, and the mesmer would kick you if you fail Not So Secret without a single flaw in under 90 seconds.

    > > No, as the mesmer can't ever affect your option of completing the puzzle yourself.

    > >

    >

    > The raidseller also can't effect you're ability to complete, you can make you're own squads. Now i have to agree that a commander tag helps a lot. But thats why guilds can help a lot.

    >

    Yes, of course. I must have misjudged the number of raid sellers though, perhaps they showed in some open world LFG and I noticed them there. Just want raid purchases as an option, not a requirement.

     

    > > > > Isn't this what's happening already, in an extreme manner? One has to get full ascended armor, weapons and trinkets, potentially for hundreds of golds, to make a meta they don't even want to play. Whenever meta changes, hundreds of golds may to be spent again to change it. This to even get into training, as ascended is a requirement nowadays. And a lot of whatever-role-you-have-training, to satisfy some kittenhead who think they have the right to judge who is welcome to play their own game.

    > > > >

    > > >

    > > > We'll last I checked full ascended was not a req for raid training.

    > > >

    > > > Secondly, the right to choose who you play with works in all directions. And nobody is blocking access to any part of the game. (you can make your own groups for example)

    > > >

    > > From what you're saying, I must have been highly unfortunate with my raid group infos (sorry for going a little OT with raids, as this thread is about strikes, or what strikes is about to become). Afaik, ascended and meta has more or less always been a minor requirement.

    > >

    >

    > In the raid training initiative (a discord and guild they expect a metabuild but don't expect full ascended , weapons and trinkets are encouraged and theirs an expectation that people don't come with full rare.)

    >

    >

    >

    > > And no, I don't choose who to play with. I rarely have 9 friends online, interested in the same thing at the same time, all at level 80 with good gear and patience, to fill up a squad. Then we wouldn't have this problem.

    > >

    >

    > Thats why you open an lfg and filter for what you need. VG training- friendly people only-...

    >

    > > > > The friends who don't join raids are well aware of the community climate in WvW, PvP and other competitive stuff. Just looking at LFG titles is enough after that.

    > > >

    > > > OK so they let confirmation and selection bias create their perception of a community they haven't met.

    > > >

    > > > Does that seem reasonable to you?

    > > Totally. A kittenhead is a kittenhead, whether they slaughter their beloved or cuddle with their cat. As I said, just the titles where they judge who are welcome and not, with the general climate in pseudo-elitist areas in mind, is enough. One simply compare the likeliness of one thing to another - it's hard to ignore your own experience.

    >

    > Honestly this makes my blood boil. This reasoning gets used to excuse so much atrocities. Even if all raiders where the worst people alive and you're completely right, judging people you haven't met because you think confirmation and selection bias aren't problem is just wrong.

    Thanks for the tips.

     

    The community and the pseudo-elitism is on the same level, though. It's correct I haven't been there _much_, but if you already know the worst-scenario climate in PvP and WvW, and get that in your very first runs, combined with it being the absolutely most kittenhole-oriented content in the game, you have to be both blind and dead not to realize the outcome.

     

    > @"zombyturtle.5980" said:

    > > @"TwinFrozr.6214" said:

    >

    > > >

    > > > Honestly I'll have to disagree about the being able to complete part. Because the point of a training is improving so not getting told what someone can improve on shouldn't be frowned upon.

    > > >

    > > > It's important how this gets communicated though.

    > > >

    > > You're absolutely right, one cannot learn without feedback. I didn't get any kind of constructive feedback, though. How much damage did I have to do? 16,000? 32,000? Half a million? All we got was three other trolls joining the first one, then our squad started leaving because the pugger psuedo-elitists couldn't behave, resulting in all of us kicked when they became majority. 1,5 hours right to the trash can.

    > >

    >

    > That lfg trainings for you. And the reason why very few decent raiders will run pug trainings. Its always a total kitten show with people who dont know how to play their class complaining you wont let them join and experienced players complaining about it if you do. Also you need to do around 10k dps minimum to pull your own weight in most raids. 8k isnt that far off but when you consider most average raiders do 15-20k and good ones do 30k you can see why its a bit of a problem. You are essentially doing the same dps as a support chrono. I probably would, and have in the past, complained about dps players who do less dps than the supports, and i dont think thats elitist, since they basically arent doing the job they joined as.

    >

    > In a raid training is not the time nor place to learn how to dps properly and its not really the commanders job to teach you that either. thats something you should know before entering a raid. Good commanders will give you tips though.

    >

    > If you seriously want to get into raids, just join a guild. There are plenty out there who will happily take you and you save yourself alot of stress and headaches.

    Thanks for the tips from you as well :)

     

  13. > @"mindcircus.1506" said:

    > > @"TwinFrozr.6214" said:

    > >I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > The worst parts of this community name-call, hyperbolize, tell others the aren't playing the game right, and make up fake numbers to support arguments without logic or basis in reality.

    > The worst parts of this community make blanket statements about content they have never/barely accessed, and use sock-puppet arguments about their "friends" rather than speaking for themselves.

    > The worst parts of this community talk about what's "good for the game" while having zero data to back up their claims and invoke the word "community" as if others who don't align with them do not belong.

    >

    > The worst parts of this community are gathered in this very thread.

    I notice that my previous comment took its toll on you quite badly. Apologies, it was really nothing personal.

     

    I don't get what you're trying to say with your gibberish about "logic". Do you understand what logic is? Then answer the following:

    - What logically says a player absolutely can't do 8,000 dps, especially if it's a low number?

    - What logically says one person's experience is worth more than the same person plus his/her friends (or, as for not offending you, a random number of randomized known people) together?

    - What logically says one must have a specific amount of experience of one specific subject, before forming a personal opinion; and that every subject similar or equal is irrelevant?

    - How high is that experience level, and what logically says it makes you experienced enough for your own personal opinion?

    - What logically says you, out of millions of players, are the only right to judge the above?

    - And if so, why would you logically reply to something you've already predetermined as fake?

     

    I'm getting the impression that you honestly believe you're the only physical person playing this game. Every player and every thing you haven't seen hasn't happen. There are no friends because there are no players. Neither can't there be any dps. And, most importantly, as the combined value of opinion decrease with the amount of people agreeing, your opinion is worth more than the entire world's together. Either that, or you're extremely biased towards your personal preconception (which is fully understandable; as we human beings have a natural tendency/bias to agree with everything that's in our own favor). Alternatively, which is actually pretty obvious, you're trolling.

     

    Anyhow, from your opinion I understand the worst parts of "this" (subject is Guild Wars 2, i.e. the game; not Guild Wars 2 forum, some Guild Wars 2 subforum or this thread) community are;

    - players who can think and make statements on their own

    - players who have a different experience than you

    - players who can make up and discuss theoretical arguments without "proving" anything (I mean, really? What do you expect me to do? Posting my DPS? Posting screenshots of my contact list? Making videos with IRL contacts playing the game? Would you do that yourself? What would that even change?)

    - players who would reconsider the stupidity of jumping a deep well, if they have experienced others jump a ground well and die

    - players who back statements up with examples, for instance trustworthy contacts (I deeply apologize for your misunderstanding of a [friend](https://en.wikipedia.org/wiki/Friendship))

    - players who base an argument on 100% life experience (i.e. opinion), and no scientificial research, so that you actually have to put words in their mouth to make drama.

     

    I've seen much, but this is interesting.

  14. > @"yann.1946" said:

    > > @"TwinFrozr.6214" said:

    > > > @"yann.1946" said:

    > > > > @"TwinFrozr.6214" said:

    > > > > > @"yann.1946" said:

    > > > > > > @"TwinFrozr.6214" said:

    > > > > > > > @"Ecoxiss.1079" said:

    > > > > > > > I think that looking for Killproofs for Strikes is a Problem and shouldnt be allowed by Arenanet. They are designed to inspire new players and casuals to start raiding but 80% of the LFG Groups have started to do this Killproof Nonsense in Strikes too. This is exactly why Raids arent much played and wont get new stuff added. Its just spliting the community further.

    > > > > > > Yes, exactly. And this is also why raid/fractal sales should be forbidden.

    > > > > > >

    > > > > > > > @"Gaile Gray.6029" said:

    > > > > > > > Reaching back to the roots of Guild Wars, selling "runs" has been a core role for certain members of our community. We recognize that some players are not able to complete all content.

    > > > > > >

    > > > > > > Many players are not able to complete content because nobody's even willing to let them try. Like the job where you need 30 years experience to qualify for tutorial. I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > > > > >

    > > > > > Their are training raids however.

    > > > > I'm well aware. In fact, that's my only raid experience after 8,000 hours of total gameplay. And even in "training", people whine about damage, healing, equipment, skills, LI and god knows. Have friends myself who don't even try raids because of its truly awful atmosphere.

    > > > >

    > > >

    > > > That really just depends on the guild and group though. And doesn't it make sense that during a training you would tell the people who underperformed that they do?

    > > >

    > > > Where were the complains about li in trainings, I ve never heard about that before.

    > > >

    > > If they underperform to a level where content is not completable, absolutely. Sure, my raid experience is limited, but my fractal level is around 90, and I have already done quite some pug strikes. Never had a problem or anyone complaining. I get the impression that this is more about kittenheadry than actual performance issues - it's a game, for heaven's sake.

    > >

    > > Li problem happened when we had to pug others to fill up the training group. They also stalked my ≈8,000 dps and whined about it.

    > >

    >

    > Honestly I'll have to disagree about the being able to complete part. Because the point of a training is improving so not getting told what someone can improve on shouldn't be frowned upon.

    >

    > It's important how this gets communicated though.

    >

    You're absolutely right, one cannot learn without feedback. I didn't get any kind of constructive feedback, though. How much damage did I have to do? 16,000? 32,000? Half a million? All we got was three other trolls joining the first one, then our squad started leaving because the pugger psuedo-elitists couldn't behave, resulting in all of us kicked when they became majority. 1,5 hours right to the trash can.

     

    > > > > > Or do you really think their would suddenly be no requirements if sell groups where abolished?

    > > > > Do you really think raiders will help, if they're rewarded by avoiding to?

    > > > >

    > > > > Everything isn't just black and white, but it's a good compromise.

    > > > >

    > > > > Edit: Shared achievements could also be a solution. Whenever you help someone who happen not to have certain raid achievements, the commander/members of the squad also get points for helping. As the toxic community have mainstreamized to "hate" achieving, they won't care (or, they will care and start behaving), and the helpful/nice part will get rewarded for good deeds. In such a situation, it should totally be against ToS to sell runs as a side effect.

    > > >

    > > > The things is, their are not enough raidsellers to make this a mayor contributor to the amount of raid training. (ignoring that quite a few sellers actually teach).

    > > >

    > > > The bigger problem that would happen is discontent because now people will actually have to learn things they don't want to.

    > > >

    > > > Edit: how do your friends know about the atmosphere if theyve never tried it?

    > > You may be right on that one, I haven't looked for the amount of sellers in a while. Doesn't change the point, though: there are still raiders preferring to exploit others' weaknesses for a profit.

    > >

    >

    > Or their are people making gold based on skill and the desinterest of some people to do some content.

    >

    > Do you have a problem with mesmers asking gold for jp ports?

    >

    Yes, if the case was that you would need a group to complete the puzzle, and the mesmer would kick you if you fail Not So Secret without a single flaw in under 90 seconds.

    No, as the mesmer can't ever affect your option of completing the puzzle yourself.

     

    > > Isn't this what's happening already, in an extreme manner? One has to get full ascended armor, weapons and trinkets, potentially for hundreds of golds, to make a meta they don't even want to play. Whenever meta changes, hundreds of golds may to be spent again to change it. This to even get into training, as ascended is a requirement nowadays. And a lot of whatever-role-you-have-training, to satisfy some kittenhead who think they have the right to judge who is welcome to play their own game.

    > >

    >

    > We'll last I checked full ascended was not a req for raid training.

    >

    > Secondly, the right to choose who you play with works in all directions. And nobody is blocking access to any part of the game. (you can make your own groups for example)

    >

    From what you're saying, I must have been highly unfortunate with my raid group infos (sorry for going a little OT with raids, as this thread is about strikes, or what strikes is about to become). Afaik, ascended and meta has more or less always been a minor requirement.

     

    And no, I don't choose who to play with. I rarely have 9 friends online, interested in the same thing at the same time, all at level 80 with good gear and patience, to fill up a squad. Then we wouldn't have this problem.

     

    > > The friends who don't join raids are well aware of the community climate in WvW, PvP and other competitive stuff. Just looking at LFG titles is enough after that.

    >

    > OK so they let confirmation and selection bias create their perception of a community they haven't met.

    >

    > Does that seem reasonable to you?

    Totally. A kittenhead is a kittenhead, whether they slaughter their beloved or cuddle with their cat. As I said, just the titles where they judge who are welcome and not, with the general climate in pseudo-elitist areas in mind, is enough. One simply compare the likeliness of one thing to another - it's hard to ignore your own experience.

  15. > @"yann.1946" said:

    > > @"TwinFrozr.6214" said:

    > > > @"yann.1946" said:

    > > > > @"TwinFrozr.6214" said:

    > > > > > @"Ecoxiss.1079" said:

    > > > > > I think that looking for Killproofs for Strikes is a Problem and shouldnt be allowed by Arenanet. They are designed to inspire new players and casuals to start raiding but 80% of the LFG Groups have started to do this Killproof Nonsense in Strikes too. This is exactly why Raids arent much played and wont get new stuff added. Its just spliting the community further.

    > > > > Yes, exactly. And this is also why raid/fractal sales should be forbidden.

    > > > >

    > > > > > @"Gaile Gray.6029" said:

    > > > > > Reaching back to the roots of Guild Wars, selling "runs" has been a core role for certain members of our community. We recognize that some players are not able to complete all content.

    > > > >

    > > > > Many players are not able to complete content because nobody's even willing to let them try. Like the job where you need 30 years experience to qualify for tutorial. I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    > > >

    > > > Their are training raids however.

    > > I'm well aware. In fact, that's my only raid experience after 8,000 hours of total gameplay. And even in "training", people whine about damage, healing, equipment, skills, LI and god knows. Have friends myself who don't even try raids because of its truly awful atmosphere.

    > >

    >

    > That really just depends on the guild and group though. And doesn't it make sense that during a training you would tell the people who underperformed that they do?

    >

    > Where were the complains about li in trainings, I ve never heard about that before.

    >

    If they underperform to a level where content is not completable, absolutely. Sure, my raid experience is limited, but my fractal level is around 90, and I have already done quite some pug strikes. Never had a problem or anyone complaining. I get the impression that this is more about kittenheadry than actual performance issues - it's a game, for heaven's sake.

     

    Li problem happened when we had to pug others to fill up the training group. They also stalked my ≈8,000 dps and whined about it.

     

    > > > Or do you really think their would suddenly be no requirements if sell groups where abolished?

    > > Do you really think raiders will help, if they're rewarded by avoiding to?

    > >

    > > Everything isn't just black and white, but it's a good compromise.

    > >

    > > Edit: Shared achievements could also be a solution. Whenever you help someone who happen not to have certain raid achievements, the commander/members of the squad also get points for helping. As the toxic community have mainstreamized to "hate" achieving, they won't care (or, they will care and start behaving), and the helpful/nice part will get rewarded for good deeds. In such a situation, it should totally be against ToS to sell runs as a side effect.

    >

    > The things is, their are not enough raidsellers to make this a mayor contributor to the amount of raid training. (ignoring that quite a few sellers actually teach).

    >

    > The bigger problem that would happen is discontent because now people will actually have to learn things they don't want to.

    >

    > Edit: how do your friends know about the atmosphere if theyve never tried it?

    You may be right on that one, I haven't looked for the amount of sellers in a while. Doesn't change the point, though: there are still raiders preferring to exploit others' weaknesses for a profit.

     

    Isn't this what's happening already, in an extreme manner? One has to get full ascended armor, weapons and trinkets, potentially for hundreds of golds, to make a meta they don't even want to play. Whenever meta changes, hundreds of golds may to be spent again to change it. This to even get into training, as ascended is a requirement nowadays. And a lot of whatever-role-you-have-training, to satisfy some kittenhead who think they have the right to judge who is welcome to play their own game.

     

    The friends who don't join raids are well aware of the community climate in WvW, PvP and other competitive stuff. Just looking at LFG titles is enough after that.

  16. > @"yann.1946" said:

    > > @"TwinFrozr.6214" said:

    > > > @"Ecoxiss.1079" said:

    > > > I think that looking for Killproofs for Strikes is a Problem and shouldnt be allowed by Arenanet. They are designed to inspire new players and casuals to start raiding but 80% of the LFG Groups have started to do this Killproof Nonsense in Strikes too. This is exactly why Raids arent much played and wont get new stuff added. Its just spliting the community further.

    > > Yes, exactly. And this is also why raid/fractal sales should be forbidden.

    > >

    > > > @"Gaile Gray.6029" said:

    > > > Reaching back to the roots of Guild Wars, selling "runs" has been a core role for certain members of our community. We recognize that some players are not able to complete all content.

    > >

    > > Many players are not able to complete content because nobody's even willing to let them try. Like the job where you need 30 years experience to qualify for tutorial. I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

    >

    > Their are training raids however.

    I'm well aware. In fact, that's my only raid experience after 8,000 hours of total gameplay. And even in "training", people whine about damage, healing, equipment, skills, LI and god knows. Have friends myself who don't even try raids because of its truly awful atmosphere.

     

    > Or do you really think their would suddenly be no requirements if sell groups where abolished?

    Do you really think raiders will help, if they're rewarded by avoiding to?

     

    Everything isn't just black and white, but it's a good compromise.

     

    Edit: Shared achievements could also be a solution. Whenever you help someone who happen not to have certain raid achievements, the commander/members of the squad also get points for helping. As the toxic community have mainstreamized to "hate" achieving, they won't care (or, they will care and start behaving), and the helpful/nice part will get rewarded for good deeds. In such a situation, it should totally be against ToS to sell runs as a side effect.

  17. > @"Ecoxiss.1079" said:

    > I think that looking for Killproofs for Strikes is a Problem and shouldnt be allowed by Arenanet. They are designed to inspire new players and casuals to start raiding but 80% of the LFG Groups have started to do this Killproof Nonsense in Strikes too. This is exactly why Raids arent much played and wont get new stuff added. Its just spliting the community further.

    Yes, exactly. And this is also why raid/fractal sales should be forbidden.

     

    > @"Gaile Gray.6029" said:

    > Reaching back to the roots of Guild Wars, selling "runs" has been a core role for certain members of our community. We recognize that some players are not able to complete all content.

     

    Many players are not able to complete content because nobody's even willing to let them try. Like the job where you need 30 years experience to qualify for tutorial. I've said it before, I'll say it again: Post-HoT, fractals, raids and WvW have simply become gathering points for the very worst parts of the community.

  18. > @"Linken.6345" said:

    > > @"TwinFrozr.6214" said:

    > > > @"Swift.9786" said:

    > > > You would think character recovery is being regarded with higher priority on their lists, since if someone creates another with that same name then it becomes impossible to accomplish anymore.

    > > Hello mate,

    > >

    > > Where did you find it's impossible? Made an overwrite myself, then deleted it, as I realized unbreakable tools from previous character were gone. Now stuck in ticket q for 10 days and counting..

    >

    > Says so in the page they linked.

    > https://help.guildwars2.com/hc/en-us/articles/360010181213-Restoring-a-Deleted-Character

    > The name of the character cannot be in use by any other character in the world.

    >

    > So assuming the new character with the name overwritten your old character name with the data its impossible to get back.

    >

    > They can however in your case see that you had the tools and dont have them anymore due to accidental deletion.

    > So they can mail them back to you it have happened before.

    >

     

    Thanks for your reply,

     

    I understand that it's not possible to recreate a character if someone else has taken the name. Just hope the name doesn't overwrite the equipment of the previous one... ;/

     

    Edit 2020-06-13

    Got the desired character back, despite being overwritten by another with the same name. Took 15 days, as a result of high ticket volumes. Ty Anet, best day ever <3

  19. > @"Swift.9786" said:

    > You would think character recovery is being regarded with higher priority on their lists, since if someone creates another with that same name then it becomes impossible to accomplish anymore.

    Hello mate,

     

    Where did you find it's impossible? Made an overwrite myself, then deleted it, as I realized unbreakable tools from previous character were gone. Now stuck in ticket q for 10 days and counting..

  20. Hello, for me this thread helped when client was stuck on one file for 7 hours:

    [https://en-forum.guildwars2.com/discussion/comment/1216472#Comment_1216472](https://en-forum.guildwars2.com/discussion/comment/1216472#Comment_1216472)

     

    > @"Healix.5819" said:

    > > @"Glass Hand.7306" said:

    > > I cannot see how anyone can start playing GW2 unless they know somebody who can give them a working .dat file.

    >

    > You don't need someone else's file, you need to use "-assetsrv origincdn.101.arenanetworks.com" to force it to download from the main server. The problem is with the CDN servers - some have incomplete caches / corrupted files.

    >

    > It is surprising that they haven't said anything after a month, and considering they haven't simply purged the cache, they're either unaware or it's an even bigger problem. If they do nothing, this problem will persist for another month (the cache will eventually expire), but it could also happen again.

×
×
  • Create New...