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lare.5129

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Posts posted by lare.5129

  1. > @"mercury ranique.2170" said:

    >This is also considered unfair to those who got it the older harder way and is why it will not change.

    and how Game Update Notes: May 28, 2019 will summaries with yours words?

    let me reminder:

     

    _Removed the daily purchase limit from Funerary Incense purchased with Elegy Mosaics.

    Added a new purchase option for Funerary Incense on the Primeval Steward vendor. The cost is 100 Desert Trade Contracts, 1 Amalgamated Gemstone, 1 Obsidian Shard, and 1 Glob of Ectoplasm._

     

    By current way make some mats non acc bound I interested to predict that we will get here

     

     

  2. So if someone don't know what it is

    https://wiki.guildwars2.com/wiki/Funerary_Incense

    https://wiki.guildwars2.com/wiki/Elegy_Mosaic

     

    mostly all T2 leg require 250 Funerary Incense, and some amount elegy mosaics for another gifts

    More common way get it make leg bounty and buy Funerary Incense.

    Of some people do vabbi hearts: Each Incense from Renown Heart vendors can only be purchased 1 time per account per day. And this make action more bored.

    Pay for it "Trade Contract" per 100 - to big price. I play long time, not spent that contracts and have it only for 70 Funerary Incense

    So how we see for leg t2 needed 750 - 1050 Elegy Mosaic. Buy Elegy Mosaic from Tyrian Exchange Voucher very bad idea also. It contains only 30 Elegy Mosaics, not 300 or 500.

     

    How we see last changes make some mats not account bound .. may be it some preparation for Steam players or just fine improvements.

     

    Now lets predict how these will be changed:

     

    1)updated heart vendor: Each Incense from Renown Heart vendors can only be purchased 1 time per **character** per day.

    2)Make new Funerary Incense not account bound

    3) Tyrian Exchange Voucher contains **500** Elegy Mosaic

    4)Add Funerary Incenses in wvw track? and ofc make in not acc bound..

    4)add yours predictions and suggestion how you think the Funerary Incense and Elegy Mosaic lack will be updated for Steam preparation

  3. > @"Nagiil.1230" said:

    > What. Was. That?

    is was cool LS

     

    > 2 hours of gameplay with felt like 1 hour of dialogues.

    story !

     

    > Still no new map

    Don't see reason add new map. For that? nice 4 instances is valid too. All know what new map not come with that LS part

     

    >but the main thing is a new currency...

    what currency? no any new currency

     

    > / 1 player unhappy

    it is ok. Impossible do good for everyone

     

    > (And dont argument with "corona", I work for a software company and have worked from home since march last year, and we develop and deliver our product always in time)

    Why some arguments should be searched? Good part of LS is come, it is fine.

     

     

  4. > @"killerkram.5129" said:

    > We have a nicer mac sitting in the closet that we picked up about a year before that dell and it was $1700. It does photoshop pretty good for a small machine but isn't really a gaming computer.

    yes. Year ago possible buy only whit Intel cpu, so mac that you can coast more, and not for games. m1 cheaper and better for me.

  5. > @"Fuchslein.8639" said:

    > Here in Germany there are sites like Notebooksbilliger where you can find something like that. If I google your information, I am offered some notebooks for 599€ and below. If I enter your settings with Mac, nothing under 1k is displayed.

    I don't find any notebook whit " ips LED-backlit display with something about 2560*1600 " , most of them only 1920 x 1080 Pixel (Full HD) or less resolution. If person don't see different - nice to way save money.

     

     

  6. > @"Sobx.1758" said:

    > How does the mobile market have anything to do with it?

    people already play it on mobile phones

    So official mobile version relize only question "when"

     

    > What does "15% pc market" have to do with people playing gw2?

    have to extend and keep

     

    > You understand that you've grabbed some random stats from random sites

    yes. I grap concept. In this concept no matter it is 5 % or 55%

     

    >complaint

    from me no any complaint You ask question - I answer.

     

     

  7. > @"killerkram.5129" said:

    > To me mac computers scream money.

    wrong. look demo how works native wow on m1. The same performance laptop from another vendor will coast TWICE more. On gw2 now we not have that perfonance compared, if no native client will come.

     

    >They are pretty expensive and premium machines.

    m1 notebook is 1000+ euro ? ofc if you not select 1Tb sdd .. :)) this is expensive and premium ? I don't think so. My non premium mid-high laptop (intel+2060) buyed more that 2000 euro some time ago.

     

    > know not everyone is in that position since some people require mac computers for work or whatever but virtualization should still be an option right? Also as long as you have decent internet cloud gaming is an option.

     

    >But over all Guild Wars 2 is a pretty old game that does not need a very powerful machine to play so you do not need a very expensive second computer to play it.

    yes, possible play on laptop from any vendor, and from apple.

     

    > "macs are expensive computers"

    I though same, till check price on current new mac wiht m1 and looks how WoW works on on. But GW2 have native metal api. :'(

     

    >Otherwise as stated, cloud gaming or running windows in virtual to play games should be an option.

    not need that option. on m1 works window version of gw2, on mac intel - - bootcamp

     

  8. > @"Veprovina.4876" said:

    > Apple could own 100% of the mobile market and it wouldn't have any impact on Anet because Guild Wars 2 is not a mobile game.

    it not mobile game today. If it not have plans to be mobile also - I think it is fail. But me, and you, don't know what realy vision about this have ncsoft/anet

     

    >So that statistic is pointelss in this discussion. Anet's interest is in the Global desktop market which Apple has very little of.

    7 global - is little of? for me not. For me it is VERY big value.

     

    > But agreed on the second thing, windows version of GW2 can run on Mac just fine so i don't know what the big deal is. Just like Linux users have done forever, Apple users can support each other when it comes to getting GW2 to run, create a community, their own forum or even threads on this forum so it's not like people can't get help if something doesn't work.

    true

     

     

  9. > @"Fuchslein.8639" said:

    > I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this.

    So you say - They should not be responsible for Apple's decisions and spend resources on " 15% pc market and 50%+ on mobile market in USA"?

    yes, may be.

     

    > And it's not like they're excluding Apple users. I doubt that even without support everything will suddenly go down the drain for Mac users from one day to the next.

    yes, it perfect work on windows binary with Parallel wrapper

     

     

  10. > @"Hypnowulf.7403" said:

    > Not only is Metal special in regards to porting things that rely heavily on OpenGL, but it's more strict as well. In other words, Apple is forcing one of two binary outcomes.

    MoltenVK - MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms which lack native Vulkan drivers.

    So exist way rum vulkan on metal

     

    > Outcome 1: ArenaNet rewrites the entire engine from the ground up to work on Metal instead of OpenGL.

    not need. Enough be like mainstream.

     

    > Outcome 2: ArenaNet ends support for the Mac client.

    x64 vulcan app run on maxos. Don't worry about mac client

     

    > I mean, if Apple were really serious about the adoption of their API?

    metal api nice soft. Yes, it not open source. But I can't say that it written bad.

     

    >They could drop bags of money on companies to subsidise it.

    ?? for what? opposite, it perfect way get money for apple. And why they need subside someone? want share market - make action.

     

    >I mean, you know Apple is loaded, I know Apple is loaded, it would be effortless for them to pay for ArenaNet

    ? passages ask train to pay him and he will travel whit that train?

     

    >So why not ask Apple and see what they think?

    they think: "Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR."

    https://developer.apple.com/metal/

     

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