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YaminoNakani.7083

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  1. The thing with warrior is that its large amount of hard CCs are balanced out with payoff attacks that need those long hard CCs to be useful.
  2. > @"OutOfOrder.3719" said: > I want to know whether the **Lich 4 shroud bug on minions Necro** was fixed, that carries over life force shroud after the timer runs out to the start of the match. > > That is an awful exploit. That should not exist in the game. > > @"KrHome.1920" said: > > @"TrOtskY.5927" said: > > Guardian DH had its strongest combo and decisive teamfight ender removed with the bug fix on maw into sword 2 port. > > > > **This thread is a perfect example of this community complaining about things they don't understand. You lot don't even deserve patches cos you have no idea what's going on anyways** > **Could not agree more!** Couldn't have said it any better.
  3. Come play spvp, there's no infusion-based eye sores to worry about and a lot less overall fashion flashiness.
  4. > @"Shrapnel.7249" said: > Problem with DH is the Trapper Rune, not DH abilities. 100% accurate.
  5. You have three choices buddy. You put all your damage into the second lifebar or you put all your damage into a block/evade. Or you put in no damage at all and wait to be killed by an invisible man.
  6. Going from heavy to light... Firebrand: this class got enough nerfs to where it is still very effective when played well but there are easier support options that, while not as effective, are far easier to play than firebrand. Mastering this class and playing in games will shock people and move them to complain about you on the forums. Berserker: the hardest warrior to play because it requires avoiding key skills rather than sustaining through it all because you lack the tools to do so in exchange for ridiculous levels of damage. There's good build variety in berserker too for teamfighting builds. Though like reaper, you may want to play with a support as your lack of easy sustain like core and spellbreaker will hurt badly when focused. Revenant: Honestly I wouldn't play core revenant. Revenant overall is a rushed and badly designed spec where you are forced into one or two overpowered builds under the elite specializations while core was neglected due to never having existed before elite specializations. Druid: Druid is a niche choice due to all of the nerfs because of how insanely oppressive it was. It's still oppressive now but it needs help to kill you whereas before it could kill you alone and make you suffer painfully in the process. Unless you have a skilled ranged friend like soulbeast or deadeye I wouldn't play this. Engineer: Engineer is really good. It is insanely strong at sustain, CC and support which is enough to definitely be viable in it's own right. It's just that holosmith and scrapper adds so much on top of it that it makes you think why be just strong when you can be busted? Deadeye: I personally think deadeye is one of the finest examples of development failure in not just guild wars history, but gaming history. Giving a high burst sniper massive mobility is one thing (overwatch) but giving them massive mobility and permanent stealth of a variety that's more broken than any other game in existence and you have deadeye. Fortunately most thieves focus on dueling rather than doing their role so many deadeyes fail in games. You'll see this one the forum of people wanting the fastest class in the game (to which you have to choose to die) to be able to outdamage and in some cases even outsustain other, much slower classes. If you play the class well and remember to do your job then you'll be quite oppressive and rage inducing on deadeye. Mesmer: Any mesmer spec is good honestly. They're all great at dueling and bursting people down quickly. It's just that mesmer players usually focus all their utilities into instantaneously killing people or in some cases in being constantly invulnerable that they forget that they need the mobility to move around the map to secure kills. But once you do that you then realize you're playing a worse thief, so why do that? Why did they give thief portal again? Scourge: Like the deadeye, though to a lesser extent, another golden child of bad development that was designed to be the first necromancer support class but ended up being the most oppressive killer. Then after the nerfs not only does it fail its unintended design, it fails it's intended design. So essentially the last option for you is a different flavor of minionmancer where you can enjoy making people rage on the forum until either someone makes any of the many easy counters to this build and posts it on metabattle to copy and paste for the herd to adopt or the developers feel sorry for the herd and nerfs everything but the minions themselves making necromancer an overall worse class until end of dragons launch where they, I guarantee, will be insanely busted again. Elementalist: I feel so sorry for the elementalist mains. Just play fire weaver and get people to gang up on you while you run around and outsustain everything they throw at you. The only counter to you is slight intelligence and awareness which means you are pretty safe to carry your team to victory.
  7. I couldn't even get through this thread. It gave me such a headache reading it. Just let it die.
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