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Timbersword.9014

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Posts posted by Timbersword.9014

  1. Dx12 support, and some better day>dusk>night>dawn lighting would go a LONG way to giving the game a better performance and a nicer look. Conan Exiles blows me away when the sun sets or rises. I want (something like) THAT in Guild Wars 2. Not... okay it getting a little bluer now. I seriously don't notice the changes between time periods. It's legit too subtle and lends to a rather bland lighting in the core maps.

     

    Actual dynamic weather and touching up the core maps (Dry Top and onward just blows them out of the water) would not be turned down either. Mostly just need the mountains/cliffs to look less like a simple application of the "raise terrain" tool and more like actual mountain/cliff sides (like in every zone from Dry Top onward.) That alone will breathe a ton of fresh air into the core maps.

     

    Also, as an aside, I think the game would look good with an optional "cartoon outline" shader, but all I have to go on is a few spell effects that sort of accomplish the look for a reference.

  2. > @"maddoctor.2738" said:

    > There is a precedent when they saw a useful mod created by someone and made their own version for the game. Unfortunately, the real question is whether they'd monetize such a feature or not

     

     

    Precedent or not, relying on it happening is still being hopeful. A lot of us have switched to using keybinds if a third party app isn't the comfortable option, and that's what I would recommend as well. Having moved my movement keys to ESDF and action bar keys to all the keys surrounding it (weapon bar is XZAQW and utility is VBGTR) I have 1-7 on my keyboard open to mounts, no numpad required.

  3. Really hoping for new hairstyles come EoD.

    ...And I'm really hoping they're mostly good, not 1 great one, maybe 2-3 passable, and the remaining 7-9 are crap no one touches because they're far too stylized, weird or just plain boring. Look at what people are taking - make more like it.

     

    Sylvari especially need more "hair" styles, less branches.

  4. Be aware when quoting someone with expectation of a reply - this thread "ended" on March 22, 2018.

     

    That said, I usually jack my Charr and Norn all the way to maximum height, especially with Norn. I usually play a human character, so seeing a large Charr or Norn among a crowd is usually pretty awe inspiring for me. Making them small just means I'll lose them in the mass that is a group comprised of humans and sylvari models (and Asura practically go invisible due to their height.) Guild Wars 2 has a real visual clutter problem...

  5. > @"Linken.6345" said:

    > > @"Timbersword.9014" said:

    > > Go ahead and slap down a ton of waypoints. I'll continue to not use them except to move between land masses should no land route between Tyrie or Elona to Cantha exist. Still miffed I have to TP to Elona...

    > > I'm also not interested in punishing players with travel time. Death itself is enough of a punishment. I don't get this need to further hurt someone's play experience because they failed. It's not a competition.

    >

    > You dont have to you can use the airship in lions arch or use spearmarshals plea if you done the griffon quest.

     

    Eh... the point is I want to walk to Elona, not fast travel. Lore wise, there IS a route, Ebonhold has just blocked it off because of the brand.

  6. I'm all for making existing elite specs available pre-80 or at least their weapons by untying said weapons from needing the trait line active to use. I really don't care if the weapon was built to capitalize on that specific trait line, my "build" is incomplete and clumsy pre-71/80 anyway. Core-Tyria is easy enough to do without a single trait line active regardless that weapon choice is practically flavor preference.

  7. Go ahead and slap down a ton of waypoints. I'll continue to not use them except to move between land masses should no land route between Tyrie or Elona to Cantha exist. Still miffed I have to TP to Elona...

    I'm also not interested in punishing players with travel time. Death itself is enough of a punishment. I don't get this need to further hurt someone's play experience because they failed. It's not a competition.

  8. > @"The Greyhawk.9107" said:

    > > @"Timbersword.9014" said:

    > > > @"The Greyhawk.9107" said:

    > > > > @"Kichwas.7152" said:

    > > > > > @"Timbersword.9014" said:

    > > > > > > @"The Greyhawk.9107" said:

    > > > > > > Ehhh, I'd prefer it if the outfit actually match my characters shape.

    > > > > >

    > > > > > I can get behind this... if female Sylvari and especially Norn get human female tier figures. Norn have no hips.

    > > > >

    > > > > One of the Sylvari cultural armors actually goes the other way and significantly reduces bust size. Tier 2 light I think - I swapped in the nightmare court dungeon set top to avoid that.

    > > > >

    > > > > I would only be for all outfits NOT modifying the body shape if we then could have a better range of body shapes across the humanoid / sized race choices.

    > > >

    > > > Eh, from my understanding the current available body shapes are pretty much baked in, as such it might not be feasible to add new ones.

    > >

    > > Highly doubtful. Honestly, most of them might as well have been manipulated by sliders using one base body figure per race/sex. Only reason I can figure we don't have these sliders ourselves? They wanted to keep people from breaking armor meshes and animations (no doubt if they didn't want Sylvari to have massive chests, they simply wouldn't let us.)

    >

    > I'm only going by what I've seen others that are more knowledgeable on the subject say, not something I came up with myself.

     

    And I'm going by what is logically observable. The tech is there, we just don't have access to it.

    And unfortunately, this wouldn't be the first time Anet has gone "can't be done" yet later delivered anyway.

  9. I appreciate the down state on toxic knights, but it works there because they're like the lieutenants among a group of chaff. It sets them apart as "leaders" that refuse to die and not just some mob with a color ring around their portrait indicating a bigger stat pool.

    Getting a "captain" mob mixed into the chaff in events like a rare spawn (as in one every 3-5 repeats of an event) or as an event boss could be pretty cool.

  10. I didn't vote. I'd say "yes," but I'd settle for just shoulder, glove and boots being interchangeable. The meshing issues between the weights are really a problem with leg/torso interactions.

     

    It's been my observation that even if an elementalist has heavy plate looking extremities, a very clearly light armored torso and legs will still feel like cloth/light armor.

     

    Or you know... they could just release more plate-looking gauntlet+greaves+spaulders packages. I'll eat them up if they look the part... and are a complete set. No more of that, what is it? Scarlet's armor? Where it's just the spaulders and gauntlets? Why!?

  11. > @"The Greyhawk.9107" said:

    > > @"Kichwas.7152" said:

    > > > @"Timbersword.9014" said:

    > > > > @"The Greyhawk.9107" said:

    > > > > Ehhh, I'd prefer it if the outfit actually match my characters shape.

    > > >

    > > > I can get behind this... if female Sylvari and especially Norn get human female tier figures. Norn have no hips.

    > >

    > > One of the Sylvari cultural armors actually goes the other way and significantly reduces bust size. Tier 2 light I think - I swapped in the nightmare court dungeon set top to avoid that.

    > >

    > > I would only be for all outfits NOT modifying the body shape if we then could have a better range of body shapes across the humanoid / sized race choices.

    >

    > Eh, from my understanding the current available body shapes are pretty much baked in, as such it might not be feasible to add new ones.

     

    Highly doubtful. Honestly, most of them might as well have been manipulated by sliders using one base body figure per race/sex. Only reason I can figure we don't have these sliders ourselves? They wanted to keep people from breaking armor meshes and animations (no doubt if they didn't want Sylvari to have massive chests, they simply wouldn't let us.)

  12. I'd much rather one new weapon per elite-spec/expansion, but have the weapons themselves detached from requiring the elite spec to be active. Sure, in a lot of cases the weapons are kind of bleh without the mechanics of their elite spec, but then, ALL weapons are bleh without support from a solid build. Elite weapons just happen to be even more bleh without their specific trait line.

  13. > @"jokke.6239" said:

    > > @"Chyanne Waters.8719" said:

    > > I may be stupid, but the warddrobe system is actually pretty awesome as it is now.

    >

    > Yes, its the best I've seen in any MMORPG. But that doesn't mean it can't improve.

    > I agree with OP. And i'm sure they would make much more money on cosmetic loadouts than transumation charges. I've never purchased them.

    > It would also be nice if we could save outfit/mount and glider dye themes.

     

    You haven't seen a lot of MMOs then. Outfits are fine, dyes are spectacular, but changing the appearance of individual equipment gets pricey with charges. No other game I can name requires real money items to change the appearance of gear. And it's unnecessarily restrictive as only loaded players are going to use them on leveling toons. Everyone else gets to enjoy 80 levels of $#!%-tier gear design sans the odd fashionable one in the mid levels. It's pretty much why I'm all for more outfits while others loathe them. The whole transmutation charge system makes switching appearances impractical next to new outfits. If I could charge to a cosmetic slot and NOT an item directly, that would make them at least understandable, but as it is, it's just archaic and impractical.

  14. We'd need way more armors for all weights to show more skin before underarmors can become a practical commodity. Though I do wish I could change the color of my underwear at least.

     

    > @"Fractured.3928" said:

    > > @"Bristingr.5034" said:

    > > > @"Fueki.4753" said:

    > > > Vindictus is there for you.

    > >

    > > Vindictus is still alive? I figured that game shut down years ago.

    > >

    > >

    >

    > You and me both, I was shocked that it visually looks good too.

     

    Korea and Japan know how to make some fantastic looking games.

    Unfortunately the game play is usually hit or miss, and their grinds make anyone complaining about grind in a USA made MMO look like a spoiled toddler.

  15. > @"Tseison.4659" said:

    > To be honest, I hope they introduce a service where you can change your class. I have just the one char (Mesmer) and I’ve accomplished so much with it, but sometimes I feel useless playing it compared to other classes and I really don’t want to invest the time in starting EVERYTHING all over again.

    >

    > I know some people enjoy it, but would definitely pay to just change my class to something else.

     

    Unlikely to ever happen. Though maybe swapping characters on the fly, even in combat, without returning to the character select screen could be possible. Gotta come up with something for End of Dragons I would think.

  16. > @"Kodama.6453" said:

    > > @"Timbersword.9014" said:

    > > > @"Kodama.6453" said:

    > >

    > > > Why would I ever want to run sword/shield over hammer? I don't see a reason for it.

    > > > Or if you just want power burst, you can use rifle for blunderbuss and jump shot.

    > > > Without heat, sword just can't compete with our other power options.

    > >

    > > Because a level 17 newbie won't have access to three trait lines, 3+ stat equipment, or even fully grasp (let alone have access to) the full power of their class/weapons.

    > > Really if the primary argument I'm seeing is that e-spec weapons don't really work outside of their trait line, I'm not sure why we need to limit their accessibility then? The only good argument is the cross-espec weapon interactions - and this sounds like a problem exclusive to the Elementalist - to which I say: _I'm not paying Anet to take it easy._

    >

    > You misunderstand.

    >

    > The problem here is not that e-spec weapons all don't work outside of their own elite spec.

    > The problem is that _some_ don't work outside of them!

    >

    > Which means that this system is unfair and discriminating some classes.

    > Necromancer, for example, has it's weapons designed in a way that makes them usable on all of their specs, since these weapons are not directly intertwined with their class mechanic.

    >

    > So this new system would be beneficial for necromancers, since they get to use their e-spec weapons on other specs and they actually are useful.

    > Then you have other classes, with weapons designed resolving around their changed class mechanic.

    > I already mentioned holosmith's sword here, which has alot of benefits locked behind the heat system.

    >

    > Basically, an engineer would get the hammer as an addition for other specs (core and holosmith), but that's it. Sword becomes meaningless, there is no reason to use sword as long as you don't have access to heat.

    >

    > But yes, the fact that all e-spec weapons from that point on would need to get balanced for _all_ specs of the class, not just their associated elite spec, is also a strong counter point.

     

    Balanced? Ideal. NECESSARY? _ Not necessarily. _ We're lying to ourselves to suggest non-elite specs/weapons are balanced, so it's not a solid argument.

     

    True, a holosmith won't get so much mileage without heat, but I'm failing to see why that should be a concern if it's not a concern of the player's?

     

    Or hell, if a spec is as _required_ as you insist for the weapon to be any good, here's another question: why exactly do elite specs need to be locked behind a level 80 requirement again?

     

  17. > @"Kodama.6453" said:

     

    > Why would I ever want to run sword/shield over hammer? I don't see a reason for it.

    > Or if you just want power burst, you can use rifle for blunderbuss and jump shot.

    > Without heat, sword just can't compete with our other power options.

     

    Because a level 17 newbie won't have access to three trait lines, 3+ stat equipment, or even fully grasp (let alone have access to) the full power of their class/weapons.

    Really if the primary argument I'm seeing is that e-spec weapons don't really work outside of their trait line, I'm not sure why we need to limit their accessibility then? The only good argument is the cross-espec weapon interactions - and this sounds like a problem exclusive to the Elementalist - to which I say: _I'm not paying Anet to take it easy._

  18. More customization options (voice pitch, body sliders, definitely more hairstyles for ALL races.)

     

    Either fully customizable pawns (inspiration Dragon's Dogma) or the ability to swap between my character roster on the fly even in combat, and even if with only a limited number (like 2-3 characters at a time) selected to be a part of the "squad." Naturally disabled in party and PvP play for balance reasons?

     

    New weapons, and I don't mean new elite lines, I mean _new weapons._ I was thinking cestus/fist/knuckles and whips?

  19. > @"kharmin.7683" said:

    > > @"Timbersword.9014" said:

    > > I'd appreciate it if I could hide shoulders and gloves on all outfits. For some outfits, the outrageous shoulders are a deal breaker (like the one with all the feathers, I can see anything from the waist up.)

    > > By a similar token, I'd have appreciated if the outfits pieces could be mixed, even if not with any of the other weights.

    >

    > That's not how outfits work. Your suggestions are what armor sets are for.

     

    That's how armor sets COULD work. Already do with helmets.

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