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Razor.6392

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Posts posted by Razor.6392

  1. > @Abelisk.4527 said:

    > A good FA ele can beat a good power Thief.

    >

    > Axe warr is tricky for eles because of gap closers.

    >

    > Mesmers are impossible.

     

    Power Thief is doable. Condi S/D Thief is next to impossible unless he sucks.

     

    A good Rev / DH is downright impossible for me to beat. Too many blocks, heals and must-dodge skills.

     

    Power necro even though not as powerful, is really painful to beat. Condi necro might even be easier.

     

    Axe warriors just chase you down spamming 1, the moment you fail to dodge shield bash / headbutt and your cd's are down, you're dead. Meanwhile they can continue to mess up repeatedly and eat your damage.

     

    Power mesmer is doable. Condi mesmer is doable only if he's bad.

     

    Mender's ranger is impossible. You don't have enough damage and eventually they wear you down with staff / LB spam and that annoying pet. If they're in trouble, heal to full with celestial avatar.

     

    Engi's are a funny one. Rocket charge has lower cd than phoenix, and does more damage than your entire burst combo. Blocks, immune to blind, and sneak gyro as a final F you to your matchup chances. 3-7 matchup IMO.

     

    Not enough damage to put a dent on healbot ele, unless they repeatedly mess up.

     

    FeelsBadMan

  2. Playing FA ele well can at most make you go even against an average skilled rev, thief, guard, and for other builds, not even that is enough (bad matchups).

     

    Anyone else thinks it's unfair how hard-to-play builds get downright obliterated in raw numbers by AI builds and press-1-button-to-do-8k damage builds? I mean, when Lightning Strike (scepter 2) or any of the arcane insta-crit "nukes" do 1500-2000 damage at most in pvp and Dragon's Tooth (probably top 3 hardest skill to land on players in the game) does 4k, you know there's an issue going on. Especially when, comparatively, a single ranger pet autoattack can do over 4800 damage, smoke assault 6k, most classes autoattacks do well over 2500 damage, unrelenting assault 7k (and the followup precision strike for 4k) shadow shot does 4k and zealot's defense over 6k. I could spend an entire paragraph naming the endless list of skills, passives (such as reckless dodge) and autoattacks that do more damage than Lightning Strike, yes it's instant and ranged, it's still a core part of FA ele's "burst" combo.

     

    I firmly believe that increasing damage is the answer. Ele already got plenty of usability fixes for Scepter and even off-hand dagger. Yet in pvp they still hit like a wet noodle. Sure, if you line up (as you should) at least 5 spells together, you can land a decent burst (1 single dodge can shut down 5+ of your cooldowns, as opposed to only wasting 1 measly cd for other classes), still, it remains as too high risk for so little reward.

     

    Increasing Electric Discharge damage by 50%, Lightning Strike damage by 20%, Dragon's Tooth by 50% and Ring of Fire / Earthquake by 20% would help Ele be more on par with classes whose AI pets can rival a nicely crafted burst setup of yours. What do you guys think? I realize this sounds like an extreme L2P post, but quite frankly I'm tired of landing my stuff, and still be outsustained, outdamaged and out cc'd by pretty much every meta build in the game.

  3. Weaver is fine. Challenging specs breathe life into the game since you won't just master them in your first 10 minutes of gameplay.

     

    Its issues arise from functionality and gameplay design choices. Gaming these days is changing to be easier and easier. IMO these hard-to-master roles should be embraced and treasured, for they will be completely removed in a few more years, favoring "accessibility" :)

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