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derd.6413

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Posts posted by derd.6413

  1. > @"Knighthonor.4061" said:

    > > @"derd.6413" said:

    > > what is it with ppl and ignoring the religious lore of this game for the sake of an espec?

    > >

    > > also to guardiany

    >

    > whats the religious lore thats ignored? Because in GW1 there were religious warriors of order called Justicars.

    > Guardians are more like Spiritual Ritualist crossed with Warrior.

    >

     

    charr, asura, sylvari and norn do noy follow the religious believes of the humans and some actively look down on humans because of their religious views. on top of that charr have criminalized religion

     

    also guardians were literally made to be the religious class like paladins but without any religious lore as to remain race neutral

     

     

  2. > @"Brycar.2651" said:

    > > @"derd.6413" said:

    > > > @"Brycar.2651" said:

    > > > > @"derd.6413" said:

    > > > > there's more to thief then silent threat and your weapon should be based on your espec's theme so just asking about weapons is kinda mute

    > > >

    > > > I wasn’t asking. I stated what I would like. To me all thief builds are sneaky stealing, shadowy Assassin, ninja, etc. so, Black Jack would fit my role play. The scorpion wire idea would too.

    > >

    > > the issue i see is that i don't really see what espec they could make that'd use a blackjack or a mace and that your suggestion could use a bit more substance then a weapon skin

    >

    > My intent was not to lay out the design of a whole new espec. I’m just saying that if they do make another espec then mace (Black Jack) could be an option. It is just one little day dream. I could envision a back alley thug role play. There are limitless possibilities. I’m just saying of the other weapons (hammer, great sword, etc) those seem too “loud” for my role play of sneaky thieves.

    >

     

     

    doesn't have to be an entire espec, just something more substantial then a skin, a "back alley tug" theme for example

     

    > What would be one of your wishes / day dreams for adding a weapon to thief?

     

    i don't really care since it's just a skin(s), i'm more of a lore/mechanics type of guy

  3. > @"Brycar.2651" said:

    > > @"derd.6413" said:

    > > there's more to thief then silent threat and your weapon should be based on your espec's theme so just asking about weapons is kinda mute

    >

    > I wasn’t asking. I stated what I would like. To me all thief builds are sneaky stealing, shadowy Assassin, ninja, etc. so, Black Jack would fit my role play. The scorpion wire idea would too.

     

    the issue i see is that i don't really see what espec they could make that'd use a blackjack or a mace and that your suggestion could use a bit more substance then a weapon skin

  4. > @"Methuselah.4376" said:

    > > @"derd.6413" said:

    > > > @"Kaladel.1670" said:

    > > > > @"derd.6413" said:

    > > > > plague signet doesn't need change if anything i consider it one of the better designed signets

    > > >

    > > > Please explain why you think so. Throwing your opinion without explanation seems trollish otherwise.

    > >

    > > because it's one of few signets where the passive and active work in synergy with each other and it also fits with a corruption necro. honetly i think that the only reason ppl don't like it is because the passive isn't solely beneficial on it's own like other signet passives.

    >

    > I understand your point but in a situation where you need to transfer condis, you're likely already affected by them and any you get from allies, while may increase your outgoing dps when transferred, can kill you in a blink of an eye depending on the situation.

    sounds more like a L2P issue then a design issue

    >Furthermore, it might be better to take the trait Martyr; with scourge you still have access to transfers as the trait is triggered and you can transfer them before they get consumed for life force.

    martyr and plague signet serve 2 different purposes (that being self sustain and condi application respectively). plague signet fits more with a corruption necro then a support necro

  5. > @"Kaladel.1670" said:

    > > @"derd.6413" said:

    > > plague signet doesn't need change if anything i consider it one of the better designed signets

    >

    > Please explain why you think so. Throwing your opinion without explanation seems trollish otherwise.

     

    because it's one of few signets where the passive and active work in synergy with each other and it also fits with a corruption necro. honetly i think that the only reason ppl don't like it is because the passive isn't solely beneficial on it's own like other signet passives.

  6. > @"Edelweiss.4261" said:

    > > "derd.6413" said:

    > > i'm all for change so long as it's good and not change for the sake of change

    > I think I've promoted "change for the sake of change" in the past, but, after recent balance patches, I think I need to clarify. I think that change should be a constant because "balance" is an illusion that can never be reached. This doesn't, however, mean that you should change an enjoyable mechanic without good reason or that all change is good.

    >

    > Back to the original post, I miss hexes. Not a huge fan of the homogenization of status effects.

     

    change for the sake of change and change to prevent stagnation are 2 different things

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