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Nikola.3841

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  1. > @"Mungrul.9358" said: > > @"hugo.4705" said: > > Possibility to make and craft legendary armor outside of raids (no don't put it in fractals either). Just expensive crafting of armorsmith/leatherwork/tailor 500 as example. > > I would really like for this to happen, but I very much doubt ANet will ever implement a way of getting legendary armours outside of raids. For one, they'd face a lot of very vocal opposition from raiders. > You can already make it through wvw or pvp
  2. Additional filter for both crafting recipes selection, and TP browser: "locked"...so we can find craftable or sold items that we didn't unlock yet (for craftables, it would show which ones skin we didn't unlock yet, not which recipes we did not unlocked yet)
  3. You really think they're so sophisticated that they can sense other players around and fight accordingly?
  4. > - 50 vs 5 at 1 corner of spawn on EBG, no siege allowed at spawn, how do you win? Please elaborate.. > Hard in any MMO out there. But, in tower/keep fights, easy in DAOC...even in open field. My best ever score was killing 96 with group of 8, in just few seconds. beauty of unrestricted AOE. Its fun because it makes cry people who want to win solely by sheer numbers...it either makes them quit, or learn to play, and both are good in a long run for a game
  5. > @"Runiir.6425" said: > It is about time they push the favor tot he defenders like it is supposed to be. Just auto give anyone standing on a wall stacks of stability that slowly regenerate. Wanna pull someone? Work for it. Defenders should literally be holding every advantage. As it stands, defending is an uphill battle which it really shouldn't be. A group of 10 SHOULD be able to hold off a group of 30 that isn't prepared to spend 3 supply for every 1 the defenders use. Short video how to properly implement it :) [https://youtube.com/watch?v=WMCyqUy5q4o](https://www.youtube.com/watch?v=WMCyqUy5q4o)
  6. > @"Aeolus.3615" said: > > @"Nikola.3841" said: > > Mesmer pull is fine...otherwise defenders, not attackers, would have advantage of been behind walls, and that would be stupid > > If you want to play game where 8 can defend vs 50 because of walls and chokepoints, go watch "300" or play DAOC > > > Walls on keeps were never a safe place even if anet removed the pulls, the atacking force can aoe ac's and players on top faster than anything else :). > Problem with mesmer pull and FB pulls(close to the wall sometimes interrup players inside the struture) its the path puling way more than LoS, sometimes even at the botton of the sair u get pulled outside, that idiotic and far far than possible with LoS. > > Kinda remind me those rangers than can aoe arrow an entire tower everywhere by breaking LoS. > > > **Note: being on a siege weapon on a wall facing 50 means instant death even if u have 20 on the wall...against those 50, walls were always a drawback to stand on....Its actually easyer to aoe from outside thaan on top of the towers even a spike from auto atacks will kell anyone who tries to cast from the wall cause ONE CANT CAST FROMT TOP OF THE WALL sicne has no LoS to outside** ;) > if u are used to get failed caps against much smaller forces thats defenilty a l2p issue from the whole group on how to siege strucutres. > > > **1St rule of WvW NEVER STAND ON THE WAAAALS, they are not ment to stand players there but just to delay enemey with siege!!!** I've been sarcastic in my post...I like to play games that are at least a bit logical, and part of logic is to give advantage to defenders, not to attackers
  7. > @"Markhov.4603" said: > I hope Devs could fix this immediately. > > I was in the map earlier with IP 35.169.27.155, there was a meta train, the map went full and minis went hidden. Few of us tried relog several times and still got into the same map IP. There was no new map generated. There was still not enough people to generate new instance...only way (if you're in big and helpful guild) would be to call them travel to Jahai to force new map spawn
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