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Yoroiookami.3485

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Everything posted by Yoroiookami.3485

  1. > @"Touchme.1097" said: > Dear Anet, > I am pointing you in the direction of a change into how leveling currently works when interacting with POI, vistas, doing hearts, discovering maps and killing monsters. > I find it very annoying when leveling up with friends to slow myself down to let them catch up with me because I am a very fast paced player and I get things done quick. > Can you change the way players experience leveling by sharing the contribution in a map when they are both on the same instance of the same map? > This way leveling with friends would feel much more enjoyable and less frustrating and selfish as it is now. At the moment every contribution to map and hearts is totally individual even when partying with friends and it doesn't feel right to me. > Regards I completely disagree with everyone who disagrees with your post. I don't fully agree with your post, but the people who responded have no idea what they're talking about. If you're trying to map complete with friends, there will always be one person dragging slightly behind, that's normal. What they could do is increase the amount of experience people get by doing stuff on the same maps while in a party, or better yet - make the hearts complete faster. And no, it wouldn't hurt the 'leveling experience' like some people pointed out. There is no leveling experience. You can get to 80 in a day if you just have some pennies saved up. 80 level boosts are a bad purchase in general, and I will never understand why people buy them when it's so easy to level up. You get experience for yawning in this game. They should definitely focus on incentivising partying up with your buddies to do stuff, which is a reasonable thing to ask.
  2. I am a big fan of the mandatory (I mean free) Black Lion Mastery Boxes currently included in Black Lion Chests, as well as all of the Dye Canisters that were previously added. I would love to see more of these types of items in the Black Lion Chests. For example "Black Lion Waypoint Box" could unlock a random waypoint across Tyria. Or maybe the boxes could contain 'shards' of gear, and for example 37 shards would result in a white quality gear and over 100 shards would yield a fine piece of gear. I think it would be amazing.
  3. > @"cloudsareyum.8120" said: > ...I don't really like the idea of storing info as to whether someone was gkicked, left, etc associated with that person's username without context besides the way it is already stored, it seems like it would cause even more guild drama feeding people's insecurities or just be annoying over something that may not really be a big deal- esp since we're forced to have only 5 guilds at a time, and sometimes people leave and ask to get reinvited back etc-- so for example, if X & Y are friends, and X kicked Y, reinvited Y a minute later, like, if the gkick stuff was associated under Y's name versus the way it is already listed in history now (where X kicked Y, X reinvited Y, the time stamp is already there and it's obvious that they were messing around or fixing some guild related bug or something), that seems kind of ... missing context. I don't understand how it would cause more drama. It only makes things more clear. If someone left the guild, I might want to re-invite them since it was their decision. If I kicked someone from the guild, 99% of the time that means I don't ever want them in my guild again. Since there are no ways of just straight up banning people from guilds, eventually someone else might invite that (unwanted) person, without knowing any better. It actually did happen before. The situation you described is only useful if these two events happen right after one another, which they rarely do.
  4. Since the game is called **Guild** Wars 2, I would like there to be more quality of life features, or rather.. essential features... that are missing right now. For one, many of different permissions are merged into one, making it very difficult to rank people up without giving them an ability to pull something bad. If I'm giving someone the ability to invite people to the guild, I don't want to also give them the ability to kick and rank up those below them. If I'm giving someone an ability to start guild missions whenever they like, I don't want them to also be able to mess up the weekly guild mission's preference. It makes no sense to me. At least half of the permissions are this messy, and it blows my mind that it hasn't been changed yet. As for the quality of life part, I think it would be nice if the information about who invited whom to the guild would be stored somewhere. Also, it would be really useful to see if someone was in the guild previously and was either kicked from it, or left. And whenever I rank someone up, it would be nice if the roster said what their previous rank was, for example "??? has changed the role of ??? from something to something". It's also a bit silly, that I have to go to an external website like gw2efficiency, just to check when a certain guild member joined the guild. I don't see this information anywhere in the game, but maybe I'm blind.
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