Jump to content
  • Sign Up

derd.6413

Members
  • Posts

    2,846
  • Joined

  • Last visited

Posts posted by derd.6413

  1. > @"Daniel Handler.4816" said:

    > > @"derd.6413" said:

    > > > @"Daniel Handler.4816" said:

    > > > > @"Palador.2170" said:

    > > > > > @"Daniel Handler.4816" said:

    > > > > >

    > > > > > Different yes. But not vastly so. A good enough portion is made of the same material. And it seems unlikely her rapid growth only affected her essential organs.

    > > > >

    > > > > It's also possible that her rapid growth came at a cost, and she's sterile.

    > > >

    > > > Very true.

    > > >

    > > > > @"derd.6413" said:

    > > > > 1) that'd be creepy

    > > > >

    > > > > 2) aurene took several hundred years to hatch

    > > > >

    > > > > 3) that'd be seen by many as a cop out

    > > >

    > > > 1) to humans? Sylvari drop out of pods fully grown. That's creepy too.

    > > > 2) and Vlast did not. Crystal dragons apparently need a trigger to hatch. The several hundred years was because that trigger came late.

    > > > 3) yes? But not really relevant to whether she can or not. She could always have eggs that are destroyed.

    > >

    > > let me put it this way: possible in lore with the info we currently have? yes.

    > >

    > > possible anet will take the story in a direction resembling this? not in this quadrant of the multiverse

    >

    > I will rephrase to be more family friendly.

    > Creepiness is what you make it. School children watch butterflies hatch from pupa, lay eggs, and die.

    >

     

    you're a genuine sociopath if you think that

     

     

  2. > @"Psientist.6437" said:

    > > @"derd.6413" said:

    > > > @"Psientist.6437" said:

    > > > > @"derd.6413" said:

    > > > >

    > > > > 2) aurene took several hundred years to hatch

    > > > >

    > > >

    > > > Aurene is a new type of dragon. She may be much more efficient at being pregnant. Maybe she is a marsupial.

    > > >

    > > > All snark aside, I would love to see dragon-kind return to Tyria. I just don't see how that is possible without making them unable to consume as much magic as they can now or giving them homogenized and pathological personalities. All dragons would have to be good or unable. I would prefer dragons have agency and less power. Aurene could still be a mother but that would be part of her breaking the hold dragons and Elder dragons have on the All. Imagine her giving up her status as Elder dragon as part of transforming dragon-kind into a stable species that couldn't be an existential threat; giving her a people where she could find love as any Quaggon or Human may.

    > >

    > > see my first point again, secondly aurene has multiple siblings hidden somewhere and besides who says that a ED replacement has to be a dragon from birth

    >

    > I was being facetious with the more efficient pregnancy and possibly marsupial comment. I think solving the stability of the All problem by making Aurene a mother would be creepy, lazy and unfulfilling.

    >

    > We don't know what the requirements are for replacing an Elder dragon except that you need to be a dragon though. Is there any evidence that the job could be done by non Elder dragons without re-engineering the structure of the All? That is where I think the story is going. The current representation of the All with six balancing spheres is only one possible configuration for a stable All. Tyria's configuration is the unique result of its history and ecology that can be altered. I think the question is whether Aurene ends up being the solely responsible for the integrity of the All (which would be very dangerous since there is a single point of failure) or if the structure becomes more complex with more and smaller spheres representing things such as the races of Tyria, a stable but messy configuration.

     

    i was more insinuating that becoming an ED turns whatever it is that replaces one into a dragon but doesn't need to be a dragon prior to "ascending". (like a benevolent fafnir)

  3. > @"Daniel Handler.4816" said:

    > > @"Palador.2170" said:

    > > > @"Daniel Handler.4816" said:

    > > >

    > > > Different yes. But not vastly so. A good enough portion is made of the same material. And it seems unlikely her rapid growth only affected her essential organs.

    > >

    > > It's also possible that her rapid growth came at a cost, and she's sterile.

    >

    > Very true.

    >

    > > @"derd.6413" said:

    > > 1) that'd be creepy

    > >

    > > 2) aurene took several hundred years to hatch

    > >

    > > 3) that'd be seen by many as a cop out

    >

    > 1) to humans? Sylvari drop out of pods fully grown. That's creepy too.

    > 2) and Vlast did not. Crystal dragons apparently need a trigger to hatch. The several hundred years was because that trigger came late.

    > 3) yes? But not really relevant to whether she can or not. She could always have eggs that are destroyed.

     

    let me put it this way: possible in lore with the info we currently have? yes.

     

    possible anet will take the story in a direction resembling this? not in this quadrant of the multiverse

  4. > @"Psientist.6437" said:

    > > @"derd.6413" said:

    > >

    > > 2) aurene took several hundred years to hatch

    > >

    >

    > Aurene is a new type of dragon. She may be much more efficient at being pregnant. Maybe she is a marsupial.

    >

    > All snark aside, I would love to see dragon-kind return to Tyria. I just don't see how that is possible without making them unable to consume as much magic as they can now or giving them homogenized and pathological personalities. All dragons would have to be good or unable. I would prefer dragons have agency and less power. Aurene could still be a mother but that would be part of her breaking the hold dragons and Elder dragons have on the All. Imagine her giving up her status as Elder dragon as part of transforming dragon-kind into a stable species that couldn't be an existential threat; giving her a people where she could find love as any Quaggon or Human may.

     

    see my first point again, secondly aurene has multiple siblings hidden somewhere and besides who says that a ED replacement has to be a dragon from birth

  5. > @"rdigeri.7935" said:

    > > @"Sir Vincent III.1286" said:

    > > > @"derd.6413" said:

    > > > > @"wisprr.4612" said:

    > > > >

    > > > > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    > > > >

    > > > have you lot ever played against a stealth class? in any game? it's horrible

    > > > extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

    > >

    > > Revealed is supposed to be a counter to stealth, however it is poorly implemented. They should really just get rid of Revealed.

    > >

    > > I once suggested a counterplay to give Thieves, and only Thieves, the ability to detect all things hidden - stealth players, traps, preparations, etc. Since the Thief is proficient in Shadow Arts, they should have the innate ability to detect anything hidden. The stealth player will appear as smokey figure lurking around that can be targeted by the Thief. The range of this ability will be 600, so any stealth player who enters within 600 range of the Thief will appear as a targetable smokey figure. In addition, the Thief will also be able to target traps/preparation and attack it to disarm it. The traps will appears as a targetable smokey camp fire. This will make Thief a good roaming buddy.

    >

    > This is pretty kitten cool.

    >

    > So basically permastealth thieves are countered by less stealth centered thieves, but less stealth centered thieves have a harder time against other classes.

    >

    > I wonder what the result would be from this.

    >

    >

    > Also, the result if this was true for all currently stealthed players

     

    thief countering thief will just end with everybody playing thief so not much would change

  6. > @"SerenNovah.2510" said:

    > > @"MikeG.6389" said:

    > > >So this is saying that Naturalists believe that everything comes from a natural/physical way.

    > >

    > > See, you already made the mistake of explaining the word's definition through the filter of what you - us - mean by natural and naturalism. To us, natural can be simultaneous with physical. In Tyria, however, where magic is real, gods are literal beings and afterlife is an actual place, one could argue that the word should incorporate all those things, as well.

    > >

    > > So, if we accept that, a ranger's summon spirits are very much part of the natural order in Tyria. At least, that's how I interpret it.

    > >

    > >

    >

    > Oo good point! I like this explanation. But why would they use naturalist which is to differentiate from supernatural? What would be considered supernatural in Tyria then?

     

    it's probably so that common conceptions see spirits, magic, etc. as supernatural while rangers see them more as part of nature's bigger picture. it's a matter of perspective

  7. > @"draxynnic.3719" said:

    > > @"derd.6413" said:

    > > > @"Kulvar.1239" said:

    > > > > @"derd.6413" said:

    > > > > > @"Kulvar.1239" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"Kulvar.1239" said:

    > > > > > > > > @"derd.6413" said:

    > > > > > > > > > @"wisprr.4612" said:

    > > > > > > > > >

    > > > > > > > > > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    > > > > > > > > >

    > > > > > > > > have you lot ever played against a stealth class? in any game? it's horrible

    > > > > > > > > extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

    > > > > > > >

    > > > > > > > GW2 do have something to counter that.

    > > > > > > > Thief is limited by initiative when other classes have cooldowns. This make thief bursty, but then he's starved. So it's a matter of surviving the initial burst.

    > > > > > > > By having defensive cooldowns and stunbreak/stability, you can handle the initial burst.

    > > > > > >

    > > > > > > i love how your answer didn't even mention stealth like "yeah stealth has no counter play but you can survive burst damage."

    > > > > >

    > > > > > The counter to stealth is seeing the thief approaching by not showing your back and waiting.

    > > > >

    > > > > how would i see the thief coming when he's perma-stealthed.

    > > > >

    > > > > >I have been dreaming since forever that Thief would just have something as simple as an elite skill that you push once, it stealths you, you stay stealthed until you enter combat, and then it drops.

    > > >

    > > > As said, by having him in detection range

    > >

    > > i'm not talking about your post, i'm talking about OPs

    >

    > Well, the OP is talking about looking for ways to implement it, and one step to doing so is finding some way of making it _fair._

    >

    > Permanent stealth while out of combat, using the existing stealth mechanics, _would_ be unfair.

     

    yes, thank you for agreeing with me because that's what i was saying from the start.

  8. > @"hugo.4705" said:

    > > @"derd.6413" said:

    > > > @"hugo.4705" said:

    > > > Sound cool to be able to create custom dungeon/arena/fractals. And for those saying creator will abuse the rewards and create build for it, they have an easy solution called......

    > > >

    > > > PRESETS! Let's say you make a fractals, you will have to put 3 champion bosses and a legendary and some foes. Champs are already programmed to loot a regular champ bag, foes will drop what they drop normally. Players DON'T SET THE REWARDS.

    > > >

    > > > I agree some will use the system to create the best gold farm ever, it's bad but that what happens when there is 0 limits. I would use this system to make fun small story arcs or convey an fun expeience. I don't care that much about gold at this point.

    > > > Custom fractals and dungeons even arena seems ok imho I'm more scared about a player made pve map.

    > > >

    > > > But this is far from us currently nothing is already made to allow us to generate those things but note we are now able to build the mad labyrinth in guild hall...

    > >

    > > sounds easily abusable. just have them spawn in a lava pit or something.

    >

    > The editor interface wouldn't be that dumb, disallowing putting mob in poison cloud, lava or void, plus if the foe suicide itself I don't think you earn the reward :/

     

    ppl always find a work around. always

  9. > @"hugo.4705" said:

    > Sound cool to be able to create custom dungeon/arena/fractals. And for those saying creator will abuse the rewards and create build for it, they have an easy solution called......

    >

    > PRESETS! Let's say you make a fractals, you will have to put 3 champion bosses and a legendary and some foes. Champs are already programmed to loot a regular champ bag, foes will drop what they drop normally. Players DON'T SET THE REWARDS.

    >

    > I agree some will use the system to create the best gold farm ever, it's bad but that what happens when there is 0 limits. I would use this system to make fun small story arcs or convey an fun expeience. I don't care that much about gold at this point.

    > Custom fractals and dungeons even arena seems ok imho I'm more scared about a player made pve map.

    >

    > But this is far from us currently nothing is already made to allow us to generate those things but note we are now able to build the mad labyrinth in guild hall...

     

    sounds easily abusable. just have them spawn in a lava pit or something.

  10. > @"Kulvar.1239" said:

    > > @"derd.6413" said:

    > > > @"Kulvar.1239" said:

    > > > > @"derd.6413" said:

    > > > > > @"Kulvar.1239" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"wisprr.4612" said:

    > > > > > > >

    > > > > > > > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    > > > > > > >

    > > > > > > have you lot ever played against a stealth class? in any game? it's horrible

    > > > > > > extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

    > > > > >

    > > > > > GW2 do have something to counter that.

    > > > > > Thief is limited by initiative when other classes have cooldowns. This make thief bursty, but then he's starved. So it's a matter of surviving the initial burst.

    > > > > > By having defensive cooldowns and stunbreak/stability, you can handle the initial burst.

    > > > >

    > > > > i love how your answer didn't even mention stealth like "yeah stealth has no counter play but you can survive burst damage."

    > > >

    > > > The counter to stealth is seeing the thief approaching by not showing your back and waiting.

    > >

    > > how would i see the thief coming when he's perma-stealthed.

    > >

    > > >I have been dreaming since forever that Thief would just have something as simple as an elite skill that you push once, it stealths you, you stay stealthed until you enter combat, and then it drops.

    >

    > As said, by having him in detection range

     

    i'm not talking about your post, i'm talking about OPs

  11. > @"Kulvar.1239" said:

    > > @"derd.6413" said:

    > > > @"Kulvar.1239" said:

    > > > > @"derd.6413" said:

    > > > > > @"wisprr.4612" said:

    > > > > >

    > > > > > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    > > > > >

    > > > > have you lot ever played against a stealth class? in any game? it's horrible

    > > > > extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

    > > >

    > > > GW2 do have something to counter that.

    > > > Thief is limited by initiative when other classes have cooldowns. This make thief bursty, but then he's starved. So it's a matter of surviving the initial burst.

    > > > By having defensive cooldowns and stunbreak/stability, you can handle the initial burst.

    > >

    > > i love how your answer didn't even mention stealth like "yeah stealth has no counter play but you can survive burst damage."

    >

    > The counter to stealth is seeing the thief approaching by not showing your back and waiting.

     

    how would i see the thief coming when he's perma-stealthed.

     

    >I have been dreaming since forever that Thief would just have something as simple as an elite skill that you push once, it stealths you, you stay stealthed until you enter combat, and then it drops.

     

    did you even read OPs post?

  12. > @"Kulvar.1239" said:

    > > @"derd.6413" said:

    > > > @"wisprr.4612" said:

    > > >

    > > > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    > > >

    > > have you lot ever played against a stealth class? in any game? it's horrible

    > > extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

    >

    > GW2 do have something to counter that.

    > Thief is limited by initiative when other classes have cooldowns. This make thief bursty, but then he's starved. So it's a matter of surviving the initial burst.

    > By having defensive cooldowns and stunbreak/stability, you can handle the initial burst.

     

    i love how your answer didn't even mention stealth like "yeah stealth has no counter play but you can survive burst damage."

  13. > @"wisprr.4612" said:

    >

    > **@derd:** I don't see why that would be needed for something like this, and apparently neither does Kulvar. Could you please go into much more detail why you feel that way, and possible solutions?

    >

    have you lot ever played against a stealth class? in any game? it's horrible

    extremely unfun to play against since there's no way to counter a stealth initiative. most games have systems in place to add some counter play to such things but gw2 doesn't

  14. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"derd.6413" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"Knighthonor.4061" said:

    > > > > > > > > @"derd.6413" said:

    > > > > > > > > > @"Knighthonor.4061" said:

    > > > > > > > > > > @"derd.6413" said:

    > > > > > > > > > > why do half of the espec suggestions read like somebody that doesn't like a class's mechanics but still wants to play the class's theme?

    > > > > > > > > >

    > > > > > > > > > you mean in the same way Scourge changed Necro mechanics, or Tombs change Guardian mechanics?

    > > > > > > > > >

    > > > > > > > > > So if Elite Spec changes Revenant mechanics is just "you hate Revenant mechanics."?

    > > > > > > > > >

    > > > > > > > > > umm ok

    > > > > > > > >

    > > > > > > > > sand shades where made to allow necro to share the bonus health from shroud with other players through barrier.

    > > > > > > > > tomes was something guardians wanted back for a time and anet merged them with virtues.

    > > > > > > > > this doesn't change legend swap, it removes legend swap and replace it with a minion.

    > > > > > > > >

    > > > > > > > > ok

    > > > > > > >

    > > > > > > > is this your way of trying to explain away your contradiction?

    > > > > > >

    > > > > > > no, this is me explaining to you why it isn't a contradiction. also if you're not interested in criticism and just want ppl to praise your immaculate genius, just say so, it saves me alot of time

    > > > > > >

    > > > > >

    > > > > > Saying an elite spec which changes the mechanics is because you hate the class mechanics is not criticism. Especially when I gave you two examples of Elite Specs changing other class mechanics yet you dismiss those two examples.

    > > > >

    > > > > you're correct in saying those 2 change the class mechanic.

    > > > > but you're not changing the mechanic, you're replacing it with something completly unrelated.

    > > > > that's a massive difference

    > > > Legend Swap is changed to Warp, which now changes the Legend skills that you are using to an alternate version of that Legend rather than to a totally different legend.

    > >

    > > that's just legend swap with less customization. if you're aiming at making build craft on rev even less of a factor you're doing a great job. and no just because revs keep 10 utility skills doesn't mean you're removing from the class

    > >

    > > > Doppelganger is new, but can be assigned what legend you want your doppelganger to be using.

    > >

    > > if you think this will in any way compensates what you took out of the class with removing legend swap you're dead wrong.

    > >

    > > and there's a really easy fix for all this: keep legend swap and have your ghost replace ancient echo (it'd still be bad because AI but at least you're not trimming the class down with a chainsaw)

    >

    > Well its not like customization is a big thing as is for the Revenant. Most stuff is picked for you. It seem like a small sacrifice for a deeper investment into specific Legends, changing the way they operate with brand new different legend skills.

     

    whatever you're imagining those new skills to be: no, they're just gonna be the same stuff rev has now and will either be a complete waste of everybody time or an unbalanced nighmare. and whatever defense you think will disprove that: no

     

    > The Doppelganger can be customized,

    and so can your elite slot on other classes and most of those skills are still bad.

     

    >and uniquely chained together with your legend you are running to pull something off.

    that literally describes every skill in the entire game (just replace legend with literally anything else).

  15. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"derd.6413" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"Knighthonor.4061" said:

    > > > > > > > > @"derd.6413" said:

    > > > > > > > > why do half of the espec suggestions read like somebody that doesn't like a class's mechanics but still wants to play the class's theme?

    > > > > > > >

    > > > > > > > you mean in the same way Scourge changed Necro mechanics, or Tombs change Guardian mechanics?

    > > > > > > >

    > > > > > > > So if Elite Spec changes Revenant mechanics is just "you hate Revenant mechanics."?

    > > > > > > >

    > > > > > > > umm ok

    > > > > > >

    > > > > > > sand shades where made to allow necro to share the bonus health from shroud with other players through barrier.

    > > > > > > tomes was something guardians wanted back for a time and anet merged them with virtues.

    > > > > > > this doesn't change legend swap, it removes legend swap and replace it with a minion.

    > > > > > >

    > > > > > > ok

    > > > > >

    > > > > > is this your way of trying to explain away your contradiction?

    > > > >

    > > > > no, this is me explaining to you why it isn't a contradiction. also if you're not interested in criticism and just want ppl to praise your immaculate genius, just say so, it saves me alot of time

    > > > >

    > > >

    > > > Saying an elite spec which changes the mechanics is because you hate the class mechanics is not criticism. Especially when I gave you two examples of Elite Specs changing other class mechanics yet you dismiss those two examples.

    > >

    > > you're correct in saying those 2 change the class mechanic.

    > > but you're not changing the mechanic, you're replacing it with something completly unrelated.

    > > that's a massive difference

    > Legend Swap is changed to Warp, which now changes the Legend skills that you are using to an alternate version of that Legend rather than to a totally different legend.

     

    that's just legend swap with less customization. if you're aiming at making build craft on rev even less of a factor you're doing a great job. and no just because revs keep 10 utility skills doesn't mean you're removing from the class

     

    > Doppelganger is new, but can be assigned what legend you want your doppelganger to be using.

     

    if you think this will in any way compensates what you took out of the class with removing legend swap you're dead wrong.

     

    and there's a really easy fix for all this: keep legend swap and have your ghost replace ancient echo (it'd still be bad because AI but at least you're not trimming the class down with a chainsaw)

  16. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"derd.6413" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > > @"derd.6413" said:

    > > > > > > why do half of the espec suggestions read like somebody that doesn't like a class's mechanics but still wants to play the class's theme?

    > > > > >

    > > > > > you mean in the same way Scourge changed Necro mechanics, or Tombs change Guardian mechanics?

    > > > > >

    > > > > > So if Elite Spec changes Revenant mechanics is just "you hate Revenant mechanics."?

    > > > > >

    > > > > > umm ok

    > > > >

    > > > > sand shades where made to allow necro to share the bonus health from shroud with other players through barrier.

    > > > > tomes was something guardians wanted back for a time and anet merged them with virtues.

    > > > > this doesn't change legend swap, it removes legend swap and replace it with a minion.

    > > > >

    > > > > ok

    > > >

    > > > is this your way of trying to explain away your contradiction?

    > >

    > > no, this is me explaining to you why it isn't a contradiction. also if you're not interested in criticism and just want ppl to praise your immaculate genius, just say so, it saves me alot of time

    > >

    >

    > Saying an elite spec which changes the mechanics is because you hate the class mechanics is not criticism. Especially when I gave you two examples of Elite Specs changing other class mechanics yet you dismiss those two examples.

     

    you're correct in saying those 2 change the class mechanic.

    but you're not changing the mechanic, you're replacing it with something completly unrelated.

    that's a massive difference

  17. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"derd.6413" said:

    > > > > why do half of the espec suggestions read like somebody that doesn't like a class's mechanics but still wants to play the class's theme?

    > > >

    > > > you mean in the same way Scourge changed Necro mechanics, or Tombs change Guardian mechanics?

    > > >

    > > > So if Elite Spec changes Revenant mechanics is just "you hate Revenant mechanics."?

    > > >

    > > > umm ok

    > >

    > > sand shades where made to allow necro to share the bonus health from shroud with other players through barrier.

    > > tomes was something guardians wanted back for a time and anet merged them with virtues.

    > > this doesn't change legend swap, it removes legend swap and replace it with a minion.

    > >

    > > ok

    >

    > is this your way of trying to explain away your contradiction?

     

    no, this is me explaining to you why it isn't a contradiction. also if you're not interested in criticism and just want ppl to praise your immaculate genius, just say so, it saves me alot of time

     

  18. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > why do half of the espec suggestions read like somebody that doesn't like a class's mechanics but still wants to play the class's theme?

    >

    > you mean in the same way Scourge changed Necro mechanics, or Tombs change Guardian mechanics?

    >

    > So if Elite Spec changes Revenant mechanics is just "you hate Revenant mechanics."?

    >

    > umm ok

     

    sand shades where made to allow necro to share the bonus health from shroud with other players through barrier.

    tomes was something guardians wanted back for a time and anet merged them with virtues.

    this doesn't change legend swap, it removes legend swap and replace it with a minion.

     

    ok

×
×
  • Create New...