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Sigerk.2897

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Posts posted by Sigerk.2897

  1. I recommend using a skyscale if you have one with the stealth skill and the launch mechanic, then some type of invuln or stealth skill on the character you are on. Not so long ago I had to be there for map completion to get the POI. Approach from Watcher's Hollow. Stick to the northern part of the map as you make your way to the tower area. You can kite/kill the few centaurs there if you make good use of positioning (line of sight). What I did was make sure my skyscale bars (green and yellow) are both full, aim for the spot I want to be, double dash, then launch off right away. When u land and there's aggro, stealth and get what you need. You may not make it out alive, though it is certainly possible.

     

    I did the achievement some years ago, so I don't recall if you need both shards (there's 2 locations on wiki) or just one, if you need 2 you probably have to do this tactic twice if u don't make it out alive. If only one, then the one at the tower itself is easier to get if you approach it like described above.

     

    Good Luck!

  2. Kinda like everything up to Champions, which was a letdown for me.

    Storywise it's fine, I don't have high expectations, the prologue set it up very nicely, and it was kept up with Bjora's first half, after that it sort of went up and down for me but overall nothing too bad. But with Champions things felt way too rushed, I would have liked to see more story regarding the civil war aftermath. And I feel not delving more into the lore of the Norn was a missed opportunity as well. A map or 2 to show a bit more of the Charr Homelands and the Far Shiverpeaks would have been welcome. I don't mind most of the new gameplay content and achievements, except for certain items locked behind ridiculous RNG such as the Charr Cultural Helmet. The do X achievement 10 times stuff doesn't bother me too much, I take my time finishing things anyway.

     

    But Champions, egh. Just lackluster. The 3 DRM's aren't different enough from each other, the mechanics are boring and the whole episode just feels like they rushed it. Played the story once to finish it, have no idea what actually happened as it didn't draw me in as previous releases did. Will replay it eventually just to know what's what when the new episode releases, which I really hope won't be more uninspired DRM's.

     

    Favourite map: Drizzlewood

    Favourite story: Prologue: Bound by Blood + Bjora 1

     

    Also kind of want to see an entire map like the Abberant Forest.

     

     

  3. My post was not to be taken as an either/or thing. Just posting what I would like to see. In an ideal world we'd have dungeons/fractals/strikes/raids all updated regularly. Heck, in an ideal world we'd have all of those things + updates for pvp/wvw too.

     

    And I agree, the OP's changes are simpler, but coming back to the game from ESO, then comparing the newer stuff in gw2 suchs as fractals to the dungeons, the dungeons just don't hold up well in my opinion. 5 competent players breeze through it effortlessly. I'm having the most fun doing them with 2 or 3.

     

    Anyway, just posted what I would like to see, not expecting anything to be done about it and certainly not for the production in other areas to stop just because I had an idea.

     

     

  4. > @"Lynx.9058" said:

     

    > -Also wanting to make an Asura, but despite engineer seeming to fit them best I dont want to double up on classes and my charr already has engineer covered. Was thinking maybe necromancer or mesmer for the magic focus (I already have a norn elementalist I styled up after avatar korra, lol), but it's hard to imagine a **cute little 3 foot necromancer**, and again I really have no idea about mesmers.

     

    An attempt to dispel the cute from a 3 foot necromancer:

     

    Imagine running through the woods in Brisban Wildlands. As you make your way through some thick brush you hear the soft sound of footfalls. Your ears tell you that something is moving just ahead. A few more paces and you enter a clearing.

    There, right before you, you see a small creature, not much more than 3 feet tall. It has large, floppy ears and short stubby limbs. It seems bipedal, you can make out knees, in fact, the creature is kneeling. It's doing something weird with its hands and you hear a slow, strange hum. Something feels off.

    ''Excuse me?'' you say, and immediately you feel like you made a mistake in speaking out loud. The air seems to tense, the edge of your vision seems to darken. You still can't make out exactly what the creature is doing. And then it turns around to face you. As pitch black eyes turn on yours, you feel your face pale. Tiny rows of jagged teeth stare at you in a grin that reminds you of the most messed up halloween pumpkin you've ever seen. The tilting of the creatures body allows you to see what it had been doing. You wish you couldn't.

    Something wet and white sticks out from the jungle floor, glistening drops seep down from it. There's dark red too, like a stain, but still spreading. Still watching you with a grin it wipes away some dirt with its small, dirty hand. In its other hand its holding a strange looking artifact. Sticks of wood with a spinning orb. As your eyes are drawn by the orb you don't notice the change in the eyes of the creature. Or the fact that the mound of dirt with the weird, sickly looking stains is now heaving. Suddenly you begin to feel sick. You snap out of the strange hypnotic state but by then its too late. A cold seizes your body and you find yourself unable to move. With stiff lips you try to call out. The creature sees your attempt to speak. It grins even wider, then holds a finger up to its mouth in a silencing gesture. ''Let's play, Bookah...''

     

     

     

     

  5. Yes to revamp existing dungeons. Update the mechanics to be on par with the newer systems. Add lvl 80 options/hard modes to them. Give achievements per dungeons like no-death runs, under 30 min speed clear, hard mode/cm clear and more creative achievements tied to specific dungeons such as ''Defeated X without stepping into Y''. Tie titles and dyes to them as possible rewards. Go crazy and reward a mount skin for completing all new dungeon achievements. Stuff like this.

  6. Making your own group would be the best. Find some like-minded people, explain to them what you would like to do. Start training together and work your way up. Find a nice guild you'd like to join or create your own. This way you ensure that you will be playing with ppl on the same page as you are. Its what I did in another game, and it was super fun. No pug nightmares, no stress beforehand because you don't know if the ppl you're playing with are gonna go off when things go south. Then you start getting better together and fights that took long and had many wipes suddenly become easy as you progress.

     

    Also the whole META stuff comes with its own preconceived notions that aren't always correct. Such as ''dps meters = toxicity'', which is simply not true but can feel like that if you are unfamiliar/uninitiated into raids. DPS meters are a tool that can help you figure out where you can still improve. Meta builds are recommended and used because they work. That doesn't mean that they are the end-all when it comes to building for a raid. But they definitely can help serve as a stepping stone towards a better understanding of your class/spec because they are specifically tailored for doing this sort of content. Once you understand why a build is setup like it is, and what makes it work, you can start looking outside of the meta, make your own configurations and test these for yourself. But you will most likely always have to compromise. A build that you absolutely love to play might just not be good enough for raid content. That's not a negative thing. It just means you need to adapt.

  7. Is it a disconnect crash? Do you get any type of error message with a code?

     

    I've run into similar problems whenever a cutscene would occur. What worked for me is **setting it to windowed fullscreen as you did and use a VPN on top of that.** Then when you know the cutscene starts you can **try staying alt-tabbed out of the game** (weird I know, but sometimes it works). But in my experience its a roll of the dice most times. Either you crash and experience the joy of doing whole instances again, or you get lucky and get passed it. Needless to say that this is not the most relaxed playing experience.

     

    I've not heard of a way to bypass cutscenes entirely. The problem you describe is a persistent one thats been around for a while.

  8. In random order;

     

    - Raids, I've no clear idea on why they never took off in this game. I believe this can be a great way to add longevity to endgame, just be consistent with it, don't drop a few and then neglect. Neglecting causes would be raiders to hesitate making the jump and alienates the raiders that are already there. Keep adding Strikes too and work on improving the scale from strikes to raids.

    - Fractals or even Dungeons, also a way to create replayable content. Add new dungeon tokens for new gear sets/skins to go with them.

    - Underwater content, UW maps and reworked UW combat (all specs should be viable under water, none of that ''your skills don't work here because of reasons''.

    - New pvp and wvw content. Seriously, after all this time, throw a bone. Anything. New maps, a new mode, more sets. For wvw; Alliances? Maybe add a HoT style map (jungle warfare) and a map themed for the new x-pac. That way you have all x-pacs represented with a standard map, jungle, desert and Cantha map. Make EB the standard, then rotate the other 3 between the worlds. Rework EOTM while you're at it. Make it relevant and worthwile. Or just remove it and just make wvw and pvp the best they could be.

    - Largos, Tengu inclusion in the story.

     

    Perhaps all of this would be a tall order, but one can dream. For the rest, every x-pac has been a pleasant surprise and I have faith that they can come up with something good. But I'm of the opinion that they have started a few things with great potential, but then somehow stopped paying attention to those things. If they could work on those more to realize their potential, I think it will do the game some good.

  9. > @"AliamRationem.5172" said:

    > https://wiki.guildwars2.com/wiki/Superior_Rune_of_Radiance

    >

    > According to the wiki, the duration increase is not reflected in the tooltip. So, if you're determining the duration via the tooltip, that would explain why you don't see an increase. I'm not clear on the part about aura share. Unless you take the Powerful Aura trait in water, you shouldn't be sharing those fire auras, as far as I know. Are you saying you do take that trait and they still don't share? The wiki doesn't say anything about an internal cooldown or anything like that, so I assume those fire auras should be affected by that trait.

     

    Thanks for the replies! I do use the water trait ''Powerful Aura''. What I've noticed is what seems like an inconsistent share, and I am not sure yet if it is just visual or the aura really doesn't fire. Or just me not understanding stuff. I think I figured out the duration at least, besides the tooltip not showing it (it does for the fire trait that adds duration tho -.-) it seems it lasts about 5 seconds total. I tried firing up d/d air skill 3, mouse over to boons, and see that it counts down from 4, but it seems like it actually starts from 5, I just don't see that on the tooltip because it starts at 5, thus only shows 4 when I mouse over if that makes any sense.

     

     

  10. Hello,

     

    I'm having some trouble understanding how the Radiance rune works as it doesn't seem to affect the duration of auras as far as I can see.

    And another thing is that it seems like auras are not always shared between players, most notably the fire aura.

     

    Anyone here who knows what I am missing?

  11. > @"Arcaniaxs.4519" said:

    > > @"GummyBearSummoner.7941" said:

    > > A mount riding a mount.

    >

    > A warclaw riding a charr or a charr riding a warclaw or a charr riding a charr or a warclaw riding a warclaw?

     

    Charrclaw?

    > @"Randulf.7614" said:

    > That’s why I bought the Dreadnought. The poor raptors were groaning under the weight of my Norn so much, I feared the next canyon jump might snap the spine as my developed posterior crashed down upon it.

    >

    >

     

    Yeah I have it for the same reason! Poor raptors indeed!

    > @"GamerOnline.3650" said:

    > I'm waiting for the Pocket Raptor Mount(s). Strap a couple of those critters to your feet and let 'em run! They're pack animals and should run well together...I hope. ;)

     

    Ooh, like rollerblades but raptor, raptorblades!

  12. Character itself was awesome, with the potential to really be something else. The right ingredients were there, intriguing background, one of the first born, Orr specialist, Necro. Quiet, withdrawn type. But the static story cinematics really didn't do the Zhaitan arc any favours. Or any story for that matter. As soon as the cutscenes started it felt like watching wooden characters badly acting their way through a story. When they ditched that method it already improved a lot, but the damage already had been done, and the voice acting + writing also didn't do any favours for the character. They redeemed him well in HoT though, so at least he didn't leave a sour taste.

     

    Playing Sylvari also helps in appreciating the character a bit more. Especially going through HoT, which is something I recommend to anyone interested.

    (They also do a bit of this with Charr PC's in the new episode)

  13. I liked the episode a lot, and the current season so far. I've been able to play more or less back to back, with only a 2 week wait for this episode (returnign player). I guess I maybe in the minority but I think I like the story telling this season more than in previous ones. I don't mind that it is slow, it doesn't feel too slow to me. But I do wonder if having to wait between episodes would have changed that for me. I can see this being the case with them splitting Bjora as they did. I remember playing episode one and then it just stopped and I was like, oh, that was it. But I could continue straight onto episode 2 which makes up for it.

     

    I played this as a Charr and there's some nice touches added to it when you do. Nothing major but a few nods, which for me helps a lot. I agree with the Commander at times feeling like a pushover/non entity. I would have like a few more options to take charge, especially in the face of (avoidable) atrocities. Not necessarily being able to stop them, but at least be a bit more lively about it. I'm Iron Legion, so I'm not sure how this influences the story surrounding Smodur, maybe other legions get to be a bit more snarky. I feel there's been some missed opportunities to flesh out Charr player characters depending on their choice of Legion. For instance, being Commander but also an Iron Legion centurion could allow for some amazing player character development. You have your overarching goals of dealing with the ED's, but also personal stakes in this as you are both Charr, and Iron Legion, which could have set up interesting interactions with seeing Smodur, your boss essentially, go off the rails like that. Loved the drop it or not moment. Made me stop and think.

     

    I liked Ryland, I don't find him nearly annoying as Braham was a while ago. I have the feeling we still know very little of his true motives and what goes on inside him, which I guess allows me to be more lenient in attitude towards him.

     

    Definitely got some light Hardhome vibes from the ending.

     

    All in all, the episode worked for me, with the sense of escalating tensions, the way it managed to portray the conflict as something messy and chaotic, at least at times, elevated it for me from previous story beats. Some things were honestly hard to predict, there wasn't this sense of safety regarding npc characters and I knew enough about most of them to care what happened to them. I think before this season aired they said they'd wanted to go in a darker direction, and if they keep it up like this, I have good hopes for what is to come. As for unresolved threads in the story, I think we will see those picked up over the next few episodes. I have the feeling that in this season they're taking their time setting up various threads that hopefully all come together in a satisfying way later. Fingers crossed for that.

     

    Favourite things:

    - The ''drop it or not'' moment.

    - The visuals of the final instance (Hardhome vibes).

    - Sense of escalation.

    Things I didn't like so much:

    - Rytlock and Crecia's attitude towards Ryland feels a bit out of character considering what we've been shown of Charr culture. Its written decently enough to not be too jarring, but it does feel ooc at times.

    - Lack of PC autonomy. The drop it moment was a step in the right direction, but I would have liked to see more of this. Felt a little too much like a pawn, and not the legendary Commander who kills gods and dragons. More use of Charr pc's background would have been nice too.

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