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Acyk.9671

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Everything posted by Acyk.9671

  1. > @"Grand Marshal.4098" said: > > @"Acyk.9671" said: > > This design is too redundant with the damaging capabilities of berserker and the weakening/sustain part of spellbreaker. I mean i would rather have a new E spec that feels fresh than a make over of what kinda already exist... > > That's fair. My issues on making a 'unique' espec are: > 1) Make something new with adrenaline > 2) Not pump some new 'form' or 'kit' on the spec with 5 new skills and call it a day > 3) Find a balanced duelist warrior > > As a wvw roamer it reflects on my choices. Spellbreaker is viable with FC, Berserker is bad and Core is boring since you cannot theorycraft with it. So I'd give away "uniqueness" of a spec for a more fun experience while fighting. We actually need to question: 'How many unique styles of a brute-warrior style of fighter can there be? We have a vanilla, a damaging and a defensive. What could come next if not a hybrid? > > What would you suggest though? I'm very interested in other concepts. I don't know if they can make another good roaming spec after spellbreaker. Unfortunately, removing damage on CC made any synergy with damage modifiers on CC impossible and spellbreaker is less efficient than other roamer's builds imo. So maybe the next spec is a hybrid support + damage on CC. That would be a huge fu to everyone playing war but that wouldn't surprise me after all this years. I don't think berserker will ever be a viable roamer again but it's easy to fix for teamplay, reduce the trade off. Sorry mate but i don't care enough about the game to develop my wishes about a new espec.
  2. This design is too redundant with the damaging capabilities of berserker and the weakening/sustain part of spellbreaker. I mean i would rather have a new E spec that feels fresh than a make over of what kinda already exist...
  3. I don't want to see firearms on Ranger. Depending on what the next E Spec will be my weapons' picks would be (i don't see Anet adding another OH): Melee: - Hammer - mace (too much like warrior but i would settle for it) Range: - Scepter If they introduce new weapons: - Javelin (i would love that and a MH spear could be a projectile launch on AA and used in melee for CC, block, aoe on skils 2/3 )
  4. > @"Opopanax.1803" said: > > @"Acyk.9671" said: > > > @"Opopanax.1803" said: > > > > @"choovanski.5462" said: > > > > > @"Opopanax.1803" said: > > > > > > @"choovanski.5462" said: > > > > > > I think y'all underestimate how good heal warrior is right now. it's the meta healer in spvp right now with tempest, and it was just nerfed last patch. it's a better support than any guardian, druid or rev centaur build right now, even after big nerfs. > > > > > > > > > > > > warrior is also meta on minstrel shout heals for boon strip and support in WvW too. > > > > > > > > > > > > adding more support to this class is just going to make it overkill, and either the spec or tactics will have to be gutted for the sake of balance, as support warrior right now is already so strong it's basically the only way to play the class in PvP modes. as for PvE, everyone already knows about banners no need to go over them. > > > > > > > > > > > > a mobility utility spec with pistols would be far better. you know something that might let warrior play damage on side node in PvP again. a support spec that would be so broken it would have to be nerfed on launch or break the game is really NOT what we need. > > > > > > > > > > You folks keep calling warrior with banner in pve "Support". This is not accurate. It is a dps spec that slots group buff utilities. > > > > > > > > > > In no way is a banner slave a support in any sense of a minstrel or harrier firebrand, renegade, druid, or tempest in pve. > > > > > > > > > > You don't play them or gear them like support, you gear and play them like dps...because they are. > > > > > > > > feel like you completely missed the point of my WvW and sPvP focused post my dude. > > > > > > > > still, I would classify a full bar of group buff utilities as being a support. not a healer sure, but an offensive support none the less. > > > > > > > > regardless, in two of three gamemodes warrior is stuck playing heal support. power creep to this role is hardly what we need there. > > > > > > It would be better to delete Runes of Trooper for pvp/wvw since this is a large part of why shouts are run. > > > > > > Although a lot of your post talks about pvp/wvw, you bring up banner slaves, which I have only ever seen in raids/fractals. And as you admit, this is a dps spec that uses banners, it is not geared for +heal or +concentration. > > > > > > If an actual heal/boon spec was made, all you need to do is make utilities necessary to compete w shouts and banners, and possibly change Trooper runes and you are good to go. > > > > Why change trooper rune? it's not overpowered, it removes 1 condi. > > New E spec utilities are not there to replace core utilities like shouts but to offer alternatives or complete what's missing in group support, be it in range/radius or effect. I don't see why you should reduce shouts' effectiveness for new utilities when people often play 2/3 different types of utilities anyway. > > I would rather see runes nerfed than core warrior abilities. > > But trooper runes have been a problem for Tempest as well. > > The reality is that cleansing has become super important in wvw and shouts and trooper runes are a big part of that. And the alternative is almost always monk rune at least on classes providing a decent amount of boons and heals so i don't see a problem. I would actually like having more runes affecting mechanics, too many meme ones EDIT: If Anet is going to release a support Espec it won't be the exact replicate of what support you currently get from shouts. It would give other boons or heal/cleanse in a different manner.
  5. > @"Opopanax.1803" said: > > @"choovanski.5462" said: > > > @"Opopanax.1803" said: > > > > @"choovanski.5462" said: > > > > I think y'all underestimate how good heal warrior is right now. it's the meta healer in spvp right now with tempest, and it was just nerfed last patch. it's a better support than any guardian, druid or rev centaur build right now, even after big nerfs. > > > > > > > > warrior is also meta on minstrel shout heals for boon strip and support in WvW too. > > > > > > > > adding more support to this class is just going to make it overkill, and either the spec or tactics will have to be gutted for the sake of balance, as support warrior right now is already so strong it's basically the only way to play the class in PvP modes. as for PvE, everyone already knows about banners no need to go over them. > > > > > > > > a mobility utility spec with pistols would be far better. you know something that might let warrior play damage on side node in PvP again. a support spec that would be so broken it would have to be nerfed on launch or break the game is really NOT what we need. > > > > > > You folks keep calling warrior with banner in pve "Support". This is not accurate. It is a dps spec that slots group buff utilities. > > > > > > In no way is a banner slave a support in any sense of a minstrel or harrier firebrand, renegade, druid, or tempest in pve. > > > > > > You don't play them or gear them like support, you gear and play them like dps...because they are. > > > > feel like you completely missed the point of my WvW and sPvP focused post my dude. > > > > still, I would classify a full bar of group buff utilities as being a support. not a healer sure, but an offensive support none the less. > > > > regardless, in two of three gamemodes warrior is stuck playing heal support. power creep to this role is hardly what we need there. > > It would be better to delete Runes of Trooper for pvp/wvw since this is a large part of why shouts are run. > > Although a lot of your post talks about pvp/wvw, you bring up banner slaves, which I have only ever seen in raids/fractals. And as you admit, this is a dps spec that uses banners, it is not geared for +heal or +concentration. > > If an actual heal/boon spec was made, all you need to do is make utilities necessary to compete w shouts and banners, and possibly change Trooper runes and you are good to go. Why change trooper rune? it's not overpowered, it removes 1 condi. New E spec utilities are not there to replace core utilities like shouts but to offer alternatives or complete what's missing in group support, be it in range/radius or effect. I don't see why you should reduce shouts' effectiveness for new utilities when people often play 2/3 different types of utilities anyway.
  6. i like your ideas but would like an adrenaline bar like warrior where you choose from traits which kind of burst you want. F1: pulsing condi and huge power damage + immob at the end with large radius F2: water field pulsing heals and cleanse around you (like gyros for ex so you can blast) giving vigor at the end. F3: pulsing CC (like druid CA 5 while moving) with a lighting field + 2sec invuln at the end paired with OH mace or sword, it would be dope imo
  7. > @"anduriell.6280" said: > > > @"Swagger.1459" said: > > > And please become more familiar with what Druid was designed for... > > > > > > > > > > > > “Bringing heavy healing to GW2, unlike anything you have seen before. Strong support, very powerful in upcoming raids and WvW. Can sustain a zerg train of 20-30 players in WvW.” > Well i'm not saying Druid can't be a support, i'm just pointing out extend the stances duration would be good for the ranger and for the game mode as we get more variety. > Soulbeast also have the supportive archetype with the F3 skill which heals and provide resistance, + increased outgoing healing. So the support option is there. Stances are too strong as is. If you increase allies' durations you end up with best in slot utility toolkit. I and some others have tried for years to push Anet toward this, even with compromises from our part (75% duration instead of 100 or 50% but 10 men). They didn't acknowledge this as a problem, yet they changed sword MH, changed axe MH, reduced mobility on bird, improved synergy with Beast Mastery, etc. It's not like they haven't made any effort, they just aren't willing to make soulbeast some kind of damage brawler/utility support like we would like it to be. The fact that stances can be shared is already an acknowledgment that ranger lacked group interaction... > > > @"Acyk.9671" said: > > It's never stated that soulbeast is a melee condi. if you focus only on fury synergy you could say it's a melee power damage spec. They only stated it's a close range spec. > > Soulbeast is actually closer in design to what a bruiser would be than any pure damage dealer class to be honest even if it's close enough. E spec often follow a pattern in how they are designed > Well also soulbeast has a lot of support options with pet skills (aoe heals from moas for example) and F3 archetype. So i agree with you this conversation about "what is soulbeast supposed to be" lead us nowhere. Well it's more focused toward condi or hybrid damage but my point was more that Anet can't, from a business perspective, constrain their E spec design to one thing.. If one day we get an E spec that focuses more on power it would happen through CC, long range, pets, etc. E spec are made as roles from a mechanical design stand point, not power damage or condi like PvErs think it works. Having some support options makes it more of a bruiser but moas didn't receive Spiritual Reprieve for example. I think Anet had no other choice but to offer those pet's mechanic in soulbeast merge without angering the community anyway. Look at what happened when they changed Protect Me. I highly doubt they wanted beastmastery to become so proficient with soulbeast. I may be wrong though > > > @"anduriell.6280" heard how druid is a support and not a bruiser as you have claimed so many times? > It can be actually both, same as could be a DPS + support like herald is. Because of the constant healing and CCs and total lack of sharing boons or buffs the class is designed as bruiser at least in my opinion, although the original idea was to be pure support. No class in this game is build to do just one thing, ranger is not exception. > No mate Druid is designed as a support. What you make out of an Espec and what it's designed for are two different things, obviously Anet can't make Espec that offer no synergy with core class. But if you look at it, almost every traits are a pure addition and offer little synergy with core class mechanics. Offensive support, namely fury, is offered by core so they had no need to offer even more fury and just a little regen for example. They focused on what Ranger lacked when it comes to group support. Think of it as a puzzle game. Herald is an hybrid like scourge, they both have an entire trait line dedicated to damage. Pure Support spec follow one pattern up to this point: - 1 trait line is utility/offensive support - 1 traitline is Defensive support (heal, condi cleanse, defensive boons) - 1 trait line is about CC and damage on CC. Bruiser Design follow another pattern and is heavily influenced by Core class design: - 1 trait line about resistance/tankyness - 1trait line about damage from effect (CC or boons) - 1 trait line about self sustain (cleanse, heal) Hybrid follow this pattern - 1 trait line is support (off or def) - 1 trait line is damage (power or condi) - 1 trait line is self sustain > Look my point still stands: **Soulbeast need just one number change in one trait to have a legitimate spot in squadrons. It seems a fairly easy fix which would make happy all those ranger players who play in a gamemode which hasn't been kind to them in 8 years.** > > This buff does not change the soulbeast 1vX capabilities at all and this would eventually better the good will from the squad members towards rangers. And still Druid can be the pure support some people want it to be. > I agree with you but i don't think Anet wants Soulbeast to be more than a roaming/skirmishing Espec. Otherwise we would have received another weapon, not dagger and let's be real they are preparing the next expac, they are not going to increase stances' efficiency now when they haven't for 3 years. If scrapper was nerfed to tempest/warrior level of support we could see more Immobeast in squads without buffing stances.
  8. > @"Swagger.1459" said: > And please become more familiar with what Druid was designed for... > > > > “Bringing heavy healing to GW2, unlike anything you have seen before. Strong support, very powerful in upcoming raids and WvW. Can sustain a zerg train of 20-30 players in WvW.” > I listened to irenio and he didn't say anything about numbers. And the design shown in this video is different from what we got at release and even more different than what it is now. > @"Swagger.1459" said: > @"anduriell.6280" > > "I would like to see where Anet has stated "it’s main design function was supposed to be a condition melee spec"." > > > > https://wiki.guildwars2.com/wiki/Soulbeast > > https://wiki.guildwars2.com/wiki/Dagger_Proficiency_(soulbeast) "You can wield a dagger in your main hand." > > https://wiki.guildwars2.com/wiki/Predator%27s_Cunning "When you apply poison to a foe, steal some health from them." > > https://wiki.guildwars2.com/wiki/Twice_as_Vicious "Disabling a foe increases your damage and condition damage for a short duration." > > https://wiki.guildwars2.com/wiki/Oppressive_Superiority "Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer." > > Under related trait... https://wiki.guildwars2.com/wiki/Ambidexterity "Gain condition damage. Gain additional condition damage while wielding a torch or dagger. Torch and dagger skills recharge faster." > > https://wiki.guildwars2.com/wiki/Groundwork_Gouge > > https://wiki.guildwars2.com/wiki/Leading_Swipe > > https://wiki.guildwars2.com/wiki/Serpent_Stab > > https://wiki.guildwars2.com/wiki/Deadly_Delivery > > https://wiki.guildwars2.com/wiki/Double_Arc > > https://wiki.guildwars2.com/wiki/Instinctive_Engage > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Soulbeast > > https://wiki.guildwars2.com/wiki/Soulbeast_Pads > > https://wiki.guildwars2.com/wiki/Soulbeast%27s_Dagger > > https://wiki.guildwars2.com/wiki/Fang_of_Mok%C3%A8l%C3%A9 > > And the support skills are there to help prevent it from getting squashed in seconds in melee, and add a lil extra to teams so they aren't completely useless. > > ... > You don't want to fix SB, you want to make a super support/lb pew pew for wvw. No thanks. It's never stated that soulbeast is a melee condi. if you focus only on fury synergy you could say it's a melee power damage spec. They only stated it's a close range spec. Soulbeast is actually closer in design to what a bruiser would be than any pure damage dealer class to be honest even if it's close enough. E spec often follow a pattern in how they are designed @"anduriell.6280" heard how druid is a support and not a bruiser as you have claimed so many times? As for making stance last longer on allies, we have asked for years but Anet doesn't seem willing to give full duration to allies on such strong abilities as this spec was not designed to be a support. If Anet did extend to the full duration they would have to nerf stances quite heavily to not make them overpowered anyway.
  9. > @"fuzzyp.6295" said: > > @"JusticeRetroHunter.7684" said: > > > > And this niche you think tempest fulfils only exists in your own world... not in the world of the game... Tempest had to compete with other classes like Scrapper and Guardian for the spot in the zerg, and those spots are not changed so long as guardian provides stability, and scrapper provides the most cleansing and exceptional healing...so Ele needed SOMETHING to deserve a spot in the group... > > > > The idea was to have it's aura's, which are Ele's unique mechanic, to be applied to 10 people instead of 5 people, justifying the removal of one scrapper for an ele in a group of 10. It was also justified by the fact that Ele could heal and do cleansing in competition with Scrapper, and this made it useful and actually "almost" meta for a while in WvW. > > > > Once February came, it received huge nerfs to it's healing and cleansing capabilities...putting it now at parity with the those other classes. How it became meta to me after that is a mystery...but from what i know, due to the overall shift in the meta, WFT Tempest became favored for it's usefulness in condition based comps...so it still had it's place in the group...this time more as a condition cleanser and buffer than so a straight healer. > > > > Now with today's patch, the healing and cleansing again received a heavy tax from this singular change (another half of it's condition cleanse output...gone.) So it's condition cleanse capability and it's 10 man target capabilities are gone...there's no longer a reason to justify it's position in a squad when guardian and scrapper are needed in the party. Not to mention that Ele just sucks now in comparison...forget about looking for a tempest...it's just not good anymore. Everything that made it useful and wanted in WvW has been taken away...and that's it for it. > > > > > > I dont really see how the niche exists in "my own world" when the only game modes that can require more than 5 people are WvW Zergs and Raids (which this was effectively buffed for). Auras were always limited at 5, the cap of small teams. All of the tempests skills were set to 5 when it was released. The overloads were limited to 5 at release. It was geared to be a small team fighter in small scale and sPvP, which is where Tempest has constantly remained a shining star despite its dips through out the years. I dont get this mindset of some players. Why does every class have to "compete" for spots in a zerg? Why does Tempest need to be 'zerg approved' but specs like Thief and Ranger can't? Can't certain classes just be designed for different sorts of encounters? **Tempest was designed as a small scale supportive class, not some massive heal bot like Firebrand**. I'm glad ANet is finally putting it back where it belongs. > > Also were players really relying on Tempest for Condi Cleanse in _zergs_...? What is this 2014 lol.. all Tempest I knew were running Powerful Aura and Monk Runes because Trooper runes only effected five players anyway. But you know who did use Tempest for cleansing? ...Small scale groups! :open_mouth: That's actually wrong. Support specs are by design not small scale and they only become seen as such if their core class support abilities limit this support to small scale. Tempest being Ele's support spec, it's definitely focused toward a larger scale, even more with the addition of abilities like 600 radius shouts and warhorn. If you want an example of small scale support look at druid. Basically any support having access to abilities with wide area of effect is more focused toward large scale. People are mad because limiting shouts to 5 people has nothing to do with balance since it couldn't even attain support scrapper's results with 10 targets on shouts. Removing 10 targets support is fine but then Anet must nerf support abilities on scrapper to balance EDIT: FB healing isn't that great in WvW. It was behind every other support before the patch.
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