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Etria.3642

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Posts posted by Etria.3642

  1. > @"HotDelirium.7984" said:

    > I agree with you and some others here. Difficulty modes from fractals seem to be such an obvious transition I'm not sure why they didn't do that for raids. There is significant story in these raids and many of us have to resort begrudgingly to Youtube just to experience it. I guarantee you a majority of players would play these difficulty levels like they do with strike missions**. I do like your idea of breaking up each boss as its own instance. **That could and should work. Does it break up some of the story and momentum? Maybe but the pay off is instanced content. They did say story mode raids are not off the table but it will probably be years away from now. They did just announce they will try to do world 3 and 4 of SAB so as you can see they have an interesting priority list of content they wish to develop.

    > -RAYMERA

     

    I am not quite sure how we can put it more plainly to folks who have not yet raided. You can already do this. Want to do just Mursaat Overseer, who is arguably almost a dps dummy? Just ask in the raid lobby for an MO instance. Or, with your own group, clear Cairn(the boss preceeding MO) one day and leisurely meander over to MO on another. The only time ever you will need to work your way up is right smack dab after the weekly reset, since no one will have a lockout yet. Raids are not like fractals, where it resets when you leave.

     

  2. > @"Inculpatus cedo.9234" said:

    > Why let your participation reach zero? If you leave, your participation rank will be saved.

    > No need to raise it each time.

     

    Yup, this. Just keep your participation high, it'll save there.

    Edit: sometimes it will make you wait past a set of rewards, just like it does if you port into an outnumbered map.

  3. "once you play the story on your alt, you'll be able to do achievements on them"

     

    ... I don't want to play through ANY of it twice on the same character. Achievements should be gained as soon as you achieve them.

     

    This may have changed, but like I said, it wasn't for HOT and season 2, I still need achievements for those, playing through anyone else to catch them up is a waste of time currently, therefore I am going to continue doing the story on the main. At least until the achievements are complete. ie, the achievements I have remaining are on the difficult side. It would really grind my gears to achieve them on a toon that it wouldn't qualify on. I would likely throw a tantrum as bad as a two-year-old.

     

    But all of that isn't on-topic. Someone had made the point that just seeing which activities have been completed don't necessarily demonstrate enjoyment of those activities. But if there is no reward, even if something IS enjoyable doesn't mean people will do it. It's a trade off. I can do this meta which is so-so for enjoyment(Casino coins) and gain a for sure amalgamated, 3 rares and a lottery chance at a cool infusion OR I can do Wing 4 with friends. I have already done wing 4 this week, so the rewards are extremely low, but it's with friends. Chances are I'll do the casino coins though and just stay in voice with them unless they can't find a fill.

  4. > @"maddoctor.2738" said:

    > > @"FrizzFreston.5290" said:

    > > But it doesnt have little to do with the argument at hand at all. It just means that while certain data can show player enjoyment its not a 100% picture.

    >

    > I'm still confused as to how some form of data/statistic can show player enjoyment, without actually asking the player, but whatever, maybe I'm missing something.

    >

    > > In GW2, not everything is repeatable, and some things are more rewarding when repeated and thus more alive. This does not in any way mean that "dead content" is less favourable necessarily, but instead just lacks replayability.

    >

    > True. Content that can be replayed will have a lot more players running it, thus inflating their statistics.

    >

    > > Like living story for example. I bet lots of people mostly play through it once or twice. Andonce played through, how many do return to it? I doubt that many. Yet Arenanet has been expanding on it and spend loads of resources on something that essentially always will be dead content at some point.

    >

    > Yes players don't usually repeat the living story 100 times. But this begs the question: The fact that players finish the story mean it's enjoyable? Is story completion a good enough metric to show enjoyment? Can it be that players might simply finish the latest story because it's the next part, like watching that bad episode in the middle of a series, just so you don't lose track of what's going on. And then go to episodes you actually enjoy. In that case the "bad episodes" will also be watched a lot, even if they are bad. What I'm getting at, and what I initially said, is that enjoyment cannot be found in data/analytics, only if you ask the players.

     

    So, weird thing. I complete the living stories on my main. He does everything. I have learned my lesson from Season 2 and HOT and that is to only ever do the stories on one singular character because completing them on alts generally counts for nothing for achievements.

     

    This means that one has done them all as many times as it takes for the achievements, while the others have done few, and certainly are not "caught up" enough for me to replay the ones I like. Thanks to the cool books and tomes etc, I can just pop alts into the maps for completion there, or gathering, or whatnot.

     

    Why on earth did they make doing the stories on alts not count toward achievements? To this day I seethe at having completed season 2 on another character and having nothing count. Whenever someone in guild or a friend asks if they can get help with the story, or this or that achievement, I have to log onto that one character, since I haven't yet completed everything 100%, there are still a couple achievements in each I need. I would far far far far far far rather be able to take an alt along to further their story, but no. I would even say this has made the stories even less "fun" and enjoyable for me, even though I do look forward to each new chapter. I just occasionally wish I could complete them on someone who isn't who it must be. And no, I refuse to trudge another alt through the ones I dislike just to catch her up so she can be eligible.

  5. So how will the analytics count me? Take yesterday. I spent 2 hours running the regular version of SAB. I spent 2 hours running around WVW for the dailies and stayed for awhile since I was getting outnumbered pips. Took a break. Ate. Returned and wandered around doing random stuff, map completion. After dinner hopped on for my static but our group was missing two so instead of Dhuum we pugged the open spots and did wing 1 and 3. Ran out of time on Xera(we raid for two hours only).

     

    My daughter got a bonus from her work, and said, "Hey, have some gems." I got $35 in gems. Does this amount count toward raids, wvw, festival, or open world?

  6. > @"Obfuscate.6430" said:

    > If making an easy, normal and hard mode isn't feasible, then perhaps add Raid save points or chapters like in Living World story instances.

    > For myself and I am certain many others, it isn't a lack of desire to participate in Raids. It isn't an inability to learn, or min max my way in to a perfect party composition for a challenge - it's that I work an almost full time physically demanding job with an erratic schedule and I have life responsibilities. My free time is not on a consistent schedule.

    >

    > Imagine if you could Raid in smaller chunks

    >

    > You could argue that is what Strikes are for but my counter argument is that Strikes will not teach you what you are going to face in a Raid. Fractals have an easy version to teach you what to do so that you aren't totally free falling when you finally work your way up to the hard version, which Strikes do not do. However, making difficulty levels for Raids doesn't seem to be something on the table. The compromise then is logically to cut it up in to smaller pieces because that would allow people who want to do it all at once and maintain the - I guess "purity" of the challenge - to do that, while people who have less time can also participate and experience the challenge.

    >

    > Thoughts?

    > I mean I want to get in to Raids so bad. The rewards look so worth it.

    > I just. Don't. Have. Time.

    > Even now. My work is considered essential so I still don't have the kind of time to dedicate that I would need.

     

    I don't understand how they could break it into smaller chunks than they already have. Currently the only really difficult checkpoint to get is Dhuum and you can probably buy one of those. Well. Or maybe Mursaat Overseer since anyone who does Cairn also does Mursaat.

     

    Basically once you complete a boss you can return to where you were anytime that week. Say you kill Vale Guardian on Wednesday. Until Monday you can go right back there.

     

    If you mean you want to pick up where you were the next week, unless it's right at reset you can just ask in the raid lobby if anyone has an instance with a vg clear. Then the tag and that person go into the instance, you thank (or pay) that person, they leave group, you invite your group, you all enter, and carry on from there.

     

    We went weeks skipping to Quadim to save time. Now repeating that with Dhuum.

     

    I don't think it would be fair or right to have save points during the boss.

  7. > @"Roche.7491" said:

    > Wow! That’s a dream. How do you do a thousand a day?

     

    Actively do the metas and work on the achievements in that map. When I was working toward the new weapon set, I was farming the events and the light puzzles. There are three light puzzles that are through gates that are really not that hard(even for me) and they give the large chests, plus there are Norn chests scattered everywhere, plus there are chests on that map all over.

  8. I both like and dislike this in swtor--you can easily click on someone, see that they have completed the 25x achievement and know you don't need to explain the mechanics of the flashpoint boss. Or see the zero and just explain. For some reason, if you just ASK in group if they need an explanation, probably 90 percent of the time you get zero response, either yes or no. I don't get it. While, yes, there are certainly easy flashpoints and raids, there are also others that are impossible to complete if all you do is throw yourself at the boss. I wouldn't ASK if you needed an explanation if knowledge of the mechanics wasn't necessary.

     

    Folks do sometimes get toxic, especially because it also records WHEN you got the achievement. So someone who, say, completed one of the raids right on release when usually they are tougher, or, conversely, got the achievement during a time when something was underpowered, overpowered, or there was a "cheese" available will either be able to flaunt it or else cringe when someone sees the date, even though they may have completed it legitimately, or currently. An example is the Dread Fortress raid. I fully admit, I originally did this when the level cap hadn't been synced. It was /considerably/ easier then. However, I have also since completed it numerous upon numerous times to help others get the reallycoolawesome mount, but my achievement will always carry the date/timestamp of when it was easy.

     

    To correlate this to Guild Wars2, take strikes. Shiverpeaks is easy peasy. I don't even bother asking if folks know it. Go into Whisper though, and it's an entirely different matter. I would really like to ensure that folks know what to do when they get chains. Form a squad. When I form, I only do so when I have the core folks I need, so anyone else can do whatever. I ASK. Does everyone know this? Crickets. Nothing. No yep, got this, no never done this before. Nothing. They sit there expectantly waiting for a ready check. It is so frustrating. Is it THAT HARD to say please explain? I said in my lfg no exp necessary. Consequently I am not going to kick you if you have no experience but gosh dang, if you've already done it 10 times I'd rather not explain, and if you have NOT I don't mind explaining!

  9. I don't understand why you would WANT to farm mats themselves instead of farming the gold and buying the mats.

    I could:

    spend an hour running around doing the more profitable things I like and buying my t4 mats(those are always always the ones I am short on, always) or

    spend hours and hours running around the various maps that drop t4 mats until I have the ones I need. Why?

  10. > @"Luthan.5236" said:

    > > @"Ok I Did It.2854" said:

    > > Why, why do they need to "catch up" why is it that someone who has played the game since launch gets restricted so that someone who picks the game up 7 years later can catch up, they wont catch up, they have missed events and achievements that are no longer in the game, so the catch up argument is kinda invalid, hopefully now that Anet is under new management they will go back and look at things like AP.

    >

    > They need to catch up so they also can get some rewards and skins from the chests. Not being able to catch up might discourage new players from starting the game. On the other hand not increasing the cap is not a big deal since most players play it for fun and the few players that want the cap incresed would only login for their daily. (And not really actively playing the game anymore.)

    >

    > I haven't seen a valid reason for increasing the cap. (But just too many reasons against an increase.) I mean "cuz I want it" is no real reason. I want tons of legendaries for free and I'm not getting then and I'm still playing the game - for fun. (Instead of making a thread to ask them to give me stuff.)

    >

    > Those players basically are like "I need to prove myself to others online by showing them my increasing AP numbers. Give me an easy reason to further increase them cause I'm too lazy to actually play the game and do the real permanent achievements."

    >

    > Instead of being grateful that there have been some dailies that allowed them to get 15k AP by just logging in for 15 minutes.

    >

    >

    > As a workaround previously in the thread I suggested to add a 2nd AP count (without cap) that could increase the total AP used for the toplist - while not counting for the achievement chests (and skins and gems given out there). I did not get many comments on that so far though. That would satisfy the "I need to get more easy AP to show off" people while still others could catch up on rewards and the rewards after 15k AP wouldn't be given out that cheap. Should satisfy everyone since I personally don't care about the numbers but the rewards associated with it are a problem. Just for showing off the numbers it is okay to give it to those people that need it to feel good and happy in life.

     

    Increasing the cap is still increasing the cap, whether it is 1, 2 or 10.

  11. > @"Stajan.4581" said:

    > If anyone says to "get gud" than they themselves are part of the problem, the one person that said that player base has a top end limit to their skill level is 100% correct and that is based on what the player can physically do and see. I am a clicker have been since GW1 because that is the way it was played, I can not button push and nor do I try. I do not run META in anything I do and there for I can not do raids because people and groups what META, well META is a joke and as long as the content can be completed than the build is viable.

    >

    > Now I never said to make PVE harder I said to give the option to make it harder like they did in GW1

    >

    > On the gold 3 gold was an example yes I know you can make more than 3 gold an hour and there are several ways to do that but lets say you make 10 gold from doing fractals and that is what you run every day because the rest of the content makes you want to find the heavies frying pan you have and smash yourself in the face till you pass out. SO you make 10 gold from fractals that is 150 day that you would have to do before you have the gold to get the material you need to make your legendary. 5 month of fractals not spending one gold on anything at all every day. But now that you have the gold to get the stuff you have to go into WVW or PVP to get the clovers because after 5 month of logins you have 25 clover only and you need 77.

    >

    > So lets do a little math here sale we: 250 mystic coins 353g 67s 50c

    > Clovers 77 needed

    > Gift of Condensed Magic x2 needed that is

    > Powerful blood 79g 28s

    > Potent Blood 14g 10s

    > Thick Blood 6g 98s

    > Vial of Blood 8g 77s

    > That is 109 13 x 2

    > for 218g 26s Just for blood alone. Now take that away form the 1500

    > That is 1281.74 and 250 mystic coins is 374.92

    > that leaves 906.82g and it is my guess just a guess that 906.82 will not be enough to get you the rest of the mats that you need to complete the build.

    >

    > On top of this you have to maybe go out and collect 250 of map currancies that you can only get so many of a day Like blood Rubies

    > complete a quest like to get whatever it is you may need to make the precurser just so you can now make that legendary that you have bee working on and then you get the satisfaction that you have it, but lets see you have lost a kitten load of gold after doing a kitten load of work and now it is not worth it.

    >

    > The simple fact that if they do just these small thing of 1 making a hard mode where drops are increased, 2 having MF work the way it was intended to 3 Getting other ways to gain clovers and coins other than the limited ways they have 4 Hell lets even put legendaries in the drop rotation of enemies. 5. put legendary armour in the fractals I like this one and will steel it.

    >

    > But everyone will say do raid as stated above I do not do raids as raid require you to run META most of the time because raids I think are for people who think they are elites and that is just a pure toxic thing.

    >

    > Strikes are not any fun and they do not have any good drops so they are not worth doing.

    >

    > These are all things that need to be changed. In GW1 you took on a PVE boss ( champion now) you had a higher chance at a good drop, if you soloed that ( champ) the chance of the good drop was higher. This should be the case now, with the number of champs there are out there, there is no way this can not be done to make drops better which in turn makes PVE viable again because it draws players out to try for the drops.

    >

    > IF a hard mode option ever made these champs would not be solo able at all and you would require some assistance but base drops would be increased for mats on the hard mode making the collection of mats like the blood above easier instead of hoping to collect enough gold form whatever it is you do for gold and buying it off the TP.

    >

    >

     

    You're telling me in 5 months of fractals you haven't naturally gathered materials as well?!

     

    Edit: Not to mention the daily login rewards, which include both mystic coins and materials and laurels with which to buy t6 mats. PLUS you can BUY mystic clovers outright with using fractal currency.

  12. I'd agree with the removal for ordinary exotics. Might mean someone else (my daughter did this) won't see "unlocked skin: Dawn" scroll across due to casual clicking.

     

    Also for those curious, yes, customer support restored it for her.

     

    So perhaps changing to this option would reduce support tickets.

  13. > @"Dante.1763" said:

    > > @"Linken.6345" said:

    > > > @"Dante.1763" said:

    > > > > @"lare.5129" said:

    > > > > there is no any point to increase this cap. People should try other ways to get ap, not from dayli. Should be easy ans cheap ? Don't think so.

    > > >

    > > > See my post above please.

    > > >

    > > > Im running out of AP to obtain in all game modes and just hit 21k. FInishing all achievements in all game modes wouldnt bring me to 30k for even the first chest piece(If all the LS1 achievements where still in game i would be to able to reach that 30k but they arent.). I dont have anywhere near a maxed daily cap(roughly 6k AP, forgot to add monthlies in the earlier post.) Finishing off the remaining daily AP would take literal years to do if i could play everyday, i cant. Sometimes i cant play upwards of 6 months at a time(deployments are fun.).

    > > >

    > > > So while i dont think they need to raise the cap(much. 1k a year would be nice.) i wish theyd stop being so stingy with AP given. The have drastically reduced the amount of AP gained for harder achievements even, and the income rate with each story is very low. Finishing off ascended collections used to grant 20+ Ap, some even 50AP, now they give 10AP if you are lucky.

    > >

    > > How are you running out in all game modes?

    > > Im at 34.500 roughly got 9k more from dailys then you.

    > > Still got pve, wvw and spvp achievements to hunt, for example I havent finished a single one of the hot or pof elite spec weapon collections.

    > >

    >

    >

    >

    > > @"Ayrilana.1396" said:

    > Qouting so you can see my numbers, please let me know where they dont add up as id love to find some AP i didnt know about.

    >

    > I was just looking at the overview for the AP i had already obtained vs what i was missing

    >

    > Breakdown of what i have now

    >

    > Permanent AP =14,796

    > Dailies = 5,423 AP

    > Monthlies = 825 AP

    >

    > Grand total of 21,044k AP.

    >

    > For missing AP

    > Story = 841

    > General(discounting 250 missing HOM achievements) = 568

    > HOT = 148

    > POF = 179

    > Side Stories = 81

    > Competitive = 3676

    > Raids = 602

    > Fractals = 65

    > Collections = 901

    > Festivals = 853

    >

    > Grand total Missing AP discounting dailies = 7914 AP

    >

    > 21,044k AP + Missing: 7914 AP = 28,958. Total AP.

    >

    > Add the missing 8752 AP from dailies(which would take 2.4 years of playing every single day, as stated cannot do this.) and id have 37,710 AP total.

    >

    > Im missing 3663 AP alone from historical/temporary achievements as well, if i was still able to get those id be well over 30k AP without dailies. With them, i could hit 40k after finishing all achievements.

    >

    > edited: this is getting off topic, if theres actual feedback and not just "Oh get playing the game" please send me a private message.

     

    Actually this is exactly why the cap should not be increased. This is someone who has limited time to play the game. They can chip away at that daily total while working at the most likely more arduous achievements remaining to them.

     

    And for the person quoted, I would pick and track an achievement to work on, inching gradually closer. For instance, I have recently taken to killing ten things a day with my warhorn. Any more and I'd go crazy, any less and there wouldn't be progress.

     

    I do also make sure to get the annual festival achievements. Yes, you will eventually make them up but they built in like ten years of them.

  14. I got 1 the first day, 2 if you count an alt account but nary a one since. Last night we did the regular worlds as a group of 5 to carry through some folks who were jumping challenged even more than I am, and not a single glitched weapon for all five of us. One did, however, get the other weapon box to drop. I also noticed that the dailies on the first day were not the usual dailies. Maybe something changed?

  15. Honestly just running around the Bjora map doing things gets you tons...oh! Make sure you have leveled the masteries for chest rewards. I am one of those achievement folks so that was one of the first things I did but others may consider them unimportant.

     

    Also do both metas. Kill the champions in the East side meta. Open chests.

     

    Also don't consider any of this to be done just for skyscale. There are a few neat skins to be gotten from the achievements too.

  16. I would personally LOVE a way to practice greens without having to waste my groups time or waste mine working through pre phase solo to maybe get to the first green.

     

    I'm not young anymore and it takes me a lot to master mechanics. Yes. I get bug zapped. I don't have it memorized. I frequently do not get all five. Heck, half the time I miss going up altogether. Rule is I will volunteer but after two wipes I'm done. I will not waste the time of my group on this.

     

    It's definitely a lack of skill on my part. Yup. So having a place to practice repeatedly would, y'know, improve my skill. Theoretically. Like it has taken me about 100 Deimos' to finally get the timing of the Dodge down.

  17. Ice shards are incredibly easily earned while doing the latest two episodes.

     

    For instance just from doing one strike, and jumping around the map, I got roughly 300. For karma and ice shards, you can buy season 4 currency. To my knowledge there is no limit. I recently exchanged 1500 ice shards to get the Dragonfall motes.

  18. > @"Daddicus.6128" said:

    > > @"Tazer.2157" said:

    > > > @"Daddicus.6128" said:

    > > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    > >

    > > The same reason we all play video games when there is no real world gain to it except when you play competitively for money. But if your point it that SAB has gotten stale and needs new modes/levels, I agree.

    >

    > No, not stale. I've never figured it out.

     

    You sound like you need 2 things. (and no, I'm not being condescending.)

    1) A buddy to laugh with when you go through sab. First, pick someone at or equal to your skill. Otherwise if you are anything like me, you will feel crummy when they merrily skip through to the checkpoints and tell you to just gg. With someone your equal sometimes you'll get to the checkpoint first and sometimes they will. Having two people makes getting the glitches, killing beedogs, bosses and well, just everything else so much more enjoyable. EDIT: forgot, having a buddy also means you can exit, exchange baubles, and re-enter without losing any progress.

     

    2) A guide so you know what to buy and when and where.

     

    The two above are for having fun while getting the achievements. If you only want the achievements, find someone better. You can even mostly get carried through trib. I admit I bargained my daughters to help me with trib, since I am awful at jumping, but it was frustrating, not fun. That said, I do adore the mode in regular difficulty.

     

     

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