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derd.6413

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Posts posted by derd.6413

  1. > @"Zahld.4956" said:

    > > @"derd.6413" said:

    > > the first are just worse version of barrier.

    > > to many unique effects is already causing balance issues (tho more in a support sense currently) so that's a big no on hexes

    > > and for the WvW map: no, just no

    >

    > Do not resist the change. Succumb to the change.

     

    i'm all for change so long as it's good and not change for the sake of change

  2. > @"BlueJin.4127" said:

    > I think a lot of people are misinterpreting ProtoGunner. He’s not saying something like, “I beat HoT on 10 characters so let my all my future characters just get an auto story complete, full exotic gears, and Knight of the Thorn ascended weapons for free.” Rather, it’s more like, “I fought all these enemies on the way to an event countless times. Now, I just want to run past these enemies that have nothing to do with the event itself.”

    >

    > It’s not an unreasonable request at all. How many repliers fight every enemy in their path on their way to something? I bet nobody. Everybody already runs past and skips enemies they don’t need to fight, and have done so since before mounts were even introduced.

    >

    > And it’s not just running past enemies. Subsequent characters can skip story to get into new LWS maps with season teleport tomes. Players don’t have to do story dungeon before playing explorable dungeon, as long as somebody else has explorable unlocked. Players are not forced to play through HoT story before joining Dragonstand meta. The list goes on and on. Should all these be unskippable?

     

    the thing your missing is that now you still require to interact with the environment, (plan your route and such or play the game) instead of flying over it like you're in minecraft's creative mode

  3. > @"ProtoGunner.4953" said:

    > > @"nosleepdemon.1368" said:

    > > > @"ProtoGunner.4953" said:

    > > > > @"BlueJin.4127" said:

    > > > > One thing I want to comment on. Some posters are claiming that flying mounts creating problems for WoW is a fact. This, actually, is not a fact, but an opinion. I, too, am guilty of just passing off my comment as fact in my previous post, so I'm not making excuses. Just wanted to clear things up for those who may not have played WoW.

    > > > >

    > > > > Flying mounts in WoW let players skip some enemies on their way to their objectives. For players who believe being grounded results in just the right amount of combat and engagement, flying mounts are a problem. However, for players who believe that they're fighting too often while grounded, flying is a solution. For former players, yes, flying mounts are a problem. But flying mounts being a problem isn't a fact because it is these players' opinion that the amount of combat they encounter while grounded is acceptable and flying results in too little combat.

    > > > >

    > > > > To explain another way, imagine if they increased WoW's aggro range so that grounded players must fight all enemies within render distance. Would these players still think flying over these enemies is a problem? No. So if the aggro range is reduced little by little, at what point does flying over enemies go from a solution to a problem? That's an **opinion** that varies by player and no one player's opinion is any more right than another's.

    > > > >

    > > > > I'm sure some anti-fliers will say flying broke more than just skipping enemies in WoW. But again, that's just an opinion because for pro-fliers, flying created an immersive experience and new design that can't be mimicked by being grounded. No matter how some people claim their side as fact, it is not a fact.

    > > >

    > > > Well said, flying was just awesome in WoW and it should be in GW2. People just use a mount and pass enemies anyways, if they need to go to a certain location. It's such a null and void argument, it's unbearable.

    > >

    > > Null and void eh? So null and void that that is the very reason the developers don't want to add permanent flying - because it trivialises content, and why Blizzard regretted adding flying and now begrudgingly make it an unlock because pandora's box can't be shut.

    > >

    > > But okay, sure, Gary the Gaming Guru over here knows it's an unbearably boring argument.

    >

    > Sorry, but in my opinion: if someone wants to skip things, let them do it. It just makes stuff more accessible and let's face it, open world is trivial enough.

     

    because at that point you might as well just put a link to a let's play that give you all rewards for clicking on it

  4. > @"Cyninja.2954" said:

    > > @"Ghetx.1752" said:

    > > > @"Cyninja.2954" said:

    > > > Google Guild Wars 2 and how to use the LFG (Looking for Group) system.

    > > >

    > > > Next google Guild Wars 2 and Meta Events or Meta Event Timers.

    > >

    > > Dear buddyboy,you did not red what i wrote.Read again,then please reply.

    >

    > Actually I did. That is why I recommended you educate yourself.

    >

    > People go to HoT and PoF maps during event times. That is why it's useful to know the event timers.

    >

    > Those event maps are usually full 5-10 minutes before the meta event starts and the LFG gets used to fill them. The VB -> TD -> AB -> DS meta rotation for HoT maps is done daily and during prime time on multiple maps.

    >

    > PoF is run for Bounty trains which form using the LFG and now map metas too since the change.

    >

    > Maybe actually understand the game first before coming on the forums after visiting a map at a random time not knowing how to group.

     

    no gam ded mem must live

  5. > @"Edelweiss.4261" said:

    > The "drawbacks" that have been added to elite specs just feel unfun. Instead, they should buff unused trait lines to make them more appealing. Unfortunately, we have people that dislike any power creep for some reason. I don't really understand that sentiment myself. Power creep just helps bad players complete content they were unable to when it was released.

     

    because power creep trivializes content, if players are unable to complete content because it's too hard then they need to improve their skill or learn said encounter. gw2 is supposed to be a game, not a skinner box

  6. > @"Ustaf.2953" said:

    > > @"derd.6413" said:

    > > > @"Ustaf.2953" said:

    > > > > @"derd.6413" said:

    > > > > >Swashbuckler lose access to dirty tricks like stealth and blind, instead converting applied blinds into vuln and applied stealth into protection.

    > > > >

    > > > > no, this is not how to do trade-offs

    > > > >

    > > > > overall this seems like you just want to play guardian on your thief (in a poorly executed way)

    > > >

    > > > You literally give up one thing to gain something different. sounds like a trade off to me. How do YOU do tradeoffs?

    > > >

    > > > Honestly i thought it was quite fair considering other classes get traits like applying blind ALSO applied vuln. and thief used to have a SA trait for 33% reduced damage WHILE stealthed (now revealed). This is literally giving up one thing for something different. A tradeoff you might say.

    > >

    > > a terrible trade-off, every trade-off either reduces some stats or replaces skills with other skills it never replaces an entire mechanic like stealth for a boon because that's a terrible idea.

    >

    > This is primarily a support spec. This allows you to support your allies in a unique way by applying 'stealth' to them, granting perma protection and healing over time through shadow arts traits, which now proc on protection rather than stealth.

     

    the purpose of your spec is completely irrelevant to my point, you can make a support spec all you want but do it without deleting an entire mechanic like stealth from the class

  7. > @"Saerin.1032" said:

    > I know this doesnt belong here, but did i miss something with this "kitten" thing ? like from Vyncius that "It killed the "kitten" interactions with-", REALLY want to know it xD

     

    forum has a bot that replaces swear words with kitten in your posts or comments, try it

  8. > @"Ustaf.2953" said:

    > > @"derd.6413" said:

    > > >Swashbuckler lose access to dirty tricks like stealth and blind, instead converting applied blinds into vuln and applied stealth into protection.

    > >

    > > no, this is not how to do trade-offs

    > >

    > > overall this seems like you just want to play guardian on your thief (in a poorly executed way)

    >

    > You literally give up one thing to gain something different. sounds like a trade off to me. How do YOU do tradeoffs?

    >

    > Honestly i thought it was quite fair considering other classes get traits like applying blind ALSO applied vuln. and thief used to have a SA trait for 33% reduced damage WHILE stealthed (now revealed). This is literally giving up one thing for something different. A tradeoff you might say.

     

    a terrible trade-off, every trade-off either reduces some stats or replaces skills with other skills it never replaces an entire mechanic like stealth for a boon because that's a terrible idea.

  9. >Swashbuckler lose access to dirty tricks like stealth and blind, instead converting applied blinds into vuln and applied stealth into protection.

     

    no, this is not how to do trade-offs

     

    overall this seems like you just want to play guardian on your thief (in a poorly executed way)

  10. > @"draxynnic.3719" said:

    > > @"derd.6413" said:

    > > > @"Eekasqueak.7850" said:

    > > > > @"derd.6413" said:

    > > > > > @"Eekasqueak.7850" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"hatsamu.4327" said:

    > > > > > > > > @"draxynnic.3719" said:

    > > > > > > > > Honestly, thief has dabbled in magic since the beginning. Not as much as the GW1 assassin did, perhaps, but shadowstepping was always presented as being a magical technique. Your build (including elite specialisation) can influence just how _much_ magic you're packing down to the point of their being plausible deniability if you do tell yourself that Shadowstep is just moving really fast (and for shorter range shadowsteps like Swipe, this might even be plausible if you ignore the Factions cinematic), but there's always been a _bit_ of magic in there.

    > > > > > > > >

    > > > > > > > > Even if you ignore that, there's precedent to elite specialisations adding magic to a previously mundane profession like the Warrior.

    > > > > > > > >

    > > > > > > > > I could see an offhand focus being a weapon for a thief elite specialisation that goes back to the more magical aspects of the Assassin, albeit still oriented more towards close combat (rather than the long-range sniping of the Deadeye). Such a specialisation's focus would probably still be on close-in combat, but the focus could provide magical defensive options and/or a couple of offensive options harkening back to Assassin.

    > > > > > > >

    > > > > > > > For a spec that evokes the Assassin, why offhand focus when Thief still doesn't have offhand sword? There's plenty of ways to get a magic flavor with sword as well.

    > > > > > >

    > > > > > > because when ppl say magic thief they mean generic mage with a the aesthetic of the gw1 assassin rather then something that'd be fitting for thief

    > > > > >

    > > > > > Speak for yourself, a spellthief/arcane trickster with a scepter is what comes to mind for me and that fits the fluff just fine. The sword obsession is really annoying honestly.

    > > > >

    > > > > by all means try to proove me wrong but all i've seen were mesmer (or necro) knock-offs

    > > >

    > > > Spellthief based on the DnD class of the same name, duh

    > >

    > > try translating that into gw2 mechanics without just mesmering up thief

    >

    > Honestly?

    >

    > That's actually a valid result. One of the intended purposes of elite specialisations is to serve as a GW2 substitute for the GW1 secondary profession system. Dragonhunter is essentially just rangering up guardian, for instance.

     

    except there's more to translating mechanics from one class to another then just dumping said mechanics from one class to another with a slightly new paint job but that's something very few fan spec makers seem to understand. i'm sure somebody can make it work but i've yet to see it happen

  11. > @"HnRkLnXqZ.1870" said:

    > People on this board really want balancing, as long as their class does not get any weaker. But if another class gets boosted and theirs remain untouched, it is also by definition bad design.

    >

    > I definitely grow tired of all the complaints, it is year 7 for me now. I was told the end of almost every class and the entire game for so many times, I do no longer take most of the discussions seriously tbh. After every patch, no matter how good or awful it is, we quickly figure out a way to move on. In very rare situations, the meta receives a real change. The most dramatic apocalyptic prophecies had very little impact in retrospective.

    >

     

    basically every videogame forum on the internet

  12. > @"sephiroth.4217" said:

    > > @"Duckota.4769" said:

    > > Scrapper was busted and holo is still busted I dont understand.

    >

    > Probably the same issue as another user I read im guessing..

    >

    > Doesnt like that fact that scrapper went from 1v4 easily to only managing 1v2's.

     

    if anet nerfs anything ppl are on the forums complaining that anet killed their profession before anybody has had time to adapt.

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