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JesusDrinksLatte.5091

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  1. They should just rework the entire weapon to work better. And no, it "looking cool" isn't a reason to have the abilities work poorly, and they can both keep the cool flame effects and have the abilities not feel terrible to use.
  2. It doesn't help that Glacial Heart is not only not a very good trait, but also competes with one of the strongest traits they have. I remember running quite a fun hammer medi guard build using it but that was years ago, before they reworked the trait system into what it is now. RIP.
  3. Can't remember much other than trying to do map completion on my core ranger way back then and finding someone from Crystal Desert who didn't directly engage me, I didn't even realize you couldn't talk to other players, we ended up waving at each other once he realized I was a noob, and then killed me for my wake-up call. Glorious. Months later I remember taking a 1v1 with another warrior at a camp after he beat someone else, it was a very fun fight, one I put up, but eventually lost as well. All I remember was getting repeatedly Leg Specialist'd, and that after the fight he bowed. All in all, both deaths were very memorable. Good ol' days.
  4. One day they'll be forced to address the issue of stealth, because as it stands, Thief gets consistently punished by silly nerfs just because of stealth uptime. Thief's lucky it can still be played at all because anyone who says the devs "love it" are absolutely delusional -- it has always been a point of contention and Anet is known to do everything in their power to not address the real issues while having a handful of worthless band-aid fixes that will only make the classes unfun to play. If they did do anything to actually fix stealth, they'd open up design space to actually make the class worth playing without stupid cheese, which people only resort to because stuff like D/D is simply unplayable.
  5. Have been completely checked out of any Thief changes ever since they put a stupid ICD on all stealth attacks, a change I still don't get why it has never been addressed despite huge outcry at the time, nerfing D/D disproportionately when it was already bad. Yes, that was 4 years ago, and yes I'm still holding a grudge. They've never known what to do with the class, and they likely never will. Mesmer has been better to play for years until they decided they were gonna remove the baseline feature of having an endurance bar (lol) from Mirage, which was probably even worse design wise than the stealth attack ICD. Band-aid fixes for problems that are easily addressed elsewhere is what we get, anyone who's been here long enough can remember the kinds of 'fixes' they've tried.
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