Jump to content
  • Sign Up

YaminoNakani.7083

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by YaminoNakani.7083

  1. > @"OutOfOrder.3719" said:

    > I want to know whether the **Lich 4 shroud bug on minions Necro** was fixed, that carries over life force shroud after the timer runs out to the start of the match.

    >

    > That is an awful exploit. That should not exist in the game.

    >

     

    > @"KrHome.1920" said:

    > > @"TrOtskY.5927" said:

    > > Guardian DH had its strongest combo and decisive teamfight ender removed with the bug fix on maw into sword 2 port.

    > >

    > > **This thread is a perfect example of this community complaining about things they don't understand. You lot don't even deserve patches cos you have no idea what's going on anyways**

    > **Could not agree more!**

     

    Couldn't have said it any better.

  2. Going from heavy to light...

     

    Firebrand: this class got enough nerfs to where it is still very effective when played well but there are easier support options that, while not as effective, are far easier to play than firebrand. Mastering this class and playing in games will shock people and move them to complain about you on the forums.

     

    Berserker: the hardest warrior to play because it requires avoiding key skills rather than sustaining through it all because you lack the tools to do so in exchange for ridiculous levels of damage. There's good build variety in berserker too for teamfighting builds. Though like reaper, you may want to play with a support as your lack of easy sustain like core and spellbreaker will hurt badly when focused.

     

    Revenant: Honestly I wouldn't play core revenant. Revenant overall is a rushed and badly designed spec where you are forced into one or two overpowered builds under the elite specializations while core was neglected due to never having existed before elite specializations.

     

    Druid: Druid is a niche choice due to all of the nerfs because of how insanely oppressive it was. It's still oppressive now but it needs help to kill you whereas before it could kill you alone and make you suffer painfully in the process. Unless you have a skilled ranged friend like soulbeast or deadeye I wouldn't play this.

     

    Engineer: Engineer is really good. It is insanely strong at sustain, CC and support which is enough to definitely be viable in it's own right. It's just that holosmith and scrapper adds so much on top of it that it makes you think why be just strong when you can be busted?

     

    Deadeye: I personally think deadeye is one of the finest examples of development failure in not just guild wars history, but gaming history. Giving a high burst sniper massive mobility is one thing (overwatch) but giving them massive mobility and permanent stealth of a variety that's more broken than any other game in existence and you have deadeye. Fortunately most thieves focus on dueling rather than doing their role so many deadeyes fail in games. You'll see this one the forum of people wanting the fastest class in the game (to which you have to choose to die) to be able to outdamage and in some cases even outsustain other, much slower classes. If you play the class well and remember to do your job then you'll be quite oppressive and rage inducing on deadeye.

     

    Mesmer: Any mesmer spec is good honestly. They're all great at dueling and bursting people down quickly. It's just that mesmer players usually focus all their utilities into instantaneously killing people or in some cases in being constantly invulnerable that they forget that they need the mobility to move around the map to secure kills. But once you do that you then realize you're playing a worse thief, so why do that? Why did they give thief portal again?

     

    Scourge: Like the deadeye, though to a lesser extent, another golden child of bad development that was designed to be the first necromancer support class but ended up being the most oppressive killer. Then after the nerfs not only does it fail its unintended design, it fails it's intended design. So essentially the last option for you is a different flavor of minionmancer where you can enjoy making people rage on the forum until either someone makes any of the many easy counters to this build and posts it on metabattle to copy and paste for the herd to adopt or the developers feel sorry for the herd and nerfs everything but the minions themselves making necromancer an overall worse class until end of dragons launch where they, I guarantee, will be insanely busted again.

     

    Elementalist: I feel so sorry for the elementalist mains. Just play fire weaver and get people to gang up on you while you run around and outsustain everything they throw at you. The only counter to you is slight intelligence and awareness which means you are pretty safe to carry your team to victory.

     

  3. Anything that isn't oppressively OP won't be meta. This is why most people dont play warrior anymore after the February balance patch made them reasonable. The few that do are diehard to the class and of those very, very few are skilled with it to make an impact on their matches. Rifle/greatsword Berserker is played in tournaments by well known, highly skilled players. Other than that, it's mostly people trying to relive the glory days when spellbreaker could easily win fights without ranpage and could use their elite skill to either end it quickly or win a fight they were severely outplayed in.

  4. If feel for you warrior mains I really do.

     

    Warrior is slow, clunky, and highly telegraphed. Sure it's very tanky and if you manage to catch someone once or twice with a stun you pretty much got them killed. But going through your rotation hoping for the enemy slip up has to be frustrating when you look at your counterpart, the power herald.

     

    Yes, I would be frustrated to when I have to put in this much effort to land a kill when the other "warriors" can just teleport through walls and instantly down someone with fast and fluid attacks while sticking to the opponent while having greater speed, sustain, and easier to land CC. Now some may consider the warrior to be balanced and the power herald to be overpowered. And you may be right. Some may ask why not just switch classes? You may be right; that could be the better option. But hey, the warrior mains mastered their class so they could win every 1v1 without contest and you know what, they deserve to win those 1v1s uncontested. So spread the love. Double those damage numbers, give more resistance, make the attacks faster and more mobile and double those stun durations.

     

    These people played warrior to not have to think when they fight, so give them what they want!

  5. I honestly don't mind the high sustain, leaps, super speed, high burst and sustained AOE DPS, high defense, blocks, invulnerability, reflect, active and passive CCs, combo field spam, inhibiting conditions, and stealth but at the very least the blind spam needs to go.

  6. The thing that is of worthy notice about Herald in general, regardless of its Mallyx or Shiro builds, is the high up time on its skills that provide immunity to damage along with it's very fast movement speed. These two combined makes both builds highly sustainable even when focused for a very long time. What makes it outrageous is this inherent high amount of survivability and speed is coupled with frequent crowd control and moderate damage from Mallyx or very high burst and very high sustained damage as well as the ability to cling to a target from a greater distance than any other class is capable of shooting from with Shiro.

     

    Power herald is clearly the more powerful of the two which makes it even more alarming considering how powerful Condi Herald is. The only saving grace is that Power herald takes a lot of skill to pull off the damage and the average player cannot handle condition builds with it otherwise there would be power heralds everywhere destroying any and everything in sight.

     

    Honestly I think something as simple as changing the heal on the glint legend to something like the mirage heal would be enough by itself to bring both builds in line.

  7. Stealth is poorly done in this game anyway. In the other NCsoft game, Lineage 2, stealth is a lot less spammy and has a little counterplay in the fact that if yyou take any amount of damage, you are taken out of stealth. In overwatch, there's even more counterplay to stealth (from Sombra), not only is stealthr emvoed when you take damage but you have to self remove it and be held to a quick delay while announcing your presence before you can deal damage and you cannot easily re-stealth in the middle of a fight, you'd have to disengage entirely and stealth.

  8. I agree with Black Storm.

     

    A lot of people are playing low damage sustain builds and it makes fighting them a breeze. The only classes I've had to worry about are damage focused soulbeast, all guardians except firebrand and condi revenant who were very threatening and very mobile or packing good defenses depending on the class. Fighting them felt like pre-match combat in a very fast paced do or die type of fight.

     

    Core necros I'm loving right now because I do enough damage to kill them but they offer no counter pressure in return outside of lich form which is just screaming chain fear me.

  9. > @"KrHome.1920" said:

    > > @"YaminoNakani.7083" said:

    > > > @"KrHome.1920" said:

    > > > Condi reaper is underpowered but not completely terrible in pvp and wvw. You have to keep a few things in mind, when creating a build:

    > > >

    > > > Condi reaper needs as many chills as possible to apply bleeds.

    > > >

    > > > Dire is better than trailblazer because your targets have cleanses and and you want to maximize your damage before it gets cleansed.

    > > > Since both attribute combinations are not available in pvp you have to go for hybrid damage then (carrion or wizard - stay away from viper! too squishy!)

    > > >

    > > > Anet nerfed the number of bleeds of deathly chill, so a condi reaper build benefits a lot from a hydromancy/geomancy sigil burst.

    > > > Since both sigils are not available in pvp you best go for doom/energy for some additional utility.

    > > >

    > > > Spite/curses is the best traitcombination for two reasons. First, because dhuumfire in soul reaping isn't worth it. Your autoattacks are too slow without onslaught. Second, because you deal very low damage, you should at least debuff and cc your target and cover your bleeds with other conditions as best as you can. Death magic is terrible on any reaper build. It has a niche on condi scourge.

    > > >

    > > > Builds which I play from time to time if I get bored from power reaper - condi reaper doesn't get better than this:

    > > >

    > > > sPvP (carrion is an alternative: more sustain but less bleeds via crits and less direct damage)

    > > > http://gw2skills.net/editor/?PSgAYFlJwaYcMPWJOuLbNVA-zZx8MiUFkpUwnDA

    > > > (cast your shouts at melee to benefit from the reaper rune)

    > > >

    > > > WvW

    > > > http://gw2skills.net/editor/?PSgAYFlJwaYcMPWJOuLbNVA-z1IY8o6vMqMV7sq07kEE/B-w

    > > > (enter shroud at melee to benefit from the two sigils)

    > >

    > > You ever tried a spite curses power reaper build?

    > > I think that would work better than a condi reaper and definitely better than death magic though not as bursty as your typical Spite soul reaping variant.

    > I never said these traits would work better on condi reaper than on power reaper, because they don't. ;)

    >

    > Spite curses power reaper is my standard roaming and smallscale setup. I posted the build a few weeks ago in another thread. I posted this condi build just to show a build that is not totally worthless if (for what ever reason) you want to play condi reaper. The build is still inferior to a lot of power reaper builds.

    >

    > I do never run soul reaping outside of pve or gimmicky full berserker spectral grasp into RS4 or spinal shivers oneshot builds in the zerg backline. This traitline is overrated and quite useless in the current boon spam meta. You can't burst through the sustain of most meta builds without corrupts on necro.

    >

    > BM is useless on reaper (but great on core and scourge) and DM is useless on any necro build. I can't remember ever having lost to a DM necro, except one single trailblazer scourge. But this was before the massive cripple application was nerfed and he could lock me down easily. I think even this DM build doesn't work anymore.

     

    Ah, I wasn't intending to impy that you were insinuating one would work better than the other, just simply inquiring what you though of it on power reaper because its not really commonly used but I had a sense there was good potential behind it.

  10. > @"KrHome.1920" said:

    > Condi reaper is underpowered but not completely terrible in pvp and wvw. You have to keep a few things in mind, when creating a build:

    >

    > Condi reaper needs as many chills as possible to apply bleeds.

    >

    > Dire is better than trailblazer because your targets have cleanses and and you want to maximize your damage before it gets cleansed.

    > Since both attribute combinations are not available in pvp you have to go for hybrid damage then (carrion or wizard - stay away from viper! too squishy!)

    >

    > Anet nerfed the number of bleeds of deathly chill, so a condi reaper build benefits a lot from a hydromancy/geomancy sigil burst.

    > Since both sigils are not available in pvp you best go for doom/energy for some additional utility.

    >

    > Spite/curses is the best traitcombination for two reasons. First, because dhuumfire in soul reaping isn't worth it. Your autoattacks are too slow without onslaught. Second, because you deal very low damage, you should at least debuff and cc your target and cover your bleeds with other conditions as best as you can. Death magic is terrible on any reaper build. It has a niche on condi scourge.

    >

    > Builds which I play from time to time if I get bored from power reaper - condi reaper doesn't get better than this:

    >

    > sPvP (carrion is an alternative: more sustain but less bleeds via crits and less direct damage)

    > http://gw2skills.net/editor/?PSgAYFlJwaYcMPWJOuLbNVA-zZx8MiUFkpUwnDA

    > (cast your shouts at melee to benefit from the reaper rune)

    >

    > WvW

    > http://gw2skills.net/editor/?PSgAYFlJwaYcMPWJOuLbNVA-z1IY8o6vMqMV7sq07kEE/B-w

    > (enter shroud at melee to benefit from the two sigils)

     

    You ever tried a spite curses power reaper build?

    I think that would work better than a condi reaper and definitely better than death magic though not as bursty as your typical Spite soul reaping variant.

×
×
  • Create New...