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Ovalkvadratcylinder.9365

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Everything posted by Ovalkvadratcylinder.9365

  1. > @"Wolfb.7025" said: > > Slowed down the animation so the shot occurs at 0.55 seconds (up from 0.24 seconds). > https://wiki.guildwars2.com/wiki/Overcharged_Shot > > The "cast time" was part of a competitive general CC skill nerf back on February 2020 and it has always had that cast time since then. If you noticed the skill was instant it was most likely a bug. doesnt say anything about that tho does it?
  2. > @"Veprovina.4876" said: > Same here. But not just in WvW, fps dropped like 10-15. > I think they're tweaking the game performance: > > https://en-forum.guildwars2.com/discussion/comment/1387838/#Comment_1387838 > > So that might be it. hmm interesting ty 4 the heads up
  3. > @"CutesySylveon.8290" said: > > @"Ovalkvadratcylinder.9365" said: > > warriors are gonna be able to do stuff in their own bubble so thats good i guess > > What are they gonna do? Shoutbreaker wasn't doing anything but going REEEEE with a hammer and dps is LOL stun, immob, knock around? idk i dont play warrior... use ur imagination
  4. warriors are gonna be able to do stuff in their own bubble so thats good i guess
  5. > @"Spongewebbs.9816" said: > > @"Ovalkvadratcylinder.9365" said: > > > @"MokoToko.6890" said: > > > Top player in EU gets 12k kills > > > > > > Top player in NA gets 5k kills. > > > > > > Remind me, which region is better again? > > > > bottom EU player dies 12k times > > > > bottom NA player dies 5k times > > > > ???? logic > > dont think its 1 guy dying 12k times fella. > logic? dont call me fella mate
  6. > @"MokoToko.6890" said: > Top player in EU gets 12k kills > > Top player in NA gets 5k kills. > > Remind me, which region is better again? bottom EU player dies 12k times bottom NA player dies 5k times ???? logic
  7. > @"SlitheSlivier.1908" said: > ... isn't there still 7 hours before that happens? Why is everyone flipping out? I feel like i missed something. Also i thought last time the new links weren't posted until within a couple hours of relink, but could be wrong on that. eu reset and relink is usually several hours before NA
  8. > @"Threather.9354" said: > > @"Ovalkvadratcylinder.9365" said: > > Wat? > > > > I mean you said it yourself. This is entirely based on the assumption that there are two equally strong blobs. I have never in seen that happen since launch. > > And I still don't know what thread is about... Do you wanna talka bout build diversity or the claim buff? Those seem like two subjects in need of two separate threads. > > And maybe you can make a thread about how kitten the pirateship meta was pre-hot aswell? I mean the changes to stab prob had a bigger impact on the game mode than anything you've mentioned so far. > > > > I guess another quesiton is; how do you link the introduciton of the claimbuff to change of meta? It seems like a leap too far. If anything you could prob argue for a change in player behaviour around keeps and towers and evne then you havent provided anything substantial really, but, not once have I and the guilds/theory crafters I talked to taken into acount the claimbuff when figuring out whats most effective in a fight or ameta changeing build for a certain class. > >So if you're equally skilled groups that can have nice fights, guild or blob, claim buff will often be the deciding factor within the fight, See this is where I think you're just specualting. Ive had countless fights with zergs fighting within the buff where the win/loss ratio is more or less even. There are too many factors to take into account to what wins a fight or not to just say that a flat 100 stats is THE deciding factor. What about other factors like a commanders willingess to test the boundaries, or squad palyers slacking that one fight. I mean yoi dont need a zerg scenario to figure out that its mroe comlicated. I would probably easier to make the correlation when talking about a duel. But when you're talking about 50 players or more doing something stuff tends to get messy. Not every1 runs the same builds, not every1 has full ascended gear, not every1 has the same ping or fps, not ever1 has the same alot of things. On paper 100 vitality seems like alot but in reality its not that much of a change.
  9. Wat? I mean you said it yourself. This is entirely based on the assumption that there are two equally strong blobs. I have never in seen that happen since launch. And I still don't know what thread is about... Do you wanna talka bout build diversity or the claim buff? Those seem like two subjects in need of two separate threads. And maybe you can make a thread about how shit the pirateship meta was pre-hot aswell? I mean the changes to stab prob had a bigger impact on the game mode than anything you've mentioned so far. I guess another quesiton is; how do you link the introduciton of the claimbuff to change of meta? It seems like a leap too far. If anything you could prob argue for a change in player behaviour around keeps and towers and evne then you havent provided anything substantial really, but, not once have I and the guilds/theory crafters I talked to taken into acount the claimbuff when figuring out whats most effective in a fight or ameta changeing build for a certain class.
  10. im garbo at pve but i always take condi cleanse bcs the con dis that I do get form mobs are annoying as hell
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