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Pugsley.9627

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  1. To kill a thief you must see that thief coming or you will have no chance to react in time. My best advice is look around and identify the thief early. Watch for them to close to 800. Be ready to counter or not be where they think you will be. You can build tanky with auto defenses if you want to but that just buys you a little time and in the end you won't have the dps to kill regular players. Run with a small group and communicate, run with a big group and communicate. Or just land [Moa ]( )a one second cast time with an audio and visual queue as big as half your character and get lucky enough to land it and do enough damage to kill them while most people around you don't react fast enough to help. Also give up your most powerful cooldown for a 1 shot attempt to kill just about anything.
  2. I think one dodge is quite a challenge to overcome. It makes wvw more exciting. I have found that I learned a lot more about taking damage when you want to and not just spamming dodge at the first sight of trouble has forced me to become a better player.
  3. Scorpion wire is best vs other thieves. Especially dagger pistol. Vs a lot of other things there are much better options for the bar. Considering ammo count and recharge I don't think it needs a buff.
  4. I think the pull is fine. Audio Queue, Visual Queue and a delay. Also it's super fun to pull people off walls to their death. if a Mesmer has a focus they don't have any of the much better weapons to fight with. The trade off is pretty balanced. I play a mirage and I pull a lot of people off walls. The amount of people I pull a 2nd time who run right to the exact same spot just when my pull is recharging is highly [entertaining]( ). That said a lot of people avoid the pull without any trouble.
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