> @"Aeolus.3615" said:
> > @"Nikola.3841" said:
> > Mesmer pull is fine...otherwise defenders, not attackers, would have advantage of been behind walls, and that would be stupid
> > If you want to play game where 8 can defend vs 50 because of walls and chokepoints, go watch "300" or play DAOC
>
>
> Walls on keeps were never a safe place even if anet removed the pulls, the atacking force can aoe ac's and players on top faster than anything else :).
> Problem with mesmer pull and FB pulls(close to the wall sometimes interrup players inside the struture) its the path puling way more than LoS, sometimes even at the botton of the sair u get pulled outside, that idiotic and far far than possible with LoS.
>
> Kinda remind me those rangers than can aoe arrow an entire tower everywhere by breaking LoS.
>
>
> **Note: being on a siege weapon on a wall facing 50 means instant death even if u have 20 on the wall...against those 50, walls were always a drawback to stand on....Its actually easyer to aoe from outside thaan on top of the towers even a spike from auto atacks will kell anyone who tries to cast from the wall cause ONE CANT CAST FROMT TOP OF THE WALL sicne has no LoS to outside** ;)
> if u are used to get failed caps against much smaller forces thats defenilty a l2p issue from the whole group on how to siege strucutres.
>
>
> **1St rule of WvW NEVER STAND ON THE WAAAALS, they are not ment to stand players there but just to delay enemey with siege!!!**
I've been sarcastic in my post...I like to play games that are at least a bit logical, and part of logic is to give advantage to defenders, not to attackers