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Nikola.3841

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Posts posted by Nikola.3841

  1. > @"Mungrul.9358" said:

    > > @"hugo.4705" said:

    > > Possibility to make and craft legendary armor outside of raids (no don't put it in fractals either). Just expensive crafting of armorsmith/leatherwork/tailor 500 as example.

    >

    > I would really like for this to happen, but I very much doubt ANet will ever implement a way of getting legendary armours outside of raids. For one, they'd face a lot of very vocal opposition from raiders.

    >

     

     

    You can already make it through wvw or pvp

  2. > - 50 vs 5 at 1 corner of spawn on EBG, no siege allowed at spawn, how do you win? Please elaborate..

    >

     

    Hard in any MMO out there. But, in tower/keep fights, easy in DAOC...even in open field. My best ever score was killing 96 with group of 8, in just few seconds. beauty of unrestricted AOE. Its fun because it makes cry people who want to win solely by sheer numbers...it either makes them quit, or learn to play, and both are good in a long run for a game

  3. > @"Runiir.6425" said:

    > It is about time they push the favor tot he defenders like it is supposed to be. Just auto give anyone standing on a wall stacks of stability that slowly regenerate. Wanna pull someone? Work for it. Defenders should literally be holding every advantage. As it stands, defending is an uphill battle which it really shouldn't be. A group of 10 SHOULD be able to hold off a group of 30 that isn't prepared to spend 3 supply for every 1 the defenders use.

     

    Short video how to properly implement it :)

     

    [https://youtube.com/watch?v=WMCyqUy5q4o](https://www.youtube.com/watch?v=WMCyqUy5q4o)

  4. > @"Aeolus.3615" said:

    > > @"Nikola.3841" said:

    > > Mesmer pull is fine...otherwise defenders, not attackers, would have advantage of been behind walls, and that would be stupid

    > > If you want to play game where 8 can defend vs 50 because of walls and chokepoints, go watch "300" or play DAOC

    >

    >

    > Walls on keeps were never a safe place even if anet removed the pulls, the atacking force can aoe ac's and players on top faster than anything else :).

    > Problem with mesmer pull and FB pulls(close to the wall sometimes interrup players inside the struture) its the path puling way more than LoS, sometimes even at the botton of the sair u get pulled outside, that idiotic and far far than possible with LoS.

    >

    > Kinda remind me those rangers than can aoe arrow an entire tower everywhere by breaking LoS.

    >

    >

    > **Note: being on a siege weapon on a wall facing 50 means instant death even if u have 20 on the wall...against those 50, walls were always a drawback to stand on....Its actually easyer to aoe from outside thaan on top of the towers even a spike from auto atacks will kell anyone who tries to cast from the wall cause ONE CANT CAST FROMT TOP OF THE WALL sicne has no LoS to outside** ;)

    > if u are used to get failed caps against much smaller forces thats defenilty a l2p issue from the whole group on how to siege strucutres.

    >

    >

    > **1St rule of WvW NEVER STAND ON THE WAAAALS, they are not ment to stand players there but just to delay enemey with siege!!!**

     

    I've been sarcastic in my post...I like to play games that are at least a bit logical, and part of logic is to give advantage to defenders, not to attackers

  5. > @"Markhov.4603" said:

    > I hope Devs could fix this immediately.

    >

    > I was in the map earlier with IP 35.169.27.155, there was a meta train, the map went full and minis went hidden. Few of us tried relog several times and still got into the same map IP. There was no new map generated.

     

    There was still not enough people to generate new instance...only way (if you're in big and helpful guild) would be to call them travel to Jahai to

    force new map spawn

  6. While many people love wins because opponent team lost members and quit (because "free" gold and stuff)

    I don't like it because its not counted toward "Emblem of the Tournament" achievement. What is the reasoning

    for that, and what the rest of community think, should it be counted?

  7. WvW is not designed to promote any kind of competitiveness....even in T1 tier most of players are not interested in competing,

    but in crushing enemy any way possible. Also, Anet didn't care to develop any kind of digital carrot to improve on such behavior

     

    IMHO, thats far bigger problem than if some OP-ed skill hits for 5k or 6k

  8. > @"Dralor.3701" said:

    > > @"Turk.5460" said:

    > > > @"Nikola.3841" said:

    > > > > @"Turk.5460" said:

    > > > > > @"Dralor.3701" said:

    > > > > > You are crazy if you think balance in DAoC was worse than GW2. (ToA aside) Yes you needed certain healers in every group but there was plenty of viable comps. People also had no idea what they were doing, much less “meta” building.

    > > > >

    > > > > LOL - 40 seconds of mesmerize or equal time spent rooted sure was balanced. Did a mage-class 1hit your mez'd team with PBAoE? So much fun that was, right? How about a train of melee that just had a /stick macro and hit another team one by one? It looked dumb and it felt dumb, but hey, that's how that game played. There were no large-scale battles with forces clashing together, it was "whose bard/healer/sorc could get their AoE mez off first so their team could fight unresponsive players." And on the INCREDIBLY RARE occasions where it wasn't a melee or pbae train melting one person at a time, it was just healers spamming their group heals as fast as they could. Don't forget the heals that actually did the work *for you* (the bucket heals).

    > > > >

    > > > > And solo roaming was almost non-existent. It was archers vs. assassins with an occasional Skald, Friar, or Warden...DAoC was a PvE focused game that marketed RvR well.

    > > > >

    > > > > Was it fun? Oh absolutely, there was nothing else like it at the time! But it is incredibly out-dated and looking back it's easy to see how unbalanced it really was and how stale it got. Is it more fun than GW2 now? No, the game mechanics feel like you have to control your character through a vat of melted cheese and molasses. Anyone who thinks it is *currently* more fun than GW2 is delusional.

    > > >

    > > > It was (in theory) almost 2 minutes of mez or root, and yet CC in that game was LESS annoying than here in GW2...you had classes that could demezz, you had resistances of all kinds that reduced duration, it would break on damage, and you had equally long immunity after that...if CC was your problem in DAOC, you were either new to game, or bad player or played in bad groups. Battles on my server were also far bigger than I ever saw in GW2...remember, RVR area cap was 3000 players across all zones...can GW2 handle 3000 players on 4 maps?

    > > >

    > > > 8vs8 scene in DAOC was as good as PVP can be, didn't find anything remotely as fun

    > > >

    > > > Regarding soloing in DAOC

    > > >

    > > > https://www.youtube.com/results?search_query=daoc+solo

    > > >

    > > > returns 34000 videos

    > >

    > > Then why are you playing GW2 if you're going to fanboy over a has-been game that is far past it's time? Is it perhaps because you know you remember it wrong? Because you certainly are remembering the populations wrong. On the *best* days during the *most prime of times* during the games *most popular years* the top servers had barely 2000 people logged in. How many of those people do you think were in RvR? Here's a hint: not even a fraction of what you will claim.

    >

    > Same reason I don’t play a lot of old and wonderful games, they look like garbage. Anyway this is totally off topic.

    >

    > Also a GW2 fanboy but balance is and has often been a joke, I don’t know if any other company that balances so infrequently.

     

    I honestly think that its very hard to balance for small scale, due to way how game is designed, mostly with zerg fights in mind

    So I find most of small scale fight videos in gw2 boring

    Mythic killed DAOC with their always OP-ed expansion classes, as if they wanted you to buy expansion, while they already

    had nerfs ready once everyone buys it and whining becomes unbearable :)

  9. > @"Turk.5460" said:

     

    > Then why are you playing GW2 if you're going to fanboy over a has-been game that is far past it's time? Is it perhaps because you know you remember it wrong? Because you certainly are remembering the populations wrong. On the *best* days during the *most prime of times* during the games *most popular years* the top servers had barely 2000 people logged in. How many of those people do you think were in RvR? Here's a hint: not even a fraction of what you will claim.

     

    Looks like you have problem with understanding what I wrote so I'll try to type slower:

     

    1. I said that I play GW2 because most of friends left DAOC...unlike GW2 where I don't need community at all, DAOC was heavily dependant on community

    2. I said 3000 was CAP, of course not all went to RVR, although during relic raids (while it still mattered) mostly everyone would go to RvR zone, even

    sub level 50 people. Also, there was often queue to log because server was full (granted, only on few most populated servers, but still...)

  10. > @"Turk.5460" said:

    > > @"Dralor.3701" said:

    > > You are crazy if you think balance in DAoC was worse than GW2. (ToA aside) Yes you needed certain healers in every group but there was plenty of viable comps. People also had no idea what they were doing, much less “meta” building.

    >

    > LOL - 40 seconds of mesmerize or equal time spent rooted sure was balanced. Did a mage-class 1hit your mez'd team with PBAoE? So much fun that was, right? How about a train of melee that just had a /stick macro and hit another team one by one? It looked dumb and it felt dumb, but hey, that's how that game played. There were no large-scale battles with forces clashing together, it was "whose bard/healer/sorc could get their AoE mez off first so their team could fight unresponsive players." And on the INCREDIBLY RARE occasions where it wasn't a melee or pbae train melting one person at a time, it was just healers spamming their group heals as fast as they could. Don't forget the heals that actually did the work *for you* (the bucket heals).

    >

    > And solo roaming was almost non-existent. It was archers vs. assassins with an occasional Skald, Friar, or Warden...DAoC was a PvE focused game that marketed RvR well.

    >

    > Was it fun? Oh absolutely, there was nothing else like it at the time! But it is incredibly out-dated and looking back it's easy to see how unbalanced it really was and how stale it got. Is it more fun than GW2 now? No, the game mechanics feel like you have to control your character through a vat of melted cheese and molasses. Anyone who thinks it is *currently* more fun than GW2 is delusional.

     

    It was (in theory) almost 2 minutes of mez or root, and yet CC in that game was LESS annoying than here in GW2...you had classes that could demezz, you had resistances of all kinds that reduced duration, it would break on damage, and you had equally long immunity after that...if CC was your problem in DAOC, you were either new to game, or bad player or played in bad groups. Battles on my server were also far bigger than I ever saw in GW2...remember, RVR area cap was 3000 players across all zones...can GW2 handle 3000 players on 4 maps?

     

    8vs8 scene in DAOC was as good as PVP can be, didn't find anything remotely as fun

     

    Regarding soloing in DAOC

     

    https://www.youtube.com/results?search_query=daoc+solo

     

    returns 34000 videos

  11. > @"Turk.5460" said:

    > > @"Turk.5460" said:

    > > > @"Nikola.3841" said:

    > > > As hitpoints in MMOs go up, TTK proportionally get shorter...this was more fun, btw, despite ugly 2001 year graphics:

    > > >

    > > >

    > >

    > > You can't compare DAoC to GW2. They are vastly different games with vastly different mechanics. Also you are looking through rose-tinted glasses, because balance in DAoC was absolutely horrendous when it came to small scale. Even in large scale its balance was far worse than GW2 ever was. It was fun for it's time, but that's because there wasn't much to compare it against.

    >

    > FYI that player is not solo. If you'll kindly look at the top of their screen, they are *paying an additional monthly subscription* to pretend to play solo.

     

    Pretty much everyone did it :)

     

    But after WvW season 1 I went back to DAOC for 1 year, and still found it better PVP game, only reason I came back to GW2 is that theres not enough

    friends playing DAOC anymore

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