> @"Threather.9354" said:
> > @"Ovalkvadratcylinder.9365" said:
> > Wat?
> >
> > I mean you said it yourself. This is entirely based on the assumption that there are two equally strong blobs. I have never in seen that happen since launch.
> > And I still don't know what thread is about... Do you wanna talka bout build diversity or the claim buff? Those seem like two subjects in need of two separate threads.
> > And maybe you can make a thread about how kitten the pirateship meta was pre-hot aswell? I mean the changes to stab prob had a bigger impact on the game mode than anything you've mentioned so far.
> >
> > I guess another quesiton is; how do you link the introduciton of the claimbuff to change of meta? It seems like a leap too far. If anything you could prob argue for a change in player behaviour around keeps and towers and evne then you havent provided anything substantial really, but, not once have I and the guilds/theory crafters I talked to taken into acount the claimbuff when figuring out whats most effective in a fight or ameta changeing build for a certain class.
>
>So if you're equally skilled groups that can have nice fights, guild or blob, claim buff will often be the deciding factor within the fight,
See this is where I think you're just specualting. Ive had countless fights with zergs fighting within the buff where the win/loss ratio is more or less even. There are too many factors to take into account to what wins a fight or not to just say that a flat 100 stats is THE deciding factor.
What about other factors like a commanders willingess to test the boundaries, or squad palyers slacking that one fight. I mean yoi dont need a zerg scenario to figure out that its mroe comlicated.
I would probably easier to make the correlation when talking about a duel. But when you're talking about 50 players or more doing something stuff tends to get messy. Not every1 runs the same builds, not every1 has full ascended gear, not every1 has the same ping or fps, not ever1 has the same alot of things.
On paper 100 vitality seems like alot but in reality its not that much of a change.