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Crackmonster.2790

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  1. A last option is a simply making your desperation clear in your LFG title - essentially asking for help. There are many people here willing to help, even if you ask in map chat most of the time several or more will show up to help if ask nicely and/or explain your situation. That's one of the amazing things about gw2, people are generally quite friendly and helpful in my experience, and the open world brings people together.
  2. I'm quite new to revenant myself - but i did look at the builds and i just don't see how herald is ever competitive with renegade. It just gives some randoms boons which any impactful of which you can already full uptime with a renegade for yourself, and lacks real damage abilties - lacks synergy with battle scars for healing, cant alacrity your group. It seems more like a stylistic choice for solo play. Shortbow is very good also for both power and condition as swap for when you need to be in ranged or to tag mobs. I use diviner gear for boon duration. At this point in time, i'm still hard pressed to find a competitive build using herald over renegade - i just don't see those random boons as anything special for solo, and you lose out on really strong renegade abilities. Maybe you can find a good use for them with your mate.
  3. I've never regretted anything, it's always nice to have another char to gather resources on - and knowing how they play is also good. That said, i am sad about mesmer. I really liked it it was my main and only i had planned to play, but it's gotten dealth a real bad hand and just butchered in the fun department, and now made such annoying indirect and relying on annoying chrono mechanics, 1 dodge mirage in pvp LOL, and mobs to not die, illusions to not die or not move to deal damage and all it's strengths nerfed down down down in the ground, then after doing that they felt it was still not enough and did another approach gutted them from that angle but didn't correct the other nerfs. Now butchered. Gotta work your ass off and still other classes with close their eyes and outperform it with a random spam unless you can stand still and do a perfect rotation. I Loathe chronoplasma, it so clunky it's unbelivably bad, there are just so many ways it can fail out of your control and it turns power into damage over time too. Anyway it took me a year to recover from mesmer butchery while i was searching for a new home, tried some things, quit again, didn't have interest in playing them as main but now finally i think i've found a new home. Mesmer byebye, no more heartache from you. Just play her every now and then for doing stuff as it's still my most practiced class by far. But never ever for anything that requires performance, it's just so annoying and ungrateful for that. So when it's not a main you are disappointed in - can still enjoy it for a random lulz at whateverz.
  4. > @"AgentMoore.9453" said: > > @"Ashantara.8731" said: > > Proves that undergoing the Rite of the Great Dwarf was by free will, not forced upon every dwarf like many claim. > > You should give [this](https://wiki.guildwars2.com/wiki/Books:_Records_of_the_Stone_Summit) a read. > > As for the infusion, I think it can be _made_ to look good using other infusions and effects, but by itself it just looks blurry and overly smooth and outlines the break areas between armor pieces and hair/head in an awful way. The 'doesn't cover the eyes' thing works for players who want to have their eyes burning through, but it's **very** disturbing to see it on the actual dwarven NPCs. And of course, my perennial complaint, infusions should be wardrobe unlocks in some form as the current system is clunky. > > In other news, I used it with [this](https://wiki.guildwars2.com/wiki/Polyluminescent_Undulating_Refractor_(Black)) to make Mothman, _and_ it was cheap to get, so I guess I can't be too mad about it. > ![](https://i.imgur.com/2CT9upJ.png "") > Mothman hahaha, thats classic.
  5. Well, from the discussion it appears that bow needs to be changed/improve and it would solve a lot of problem. Gives the condi swap, gives the ranged condi, can work as a power wep also. It's supposed to fill that niche already, so instead of doing a new weapon to fill the same it should be improved. It has the paper dps so it's a matter of mechanics. Also, something often overlooked is that while everyone sticking on the same class feels it's gutted so much over time all weapons butchered, so do all classes feel as it's just generally what happened to the game. So you really gotta know where it stands in relation to the realistic situation of other classes to find out what is good or bad. When i try out classes and i settle on one i think that works really well, always old players be like everything dead everytrhing shadow of self, all full bad.
  6. > @"Shroud.2307" said: > > @"Crackmonster.2790" said: > > snip > > > > >> **Everyone is entitled to play as they like, don't mistake this for a "I don't agree with what they do so it's wrong" kind of thing.** > > This was said right in the comment you quoted, then you say, > > > Most of this is just disagreements with the free human nature - you don't like how others act and how it interacts with how you want to play. You cant have an open pvp area without many of those things happening, just because humans can and will do it. > > ??? > I understand this, lol. I just don't enjoy it. I don't see how this is wrong of me. It's not wrong of you, you are who you are. Just on the topic of a stale WvW that part of your post isn't something that can be done much about as it's inherent in open pvp world modes, you prefer to do what you want and others act in a way that prevent you from taking joy from that fully. That's all i meant to point out. On a deeper level you could say i wanted you to let go of the things you can't change and just accept it and take what fun you can.
  7. > @"Shroud.2307" said: > **LONG POST INC.** > > I am a very easily entertained and go with the flow kind of person. There are criticisms I have about WvW, and complaints others have that I either agree with or can relate to. In general however, I enjoy WvW for what it is, and playing with friends or a community have a bigger impact on that feeling than WvW itself. > > **What makes WvW stale for me isn't WvW, but the players.** > _________________________________________________________ > * Guilds that play 70/30 Support/DPS, farm pugs and are nigh untouchable by > * Players that roam in groups of 5 - 10+ that have no respect for people playing alone > * People with no creativity of their own that only play what's best in a mode _(WvW)_ that it hardly matters > * Players that sit in objectives 24/7 constantly manning siege waiting for someone to pass by so they can shoot them > * People who make it their business to put Commanders down until they detag because they don't agree with how they lead > > >> **Everyone is entitled to play as they like, don't mistake this for a "I don't agree with what they do so it's wrong" kind of thing.** Most of this is just disagreements with the free human nature - you don't like how others act and how it interacts with how you want to play. You cant have an open pvp area without many of those things happening, just because humans can and will do it. Like the armchair commanders who know it all and critisize all but won't try themselves, or the guys who watch map and call backup if you coming alone or waiting to attack you until you are busy. Groups seeing any and all targets as a farm. Standard human behaviour. Especially for pvp players. This is not something that can be changed by devs. Support "meta", well yea that is really a numbers functionality cause and effect and could be addressed. Just still if you dont invalidate supports it's going to be hard to make it not worth to stack many since their average value is high for being support, and currently they are reducing number caps so they dont get too much power which also means you need more supports to handle the raid, etc. But its still better else even more would just gear tanky and.. yea, its a hard thing to address. Overall it looks like a more funneling of players with matching desires for gameplay flow is something you like, for example guild vs guilds not mixed with steamrolling randoms etc, but that is also gonna kill the open-world'ish aspect of the whole game mode. There also arent unlimited players. Maybe if they merged all players into much fewer servers and made a few tiers of ranking, but im just not sure if that could ever work out. -------------- I think one of the biggest enemies of is simply that people have been doing the same exact thing for too long. There is some good discussion here on improving the wvw integral values of stuff in order to be more fit for lesser groups, or in order to improve what small groups can do it make a difference when going up a against a hopelessly large blob. And that's good. But deeper than that, there is probably missing up and down emotional feeling from the game mode, where everything feels too much the same and predictable. Maybe to introduce impactful changing elements that will mean it won't always be predictable and you have to react. With several layers that means they will very rarely align in the same way. That you never know what might happen. Basically if it's really stale it's an indication that the playing experience is too monotone and it needs some shaking up, need some life breathed into it. It could be for example different modes like blitz where objectives are easier to capture, walls have less health. It could be that another resource for hurting the enemy was available from monsters spread out on the map for players to collect to discourage max group up because it would turn into a serious problem if you let the enemies claim all the resources while you just hug 1 blob, or a new siege type weapon with advantage for small groups might become available. it could be many things which need to be impactful enough that players change behaviour. Could be intelligent blob detection, whos winning and for how long detection, and give some of the advantages to the sides that were outblobbed. It could be isolation where the more players are closer together the less damage and health they have. Erosion where walls/players become weaker the longer you defend. I mean those modes could even change every few hours so nothing becomes too stale. It might also be a certain type of camp has a chance to upgrade for a period and get access to a certain powerful siege weapon for a time which would change the balance of big vs small group. Imagine siege ladders, can climb right over and take something. Or suicide bombers which kill yourself and any other player hit - maybe rocket propelled rollerbeetle type charger. - the solo players chance to revenge themselves on the blobs and blobs would hate or the tactical use to even the odds in group fights. Or imagine a weapon that deals more damage the more targets are near it's point of impact so basically if the blob is big enough it completely wastes it, and it gets a damage reduction for every unique player attacking it - the blob destroyer. I mean those are just some random ideas but the point is something to make things more interesting, some changes away from constant the same - something that is impactful enough it will change the player behaviour and undermine 1 playstyle to win all day long. Fleshing out the impact of being tactical with the resources of the map, and having to react to changes. Also these changing modes could reveal things that players really liked, to be considered for the baseline, breaking the monotone mold. If you have been paying attention i've suggested several types of different things here. Which include general modes that affect everyone like isolation or erosion that might change lets say every 4h, and then there are things like new siege weapons and other resources for hurting the enemy which do not neccessarily have to be tied to a mode -but if you went wild you might tie into blob/win detection and increase trigger rates for the losing sides to give them advantages against them although you could also tie them into the spread out small things that blobs arent sitting on.
  8. > @"kharmin.7683" said: > How long have you been using this mount? I still have this happen from time to time, but I've learned how to avoid this issue for the most part. Quite long enough to be very proficient with it. Doesn't change that it's not working properly though and would be more accurate, and able to do cooler moves if changed. I knew the learning curve answers would come, but it doesn't change that it's not working ideally even if you can learn to somewhat circumvent that. I think if you never have this happen, you arent trying to push it to the limit, because it has huge limitations in practical use as soon as anything becomes slightly narrow. Flying through a random tree and woops theres a hidden ultra mini branch, now your skyscale is stuck there, charging ahead and slightly touching something. Oh yea your skyscale decided it was the best time to sit stuck there. The final fact is that skyscale graps onto stuff you dont want it to grap onto, and if pushing things to the limit it happens more often that is ideal. Something that needed not to happen, because when you needed it to grap onto something it would not be hard to press 1 key. I mean you even need to press move now as well to make it happen, so youre already pressing a key. Only that is the move key and so you don't actually move but instead it takes another function when you really wanted to command it to move.
  9. > @"BlueJin.4127" said: > > @"Moradorin.6217" said: > > That said, Im not sure what the best solution is or how feasible it would be for Anet to impliment changes that would make us all happy with the visuals so Im not in support of an ultimatum over it. The game has more important issues. Im reasonably happy with my ability to use the Nvidia overlay to tone down highlights and adjust the overall look. I still get the same issues, but it has helped in that the game used to make to close my eyes and turn away due to literal pain from the blinding glare of certain things. Its not quite as bad now for me. > > I tried nvidia filter after reading this, and reshade some time ago. Unfortunately, neither were satisfactory for me. These seem like they're just overlays and can't actually change the effects themselves. It's basically like walking into an extremely bright room and putting on a pair of sunglasses. Sure, the lights are not as bright, but it darkens everything you see through the sunglasses. For example, when I turn down the highlights in nvidia filter so that the grass in Dragonfall's Melandru area doesn't look so radioactively bright, all it does is darken all bright colors on my monitor. Sure, the grass is not as bright, but now my UI is discolored, too, along with everything else. There was just no way to adjust the actual effect itself without affecting all other similar colors. > > There is, it just takes a LOT of tinkering to come out with a preset that minimizes any potential negative outcomes of color adjustments, for a net very positive effect. For example, you can fiddle with contrast/brightness/gamma settings to change the balance of dark/light areas to the balance you like, it doesn't have to be that when you tone down the top lights all the shaded areas are max dark. You can drastically reduce the fog and subsequently the blue that will arise from it with a lot of tinkering too. You can also lower the saturation of colors to take some of the thickness of it out so it's not so overwhelming for the eyes. I know most released presets still fall for those things, but that's only because they haven't put enough effort into them. I have been working the last 2 weeks on a preset like over 50h in raw tinkering swapping zones making adjustments.. like 12h work on it today lol. I can't even see anymore my eyes are so tired i can't focused them from working for this for days on end. And i'm getting there.. maybe i will release it tomorrow if i wake up and dont feel adjustments shoul be made. But i definitely found something that works for me better than any other preset i've tested and with effort i have been able to tackle any problems ive had so far in color imbalances to a high degree of satisfaction.
  10. Every single stat has a time and a place where it is desired. All stats. The "problem" then is that some combinations of stats are not good. That is fine hands down - if you wanted to remove all but the top efficient choices so essentially you can't make any choices then it's just so soulless in the end and oversimplified. The good thing is now maybe in the future other stat combinations will open up to allow other builds to be more effective, gives us something new to farm, etc. It's really fine, like there are some stat combinations that are not ideal but not everything needs to be perfect item. Obviously you won't be crafting these non-ideal items, and so for gearing purposes it's only really impactful in the characterization experience during lvling and up till 80 exotics, but unless you wanna make ascended a lot easier to drop and can't be stat changed then that's just that. It still gives life to the game that items are not oversimplified so you can't make any mistake or have no room for experimentation.Then you might also have a separate argument about single stats if they should be boosted to give more power, but just as much that is a discussion of skill coefficients for many of the stats and better adjusted there. So yea, i will only agree that some stats are not ideal. But i won't say that's a problem, and you never know what builds might make use of some combination one day. Much rather have these fixed combinations with specific grinds to get them than just free fully selectable stat choices for genericism.
  11. Really good skins, when they are on offer. Often after a skin is in a black lion chest it will come to the statuettes a while later, sometimes i get that if i missed out on something, so it's like a backup if i have bad chest rng and don't feel like spending. If i just cant resist something and havent seen it offered for a while i also might grab it if i have statuettes.
  12. Maybe the skyscale volatile magic air routes are worth mentioning? Ground ones too in some places like dragonfall. I swear the ones in dragon fall can be chased for.. well i dont know but i think for over 2 lvls just eating volatiles real fast. I dunno if they are daily per char or, if you have a lot of alts that can turn into a lot real quick i guess.
  13. > @"Veprovina.4876" said: > > @"Crackmonster.2790" said: > > > @"Kaltyn of Torbins Deep.2946" said: > > > Still scratching my head as to why OP needs so many spirit shards to craft ascended armor. I just did a full set of light marauders yesterday without spending anything except for some gold for spools of thread. Unless they're going to craft one set and stat-swap to different stats. But you'd still only need 120 spirit shards for two full sets of ascended armor and they say they still need 220. So...what am I missing? > > > > Every vision or lesser vision crystal requires 20, so i had 11 items to craft. Ended up salvaging other ascended i wasn't using. Why is there a better way to craft than regular crafting? > > It's almost like they want you to work for the ascended armor and play the game. :tongue: > I mean, if you only play PvE, there's a lot of spirit shards to gain there, but you're not going to get them overnight. > What did you mean by *"better way to craft than regular crafting"*? Well he seemed to think i would only need 10 spirits per ascended swap, so either he's doing some other trick or he forget vision crystals take 20 each to begin with.
  14. > @"Kaltyn of Torbins Deep.2946" said: > Still scratching my head as to why OP needs so many spirit shards to craft ascended armor. I just did a full set of light marauders yesterday without spending anything except for some gold for spools of thread. Unless they're going to craft one set and stat-swap to different stats. But you'd still only need 120 spirit shards for two full sets of ascended armor and they say they still need 220. So...what am I missing? Every vision or lesser vision crystal requires 20, so i had 11 items to craft. Ended up salvaging other ascended i wasn't using. Why is there a better way to craft than regular crafting?
  15. > @"LetoII.3782" said: > The game's still new, gotta give them some time to hit their stride. Clearly they need to lay more groundwork for the foundation first before they can begin to consider the next potential move!
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