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adammantium.8031

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Everything posted by adammantium.8031

  1. I had one evening a couple of months ago where I logged into a brutal lag spike, 1500 ping, and didn't even bother playing. Other than that, for 2+ years of regular play, no matter the scenario, I've not noticeably lagged. No complaints at all.
  2. > @"Josh.4132" said: > > @"Deratrius.4035" said: > > > > He still tags while every guild has stopped playing and Gandara has been the lowest activity server since. That shows you the overall impact that these 2 nights have. It's basically the difference between being hard stuck in T5 and being competitive in T4. > > But it’s also overall impact of probably being full and very high population. As a server you can’t complain about being outnumbered but then have 60 people golem rushing servers with no defenders. The reality is, gandara is full and all that commander shows is that gandara does have the numbers, they just have no motivation to 1). Do things without a commander. 2). Rise to the challenge of being a solo server, instead people would rather sulk and not play until the easier fights come around. I should imagine if gandara actually tried to effectively play wvw in wvw and not pve in wvw they’d stay at least in tier 3, because coming from a server that has been against gandara many times, you certainly have the people, it’s the organisation and motivation that’s missing I think this starts to miss the point a little bit. Every server can get a blob on reset, every server "runs from fights/humps siege/can't roam" etc. Gandara is a strong server, it has a great community, and enjoys to PPT more than most I've been on. Frankly, we're as well-equipped to deal with being an unlinked server as any. That doesn't make it any less frustrating to have drawn the short-straw in EU by not having a link, and not being ocassionally open to mitigate that.
  3. A lot of players did stop playing in the hope that we could lower our population status and get some fresh blood into the community. I didn't agree with them, but I do think it's a damning indictment on Anet that they've created a game mode where players even think they can be rewarded for **not** playing the game. I'll give you that we are lucky to have a single commander who tags up like clockwork on a Friday and Saturday night (often the only one), and can be largely uncontested for a few hours after 2am. We do come into Saturday and Sunday morning's quite strong. I don't feel that having a pugmander who runs particularly late twice a week negates the overall population difficulties, though. I haven't found your observations about roamers to be accurate, at least when there's a presence on map to take advantage of their efforts. All we can do in lieu of any solution being implemented is to voice our frustration as our community suffers.
  4. I'm on Gandara. At prime-time and in fights we can hold our own. But we are not competitive without a link. Just not enough people. I dug up total kills/deaths over a week (an imperfect metric I know) on an earlier thread which was removed, can't be bothered to do it again, but we're a good 25% behind 2 linked servers. We were recently linked with Ruins of Surmia and met some great people. But now we're unlinked, we're not competitive and can't play with our new friends. Fundamentally, the linking system is unsatisfactory, and _especially_ unsatisfactory when there aren't enough links to go around. Everyone reading this knows it, there's nothing new, but it doesn't stop it being frustrating.
  5. My first memory of WvW was as an upleveled warrior, zoning into EB on the red side. We were basically being spawn camped, and with no appreciation of tactics, I tried to recreate my PVE styles of running into the mass of players, popping Endure Pain, hitting 100 Blades and waiting for everyone to die... they didn't. Some more fun nostalgia, one particular fight I remember on Alpine border in the lords room going on for hours and hours, with myself and another warrior doing banner rezzes over and over. This happened a lot back in the day, but when the fight was quite finely poised, and defenders slowly make progress, those clutch banner rezzes bought a bit more time. In the current meta it's far easier to whittle down an enemy... Last but not least, I can't really say I did much in this one, but following a raid into enemy's garrison, taking the orb, and escoring someone running it back to Bay trying to fend off enemies targeting him, that was absolutely epic. I know it got abused and hacked horribly, but that mechanic felt super fun. There are probably way too many changes in the code to make it viable, but having a week where orbs were brought back (similar to no downstate) would be super cool IMO. Anyway, thanks for the thread and the replies, made me smile :)
  6. I get the sentiment, but it's a horrid idea. I play quite regularly from 9pm to 11pm each night. There could be people hacking at any other time of day on my server and I'd have no idea. I imagine there are many, many players like me. Yet your idea punishes me for the actions of people I never interact with, aren't in my guild, who I don't know, and have no influence over. The only realistic solution is for Anet to invest resources in preventing hacks. We don't seem to be at a tipping point to prompt that yet, and doubt we ever will, unless the hack in question impacts more game modes. Alliances could help a bit, where guilds could exert influence on their members. But bad apples will find a way to rot somewhere.
  7. Another warrior main here who'd actually been asking for this change to bubble. If you were able to keep up your whole bubble cast time, you'd often already won the fight, otherwise you'd be getting interrupted. During the channeling, the warrior isn't doing any damage, and it's pretty boring frankly. > @"Absurd.2947" said: > I love these changes and I'm a warrior main. Now you need to be more strategic with your bubble instead of just popping 5 and pressing W to roll through smaller groups. It's more an area denial tool like it used to be and should be. Not to mention more room for damage spellbreaker plays, now that you don't have to sit in the enemy group to land a full duration bubble. Completely this. I couldn't try it last night due to crashes, but featherfoot grace (superspeed), bubble, hammer, axe 5 (light field combo!), could be a lot of fun.
  8. > @"felix.2386" said: > > @"hunkamania.7561" said: > >.... > and people will just rush bubble in to enemy and rendering war to bubble bots. > and it is unfun for both side Also this. It's pretty miserable that a "successful" bubble consists of the player walking around doing nothing for a few seconds while your team mates see big shiny numbers. While there's work in coordinating with your team, it's not a satisfying skill (compared to battle standard with a clutch rez back in the day, shroud for necro, invuln for guard etc).
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